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Sir Shanx

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0% found this document useful (0 votes)
8 views

Sir Shanx

Copyright
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Paladin 1 Shanx

CLASS & LEVEL PLAYER NAME


SIR SHANX
Human Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+3 Constitution +0 16 13 --
+3 +0 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
16
• +3 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+0 DEFENSES HIT DICE DEATH SAVES

11 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+3 +1

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

16 P +5 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Vehicles (Land)
+1 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Celestial, Common
30 ft. (Walking)
+0 P +3 Intimidation CHA
P +2 Investigation INT
10 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+1 Performance CHA === ACTIONS === You have a pool of healing power that can restore
+1 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
5 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
Help, Hide, Ready, Search, Use an Object, pool, or 5 HP to either cure a disease or neutralize a
+0 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, poison affecting the creature.
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+0 Stealth DEX Divine Sense • 2 / Long Rest


CHARISMA As an action, you can detect good and evil. Until
P +3 Survival WIS
the end of your next turn, you can sense anything

+1 affected by the hallow spell or know the location of any


celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 2 times per long
rest.
12
Lay on Hands Pool • 5 / Long Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Halberd +5 1d10+3 Slashing Martial, Heavy, Reach, Two-Handed

Unarmed Strike +5 4 Bludgeoning


11 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Paladin 1 67134
CLASS & LEVEL PLAYER NAME
SIR SHANX
Human Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES ===

* Hit Points • PHB 84

* Proficiencies • PHB 84

* Divine Sense • PHB 84


As an action, you can detect good and evil. Until the
end of your next turn, you can sense anything affected
by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 2 times per long
rest.

| 2 / Long Rest • 1 Action

* Lay on Hands • PHB 84


You have a pool of healing power that can restore 5
HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.

| Lay on Hands Pool: 5 / Long Rest • 1 Action

=== HUMAN RACIAL TRAITS ===

* Ability Score Increase • BR 31

* Languages • BR

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Breastplate 1 20 lb.

SP 0 Spear 1 3 lb.

Halberd 1 6 lb.
EP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


GP 10 Dice Set 1 --

Amulet 1 1 lb.
PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

98.200000000000003 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

0 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 50 Medium 6’0” 190
GENDER AGE SIZE HEIGHT WEIGHT
SIR SHANX Lawful Good The Light Grey Green Long black tied back
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I’m full of inspiring and cautionary tales
THOSE WHO FOLLOW THE LIGHT from my military experience relevant to
THOSE WHO WILL FIGHT BESIDE ME almost every combat situation.
I can stare down a hell hound without
=== Organizations === flinching.
PERSONALITY TRAITS
I WILL WORK WITH THOSE WHO WILL FIGHT
BESIDE ME
Independence. When people follow
orders blindly, they embrace a kind
of tyranny. (Chaotic)
IDEALS

Those who fight beside me are those


worth dying for.

BONDS

I have little respect for anyone who is not a


proven warrior.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

FOUGHT IN THE ORC WAR AGAINST THE ANXIETY RIDDEN FROM WARTIMES- FOLLOWS
ORCS WHEN I WAS YOUNG. I WAS WELL “THE LIGHT”
RENOWNED FOR MY ABILITY TO LEAD MY “THE LIGHT” MAKES SIR SHANX FOLLOW A
SQUAD TO VICTORY. NOW I AM IN SEARCH MORAL COMPASS NOBODY ELSE CAN AFFECT
OF WHAT “THE LIGHT” LEADS ME (BESIDES MAGICAL MEANS)
TOWARDS….

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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