One Touch For Windows SDK COM-ActiveX Developer Guide
One Touch For Windows SDK COM-ActiveX Developer Guide
Developer Guide
DigitalPersona, Inc.
© 1996–2008 DigitalPersona, Inc. All Rights Reserved.
All intellectual property rights in the DigitalPersona software, firmware, hardware, and documentation included with or
described in this guide are owned by DigitalPersona or its suppliers and are protected by United States copyright laws,
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DigitalPersona, U.are.U, and One Touch are trademarks of DigitalPersona, Inc., registered in the United States and other
countries. Adobe and Adobe Reader are either registered trademarks or trademarks of Adobe Systems Incorporated in the
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are registered trademarks of Microsoft Corporation in the United States and other countries.
This guide and the software it describes are furnished under license as set forth in the “License Agreement” that is shown
during the installation process.
Except as permitted by such license or by the terms of this guide, no part of this document may be reproduced, stored,
transmitted, and translated, in any form and by any means, without the prior written consent of DigitalPersona. The
contents of this guide are furnished for informational use only and are subject to change without notice. Any mention of
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products. DigitalPersona makes every effort to ensure the accuracy of its documentation and assumes no responsibility or
liability for any errors or inaccuracies that may appear in it.
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1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Target Audience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Chapter Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Document Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Notational Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Typographical Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Naming Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Additional Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Related Documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Online Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Supported DigitalPersona Products . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Fingerprint Template Compatibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
2 Quick Start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Quick Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Install the Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Insert the Fingerprint Reader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Using the Sample Application . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
3 Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Installing the SDK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Installing the Runtime Environment (RTE) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Installing and Uninstalling the RTE Silently . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
4 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Biometric System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Fingerprint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Fingerprint Recognition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Fingerprint Enrollment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Fingerprint Verification . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
False Positives and False Negatives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Workflows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Fingerprint Enrollment Workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Fingerprint Enrollment with UI Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Fingerprint Verification . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Fingerprint Verification with UI Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Fingerprint Data Object Serialization/Deserialization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
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ImpressionType Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
ProductName Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
SerialNumber Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
SerialNumberType Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Technology Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Vendor Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
DPFPReadersCollection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Reader Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Count Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Item Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
_NewEnum Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
DPFPSample . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Deserialize Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Serialize Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
DPFPSampleConversion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
ConvertToANSI381 Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
ConvertToPicture Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
DPFPTemplate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Deserialize Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Serialize Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
DPFPVerification . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Verify Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
FARRequested Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
DPFPVerificationControl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
ReaderSerialNumber Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
OnComplete Event . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
DPFPVerificationResult . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
FARAchieved Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Verified Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Enumerations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
DPFPCaptureFeedbackEnum Enumeration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
DPFPCapturePriorityEnum Enumeration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
DPFPEventHandlerStatusEnum Enumeration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
DPFPDataPurposeEnum Enumeration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
DPFPReaderImpressionTypeEnum Enumeration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
DPFPReaderTechnologyEnum Enumeration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
DPFPSerialNumberTypeEnum Enumeration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
DPFPTemplateStatusEnum Enumeration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
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IDPFPReaderDescription::HardwareRevision Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
IDPFPReaderDescription::Language Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
IDPFPReaderDescription::ImpressionType Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
IDPFPReaderDescription::ProductName Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
IDPFPReaderDescription::SerialNumber Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
IDPFPReaderDescription::SerialNumberType Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
IDPFPReaderDescription::Technology Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
IDPFPReaderDescription::Vendor Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
IDPFPReadersCollection Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
IDPFPReadersCollection::Reader Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
IDPFPReadersCollection::Count Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
IDPFPReadersCollection::Item Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
IDPFPReadersCollection::_NewEnum Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
IDPFPSample Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
IDPFPSample::Deserialize Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
IDPFPSample::Serialize Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
IDPFPSampleConversion Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
IDPFPSample::ConvertToANSI381 Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
IDPFPSample::ConvertToPicture Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
IDPFPTemplate Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
IDPFPTemplate::Deserialize Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
IDPFPTemplate::Serialize Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
IDPFPVerification Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
IDPFPVerification::FARRequested Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
IDPFPVerification::Verify Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
IDPFPVerificationControl Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
IDPFPVerificationControl::ReaderSerialNumber Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
_IDPFPVerificationControlEvents Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
_IDPFPVerificationControlEvents::OnComplete Event . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
IDPFPVerificationResult Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
IDPFPVerificationResult::FARAchieved Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
IDPFPVerificationResult::Verified Property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Enumerations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
DPFPCaptureFeedbackEnum Enumerated Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
DPFPCapturePriorityEnum Enumerated Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
DPFPEventHandlerStatusEnum Enumerated Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
DPFPDataPurposeEnum Enumerated Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
DPFPReaderImpressionTypeEnum Enumerated Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
DPFPReaderTechnologyEnum Enumerated Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
DPFPSerialNumberTypeEnum Enumerated Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide vii
Table of Contents
9 Redistribution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
RTE\Install Folder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Redist Folder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Fingerprint Reader Documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Hardware Warnings and Regulatory Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Fingerprint Reader Use and Maintenance Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide viii
Introduction 1
The One Touch® for Windows SDK is a software development tool that enables developers to integrate
fingerprint biometrics into a wide set of Microsoft® Windows®-based applications, services, and products. The
tool enables developers to perform basic fingerprint biometric operations: capturing a fingerprint from a
DigitalPersona fingerprint reader, extracting the distinctive features from the captured fingerprint sample, and
storing the resulting data in a template for later comparison of a submitted fingerprint with an existing
fingerprint template.
In addition, the One Touch for Windows SDK enables developers to use a variety of programming languages in
a number of development environments to create their applications. The product includes detailed
documentation and sample code that can be used to guide developers to quickly and efficiently produce
fingerprint biometric additions to their products.
The One Touch for Windows SDK builds on a decade-long legacy of fingerprint biometric technology, being
the most popular set of development tools with the largest set of enrolled users of any biometric product in the
world. Because of its popularity, the DigitalPersona® Fingerprint Recognition Engine software —with its high
level of accuracy—and award-winning U.are.U® Fingerprint Reader hardware have been used with the widest-
age, hardest-to-fingerprint demographic of users in the world.
The One Touch for Windows SDK has been designed to authenticate users on the Microsoft® Windows Vista®
and Microsoft® Windows® XP operating systems running on any of the x86-based platforms. The product is
used with DigitalPersona fingerprint readers in a variety of useful configurations: standalone USB peripherals,
modules that are built into customer platforms, and keyboards. The DigitalPersona One Touch I.D. SDK product
can also be implemented along with the One Touch for Windows SDK product to add fast fingerprint
identification capability to a developer’s design.
