ES Notes 2025 1
ES Notes 2025 1
Microcontroller is a single chip microcomputer which consists of CPU, Memory, I/O ports,
timers and other peripherals. The difference between microprocessor and microcontroller is
microprocessor is a single integrated CPU whereas microcontroller is single chip microcomputer.
The world leaders of manufacturing of microprocessor and microcontroller are Intel, Motorola,
IBM, Cyrix etc. Here we have to focus on microcontroller 8051.
Features of 8051
Feature Quantity
ROM 4K bytes
RAM 128bytes
Timer 2
I/O pins 32
Serial Port 1
Interrupt sources 6
2. Architecture of 8051
Fig 4.1 shows a simplified architecture for the internal Hardware. Fig 4.2 shows an overview of
the internal hardware architecture of the 8051/8031 microcontrollers.
The CPU has the controlled and sequencing logic circuits with signals as in a microprocessor.
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The MCU has, besides the CPU, ROM, Interrupt control circuit, internal timing devices (timers
T0, T1), serial interface (SI), RAM and special function registers (SFRs). It has four ports P0,
P1, P2 and P3 as shown in Fig. 4.1. The overview block diagram of 8051 is depicted in Fig.4.2.
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Fig.4.2 Overview (Block diagram) of 8051
Description of Sub units in the hardware architecture and meaning of the symbols
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DPTR- Data Pointer register
A 16-bit register to hold the external data memory address of the data being currently fetched or
to be fetched in indirect addressing mode.
A-Accumulator
An 8-bit register to save an operand for an ALU or data transfer operation and is also used to
accumulate result after an ALU operation.
B- B register
An 8-bit register to save a second operand for the ALU and also accumulate the result after ALU
operation for multiplication or division.
ALU- Arithmetic logic unit
A unit to perform an arithmetic and logical operation at an instance as per the instruction to be
executed and give result.
PSW- Processor Status Word
A register to save the bits of different flags.
P0- Port P0
An 8-bit port for the I/Os in a single chip mode and for the data bus-cum- lower order address in
the expanded mode.
P2- Port2
An 8-bit port for the I/Os in a single chip mode and for the higher order address in the expanded
mode
P1- Port1
An 8-bit port for the I/Os in a single chip mode and a few device operations related bits in certain
8051 family variants in the expanded mode.
P3- Port3
An 8-bit port for the I/Os in a single chip mode and the serial interface (SI) bits , timer T0 and T1
inputs, Interrupts INT0 and INT1 inputs , RD and WR for the memory read-write in the expanded
mode.
SI- Serial Interface Device
Serial device for full duplex UART serial I/O operations through the set of two pins of P3, RxD
and TxD and for the half duplex synchronous communication of the bits through the same set of
pins, DATA and CLOCK.
T0 and T1- Timers T0 and T1
Timing devices in 8051 family using four registers TH1, TH0, TL1, and TL0.
SFRs- Special Function Registers
All registers the SP, PSW, A, B, IE, IP, SCON, TCON, SMOD, SBUF, PCON, , TL0, TH0,
TL1, TH1 are called SFRs
ROM- Read only Program memory
Masked ROM EPROM or flash EEPROM of 4kB in 8051 classic family.
Internal RAM- Internal Random Access Memory
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For read and write the 128 B memory is indirectly and directly addressable in address space.
Register banks- Four set of registers
Four register banks each of 8 registers and these are also part of the internal RAM.
XTAL1 and XTAL2 – Pins to the Crystal
Pins to the crystal in the oscillator circuit, usually 12 MHz
EA - External Enable
To enable use of external memory addresses to external ROM.
RST- Reset Pin
Reset circuit input and also reset few output cycles to the external peripheral devices to let
processor reset and synchronize with devices.
INT 0 and INT 1- Interrupt pins
Active low two external interrupts.
VCC and GND- Voltage supply pi and ground pin
For 5 V supply and ground connections respectively.
