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0% found this document useful (0 votes)
16 views

Itzpaper 128788039

Uploaded by

Amol Meshram
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Paladin 2 itzpaper

CLASS & LEVEL PLAYER NAME


vdastg
Hill Dwarf Entertainer - Baldur’s Gate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+0 Constitution +3 13 18 --
+0 +0 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
10
• +1 Charisma
Total 2d10 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+3 Poison DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +5 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+0 +1

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

11 P +2 Athletics STR === TOOLS ===


ABILITY SAVE DC Disguise Kit, Hand Drum, Mason's Tools
-1 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common, Dwarvish
25 ft. (Walking)
+0 -1 Intimidation CHA
+0 Investigation INT
11 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


P +1 Performance CHA === ACTIONS === You have a pool of healing power that can restore
+1 P +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
10 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
Help, Hide, Ready, Search, Use an Object, pool, or 5 HP to either cure a disease or neutralize a
+0 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, poison affecting the creature.
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
=== SPECIAL ===
+3 Stealth DEX Divine Sense • 1 / Long Rest Divine Smite
CHARISMA As an action, you can detect good and evil. Until When you hit with a melee weapon attack, you can
+1 Survival WIS
the end of your next turn, you can sense anything expend one spell slot to deal 2d8 extra radiant
damage to the target plus 1d8 for each spell level
-1 affected by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 0 times per long
higher than 1st (max 5d8) and plus 1d8 against
undead or fiends.
rest.
8
Lay on Hands Pool • 10 / Long Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +2 1 Bludgeoning

11 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Paladin 2 itzpaper
CLASS & LEVEL PLAYER NAME
vdastg
Hill Dwarf Entertainer - Baldur’s Gate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than
1st (max 5d8) and plus 1d8 against undead or fiends
* Hit Points • PHB 84 (max 6d8 total).

* Proficiencies • PHB 84 | Special

* Divine Sense • PHB 84


As an action, you can detect good and evil. Until the === HILL DWARF RACIAL TRAITS ===
end of your next turn, you can sense anything affected
by the hallow spell or know the location of any * Darkvision • BR 20
celestial, fiend, undead within 60 ft. that is not behind You can see in darkness (shades of gray) up to 60 ft.
total cover. You can use this feature 0 times per long
rest. * Dwarven Resilience • BR 20
You have advantage on saves against poison and
| 1 / Long Rest • 1 Action resistance against poison damage.

* Lay on Hands • PHB 84 * Dwarven Combat Training • BR 20


You have a pool of healing power that can restore 10 You have proficiency with the battleaxe, handaxe, light
HP per long rest. As an action, you can touch a hammer, and warhammer.
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a * Tool Proficiency • BR 20
poison affecting the creature. You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.
| Lay on Hands Pool: 10 / Long Rest • 1 Action
* Stonecunning • BR 20
* Fighting Style • PHB 84 Whenever you make an Intelligence (History) check
You adopt a style of fighting as your specialty. related to the origin of stonework, you are considered
proficient in the History skill and add double your
| Defense • PHB proficiency bonus to the check.
While you are wearing armor, you gain a +1 bonus to
AC. * Dwarven Toughness • BR 20
Your hit point maximum increases by 1, and it
* Spellcasting • PHB 84 increases by 1 every time you gain a level.
You can cast prepared paladin spells using CHA as
your spellcasting modifier (Spell DC 9, Spell Attack
+1). You can use a holy symbol as a spellcasting
focus.

* Divine Smite • PHB 85


When you hit with a melee weapon attack, you can
expend one spell slot to deal 2d8 extra radiant damage

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb.
PUSH/DRAG/LIFT

300 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
vdastg
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 9 +1
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 2 Slots OO

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 9 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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