This SDK includes transparent support for fingerprint authentication through Windows Terminal Services
(including Remote Desktop Connection) and through a Citrix connection to Metaframe Presentation Server
using a client from the Citrix Presentation Server Client package.
Through Remote Desktop or a Citrix session, you can use a local fingerprint reader to log on to, and use other
installed features of, a remote machine running your fingerprint-enabled application.
• Program Neighborhood
• Program Neighborhood Agent
• Web Client
Note that to take advantage of this feature, your fingerprint-enabled application must run on the Terminal
Services or Citrix server, not on the client. If you are developing a Citrix-aware application, see additional
information in the Developing Citrix-aware applications chapter on page 126.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 1
Chapter 1: Introduction Target Audience
Target Audience
This guide is for developers who have a working knowledge of the C++ or Microsoft® Visual Basic®
programming language and the RPC paradigm as it applies to COM, or familiarity with OLE Automation model
scripting and type libraries.
Chapter Overview
Chapter 1, Introduction (this chapter), describes the audience for which this guide is written; defines the
typographical, notational, and naming conventions used throughout this guide; cites a number of resources
that may assist you in using the One Touch for Windows SDK: COM/ActiveX Edition; identifies the minimum
system requirements needed to run the One Touch for Windows SDK: COM/ActiveX Edition; and lists the
DigitalPersona products and fingerprint templates supported by the One Touch for Windows SDK: COM/
ActiveX Edition.
Chapter 2, Quick Start, provides a quick introduction to the One Touch for Windows SDK: COM/ActiveX Edition
using one of the sample applications provided as part of the SDK.
Chapter 3, Installation, contains instructions for installing the various components of the product and identifies
the files and folders that are installed on your hard disk.
Chapter 4, Overview, introduces One Touch for Windows SDK: COM/ActiveX Edition terminology and concepts.
This chapter also includes typical workflow diagrams and explanations of the One Touch for Windows: COM/
ActiveX Edition API functions used to perform the tasks in the workflows.
Chapter 5, API Reference for Visual Basic Developers, defines the API components that are used for developing
applications based on the One Touch for Windows: COM/ActiveX Edition API in Microsoft® Visual Basic®.
Chapter 6, API Reference for C++ Developers, defines the API components that are used for developing
applications based on the One Touch for Windows: COM/ActiveX Edition API in C++.
Chapter 7, User Interface, describes the functionality of the user interfaces included with the fingerprint
enrollment and fingerprint verification ActiveX controls.
Chapter 9, Redistribution, identifies the files that you may distribute according to the End User License
Agreement (EULA) and lists the functionalities that you need to provide to your end users when you develop
products based on the One Touch for Windows: COM/ActiveX Edition API.
Appendix A, Setting the False Accept Rate, provides information about determining and using specific values for
the FAR and evaluating and testing achieved values.
Appendix B, Platinum SDK Registration Template Conversion, contains sample code for converting Platinum SDK
registration templates for use with the One Touch for Windows SDK: COM/ActiveX Edition.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 2
Chapter 1: Introduction Document Conventions
Document Conventions
This section defines the notational, typographical, and naming conventions used in this guide.
Notational Conventions
The following notational conventions are used throughout this guide:
IMPORTANT: Important notations contain significant information about system behavior, including problems
or side effects that can occur in specific situations.
Typographical Conventions
The following typographical conventions are used in this guide:
Bold Used for keystrokes and window and dialog Click Fingerprint Enrollment.
box elements and to indicate data types
The Fingerprint Enrollment dialog box appears.
String that specifies a fingerprint reader serial
number
Courier Used to indicate computer programming code When SampleQualityGood is returned, the
bold OnComplete event is fired.
Deserializes a data object returned by the
IDPFPData::Serialize method.
Italics Used for emphasis or to introduce new terms This section includes illustrations of typical fingerprint
enrollment and fingerprint verification workflows.
If you are viewing this document online,
(emphasis)
clicking on text in italics may also activate a
hypertext link to other areas in this guide or to A fingerprint is an impression of the ridges on the skin
URLs. of a finger. (new term)
See Installing the SDK on page 8. (link to heading and
page)
Naming Conventions
DPFP stands for DigitalPersona Fingerprint.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 3
Chapter 1: Introduction Additional Resources
Additional Resources
You can refer to the resources in this section to assist you in using the One Touch for Windows SDK: COM/
ActiveX Edition.
Related Documentation
Subject Document
Fingerprint recognition, including the history and basics The DigitalPersona White Paper: Guide to Fingerprint
of fingerprint identification and the advantages of Recognition. The DigitalPersona White Paper: Guide to
DigitalPersona’s Fingerprint Recognition Engine Fingerprint Recognition. The file, Fingerprint Guide.pdf, is
located in the Docs folder in the One Touch for Java SDK
software package, and is not automatically installed on
your computer as part of the setup process.
Late-breaking news about the product The Readme.txt files provided in the root directory in the
SDK software package as well as in some subdirectories
Online Resources
System Requirements
This section lists the minimum software and hardware requirements needed to run the One Touch for Windows
SDK: COM/ActiveX Edition.
x86-based processor or better
Microsoft® Windows® XP, 32-bit and 64-bit versions; Microsoft® Windows® XP Embedded, 32-bit version1;
or Microsoft® Windows Vista®, 32-bit and 64-bit versions
USB connector on the computer where the fingerprint reader is to be connected
DigitalPersona U.are.U 4000B or U.are.U 2500 fingerprint reader
1. A list of DLL dependencies for installation of your application on Microsoft Windows XP Embedded, One Touch for Windows XPE Dependencies.xls, is
located in the Docs folder in the SDK software package.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 4
Chapter 1: Introduction Supported DigitalPersona Products
NOTE: Platinum SDK registration templates must be converted to a compatible format to work with these
SDKs. See Appendix B on page 135 for sample code that converts Platinum SDK templates to this format.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 5
Quick Start 2
This chapter provides a quick introduction to the One Touch for Windows SDK: COM/ActiveX Edition using one
of the sample applications provided as part of the One Touch for Windows SDK.
The application is a Microsoft® Visual Basic® 6 project that demonstrates the functionality of the user interfaces
included in the DPFPEnrollmentControl and DPFPVerificationControl component objects.
The user interfaces are described in more detail in DPFPEnrollmentControl Object User Interface on page 116 and
DPFPVerificationControl Object User Interface on page 125.
Quick Concepts
The following definitions will assist you in understanding the purpose and functionality of the sample
application that is described in this section.