PSEN - Program Store Enable
Active low when reading the external program memory bytes
RD -Read
Active low when reading the byte from external data memory.
WR - Write
Active low when writing the byte to external data memory
3. Pin Configuration
Fig 4.3 shows 40 pin signals in an 8051 series microcontroller. It shows the I/O pins, P0.0 to
P0.7, P1.0 to P1.7, P2.0 to P2.7 and P3.0 to P3.7. It shows other remaining 8 pins, VDD, VSS,
XTAL1 and XTAL2, RST, ALE, EA and PSEN .
Vcc - Pin 40 provides supply voltage to the chip. The voltage source is +5V
XTAL1 and XTAL2- 8051 has an on-chip oscillator but requires an external clock to run it.
Most upon a quartz crystal oscillator is connected to inputs XTAL1 (pin 19 and XTAL@ (pin-
18) The quartz crystal oscillator connected also needs two capacitors of 30 pF. If frequency
source other than crystal oscillator such as TTL oscillator will be connected to XTAL1 and
XTAL2 is left unconnected.
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Fig. 4.4 XTAL connection to
8051
Fig. 4.3 8051 Pin diagram Fig. 4.5 Power-On RESET circuit
RST (I/P)- Pin 9 is the RESET pin and is active high (normally low). Upon applying high pulse
to this pin the microcontroller will reset and terminate all activities. This often referred to as
power on reset. Once it is activated the contents of all registers become zero except the content
of SP which is 07H.
EA (External Access) - This pin is connected to VCC for those have on-chip ROM otherwise
it is grounded incase 8031 and 8032. Because in case of 8031 and 8032 there is no on-chip
ROM.
PSEN (o/p) (Program Store Enable)- In case of 8031 based system in which an external ROM
holds the program code . To read the code this pin is connected to OE pin of ROM chip.
AlE (o/p) (address Latch enable)- When 8051is connected to external memory, both address
and data are transferred through port 0 pins. ALE signal is active high used to demultiplex
address/data bus.
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P0, P1, P2 and P3 are explained in port section.
4. Memory Organization
The 8051 micro controller has a total of 128 bytes of RAM. The 128 bytes of RAM inside the
8051 are assigned addresses 00H to 7FH and divided into three different groups as follows.
1. A total of 32 bytes from location s 00H to 1FH are set aside for register banks and the
stacks.
2. A total of 16 bytes from locations 20H to 2FH are set aside for bit addressable read/write
memory.
3. A total of 80 bytes from locations 30H to 7FH are used for read and write storage, or what is
normally called a scratch pad. These 80 locations of RAM are widely used for the purpose of
storing data and parameters by 8051 programmers.
As mentioned, a total of 32 bytes of RAM are set aside for the register banks an stack.
These 32 bytes are divided into 4 banks of registers in which each bank has 8 registers, R0-R7.
RAM locations from 0 to 7 are set aside for bank 0 of R0-R7 where R0 is RAM location 0 , R2
is location 2 and so on. The second bank of registers R0-R7 start RAM location 08 and goes to
location 1FH. The third bank of R0-R7 starts at memory location 10 H and goes to location
17H. finally RAM location 18H to 1FH are set aside for the fourth bank of R0-R7. The
following shows how 32 bytes are allocated into 4 banks.
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External Program Memory
Fig.4.8 shows a layout of the external code memory addresses in the classic 8051 architecture.
1. When the the EA =0 at RESET, the PC (MCU program counter ) starts from 0x0000
and accesses the external addresses from the memory. Memory addresses are between
0x0000 and 0xFFFF.
2. When the EA =1 at RESET, the PC starts from 0x0000 for banks0 and 1 and accesses
the internal addresses and the 0x1000 onwards from the external addresses from the
memory.
Fig. 4.9 shows a layout of the external data (X-DATA) memory addresses in the classic 8051
architecture. It can be accessed through the indirect addressing mode used.
