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Evilwaveform 106224558-2

This document provides character details for a level 7 Lizardfolk Paladin named Kazk. It includes ability scores, proficiencies, equipment, hit points, and class features such as Lay on Hands and Channel Divinity.

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Chad Green
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0% found this document useful (0 votes)
24 views

Evilwaveform 106224558-2

This document provides character details for a level 7 Lizardfolk Paladin named Kazk. It includes ability scores, proficiencies, equipment, hit points, and class features such as Lay on Hands and Channel Divinity.

Uploaded by

Chad Green
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Paladin 7 Evilwaveform

CLASS & LEVEL PLAYER NAME


Kazk
Lizardfolk Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
+7 Constitution +1 14 67 --
+2 +4 Intelligence
CLASS
• +8 Wisdom INITIATIVE HIT POINTS
14
• +11 Charisma
Total 7d10 SUCCESSES
Saving Throw Modifiers
Immunities - Disease
DEXTERITY FAILURES
+4 Bonus on
+1 saves DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +1 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+3 +1

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

16 +2 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common
+4 Deception CHA
+0 History INT
INTELLIGENCE
P +4 Insight WIS
30 ft. (Walking), 30 ft. (Swimming)
+0 P +7 Intimidation CHA
+0 Investigation INT
11 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+4 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
+1 +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
P +3 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 5 times per long
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.

+1 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 35 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
+1 Survival WIS
fuel magical effects. When you use your Channel 35 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+4 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 15).
18 === BONUS ACTIONS ===
Divine Sense • 5 / Long Rest Hungry Jaws • 3 / Long Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +5 3 Bludgeoning

Bite +5 1d6+2 Slashing


14 PASSIVE WISDOM (INSIGHT)

Hungry Jaws +5 1d6+2 Slashing 1 Use (3/3)


10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 7 Evilwaveform
CLASS & LEVEL PLAYER NAME
Kazk
Lizardfolk Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than You can attack twice, instead of once, whenever you
1st (max 5d8) and plus 1d8 against undead or fiends take the Attack action on your turn.
* Hit Points • PHB 84 (max 6d8 total).
| Special
* Proficiencies • PHB 84 | Special
* Aura of Protection • PHB 85
* Divine Sense • PHB 84 * Divine Health • PHB 85 While you are conscious, you grant all friendly
As an action, you can detect good and evil. Until the You are immune to disease. creatures (including you) within 10 ft. a +4 bonus to all
end of your next turn, you can sense anything affected saving throws.
by the hallow spell or know the location of any * Sacred Oath • PHB 85
celestial, fiend, undead within 60 ft. that is not behind * Aura of Conquest • XGtE 38
total cover. You can use this feature 5 times per long | Oath of Conquest While you are conscious, all frightened creatures
rest. within 10 ft. have their speed reduced to 0 and take 3
| Channel Divinity: 1 / Short Rest • 1 Action psychic damage if starting their turn in the aura.
| 5 / Long Rest • 1 Action
* Oath Spells • XGtE 38
* Lay on Hands • PHB 84 You gain oath spells based on your level that are === LIZARDFOLK RACIAL TRAITS ===
You have a pool of healing power that can restore 35 always prepared and don't count against your daily
HP per long rest. As an action, you can touch a number of prepared spells. * Ability Score Increases • MotM 5
creature to restore any number of HP remaining in the When determining your character’s ability scores,
pool, or 5 HP to either cure a disease or neutralize a * Channel Divinity • XGtE 38 increase one score by 2 and increase a different score
poison affecting the creature. You gain two new Channel Divinity options: by 1, or increase three different scores by 1.