Enrollment—The process of capturing a person’s fingerprint four times, extracting the features from the
fingerprints, creating a fingerprint template, and storing the template for later comparison.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 6
Chapter 2: Quick Start Insert the Fingerprint Reader
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 7
Chapter 2: Quick Start Using the Sample Application
Enrolling a fingerprint consists of scanning your fingerprint four times using the fingerprint reader.
To enroll a fingerprint
1. In the VB Demo dialog box, click Enroll Fingerprints.
The Fingerprint Enrollment dialog box appears.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 8
Chapter 2: Quick Start Using the Sample Application
5. Click Close.
To verify a fingerprint
1. In the VB Demo dialog box, click Verify Fingerprint.
The Verify Your Identify dialog box appears.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 9
Chapter 2: Quick Start Using the Sample Application
4. Click Close.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 10
Chapter 2: Quick Start Using the Sample Application
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 11
Installation 3
This chapter contains instructions for installing the various components of the One Touch for Windows SDK:
COM/ActiveX Edition and identifies the files and folders that are installed on your hard disk.
The following two installations are located in the SDK software package:
SDK, which you use in developing your application. This installation is located in the SDK folder.
RTE (runtime environment), which you must provide to your end users to implement the One Touch for
Windows SDK: COM/ActiveX Edition components. This installation is located in the RTE folder. (The RTE
installation is also included in the SDK installation.)
To install the One Touch for Windows SDK: COM/ActiveX Edition for 32-bit operating systems
1. In the SDK folder in the SDK software package, open the Setup.exe file, and then click Next.
To install the One Touch for Windows SDK: COM/ActiveX Edition for 64-bit operating systems
1. In the SDK\x64 folder in the SDK software package, open the Setup.exe file, and then click Next.
Table 1 describes the files and folders that are installed in the <destination folder> folder on your hard disk for
the 32-bit and 64-bit installations. The RTE files and folders, which are described in Table 2 on page 14 for the
32-bit installation and in Table 3 on page 15 for the 64-bit installation, are also installed on your hard disk.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 12
Chapter 3: Installation Installing the Runtime Environment (RTE)
Table 1. One Touch for Windows SDK: COM/ActiveX Edition installed files and folders
One Touch SDK\COM- One Touch for Windows SDK DigitalPersona One Touch for Windows SDK:
ActiveX\Docs COM-ActiveX Developer COM/ActiveX Edition Developer Guide
Guide.pdf
One Touch SDK\COM- This folder contains a sample Microsoft Visual Basic 6 project that shows how to use
ActiveX\Samples\VB6\ the One Touch for Windows: COM/ActiveX Edition API for performing fingerprint
Enrollment Sample enrollment and fingerprint verification.
One Touch SDK\COM- This folder contains a sample Microsoft Visual Basic 6 project that demonstrates the
ActiveX\Samples\VB6\UI functionality of the user interfaces included in the DPFPEnrollmentControl and
Support DPFPVerificationControl component objects of the One Touch for Windows: COM/
ActiveX Edition API.
If you created an application based on the One Touch for Windows: COM/ActiveX Edition APIs that does not
include an installer, your end users must install the One Touch for Windows: COM/ActiveX Edition Runtime
Environment to run your application. The latest version of the RTE is available from the DigitalPersona Web site
at http://www.digitalpersona.com/support/downloads/software.php.
To install the One Touch for Windows: COM/ActiveX Edition Runtime Environment for 32-bit operating
systems
1. \In the RTE folder in the SDK software package, open the Setup.exe file.
Table 2 identifies the files that are installed on your hard disk.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 13
Chapter 3: Installation Installing the Runtime Environment (RTE)
Table 2. One Touch for Windows: COM/ActiveX Edition RTE installed files and folders, 32-bit installation
<destination folder>\Bin DPCOper2.dll DLLs and executable file used by the all of the
One Touch for Windows APIs
DPDevice2.dll
DPDevTS.dll
DpHostW.exe
DPmsg.dll
DPMux.dll
DpSvInfo2.dll
DPTSClnt.dll
DPCrStor.dll
<destination folder>\Bin\ DPFPShrX.dll DLLs used by the One Touch for Windows: COM/
COM-ActiveX ActiveX Edition API
DPFPDevX.dll
DPFPEngX.dll
DPFPCtlX.dll
<system folder> DPFPApi.dll DLLs used by all of the One Touch for Windows
SDK APIs
DpClback.dll
dpHFtrEx.dll
dpHMatch.dll
DPFpUI.dll
To install the One Touch for Windows: COM/ActiveX Edition Runtime Environment for 64-bit operating
systems
1. In the RTE\x64 folder in the SDK software package, open the Setup.exe file.
Table 3 identifies the files that are installed on your hard disk for 64-bit versions of the supported operating
systems.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 14
Chapter 3: Installation Installing the Runtime Environment (RTE)
Table 3. One Touch for Windows: COM/ActiveX Edition RTE installed files and folders, 64-bit installation
<destination folder>\Bin DPCOper2.dll DLLs and executable file used by the all of the
One Touch for Windows APIs
DPDevice2.dll
DPDevTS.dll
DpHostW.exe
DPMux.dll
DpSvInfo2.dll
DPTSClnt.dll
DPCrStor.dll
<destination folder>\Bin\x64 DPmsg.dll DLL used by the all of the One Touch for
Windows APIs
<destination folder>\Bin\ DPFPShrX.dll 32-bit DLLs used by the One Touch for Windows:
ActiveX COM/ActiveX Edition API
DPFPEngX.dll
DPFPDevX.dll
DPFPCtlX.dll
<destination folder>\Bin\ DPFPShrX.dll 64-bit DLLs used by the One Touch for Windows:
ActiveX\x64 COM/ActiveX Edition API
DPFPEngX.dll
DPFPDevX.dll
DPFPCtlX.dll
<system folder> DPFPApi.dll 32-bit DLLs used by all of the One Touch for
Windows APIs
DpClback.dll
dpHFtrEx.dll
dpHMatch.dll
DPFpUI.dll
<system64 folder> DPFPApi.dll 64-bit DLLs used by all of the One Touch for
Windows APIs
DpClback.dll
dpHFtrEx.dll
dpHMatch.dll
DPFpUI.dll
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 15
Chapter 3: Installation Installing and Uninstalling the RTE Silently
The SDK software package also contains a file, UninstallOnly.bat, that you can use to silently uninstall the RTE.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 16
Overview 4
This chapter introduces One Touch for Windows SDK: COM/ActiveX Edition concepts and terminology. (For
more details on the subject of fingerprint biometrics, refer to the “DigitalPersona White Paper: Guide to
Fingerprint Recognition” included in the One Touch for Windows SDK software package.) This chapter also
includes typical workflow diagrams and explanations of the One Touch for Windows: COM/ActiveX Edition API
functions used to perform the tasks in the workflows.