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5. Special Function Registers (SFR)
For a programmer, the SFRs are at the directly addressable space special registers. These can
be accessed by their names or by their addresses. The SFRs have addresses between 80H and
FFH. These addresses are above 80H, since the addresses 00 to 7FH are addresses of RAM
memory inside the 8051.Not all the address space of 80 to FF is used by the SFR. The unused
locations 80H to FFH are reserved and must not be used by the 8051 programmer. The meaning
of each symbol is enlisted in Table 4.1.
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6. Port Operation
The four ports P0, P1, P2 and P3 each use 8 pins, making them 8-bit ports. All the ports
upon RESET are configured as output, ready to be used as output ports. To use any of these
ports as an input port , it must be programmed. The port structure is depicted in Fig. 4.10
Port 0
It can be used for input or output. It occupies total of 8 pins (pins 32-39). To use the pins of
port 0 as both input and out ports, each pin must be connected externally to a 10 K ohm pull-up
resistor. P0 is an open drain unlike P1, P2 and P3. With external pull-up resistors connected upon
reset, port0 is configured as an output port.
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Fig. 4.11 Port 0 with pull up Resistors
With resistors connected to port 0 , in order to make it as input the port must be programmed by
writing 1 to all the bits. In the following code.
MOV A, #0FFH
MOV P0, A
BACK: MOV A, P0
MOV P1, A
SJMP BACK.
Port 1
Port 1 occupies a total of 8 pins (pins 1 through 8) . It can be used as input or output. In contrast
to Port 0 , this port does not need any pull-up resistors since it already has pull-up resistors
internally. Upon reset port 1 is configured as an output port. To make Port 1 an input port it must
be programmed as such by writing 1 to all its bits.
Port 2
Port 2 occupies a total of 8 pins ( pins 21 through 28). It can be used as input or output. Just like
P1, port 2 does not need any pull-up resistors since it already has pull-up resistors internally.
Upon reset, port 2 is configured as an output port. To make port 2 as input, it must programmed
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as such by writing 1 to all its bits. The dual role of port 2 is also accomplished by providing
higher byte address through A8-A15 to access the external memory.
Port 3
Port 3 occupies a total of 8 pins, pin 10 through 17. It can be used as input or output. P3 does not
need any pull-up resistors , the same as P1 and P2. Although Port 3 is configured as an output
port upon reset, Port 3 has additional function of providing some extremely important signals
such as interrupts. Table depicts the alternate functions of port 2
P3.0 and P3.1 are used for the RxD and TxD serial communication signals. P3.2 and P3.3 are
used for external interrupts. Bits P3.4 and P3.5 are used for timers 0 and 1. Bits P3.6 and P3.7
are used to provide WR and RD signals for external memories in 8051 based system.
7. Memory interfacing
In the design of all microprocessor based system , Semiconductor memory are used as primary
storage for code and data. It can be in units of K bits, M bits and so on. Semiconductor
memories are conducted directly to the CPU and is also called as primary memory. The widely
used semiconductor memories are ROM and RAM.
Memory capacity- The number of bits that a semiconductor memory chip can store is called
chip capacity.
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Memory organization- Memory chips are organized into number of locations within the IC.
Each location hold 1 bit, 4bits, 8bits or even 16 bits, depending on how it is designed internally.
Speed- One of the most important characteristics of a memory chip is the speed at which its data
can be accessed.
ROM (Read-Only-Memory)- It is a type of memory that does not loss its contents when the
power is turned off. For this reason ROM is called volatile memory. There are different types of
read-only- memory such as PROM, EPROM, EEPROM, Flash EPROM and mask ROM.
PROM- It refers to the kind of ROM that the user can burn information into it. That’s why it is
called as user-programmable memory. For every bit of the PROM, there exists a fuse. So it is
programmed by blowing of fuses. It is also referred to as OTP (one –time programmable)
EPROM (Erasable Programmable ROM)- In EPROM, one can program the memory chip
and erase it thousands of times. A widely used EPROM is called UV-EPROM. The content of
UV-EPROM is erased when it is exposed to ultra violet light. Its erase time is near about 20
minutes.
