Rizz Character Sheet
Rizz Character Sheet
+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH -1 Dexterity
+3 Constitution -1 18 31 --
+3 -1 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
16
• +5 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
Immunities - Disease
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
-1 DEFENSES HIT DICE DEATH SAVES
-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
-1 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 15 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
+0 Survival WIS
fuel magical effects. When you use your Channel 15 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+3 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 13).
16 === SPECIAL ===
Divine Sense • 4 / Long Rest Divine Smite
SKILLS ACTIONS
Darkvision 60 ft.
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Paladin 3 DreDND23
CLASS & LEVEL PLAYER NAME
Rizz
Half-Elf Custom Background 900
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== PALADIN FEATURES === expend one spell slot to deal 2d8 extra radiant damage Harness Divine Power (Optional) - Tasha's Cauldron
to the target plus 1d8 for each spell level higher than
* Hit Points • PHB 84 1st (max 5d8) and plus 1d8 against undead or fiends Also at 3rd level, you can expend a use of your
(max 6d8 total). Channel Divinity to fuel your spells. As a bonus action,
* Proficiencies • PHB 84 you touch your holy symbol, utter a prayer, and regain
| Special one expended spell slot, the level of which can be no
* Divine Sense • PHB 84 higher than half your proficiency bonus (rounded up).
As an action, you can detect good and evil. Until the * Divine Health • PHB 85 The number of times you can use this feature is based
end of your next turn, you can sense anything affected You are immune to disease. on the level you've reached in this class: 3rd level,
by the hallow spell or know the location of any once; 7th level, twice; and 15th level, thrice. You
celestial, fiend, undead within 60 ft. that is not behind * Sacred Oath • PHB 85 regain all expended uses when you finish a long rest.
total cover. You can use this feature 4 times per long
rest. | Channel Divinity: 1 / Short Rest • 1 Action
| Dueling • PHB
When you are wielding a melee weapon in one hand
and no other weapons, you gain a +2 bonus to
damage rolls with that weapon.
* Spellcasting • PHB 84
You can cast prepared paladin spells using CHA as
your spellcasting modifier (Spell DC 13, Spell Attack
+5). You can use a holy symbol as a spellcasting
focus.
CP 0 Shield 1 6 lb.
SP 0 Javelin 5 10 lb.
Warhammer 1 2 lb.
EP 0 Backpack 1 5 lb.
Bedroll 1 7 lb.
GP 0 Mess Kit 1 1 lb.
Tinderbox 1 1 lb.
WEIGHT CARRIED
240 lb.
PUSH/DRAG/LIFT
480 lb.
EQUIPMENT
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Male 70 Medium
GENDER AGE SIZE HEIGHT WEIGHT
Rizz Neutral Good Pelor (God of the Light
Sun and Healing) - Oath of the Ancients
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
Spreading love
IDEALS
BONDS
Airhead
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
After 69 years of living like a hippy, Rizz Bless OATH of the ancients:
encountered Elves worshipping Pelor (God of the 1 Enchantment Channel Divinity
Sun and Healing) that humbled him for his Casting Time: 1 action
depraved vangabondish ways. Having seen the Range: 30 feet When you take this oath at 3rd level, you gain the
Light, Rizz is determined to prove himself worthy Target: Up to three creatures of your choice within following two Channel Divinity options.
to wield its power. However, he perpetually range
struggles with the eventful ghost of his past, the Components: V S M (A sprinkling of holy water) Nature's Wrath. You can use your Channel
Lord of the Rizz. Duration: Up to 1 minute Divinity to invoke primeval forces to ensnare a foe.
Classes: Cleric, Paladin As an action, you can cause spectral vines to spring
You bless up to three creatures of your choice up and reach for a creature within 10 feet of you that
Cure Wounds within range. Whenever a target makes an attack roll you can see. The creature must succeed on a
1st-level evocation or a saving throw before the spell ends, the target Strength or Dexterity saving throw (its choice) or be
Casting Time: 1 action can roll a d4 and add the number rolled to the attack restrained. While restrained by the vines, the
Range: Touch roll or saving throw. creature repeats the saving throw at the end of each
Components: V, S of its turns. On a success, it frees itself and the vines
Duration: Instantaneous Divine Favor vanish.
1st-level evocation
A creature you touch regains a number of hit Casting Time: 1 bonus action Turn the Faithless. You can use your Channel
points equal to 1d8 + your spellcasting ability Range: Self Divinity to utter ancient words that are painful for fey
modifier. This spell has no effect on undead or Components: V, S and fiends to hear. As an action, you present your
constructs. Duration: Concentration, up to 1 minute holy symbol, and each fey or fiend within 30 feet of
you that can hear you must make a Wisdom saving
Shield of Faith Your prayer empowers you with divine radiance. throw. On a failed save, the creature is turned for 1
Source: Player's Handbook Until the spell ends, your weapon attacks deal an minute or until it takes damage.
1st-level abjuration extra 1d4 radiant damage on a hit.
A turned creature must spend its turns trying to
Casting Time: 1 bonus action Heroism: move as far away from you as it can, and it can't
Range: 60 feet Casting Time: 1 action willingly move to a space within 30 feet of you. It also
Components: V, S, M (a small parchment with a Range: Touch can't take reactions. For its action, it can use only the
bit of holy text written on it) Components: V, S Dash action or try to escape from an effect that
Duration: Concentration, up to 10 minutes Duration: Concentration, up to 1 minute prevents it from moving. If there's nowhere to move,
the creature can use the Dodge action.
A shimmering field appears and surrounds a A willing creature you touch is imbued with bravery.
creature of your choice within range, granting it a Until the spell ends, the creature is immune to being If the creature's true form is concealed by an
+2 bonus to AC for the duration. frightened and gains temporary hit points equal to illusion, shapeshifting, or other effect, that form is
your spellcasting ability modifier at the start of each revealed while it is turned.
of its turns. When the spell ends, the target loses any
remaining temporary hit points from this spell.
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CHA 13 +5
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S
O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S
O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
SPELLS
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