Biometric System
A biometric system is an automatic method of identifying a person based on the person’s unique physical and/
or behavioral traits, such as a fingerprint or an iris pattern, or a handwritten signature or voice. Biometric
identifiers are
Universal
Distinctive
Persistent (sufficiently unchangeable over time)
Collectable
Biometric systems have become an essential component of effective person recognition solutions because
biometric identifiers cannot be shared or misplaced and they naturally represent an individual’s bodily identity.
Substitute forms of identity, such as passwords (commonly used in logical access control) and identity cards
(frequently used for physical access control), do not provide this level of authentication that strongly validates
the link to the actual authorized user.
Fingerprint recognition is the most popular and mature biometric system used today. In addition to meeting
the four criteria above, fingerprint recognition systems perform well (that is, they are accurate, fast, and
robust), they are publicly acceptable, and they are hard to circumvent.
Fingerprint
A fingerprint is an impression of the ridges on the skin of a finger. A fingerprint recognition system uses the
distinctive and persistent characteristics from the ridges, also referred to as fingerprint features, to distinguish
one finger (or person) from another. The One Touch for Windows SDK: COM/ActiveX Edition incorporates the
DigitalPersona Fingerprint Recognition Engine (Engine), which uses traditional as well as modern fingerprint
recognition methodologies to convert these fingerprint features into a format that is compact, distinguishing,
and persistent. The Engine then uses the converted, or extracted, fingerprint features in comparison and
decision-making to provide reliable personal recognition.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 17
Chapter 4: Overview Fingerprint Recognition
Fingerprint Recognition
The DigitalPersona fingerprint recognition system uses the processes of fingerprint enrollment and fingerprint
verification, which are illustrated in the block diagram in Figure 1 on page 19. Some of the tasks in these
processes are done by the fingerprint reader and its driver; some are accomplished using One Touch for
Windows: COM/ActiveX Edition API functions, which use the Engine; and some are provided by your software
application and/or hardware.
Fingerprint Enrollment
Fingerprint enrollment is the initial process of collecting fingerprint data from an enrollee and storing the
resulting data as a fingerprint template for later comparison. The following procedure describes typical
fingerprint enrollment. (Steps preceded by an asterisk are not performed by the One Touch for Windows SDK:
COM/ActiveX Edition.)
3. Extract the fingerprint feature set for the purpose of enrollment from the fingerprint sample.
4. Repeat steps 2 and 3 until you have enough fingerprint feature sets to create a fingerprint template.
6. *Associate the fingerprint template with the enrollee through a Subject Identifier, such as a user name,
email address, or employee number.
7. *Store the fingerprint template, along with the Subject Identifier, for later comparison.
Fingerprint templates can be stored in any type of repository that you choose, such as a fingerprint
capture device, a smart card, or a local or central database.
Fingerprint Verification
Fingerprint verification is the process of comparing the fingerprint data to the fingerprint template produced at
enrollment and deciding if the two match. The following procedure describes typical fingerprint verification.
(Steps preceded by an asterisk are not performed by the One Touch for Windows SDK: COM/ActiveX Edition.)
3. Extract a fingerprint feature set for the purpose of verification from the fingerprint sample.
4. *Retrieve the fingerprint template associated with the Subject Identifier from your repository.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 18
Chapter 4: Overview False Positives and False Negatives
5. Perform a one-to-one comparison between the fingerprint feature set and the fingerprint template, and
make a decision of match or non-match.
6. *Act on the decision accordingly, for example, unlock the door to a building for a match, or deny access to
the building for a non-match.
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The proportion of false positive decisions is known as the false accept rate (FAR), and the proportion of false
negative decisions is known as the false reject rate (FRR). In fingerprint recognition systems, the FAR and the FRR
are traded off against each other, that is, the lower the FAR, the higher the FRR, and the higher the FAR, the
lower the FRR.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 19
Chapter 4: Overview Workflows
A One Touch for Windows: COM/ActiveX Edition API function enables you to set the value of the FAR, also
referred to as the security level, to accommodate the needs of your application. In some applications, such as an
access control system to a highly confidential site or database, a lower FAR is required. In other applications,
such as an entry system to an entertainment theme park, security (which reduces ticket fraud committed by a
small fraction of patrons by sharing their entry tickets) may not be as significant as accessibility for all of the
patrons, and it may be preferable to decrease the FRR at the expense of an increased FAR.
It is important to remember that the accuracy of the fingerprint recognition system is largely related to the
quality of the fingerprint. Testing with sizable groups of people over an extended period has shown that a
majority of people have feature-rich, high-quality fingerprints. These fingerprints will almost surely be
recognized accurately by the DigitalPersona Fingerprint Recognition Engine and practically never be falsely
accepted or falsely rejected. The DigitalPersona fingerprint recognition system is optimized to recognize
fingerprints of poor quality. However, a very small number of people may have to try a second or even a third
time to obtain an accurate reading. Their fingerprints may be difficult to verify because they are either worn
from manual labor or have unreadable ridges. Instruction in the proper use of the fingerprint reader will help
these people achieve the desired results.
Workflows
Typical workflows are presented in this section for the following operations:
Fingerprint enrollment
Fingerprint enrollment with UI support
Fingerprint verification
Fingerprint verification with UI support
Fingerprint data object serialization and deserialization
NOTE: Steps preceded by two asterisks (**) are done by a fingerprint reader, and steps preceded by an asterisk
(*) are performed by an application. “VB page nn” and “C++ page nn” indicate page references for the
Visual Basic API reference and for the C++ API reference, respectively.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 20
Chapter 4: Overview Fingerprint Enrollment Workflow
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DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 21
Chapter 4: Overview Fingerprint Enrollment Workflow
2. *Implement an event handler for DPFPCaptureEvents event notifications (VB page 38, C++
page 76).
3. Optionally, set the Priority and ReaderSerialNumber properties (VB page 36 and page 37; C++
page 73 and page 74).
4. Begin capturing fingerprint samples from the fingerprint reader by calling the StartCapture
method (VB page 36, C++ page 74).
6. *Receive the OnComplete event with a DPFPSample object when the fingerprint sample is
successfully captured by the fingerprint reader (VB page 38, C++ page 76).