EEPROM ( Electrically Erasable Programmable ROM)- Its desired contents are erased by
electrically.
Flash memory EPROM- This memory has become popular user-programmable memory chip,
due to the process of erasure of the entire contents takes less than a second. As the erasure
method is electrical sometimes it is called as Flash EEPROM.
Mask ROM- Mask ROM refers to kind of ROM in which the contents are programmed by the
IC manufacturer. It is not a user-programmable ROM.
RAM ( Random Access Memory)- It is called volatile memory since cutting of the power to
the IC will result in the loss of data. Sometimes it is called as read and write memory (RAWM).
There are three types of RAM: Static RAM (SRAM), NV-RAM (Nonvolatile RAM) and
dynamic RAM (DRAM).
NV-RAM (Nonvolatile RAM)-This RAM is nonvolatile. Like other RAMs it allows the CPU to
read write to it, but when the power is turned off, the contents are not lost. To retain its content
every NV-RAM chip internally is made of the following components.
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1. It uses extremely power-efficient. SRAM cells built out of CMOS
2. It uses an internal lithium battery as back energy source.
3. It uses an intelligent control circuitry. The main job of internal circuitry to monitor the
Vcc pin constantly to detect the loss of external power supply. If the power to the Vcc
pin falls the below out-of-tolerance condition, the control circuitry switches automatically
to its internal power source, lithium battery.
DRAM (Dynamic RAM)-The use of a capacitor as a means to store data cuts down the number
of transistors needed to build up the cell; however it requires constant refreshing due to leakage.
This is in contrast to SRAM whose cells are made of flip-lops. The use of capacitor as storage
cells in DRAM results in much smaller net memory size.
Fig. 4.12 2764 ROM 8Kx8 Fig. 4.13 2Kx8 SRAM pins Fig. 4.14 256Kx1 DRAM
The job of the decoding circuitry to locate the selected memory block that CPU has access to
desired data in memory chip. Memory chips have one more pins called CS (chip select) which
must be activated for the memory contents to be accessed. Sometimes the chip select is also
referred to as Chip Enable (CE).
Following points are required for interfacing the memory to the CPU.
1. The data bus of the CPU is connected directly to data pins of the memory chip.
2. Control signals RD (read) and WR write from the CPU are connected to the OE (output
enable) and WE (write enable) pins of memory chips respectively.
3. In case of the address buses, while lower bits of the addresses from the CPU are
connected directly to the address pins of the memory chips and upper address pins are
used to activate the CS or CE pin of the memory chip. The CS or CE pin along with
RD/WR allows the flow of data in or out of the memory chip.
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Fig. 4.16 logic Gate as Decoder
Fig. 4.15 74LS138 Decoder
For interfacing to external ROM some pins have important role that to be discussed here.
EA -When this pin is connected to Vcc, that indicates the program code is stored in the
microcontroller on-chip ROM. For external ROM access tis pin is grounded.
P0 and P2 role in providing addresses- In 8051 P0 and P2 provides the 16-bit address to access
external memory. Of these ports P0 provides the lower 8 bit addresses A0-A7, and P2 provides
the upper 8 bit addresses A8-A15. More importantly, P0 is also used to provide 8 bit- data bus
D0-D7. In other words P0.0- P0.7 are used for both address and Data is called as address/data
multiplexing. The sharing of this bus is accomplished by ALE (address latch enable.) Pin.
When ALE=0, the 8051 uses P0 for the data path and when ALE=1, it is used for address path.
PSEN (program store enable)- It is an output signal must be connected to OE pin of a ROM
containing the program code. When EA pin is connected to ground the 8051 fetches opcode
from external ROM by using PSEN .