| Lay on Hands Pool: 35 / Long Rest • 1 Action Conquering Presence - As an action, force chosen * Languages • MotM 5
creatures within 30 ft. to make a WIS saving throw (DC Your character can speak, read, and write Common
* Fighting Style • PHB 84 15) or they become frightened for 1 minute. Creatures and one other language that you and your DM agree is
You adopt a style of fighting as your specialty. can repeat the saving throw at the end of each of its appropriate for the character.
turns.
| Great Weapon Fighting • PHB * Creature Type • MotM 26
You can reroll a 1 or 2 on damage dice with melee Guided Strike - When you make an attack roll, you can You are a Humanoid.
weapons wielded with two hands. use Channel Divinity to gain a +10 bonus. You can
choose to do so after the roll but before knowing the * Size • MotM 26
* Spellcasting • PHB 84 result. You are Medium.
You can cast prepared paladin spells using CHA as
your spellcasting modifier (Spell DC 15, Spell Attack | Channel Divinity: Conquering Presence: Special * Speed • MotM 26
+7). You can use a holy symbol as a spellcasting Your walking speed is 30 ft., and you have a swimming
focus. | Channel Divinity: Guided Strike: Special speed equal to your walking speed.

* Divine Smite • PHB 85 * Ability Score Improvement • PHB 85 * Bite • MotM 26


When you hit with a melee weapon attack, you can You have a fanged maw that you can use to make
expend one spell slot to deal 2d8 extra radiant damage * Extra Attack • PHB 85 unarmed strikes. When you hit with them, you deal

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb. Block of Incense 2 --

Chain Mail 1 55 lb. Censer 1 --

SP 0 Javelin 5 10 lb. Vestments 1 --

Maul 1 10 lb.
EP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


GP 15 Emblem 1 --

Alms Box 1 --
PP 0 Vestments 1 --

Holy Symbol 1 --
WEIGHT CARRIED

102 lb. Blanket 1 3 lb.

ENCUMBERED Candle 10 -- ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb. Rations (1 day) 2 4 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

420 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Paladin 7 Evilwaveform
CLASS & LEVEL PLAYER NAME
Kazk
Lizardfolk Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

<strong>1d6</strong>+2 slashing damage.

| 1 Action

* Hold Breath • MotM 26


You can hold your breath for up to 15 minutes at a
time.

* Hungry Jaws • MotM 26


As a bonus action, you can make a special attack with
your bite. If it hits, it deals normal damage and you
gain +3 temporary HP. You can use this 3 times per
long rest.

| 3 / Long Rest • 1 Bonus Action

* Natural Armor • MotM 26


When you aren’t wearing armor, your base AC is 14. If
your natural armor is higher than the AC of the armor
you’re wearing, you can use your natural armor
instead. A shield’s benefits apply as normal.

* Nature’s Intuition • MotM 26


You gain proficiency with two of the following skills of
your choice: Animal Handling, Medicine, Nature,
Perception, Stealth, or Survival.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Kazk
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 15 +7
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 4 Slots OOOO

P Armor of Agathys Paladin (Always Prepared) -- 1A Self V,S,M 1 hour PHB 215 D: 1h, V/S/M

P Command Paladin (Always Prepared) WIS 15 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Compelled Duel <C> Paladin WIS 15 1BA 30 ft. V Concentration, up to 1 minute PHB 224 D: 1m, V

O Searing Smite <C> Paladin CON 15 1BA Self V Concentration, up to 1 minute PHB 274 D: 1m, V

O Thunderous Smite <C> Paladin STR 15 1BA Self V Concentration, up to 1 minute PHB 282 D: 1m, V

O Wrathful Smite <C> Paladin WIS 15 1BA Self V Concentration, up to 1 minute PHB 289 D: 1m, V

O Ceremony Paladin -- 1h Touch V,S,M Instantaneous XGtE 151 V/S/M

=== 2nd LEVEL === 3 Slots OOO

P Hold Person <C> Paladin (Always Prepared) WIS 15 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

P Spiritual Weapon Paladin (Always Prepared) +7 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

O Lesser Restoration Paladin -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Zone of Truth Paladin CHA 15 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

SPELLS

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