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Anita Paladin

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Anita Paladin

Copyright
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Paladin 8 YaryloSpringSun

CLASS & LEVEL PLAYER NAME


Anita
Reborn Noble (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

+11 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +8 Dexterity
• +13 Constitution +3 18 92 --
22 +5 Intelligence
CLASS
• +12 Wisdom INITIATIVE HIT POINTS
+6
• +13 Charisma
Resistances - Poison Total 8d10 SUCCESSES
Saving Throw Modifiers Immunities - Magical Sleep,
DEXTERITY FAILURES
+5 Bonus on saves Disease
Advantage against disease and
16 being poisoned DEFENSES HIT DICE DEATH SAVES

+3 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +3 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
20 P
+4

+3
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

+5 P +9 Athletics STR === TOOLS ===


ABILITY SAVE DC Dragonchess Set
+5 Deception CHA
P +3 History INT === LANGUAGES ===
INTELLIGENCE
+4 Insight WIS Common, Elvish, Undercommon
40 ft. (Walking)
10 P +8 Intimidation CHA
+0 Investigation INT
+0 +4 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & TRAINING

WISDOM P +7 Perception WIS


+5 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
19 P +8 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Hide, Ready, Search, Utilize, Opportunity Attack, celestial, fiend, undead within 60 ft. that is not behind
+0 Religion INT
+4 Grapple, Shove, Improvise, Two-Weapon Fighting, total cover. You can use this feature 6 times per long
+3 Sleight of Hand DEX Interact with an Object, Study, Influence rest.

+3 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 40 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
+4 Survival WIS
fuel magical effects. When you use your Channel 40 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
20 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 16).
+5 === BONUS ACTIONS ===
Divine Sense • 6 / Long Rest Channel Divinity: Inspiring Smite
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

17 PASSIVE PERCEPTION
Javelin +9 1d6+8 Piercing Simple, Thrown, Slow, Range (30/120)

Longsword +9 1d8+8 Slashing Martial, Versatile, Sap


14 PASSIVE INSIGHT

Unarmed Strike +9 7 Bludgeoning


10 PASSIVE INVESTIGATION

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 8 YaryloSpringSun
CLASS & LEVEL PLAYER NAME
Anita
Reborn Noble (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === focus. checks.


- The amount you can carry, push, drag, and lift is
* Hit Points • PHB 84 * Divine Smite • PHB 85 doubled.
When you hit with a melee weapon attack, you can - The distance of your long and high jumps increases
* Proficiencies • PHB 84 expend one spell slot to deal 2d8 extra radiant damage by 10 ft. (this distance costs movement as normal)
to the target plus 1d8 for each spell level higher than
* Divine Sense • PHB 84 1st (max 5d8) and plus 1d8 against undead or fiends Inspiring Smite - After you deal damage to a creature
As an action, you can detect good and evil. Until the (max 6d8 total). with your Divine Smite feature, you can use your
end of your next turn, you can sense anything affected Channel Divinity as a bonus action and distribute
by the hallow spell or know the location of any | Special temporary hit points to creatures of your choice within
celestial, fiend, undead within 60 ft. that is not behind 30 ft. of you, which can include you. The total number
total cover. You can use this feature 6 times per long * Harness Divine Power • TCoE 53 of temporary hit points equals 2d8 + 8, divided among
rest. You can expend a use of your Channel Divinity to fuel the chosen creatures however you like.
your spells. As a bonus action, you touch your holy
| 6 / Long Rest • 1 Action symbol, utter a prayer, and regain one expended spell | Channel Divinity: Peerless Athlete: 1 Bonus Action
slot, which can be no higher than level 2. You regain
* Lay on Hands • PHB 84 all expended uses when you finish a long rest. | Channel Divinity: Inspiring Smite: 1 Bonus Action
You have a pool of healing power that can restore 40
HP per long rest. As an action, you can touch a | 2 / Long Rest • 1 Bonus Action * Martial Versatility • TCoE 53
creature to restore any number of HP remaining in the Whenever you reach a level in this class that grants
pool, or 5 HP to either cure a disease or neutralize a * Divine Health • PHB 85 the Ability Score Improvement feature, you can replace
poison affecting the creature. You are immune to disease. a fighting style you know with another fighting style
available to paladins. This replacement represents a
| Lay on Hands Pool: 40 / Long Rest • 1 Action * Sacred Oath • PHB 85 shift of focus in your martial practice.