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Fig. 4.17 Interfacing of ROM to 8051 as program memory
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Fig. 4.19 Interfacing with Data RAM
Fig. 4.20 Interfacing with Data RAM Data ROM and Program ROM
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8. Interrupt
A single microcontroller can serve several devices. There are two ways to do that:
interrupts or polling. In the Interrupt method, whenever any device needs its service, the device
notifies the microcontroller by sending an interrupt signal. Once the interrupt is accepted the
microcontroller serves the device by executing an interrupt service routine (ISR). In polling
method the microcontroller continuously monitor the status of a give device, when the condition
is met it performs the service. This polling method is not efficient because it has to monitor all
times the status of devices in round-robin fashion and priority assignment is not possible.
For every interrupt, there must be an Interrupt service routine (ISR), Interrupt handler. For every
interrupt, there is a fixed location in memory that holds the address of its ISR. The group of
memory locations set aside to hold the addresses of ISRs is called the interrupt vector table.
1. It finishes the instruction it is executing and save the address of the next instruction (PC)
on the stack.
2. It also saves the the current status of all the interrupts internally.
3. It jumps to a fixed location in memory called the interrupt vector table that holds the
address of ISR.
4. The microcontroller gets the address of the ISR from the interrupt vector table and jumps
to it. It starts to execute the ISR until it reaches last instruction of subroutine RETI (return
from the interrupt).
5. Upon executing the RETI instruction, the microcontroller returns to the place where it
was interrupted. First it gets PC address from the stack by popping the top two bytes of
the stack into the PC
1. Reset- when the reset pin is activated, the 8051 jumps to address location 0000. This is
power-up reset.
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2. Two interrupts are set aside for the timers: one for timer 0 and one for timer 1. Memory
locations 000BH and 001BH in the interrupt vector table belongs to timer 0 and timer
1.respectively.
3. Two interrupts are set aside for hardware external hardware interrupts, Pin numbers 12
(P3.2) and 13(P3.3) in port 3 are for the external hardware interrupts INT0 and INT1,
respectively. These external interrupts are also referred to as EX1 and EX2. Memory
location 0003H and 0013H in the interrupt vector table are assigned to INT0 and INT1
respectively.
4. Serial communication has a single interrupt that belongs to both receive and transfer. The
interrupt vector table location 0023H belongs to this interrupt.
From the table it has been observed that only three bytes of ROM space is assigned to the reset
pin. They are ROM address locations 0,1 and 2.
Upon reset all interrupts are disabled. The interrupts must be enabled by software. There is a
register IE (interrupt enable) that is responsible for enabling and disabling the interrupts.
1. Bit D7of IE register (EA) must be set high to allow the rest of register to take effect.
2. If EA=1 , interrupts are enabled and will be responded to if their corresponding bits in IE
are high. If EA=0, no interrupt will be responded to, even if the associated bit in the IE
register is high.
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Fig. 4.21 Interrupt Enable Register
When the 8051 is powered up, the priorities are assigned, that are enlisted in table.
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9. Programmer’s Model
The CPU registers are used to store the data temporarily. The information may be data to
be processed or address pointing the data to be fetched. The majority of registers are 8 bits. The
8-bit registers are shown in the diagram from MSB (most significant bit) D7 to the LSB (least
significant bit) D0. The most widely used registers of 8051 are A (accumulator), B, R0, R1, R2,
R3, R4, R5, R6, R7, DPTR (data pointer), and PC (program counter). All these registers are 8
bits except DPTR and the program counter. The accumulator is used to hold one operand before
execution and hold the result after execution. The program counter points to the address of next
instruction to be fetched. It is a auto increment register. As the size of program counter is 16 bit.
8051 can access the program addresses from 0000H-FFFFH. When 8051 is powered-up the
program counter contents will be 0000H. This means that it expects the first opcode to be stored
at ROM address 0000H. For this reason in the 8051 system, the first opcode must be burned
memory location 0000H of program ROM since this is where it looks for the first instruction
when it is booted.
The program status word register (PSW) is an 8-bit register. It is also referred as Flag
register. Although this register is size of 8-bits, only 6bits are used by 8051. Two unused bits are
user definable flags. Other 4 bits are called as conditional flags such as CY (carry), AC
(auxiliary carry), P(parity) and OV(overflow).In this register the bits PSW.3 and PSW.4 are
designated as RS0 and RS1 and used to select the banks. PSW.5 and PSW.1 bits are general
purpose status flags and can be used by the programmer for any purpose.