7. *Pass the DPFPSample object to the DPFPFeatureExtraction method. (See step 2 in the next
section.)
8. Stop capturing fingerprint samples by calling the StopCapture method (VB page 36, C++ page 75).
2. Create DPFPFeatureSet objects by calling the CreateFeatureSet method using the value
DataPurposeEnrollment and passing a DPFPSample object from step 7 of the previous section
(VB page 48, C++ page 88).
3. *Pass the DPFPFeatureSet objects created in the previous step to the AddFeatures method.
Fingerprint Enrollment
1. *Create an instance of a DPFPEnrollment object (VB page 41, C++ page 80).
2. Perform the system function of fingerprint enrollment by calling the AddFeatures method and
passing the DPFPFeatureSet objects (VB page 41, C++ page 80).
When the TemplateStatus property returns the value TemplateStatusReady, a
DPFPTemplate object is created (VB page 42, C++ page 81).
4. Serialize the DPFPTemplate object (see Serializing a Fingerprint Data Object on page 32).
5. *Store the serialized fingerprint template data in a fingerprint data storage subsystem.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 22
Chapter 4: Overview Fingerprint Enrollment with UI Support
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 23
Chapter 4: Overview Fingerprint Enrollment with UI Support
Enrolling a Fingerprint
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1. *Create an instance of a DPFPEnrollmentControl object (VB page 43, C++ page 82).
3. Set the EnrolledFingersMask property (VB page 43, C++ page 82).
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 24
Chapter 4: Overview Fingerprint Enrollment with UI Support
6. *Receive the OnEnroll event and the DPFPTemplate object (VB page 47, C++ page 86).
7. Serialize the DPFPTemplate object (see Serializing a Fingerprint Data Object on page 32).
8. *Store the serialized fingerprint template data and the new value of the EnrolledFingersMask in a
fingerprint data storage subsystem.
9. *Set the appropriate value for the DPFPEventHandlerStatus object (VB page 66, C++ page 111).
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Figure 4. Typical fingerprint enrollment with UI support workflow: Unenrolling a fingerprint template
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 25
Chapter 4: Overview Fingerprint Verification
1. *Create an instance of a DPFPEnrollmentControl object (VB page 43, C++ page 82).
3. Set the EnrolledFingersMask property (VB page 43, C++ page 82).
4. *Receive the OnDelete event, along with the finger index value (VB page 46 and page 44; C++ page 86
and page 86).
5. *Delete the appropriate fingerprint template from the fingerprint data storage subsystem.
6. *Store the new value of the EnrolledFingersMask in the fingerprint data storage subsystem.
7. *Set the appropriate value for the DPFPEventHandlerStatus object (VB page 66, C++ page 111).
Fingerprint Verification
This section contains a typical workflow for performing fingerprint verification. The workflow is illustrated in
Figure 5 and is followed by explanations of the One Touch for Windows: COM/ActiveX Edition API functions
used to perform the tasks in the workflow.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 26
Chapter 4: Overview Fingerprint Verification
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DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 27
Chapter 4: Overview Fingerprint Verification
2. *Implement an event handler for DPFPCaptureEvents event notifications (VB page 38, C++
page 76).
3. Optionally, set the Priority and ReaderSerialNumber properties (VB page 36 and page 37; C++
page 73 and page 74).
4. Begin capturing fingerprint samples from the fingerprint reader by calling the StartCapture
method (VB page 36, C++ page 74).
6. *Receive the OnComplete event with a DPFPSample object when the fingerprint sample is
successfully captured by the fingerprint reader (VB page 38, C++ page 76).
7. *Pass the DPFPSample object to the CreateFeatureSet method. (See step 2 in the next section.)
8. Stop capturing fingerprint samples by calling the StopCapture method (VB page 36, C++ page 75).
2. Create a DPFPFeatureSet object by calling the CreateFeatureSet method using the value
DataPurposeVerification and passing a DPFPSample object from step 7 in the previous
section (VB page 48, C++ page 88).
3. *Pass the DPFPFeatureSet object created in the previous step to the Verify method. (See step 5
in the next section.)
Fingerprint Verification
1. *Create an instance of a DPFPVerification object (VB page 59, C++ page 102).
2. Optionally, set the FARRequested property (VB page 59, C++ page 102). You can use this property to
check or modify the current value of the FAR.
3. Retrieve the serialized fingerprint template data from the fingerprint data storage subsystem.
4. Create a DPFPTemplate object from the serialized data (see Deserializing a Serialized Fingerprint Data
Object on page 33).
5. Perform the system function of fingerprint verification by calling the Verify method and passing the
DPFPTemplate object created in the previous step and DPFPFeatureSet object from step 3 in the
previous section (VB page 59, C++ page 103).
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 28
Chapter 4: Overview Fingerprint Verification with UI Support
6. *Receive the DPFPVerificationResult object, which provides the comparison decision of match
or non-match (VB page 62, C++ page 106).
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 29
Chapter 4: Overview Fingerprint Verification with UI Support
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DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 30
Chapter 4: Overview Fingerprint Verification with UI Support
3. Optionally, set the ReaderSerialNumber property (VB page 60, C++ page 105).
5. Receive the OnComplete event with the DPFPFeatureSet object (VB page 61, C++ page 106).
Fingerprint Verification
1. *Create an instance of a DPFPVerification object (VB page 59, C++ page 102).
2. Optionally, set the FARRequested property (VB page 59, C++ page 102). You can use this property to
check or modify the current value of the FAR.
3. Retrieve the serialized fingerprint template data from the fingerprint data storage subsystem.
4. Create a DPFPTemplate object from the serialized data (see Deserializing a Serialized Fingerprint Data
Object on page 33).
5. Perform the system function of fingerprint verification by calling the Verify method and passing the
DPFPTemplate and DPFPFeatureSet objects (VB page 59, C++ page 103).
6. *Receive the DPFPVerificationResult object, which provides the comparison decision of match
or non-match (VB page 62, C++ page 106).
7. *Set the appropriate value for the DPFPEventHandlerStatus object (VB page 66, C++ page 111).
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 31
Chapter 4: Overview Fingerprint Data Object Serialization/Deserialization
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returning a DPFPTemplate object.)
2. Serialize the data object by calling the Serialize method (VB page 40, C++ page 79).
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 32
Chapter 4: Overview Fingerprint Data Object Serialization/Deserialization
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2. Deserialize a DPFPTemplate object by calling the Deserialize method (VB page 40, C++
page 78).