* Additional Paladin Spells • TCoE 52 | Oath of Glory * Ability Score Improvement • PHB 85
Your Paladin has additional spells available to them,
as designated in Tasha's Cauldron of Everything. | Channel Divinity: 1 / Short Rest • 1 Action * Extra Attack • PHB 85
You can attack twice, instead of once, whenever you
* Fighting Style • PHB 84 * Oath Spells • TCoE 53 take the Attack action on your turn.
You adopt a style of fighting as your specialty. You gain oath spells at the paladin levels listed in the
Oath of Glory Spells table. See the Sacred Oath class | 1 Action
| Dueling • PHB feature for how oath spells work.
When you are wielding a melee weapon in one hand * Aura of Protection • PHB 85
and no other weapons, you gain a +2 bonus to * Channel Divinity • TCoE 54 While you are conscious, you grant all friendly
damage rolls with that weapon. You gain two Channel Divinity options. creatures (including you) within 10 ft. a +5 bonus to all
saving throws.
* Spellcasting • PHB 84 Peerless Athlete - As a bonus action you gain the
You can cast prepared paladin spells using CHA as following benefits for 10 minutes: * Aura of Alacrity • TCoE 54
your spellcasting modifier (Spell DC 16, Spell Attack Your walking speed increases by 10 ft. In addition, if
+8). You can use a holy symbol as a spellcasting - You have advantage on Athletics and Acrobatics you aren’t incapacitated, the walking speed of any ally

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Chain Mail 1 55 lb.

SP 0 Longsword 1 3 lb.

Javelin 5 10 lb.
EP 0 Backpack 1 5 lb.

Clothes, Fine 1 6 lb.


GP 250 Signet Ring 1 --

Emblem 1 --
PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

144 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

330 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

660 lb. Waterskin 1 5 lb.

EQUIPMENT

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Paladin 8 YaryloSpringSun
CLASS & LEVEL PLAYER NAME
Anita
Reborn Noble (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

who starts their turn within 5 ft. of you increases by 10 You have advantage on death saving throws. proficiency in CON saving throws.
ft. until the end of that turn. You don’t need to eat, drink, or breathe.
You don’t need to sleep, and magic can’t put you to
sleep. You can finish a long rest in 4 hours if you
spend those hours in an inactive, motionless state,
=== REBORN SPECIES TRAITS === during which you retain consciousness.

* Ability Score Increases • VRGtR 15 * Knowledge from a Past Life • VRGtR 21


When determining your ability scores, you increase When you make an ability check that uses a skill, you
one of those scores by 2 and increase a different score can roll a d6 immediately after seeing the number on
by 1, or you increase three different scores by 1. the d20 and add the number on the d6 to the check.
You can use this feature 3 times, and you regain all
| Increase two scores (+2 / +1) • expended uses when you finish a long rest.
Increase one of these scores by 2 and a different
score by 1. | 3 / Long Rest • Special

* Languages • VRGtR 15
Your character can speak, read, and write Common === FEATS ===
and one other language that you and your DM agree is
appropriate for the character. * Fey Touched • TCoE 79
Increase your Intelligence, Wisdom, or Charisma score
* Creature Type • VRGtR 21 by 1, to a maximum of 20.
You are a Humanoid.
You learn the misty step spell and one 1st-level spell
* Size • VRGtR 21 of your choice from the divination or enchantment
You are Medium or Small. You choose the size when school of magic. Once per long rest you can cast each
you gain this lineage. of these spells without expending a spell slot. You can
also cast these spells using spell slots you have of the
* Speed • VRGtR 21 appropriate level. The spells’ spellcasting ability is the
Your walking speed is 30 feet. ability increased by this feat.

* Ancestral Legacy • VRGtR 21 | Charisma •


If you replace a race with this lineage, you can keep Increase your Charisma score by 1, to a maximum of
the following elements of that race: any skill 20. The spells’ spellcasting ability is Charisma.
proficiencies you gained from it and any climbing,
flying, or swimming speed you gained from it. * Resilient • PHB 168
Increase the chosen ability score by 1 and you gain
* Deathless Nature • VRGtR 21 proficiency in saving throws using the chosen ability.
You have advantage on saving throws against disease
and being poisoned, and you have resistance to | Constitution •
poison damage. Increase your CON score by 1 and you gain

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Anita
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 16 +8
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 4 Slots OOOO

O Protection from Evil and Good Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Shield of Faith Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Bless Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Thunderous Smite Paladin STR 16 1BA Self V Concentration, up to 1 minute PHB 282 D: 1m, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

P Guiding Bolt Paladin (Always Prepared) +8 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

P Heroism Paladin (Always Prepared) -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Command Paladin WIS 16 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Detect Evil and Good Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Compelled Duel Paladin WIS 16 1BA 30 ft. V Concentration, up to 1 minute PHB 224 D: 1m, V

O Searing Smite Paladin CON 16 1BA Self V Concentration, up to 1 minute PHB 274 D: 1m, V

O Wrathful Smite Paladin WIS 16 1BA Self V Concentration, up to 1 minute PHB 289 D: 1m, V

O Ceremony Paladin -- 1h Touch V,S,M Instantaneous XGtE 151 V/S/M

O Bless Fey Touched -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 1/LR, D: 1m, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

O Lesser Restoration Paladin -- 1A Touch V,S Instantaneous PHB 255 V/S

O Prayer of Healing Paladin -- 10m 30 ft. V Instantaneous PHB 267 V

P Enhance Ability Paladin (Always Prepared) -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

P Magic Weapon Paladin (Always Prepared) -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Locate Object Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Zone of Truth Paladin CHA 16 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Branding Smite Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Shining Smite Paladin -- 1BA Self V Concentration, up to 1 minute free-rules 316 D: 1m, V

O Misty Step Fey Touched -- 1BA Self V Instantaneous PHB 260 1/LR, V

SPELLS

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