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10. Operand addressing
1. Register
2. Immediate
3. Direct (memory related)
4. Register Indirect (memory related)
5. Index register addressing
This addressing mode involves the use of registers to hold the data to be manipulated.
Examples:
Examples:
As we know the on-chip RAM of 8051 is 128 byte, it can be accessed through memory address
from 00H to FF H. The allocations of 128 bytes are as follows.
Although the entire 128 bytes of RAM can be accessed through direct addressing mode, it is
most often used to access RAM location 30H-7FH. This is due to fact that register banks are
accessed through their names.
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Examples:
MOV R4, 70H ; move the contents of RAM location 70H to R4.
In this mode the address (of 8bits) is indirectly specified in the instruction by the contents
of pointer. This addressing mode so called because the source operand is from the address
specified indirectly by another register in the instruction. The limitation is that only R0 and R1
register can be used in 8051 for indirect addressing. SFRs are directly accessible.
Examples
Suppose we need to access external data RAM and external code space of on-chip ROM
16 bit address must be required. In this case we have to use DPTR. This mode is widely used in
accessing data elements of look-up table entries in the program ROM space of 8051.
Examples;
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12.1 Data Transfer Instruction
Three types of the data transfer can be done by move instruction. First type is transfer
within the internal RAM and SFRs, second type is transfer using code memory area (CODE) and
the third is using the external data memory X-DATA).
MOV instruction
A MOV instruction means move (copy) the bits from one source to a destination.
Table 4.4 MOV instructions within the registers, internal RAM and SFRs in 8051
Instruction Action Addressing Length cycles
(Mnemonic) in bytes
MOV A, Rn Move Rn into A Register 1 1
MOV Rn, A Move into Rn from A Register 1 1
MOV A, #data Move immediate 8-bit data into A Immediate 2 1
MOV Rn, #data Move into Rn the data. immediate 2 1
MOV A, direct Move byte at the direct address into A Direct 2 1
MOV Rn, direct Move from direct address into Rn Direct 2 2
MOV direct, A Move byte to the direct address form A Direct 2 1
MOV direct, Rn Move a byte to the direct address from Rn Direct 2 2
M OV direct, direct Move byte to the direct address from the Direct 3 2
direct address
MOV direct, #data Move immediate data byte to the direct Immediate 3 2
address
MOV a,@Ri Move into A the byte from the address Indirect 2 2
pointed by Ri
MOV @Ri, A Move A into address pointed by Ri Indirect 1 1
MOV direct, @Ri Move into direct address from address indirect 1 1
pointed by Ri
MOV @Ri, direct Move from the direct address to the address Indirect 2 2
poined by ri
MOV @Ri, #data Move data ino address pointed by Ri immediate 2 2
MOV DPTR, data16 Mov e16 bit dat immediate 3 2
MOVC-type Instruction
It moves the 8-bit code from one source at the program memory (internal and external) to the
register A destination.
Table 4.5 MOVC Instructions for transfer from the program memory area address code or
constant to accumulator in 8051
Instruction Action Addressing Length Cycles
in bytes
MOVC A, @A+DPTR Moves the code or constant into A the byte Indirect 1 2
from the program memory address pointed
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by hypothetical addition of DPTR with the A
itself.
MOVC A, @A+PC Move the code or constant into A the byte Indirect 1 2
from the program memory address pointed
by hypothetical addition of PC with the A
itself
MOX-type Instructions
A MOVX instruction means move (copy) the 8-bit data into A and from A using the external
data memory address using DPTR or Ri as the pointer
Table 4.7 PUSH and POP instructions for using the Stack Area employing SP
Instruction Action Addressing Length in Cycles
bytes
PUSH direct Move byte from a direct Direct 2 2
internal RAM or SFR into the
stack after first incrementing
the stack pointer by 1
POP direct Move byte to a direct internal Direct 2 2
RAM or SFR into the stack
and then decrement the stack
pointer by 1.