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 33
API Reference for Visual Basic Developers 5
This chapter defines the API components for developing applications that incorporate the functionality of the
One Touch for Windows: COM/ActiveX Edition API in Visual Basic using the Component Object Model (COM)
implementation.
Component Objects
IMPORTANT: All of the read/write properties of the One Touch for Windows SDK API component objects are
optional. If you do not set one of these properties, the default value is automatically used. When
deciding whether to set a property, be aware that DigitalPersona may change the default values
at any time without notice. If you want your application’s functionality to remain consistent, you
should set the properties accordingly.
The One Touch for Windows: COM/ActiveX Edition API COM implementation includes the component objects
defined in this section. Use the following list to quickly locate an object by name, by page number, or by
description.
DPFPData 40 Represents the data that is common to all fingerprint data objects
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 34
Chapter 5: API Reference for Visual Basic Developers Component Objects
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 35
Chapter 5: API Reference for Visual Basic Developers DPFPCapture
DPFPCapture
The DPFPCapture object captures a fingerprint sample from a fingerprint reader.
Methods
StartCapture Method
Begins capturing a fingerprint sample from a fingerprint reader. A call to this method is asynchronous and
returns immediately. The application continues to receive events until the StopCapture method is called
or when the DPFPCapture object is destroyed.
Syntax
object.StartCapture()
Possible Errors
-2147024809 One or more arguments A capture operation with the specified priority already
are invalid. exists. See DPFPCapturePriorityEnum on
page 65 for more information.
-2147024891 General access denied The application does not have sufficient privileges to
error. start capture operations with the specified priority. See
DPFPCapturePriorityEnum on page 65 for more
information.
StopCapture Method
Stops the fingerprint sample capture operation started with a call to the StartCapture method. This
method is optional.
Syntax
object.StopCapture()
Properties
Priority Property
Gets or sets a value that specifies the priority of a fingerprint sample capture operation.
Syntax
DPFPCapture.Priority [ = enumValue ]
[ enumValue = ] DPFPCapture.Priority
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 36
Chapter 5: API Reference for Visual Basic Developers DPFPCapture
Possible Values
This optional property is read/write. If you do not set it, the value CapturePriorityNormal is used.
Possible Errors
-2147352566 Out of present range. The data pointed to by the output parameter is
outside the range of possible values.
ReaderSerialNumber Property
Gets or sets the serial number of a fingerprint reader that captures a fingerprint sample.
Syntax
DPFPCapture.ReaderSerialNumber [ = bstrValue ]
[ bstrValue = ] DPFPCapture.ReaderSerialNumber
Possible Values
This optional property is read/write. If you do not set it, the following value is used:
{00000000-0000-0000-0000-000000000000}. This means that the application will receive events
from any of the fingerprint readers attached to the system.
Possible Errors
-2147024809 One or more arguments The format of the string containing the fingerprint
are invalid. reader serial number is incorrect. It should be in GUID
format, for example, {A9EFB3F6-A8C8-4684-841E-
4330973057C6}.
Object Information
Type library DigitalPersona One Touch for Windows Device components 1.0
Library DPFPDevX.dll
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 37
Chapter 5: API Reference for Visual Basic Developers DPFPCapture
Events
OnComplete Event
Fires when a fingerprint sample is successfully captured by a fingerprint reader.
Syntax
Private Sub object_OnComplete(
ByVal bstrReaderSerNum As String,
ByVal oFingerprintSample As Object)
Parameters
OnFingerGone Event
Fires when a user removes a finger from a fingerprint reader.
Syntax
Private Sub object_OnFingerGone(
ByVal bstrReaderSerNum As String)
Parameter
OnFingerTouch Event
Fires when a user touches a fingerprint reader.
Syntax
Private Sub OnFingerTouch(
ByVal bstrReaderSerNum As String)
Parameter
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 38
Chapter 5: API Reference for Visual Basic Developers DPFPCapture
OnReaderConnect Event
Fires when a fingerprint reader is attached to a system.
Syntax
Private Sub object_OnReaderConnect(
ByVal bstrReaderSerNum As String)
Parameter
OnReaderDisconnect Event
Fires when a fingerprint reader is disconnected from a system.
Syntax
Private Sub object_OnReaderDisconnect(
ByVal bstrReaderSerNum As String)
Parameter
OnSampleQuality Event
Fires when the quality of a fingerprint sample is verified. When SampleQualityGood is returned in the
SampleQuality parameter, the OnComplete event is fired (page 38).
Syntax
Private Sub object_OnSampleQuality(
ByVal bstrReaderSerNum As String,
ByVal enumSampleQuality As Enum)
Parameters
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 39
Chapter 5: API Reference for Visual Basic Developers DPFPData
DPFPData
Represents the data that is common to all fingerprint data objects. The DPFPData object also provides
methods to serialize and deserialize fingerprint data objects.
Methods
Deserialize Method
Deserializes a data object returned by the Serialize method.
Syntax
object.Deserialize(
ByRef aRawData() As Byte)
Parameter
Possible Errors
-2147024809 One or more arguments The format of the data passed to the Deserialize
are invalid. method is incorrect.
Serialize Method
Serializes a data object and returns it as an array of bytes.
Syntax
Dim aRawData As Byte()
aRawData = object.Serialize
Parameter
Object Information
Type library DigitalPersona One Touch for Windows Shared components 1.0
Library DPFPShrX.dll
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 40
Chapter 5: API Reference for Visual Basic Developers DPFPEnrollment
See Also
DPFPFeatureSet on page 49
DPFPSample on page 56
DPFPTemplate on page 58
DPFPEnrollment
The DPFPEnrollment object performs the system function of fingerprint enrollment. This object creates a
fingerprint template from a specified number of fingerprint feature sets created for the purpose of enrollment.
Methods
AddFeatures Method
Adds fingerprint feature sets, one-by-one, to a fingerprint template. The fingerprint template is complete when
the TemplateStatus property is set to the value TemplateStatusReady.
Syntax
object.AddFeatures(
ByVal oFeatures As Object)
Parameter
Clear Method
Clears a fingerprint template and sets the value of the TemplateStatus property to
TemplateStatusUnknown so an application can begin another fingerprint template creation operation.
Syntax
object.Clear()
Properties
FeaturesNeeded Property
Gets the number of fingerprint feature sets still needed to create a fingerprint template. When the value of
lValue is equal to 0, the fingerprint template is created.
Syntax
[ lValue = ] DPFPEnrollment.FeaturesNeeded
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 41
Chapter 5: API Reference for Visual Basic Developers DPFPEnrollment
Possible Values
lValue Long that receives the value of the number of fingerprint feature sets
Template Property
Gets a DPFPTemplate object created during a fingerprint enrollment operation.
