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Paladin

This document provides character details for a level 7 variant human paladin named Jonathan Sunshield. It lists the character's abilities, skills, proficiencies, equipment, and features including channel divinity, lay on hands, and divine sense.

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0% found this document useful (0 votes)
20 views

Paladin

This document provides character details for a level 7 variant human paladin named Jonathan Sunshield. It lists the character's abilities, skills, proficiencies, equipment, and features including channel divinity, lay on hands, and divine sense.

Uploaded by

Jujus Lp
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Paladin 7 Teodron

CLASS & LEVEL PLAYER NAME


Jonathan Sunshield
Variant Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+5 Constitution +0 10 60 --
+4 +2 Intelligence
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
18
• +9 Charisma
Total 7d10
Immunities - Charmed, SUCCESSES
Saving Throw Modifiers
DEXTERITY Disease FAILURES
+3 Bonus on
+0 saves DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+2 +1

-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Shotgun, Simple Weapons

14 +4 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Elvish, Goblin, Halfling
P +6 Deception CHA
-1 History INT
INTELLIGENCE
P +4 Insight WIS
30 ft. (Walking)
-1 +3 Intimidation CHA
P +2 Investigation INT
8 +1 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+3 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
+1 P +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
P +2 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 4 times per long
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.

+0 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 35 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
P +4 Survival WIS
fuel magical effects. When you use your Channel 35 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+3 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 14).
16 === SPECIAL ===
Divine Sense • 4 / Long Rest Divine Smite
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Spear +7 1d6+4 Piercing Simple, Thrown, Versatile, Range (20/60)

Unarmed Strike +7 5 Bludgeoning


14 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 7 Teodron
CLASS & LEVEL PLAYER NAME
Jonathan Sunshield
Variant Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than * Ability Score Improvement • PHB 85
1st (max 5d8) and plus 1d8 against undead or fiends
* Hit Points • PHB 84 (max 6d8 total). * Extra Attack • PHB 85
You can attack twice, instead of once, whenever you
* Proficiencies • PHB 84 | Special take the Attack action on your turn.

* Divine Sense • PHB 84 * Divine Health • PHB 85 | Special


As an action, you can detect good and evil. Until the You are immune to disease.
end of your next turn, you can sense anything affected * Aura of Protection • PHB 85
by the hallow spell or know the location of any * Sacred Oath • PHB 85 While you are conscious, you grant all friendly
celestial, fiend, undead within 60 ft. that is not behind creatures (including you) within 10 ft. a +3 bonus to all
total cover. You can use this feature 4 times per long | Oath of Devotion saving throws.
rest.
| Channel Divinity: 1 / Short Rest • 1 Action * Aura of Devotion • PHB 86
| 4 / Long Rest • 1 Action While you are conscious, friendly creatures (including
* Channel Divinity • PHB 86 you) within 10 ft. can't be charmed.
* Lay on Hands • PHB 84 You gain two Channel Divinity options:
You have a pool of healing power that can restore 35
HP per long rest. As an action, you can touch a Sacred Weapon - As an action you can imbue a === VARIANT HUMAN RACIAL TRAITS ===
creature to restore any number of HP remaining in the weapon with positive energy. For 1 minute, the
pool, or 5 HP to either cure a disease or neutralize a weapon is considered magical, you add +3 to attack * Languages • BR 31
poison affecting the creature. rolls, it emits bright light for 20 ft. and dim light for 20 ft You can speak, read, and write Common and one
beyond that. You can end the effect as part of any extra language.
| Lay on Hands Pool: 35 / Long Rest • 1 Action other action, if you are no longer holding the weapon,
or if you fall unconscious. * Ability Score Increase • BR 31
* Fighting Style • PHB 84 Two different ability scores of your choice increase by
You adopt a style of fighting as your specialty. Turn the Unholy - As an action, you can censure fiends 1.
and undead. Each fiend or undead that can see or
| Defense • PHB hear you within 30 ft. must make a WIS saving throw * Skills • BR 31
While you are wearing armor, you gain a +1 bonus to (DC 14). On failure, it is turned for 1 minute or until it You gain proficiency in one skill of your choice.
AC. takes damage.
* Feat • BR 31
* Spellcasting • PHB 84 | Channel Divinity: Sacred Weapon: 1 Action You gain one feat of your choice.
You can cast prepared paladin spells using CHA as
your spellcasting modifier (Spell DC 14, Spell Attack | Channel Divinity: Turn the Unholy: 1 Action
+6). You can use a holy symbol as a spellcasting
focus. * Oath Spells • PHB 86
You gain oath spells based on your level that are
* Divine Smite • PHB 85 always prepared and don't count against your daily
When you hit with a melee weapon attack, you can number of prepared spells.
expend one spell slot to deal 2d8 extra radiant damage

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb. Waterskin 1 5 lb.

Splint 1 60 lb.

SP 19 Longsword 1 3 lb.

Javelin 5 10 lb.
EP 10 Spear 1 3 lb.

Shotgun 1 7 lb.
GP 40 Backpack 1 5 lb.

Chalk (1 piece) 1 --
PP 1 Holy Symbol 1 --

Bedroll 1 7 lb.
WEIGHT CARRIED

149.4 lb. Mess Kit 1 1 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

270 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

540 lb. Torch 10 10 lb.

EQUIPMENT

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mann 35 Medium 180 cm 154
GENDER AGE SIZE HEIGHT WEIGHT
Jonathan Sunshield Lawful Good helle weisse hautfarbe
blaue augen kurze schwarze haare mit
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Organizations ===


If someone is in trouble, I’m always
er ist dem Gott Pelor unterstellt ready to lend help.
I have a strong sense of fair play
and always try to find the most
PERSONALITY TRAITS

Respect. People deserve to be treated with


dignity and respect. (Good)

IDEALS

I protect those who cannot


protect themselves.
BONDS

I have a weakness for the vices of the city,


especially hard drink.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Feat: heavy armor master +1 stärke und minus drei


schaden bei stich slitz und stoss schaden.

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 14 +6
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 4 Slots OOOO

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Command Paladin WIS 14 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

P Protection from Evil and Good <C> Paladin (Always Prepared) -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

P Sanctuary Paladin (Always Prepared) WIS 14 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

P Lesser Restoration Paladin (Always Prepared) -- 1A Touch V,S Instantaneous PHB 255 V/S

P Zone of Truth Paladin (Always Prepared) CHA 14 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

SPELLS

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