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XCH-type instructions
An XCH instruction is for exchanging the A register with a source using the register (direct or
indirect addresing0 mode.
These instructions include 8 bit addition, subtraction, increment, decrement, multiply and
division instruction.
Table 4.9 Arithmetic ADD, SUB,MUL, DIV, INC and DEC instruction s in 8051
Instruction Action Addressing Flags Length Cycles
affected (bytes)
ADD A,Rn Add Rn into A Register C,AC,OV 1 1
ADD A, direct Add the byte at the direct address Direct C,AC,OV 2 1
into A
ADD A, @Ri Add the byte from the address Indirect C,AC,OV 1 1
pointed by the Ri into A
ADD A, #data Add immediate data byte to the A Immediate C,AC,OV 2 1
ADDC A, Rn Add CF(carry) bit and Rn into A Register C,AC,OV 1 1
ADDC A, direct Add CF bit and byte at the direct Direct C,AC,OV 2 1
address ito A
ADDC A @Ri Add CF bit and the byte from the Indirect C,AC,OV 1 1
address pointed by the Ri
ADDC A, #data Add CF bit and immediate data Immediate C,AC,OV 2 1
byte to the A
SBBB A,Rn Subtract borrow at CF bit and Rn Rgister C,AC,OV 1 1
into A
SBBB A, direct Subtract borrow at CF bit and byte Direct C,AC,OV 2 1
at the direct address into A
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by the Ri into A
SBBB A, #data Subtract borrow at CF bit and Immediate C,AC,OV 2 1
immediate data byte into A
INC A Increment Register None 1 1
INC Rn Increment Rn Register None 1 1
INC direct Increment byte at the direct address Direct None 2 1
INC @Ri Increment the byte at the address Indirect None 1 1
pointed by Ri
DEC A Decrement A Register None 1 1
DEC Rn Decrement Rn Register None 1 1
DEC direct Decrement byte at the direct Direct None 2 1
address
DEC @Ri Decrement the byte at the address Indirect None 1 1
pointed by the Ri
MUL AB Multiply A and B Result MSB in B Register OV 1 4
and LSB in A
DIV AB Divide A (Numerator) and B( Register OV 1 4
denominator) Remainder in B
Quotient in A
DAA Decimal adjust accumulator Register C 1 1
Table gives features of 8-bit AND, OR and XOR instruction. These instructions have 4
addressing modes such as register, immediate, direct and indirect.
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direct address
XRL A, Rn XOR Rn into A Register 1 1
XRL A, direct XOR byte at the direct address Direct 2 1
into A
XRL A, @Ri XOR the byte at the address Indirect 1 1
pointed by Ri into A
XRL A, #data XOR immediate data byte to the A immediate 2 1
XRL direct, A XOR A into byte at the direct Direct 2 1
address
XRL direct, #data XOR immediate byte into byte at Direct 3 2
the direct address
Table 4.11 MOV, CLR, CPL,SETB,ANL, and ORL Boolean Processing Instruction
Instruction Action Addressing Length Cycles
(bytes)
MOV C, bit Move bit into CF Direct bit addressing 2 1
MOV bit, C Move CF into the bit Direct bit addressing 2 2
CLR C Clear CF PSW Register CF bit 1 1
addressing
CLR bit Clear bit Direct bit addressing 2 1
CPL C Complement CF PSW Register CF bit 1 1
addressing
CPL bit Complement bit Direct bit addressing 2 1
SETB C Set CF=1 PSW Register CF bit 1 1
addressing
SETB bit Set bit =1 Direct bit addressing 2 1
ANL C,bit AND between CF and bit, place the Direct bit addressing 2 2
result in CF
ANL C, bit AND between CF and , place the Direct bit addressing 2 2
result in C
ORL C,bit OR between CF and bit, place the Direct bit addressing 2 2
result in C
ORL C, bit OR between CF and bit , place the Direct bit addressing 2 2
result in C
In the main program other sub programs may be called to perform a particular task. When a sub
program is called the processor will jump to a new address where this program is available and
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it has to accomplish program flow control transfer with help of JUMP and CALL instruction
when some condition met.