Syntax
[ oTemplate = ] DPFPEnrollment.Template
Possible Values
Possible Errors
-2147352573 Member not found. A fingerprint template has not been created yet.
TemplateStatus Property
Gets a value that specifies the status of a fingerprint template creation operation.
Syntax
[ enumValue = ] DPFPEnrollment.TemplateStatus
Possible Values
Object Information
Type library DigitalPersona One Touch for Windows Engine components 1.0
Library DPFPEngX.dll
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 42
Chapter 5: API Reference for Visual Basic Developers DPFPEnrollmentControl
DPFPEnrollmentControl
The DPFPEnrollmentControl object contains an ActiveX control that implements a user interface
(described in DPFPEnrollmentControl Object User Interface on page 116) and provides the following
functionality:
Captures fingerprint samples from a fingerprint reader(s)
Creates fingerprint feature sets for the purpose of enrollment
Creates fingerprint templates
Notifies an application when an enrollee commits to delete a fingerprint template
Fires events
Properties
EnrolledFingersMask Property
Gets or sets the mask representing the user’s enrolled fingerprints. The enrollment mask is a combination of
the values representing a user’s enrolled fingerprints. For example, if a user’s right index fingerprint and right
middle fingerprint are enrolled, the value of this property is 00000000 011000000, or 192.
Syntax
DPFPEnrollmentControl.EnrolledFingersMask [ = lValue ]
[ lValue = ] DPFPEnrollmentControl.EnrolledFingersMask
Possible Values
lValue Long that specifies or receives the value of the fingerprint mask. All possible
values are listed in Table 4.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 43
Chapter 5: API Reference for Visual Basic Developers DPFPEnrollmentControl
This optional property is read/write. If you do not set it, the value 0 is used, which means that no
fingerprints have been enrolled.
Possible Errors
MaxEnrollFingerCount Property
Gets or sets the value for the maximum number of fingerprints that can be enrolled.
Syntax
DPFPEnrollmentControl.MaxEnrollFingerCount [ = lValue ]
[ lValue = ] DPFPEnrollmentControl.MaxEnrollFingerCount
Possible Values
lValue Long that specifies or receives the value for the maximum number of fingerprints
that can be enrolled. Possible values are 1 through 10.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 44
Chapter 5: API Reference for Visual Basic Developers DPFPEnrollmentControl
This optional property is read/write. If you do not set it, the value 10 is used, which means the user can
enroll all ten fingerprints.
Possible Errors
-2147352566 Out of present range. The data pointed to by the output parameter is
outside the range of possible values.
ReaderSerialNumber Property
Gets or sets the serial number of the fingerprint reader from which a fingerprint sample is captured.
Syntax
DPFPEnrollmentControl.ReaderSerialNumber [ = bstrValue ]
[ bstrValue = ] DPFPEnrollmentControl.ReaderSerialNumber
Possible Values
bstrValue String that specifies or receives the fingerprint reader serial number
This optional property is read/write. If you do not set it, the following value is used:
{00000000-0000-0000-0000-000000000000}. This means that the application will receive events
from any of the fingerprint readers attached to the system.
Possible Errors
-2147024809 One or more arguments The format of the string containing the fingerprint
are invalid. reader serial number is incorrect. It should be in GUID
format, for example, {A9EFB3F6-A8C8-4684-841E-
4330973057C6}.
Object Information
Library DPFPCtlX.dll
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 45
Chapter 5: API Reference for Visual Basic Developers DPFPEnrollmentControl
Events
OnDelete Event
Fires when a user commits to delete an enrolled fingerprint. The application handles the deletion of the
fingerprint template from a fingerprint data storage subsystem and can display its own success or error
messages.
Syntax
Private Sub object_OnDelete(
ByVal l1FingerMask As Long,
ByVal oStatus As Object)
Parameters
l1FingerMask Long that specifies the index value of the (enrolled) fingerprint to be deleted.
For possible values, see Table 5.
The l1FingerMask parameter is the index value of the finger associated with a fingerprint to be
enrolled or a fingerprint template to be deleted, as defined in ANSI/NIST-ITL 1. The index values are assigned
to the graphical representation of the fingers on the hands in the user interface. All possible values are listed
in Table 5.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 46
Chapter 5: API Reference for Visual Basic Developers DPFPEventHandlerStatus
OnEnroll Event
Fires when a user enrolls a fingerprint and returns a fingerprint template. The application handles the storage
of the fingerprint template in a fingerprint data storage subsystem and can display its own success or error
messages.
Syntax
Private Sub object_OnEnroll(
ByVal l1FingerMask As Long,
ByVal oFingerprintTemplate As Object,
ByVal oStatus As Object)
Parameters
l1FingerMask Long that specifies the index value for the enrolled fingerprint. For
possible values, see Table 5 on page 46.
DPFPEventHandlerStatus
The DPFPEventHandlerStatus object returns codes that indicate the status of an operation.
Properties
Status Property
Gets or sets the status of an operation performed by a DPFPEnrollmentControl object (page 43) or by a
DPFPVerificationControl object (page 60).
Syntax
DPFPEventHandlerStatus.Status [ = enumValue ]
[ enumValue = ] DPFPEventHandlerStatus.Status
Possible Values
enumValue Enum that specifies or receives one of the values from the
DPFPEventHandlerStatusEnum enumeration (page 66)
This optional property is read/write. If you do not set it, the value DPFPEventHandlerStatusSuccess
is used.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 47
Chapter 5: API Reference for Visual Basic Developers DPFPFeatureExtraction
Possible Errors
-2147352566 Out of present range. The data pointed to by the output parameter is
outside the range of possible values.
Object Information
Library DPFPCtlX.dll
DPFPFeatureExtraction
The DPFPFeatureExtraction object performs fingerprint feature extraction. This object creates a
fingerprint feature set for the purpose of enrollment or verification by applying fingerprint feature extraction to
a fingerprint sample.
Method
CreateFeatureSet Method
Applies fingerprint feature extraction to a fingerprint sample and then creates a fingerprint feature set for the
specified purpose.
Syntax
Dim enumSampleQuality As DPFPCaptureFeedbackEnum
enumSampleQuality = object.CreateFeatureSet(
ByVal oFingerprintSample As Object,
ByVal enumPurpose As Enum)
Parameters
enumPurpose Enum that specifies one of the values, which is for the specified purpose,
from the DPFPDataPurposeEnum enumeration (page 67)
enumSampleQuality Enum the receives one of the values, which provides feedback about a
fingerprint sample capture operation, from the
DPFPCaptureFeedbackEnum enumeration (page 64)
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Chapter 5: API Reference for Visual Basic Developers DPFPFeatureSet
Property
FeatureSet Property
Retrieves a DPFPFeatureSet object created during a fingerprint feature extraction operation.