8051 has three jump instructions: Long- it jumps to 16-bit address, Absolute- it jumps within 2 K
bytes and Short- it jumps to address within 128 bytes above or below the present address.
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carry ( make CF=0)
Table 4.15 Instruction for decrement and then jump in program-loops in 8051
Instruction Action Addressing Length Cycles
in bytes
DJNZ Rn, Rel Decrement Rn and jump if Rn is Relative (offset) 2 2
still not zero.
DJNZ direct, Rel Decrement byte at the direct and Relative (offset) 2 2
jump if byte is still not zero
Call to a Routine
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the instruction. bit address
RET Return to PC the saved PCL and PCH Stack 1 2
from the stack. address
12. Programming
While the CPU can work only in binary, it can do so at a very high speed, however, it is quite
tedious and slow for humans to deal with 0s and 1s in order to program the computer. A program
that consists of 0s and 1s is called machine language. In the early days of the computer
programmers coded programs in machine language. Although the hexadecimal system was used
as a more efficient way to represent binary numbers, the process of working in machine code
was still cumbersome for humans. Eventually, assembly language were developed which
provided mnemonics for the machine code instructions. Plus other features which made
programming faster and less prone to error. Assembly language is referred to as low level
language because it deals directly with internal structure of CPU. Programmer needs assembler
to convert the assembly language to machine language for execution purpose. Assembly
language consists mnemonics optionally followed by one or two operands.
Programs
P1. Write an ALP (Assembly Language Program) to find the sum of values and store the result
in A ( lower byte and in R7 (higher byte). Assume that RAM locations 40-44 have the following
values.
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Solution:
CLR A ; A=0
P2. Assume that 5 BCD data items are stored in RAM locations starting a 40H as shown below.
Write an ALP to find the sum of all numbers. The result must be in BCD.
Solution:
CLR A ; A=0
DA A
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DJNZ R2,AGAIN ; repeat until R2is zero
P3. Write an ALP to get hex data in the range of 00-FFH from port 1 and convert it to decimal.
Save the digits in R7, R6 and R5, where the least significant digit in R7.
MOV A, #0FFH
MOV B , #0AH ;
DIV AB ;
P4. Read and test P1 to see whether it has the value 45H. if it does send 99H to P2; otherwise, it
stays cleared.
Solution:
MOV A, P1 ; read P1
XRL A, R3 ;
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JNZ EXIT
EXIT: ……
Solution:
P6. Write an ALP to determine if register A contains the value 99H, if so, make R1=FFH
otherwise make R1=0.
Solution:
NEXT …..
P7. Assume that P1 is an input port connected to a temperature sensor. Write an ALP to read the
temperature and test it for the value 75. According to the rest result, place the temperature value
into the registers indicated by the following.
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Solution:
SJMP EXIT
EXIT ……
P8. Write an ALP that finds the number of 1s in a given byte 97H.
Solution:
MOV A, 97H
P9. Assume that register a has packed BCD 29H, write an ALP to convert packed BCD to
ASCII numbers and place them in R2 and R6.
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Solution:
MOV A, R6 ; save in R6
MOV A, R2 ; A=29H
RR A ; rotae right
RR A ; rotae right
RR A ; rotate right
RR A ; rotate right
P10. Write an ALP to create a square wave of 50% duty cycle on bit 0 of port 1.
Solution:
LCALL DELAY
SJMP HERE
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P11. Assume that the bit P2.2 is used to control the outdoor light and bit P2.5 to control the light
inside the building. Write an ALP to turn on outside light and to turn the inside one.
Solution:
SETB C ; CY=1
CLR C ; CY=0
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