Syntax
[ oFeatureSet = ] DPFPFeatureExtraction.FeatureSet
Possible Values
Possible Errors
-2147352573 Member not found. A fingerprint feature set has not been created yet.
Object Information
Type library DigitalPersona One Touch for Windows Engine components 1.0
Library DPFPEngX.dll
DPFPFeatureSet
The DPFPFeatureSet object represents a fingerprint feature set.
Methods
Deserialize Method
Deserializes a data object returned by the Serialize method.
Syntax
object.Deserialize(
ByRef aRawData() As Byte)
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Chapter 5: API Reference for Visual Basic Developers DPFPReaderDescription
Parameter
Possible Errors
-2147024809 One or more arguments The format of the data passed to the Deserialize
are invalid. method is incorrect.
Serialize Method
Serializes a data object and returns it as an array of bytes.
Syntax
Dim aRawData As Byte()
aRawData = object.Serialize
Parameter
Object Information
Type library DigitalPersona One Touch for Windows Shared components 1.0
Library DPFPShrX.dll
DPFPReaderDescription
The DPFPReaderDescription object provides information about a particular fingerprint reader, such as
its technology or serial number.
Properties
FirmwareRevision Property
Gets the firmware revision number of a fingerprint reader.
Syntax
[ bstrValue = ] DPFPReaderDescription.FirmwareRevision
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Chapter 5: API Reference for Visual Basic Developers DPFPReaderDescription
Possible Values
bstrValue String the receives the fingerprint reader firmware revision number
HardwareRevision Property
Gets the hardware revision number of a fingerprint reader.
Syntax
[ bstrValue = ] DPFPReaderDescription.HardwareRevision
Possible Values
bstrValue String the receives the fingerprint reader hardware revision number
Language Property
Gets the fingerprint reader language.
Syntax
[ bstrValue = ] DPFPReaderDescription.get_Language
Possible Values
bstrValue String the receives the fingerprint reader language. The value of bstrValue is
always 0x409, which is English.
ImpressionType Property
Gets a value that specifies the fingerprint reader impression type, for example, swipe reader or touch (area)
reader.
Syntax
[ enumValue = ] DPFPReaderDescription.ImpressionType
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Chapter 5: API Reference for Visual Basic Developers DPFPReaderDescription
Possible Values
ProductName Property
Gets the product name of a fingerprint reader, for example, “U.are.U.”
Syntax
[ bstrValue = ] DPFPReaderDescription.ProductName
Possible Values
SerialNumber Property
Gets the serial number of a fingerprint reader. This property is read-only and has no default value.
Syntax
[ bstrValue = ] DPFPReaderDescription.SerialNumber
Possible Values
SerialNumberType Property
Gets a value that specifies the type of fingerprint reader serial number.
Syntax
[ enumValue = ] DPFPReaderDescription.SerialNumberType
Possible Values
enumValue Enum that receives one of the values from the DPFPSerialNumberTypeEnum
enumeration (page 69)
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Chapter 5: API Reference for Visual Basic Developers DPFPReaderDescription
Technology Property
Gets a value that specifies the fingerprint reader technology.
Syntax
[ enumValue = ] DPFPReaderDescription.Technology
Possible Values
enumValue Enum that receives one of the values from the DPFPReaderTechnologyEnum
enumeration (page 68)
Vendor Property
Gets the vendor name for a fingerprint reader, for example, “DigitalPersona, Inc.”
Syntax
[ bstrValue = ] DPFPReaderDescription.Vendor
Possible Values
Object Information
Type library DigitalPersona One Touch for Windows Device components 1.0
Library DPFPDevX.dll
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Chapter 5: API Reference for Visual Basic Developers DPFPReadersCollection
DPFPReadersCollection
The DPFPReadersCollection object provides information about all of the fingerprint readers connected
to a system.
Method
Reader Method
Returns a DPFPReaderDescription object for a particular fingerprint reader using its serial number.
Syntax
Dim oReader As DPFPReaderDescription
Set oReader = object.Reader(
ByVal bstrReaderSerialNum As String)
Parameters
Possible Errors
-2147024894 The system cannot find the The fingerprint reader with the specified serial
specified file. number cannot be found in the system.
Properties
Count Property
Gets the total number of DPFPReaderDescription objects (items) connected to a system (a collection).
Syntax
[ lCount = ] DPFPReadersCollection.Count
Possible Values
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Chapter 5: API Reference for Visual Basic Developers DPFPReadersCollection
Item Property
Gets or sets a DPFPReaderDescription object (an item) from the fingerprint readers connected to a
system (a collection) using its index.
Syntax
[ lReader = ] DPFPReadersCollection.Item
Possible Values
Possible Errors
-2147352565 Invalid index. The specified index is not in the valid range from 1 to Count.
_NewEnum Property
Gets a ReaderEnum object (enumeration object), which is an array of DPFPReaderDescription
objects.
Syntax
[ aReaderEnum = ] DPFPReadersCollection._NewEnum
Possible Values
Object Information
Type library DigitalPersona One Touch for Windows Device components 1.0
Library DPFPDevX.dll
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Chapter 5: API Reference for Visual Basic Developers DPFPSample
DPFPSample
The DPFPSample object represents a fingerprint sample captured from a fingerprint reader.
Methods
Deserialize Method
Deserializes a data object returned by the Serialize method.
Syntax
object.Deserialize(
ByRef aRawData() As Byte)
Parameter
Possible Errors
Serialize Method
Serializes a data object and returns it as an array of bytes.
Syntax
Dim aRawData As Byte()
aRawData = object.Serialize
Parameter
Object Information
Type library DigitalPersona One Touch for Windows Shared components 1.0
Library DPFPShrX.dll
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Chapter 5: API Reference for Visual Basic Developers DPFPSampleConversion
See Also
DPFPData on page 40
DPFPSampleConversion
The SampleConversion object provides methods for returning a fingerprint sample as an IPicture
object and as an image in ANSI 381 format.
Methods
ConvertToANSI381 Method
Converts a fingerprint sample to an image in ANSI 381 format.
Parameters
ConvertToPicture Method
Converts a fingerprint sample to an IPicture object.
Syntax
Dim oPicture As IPictureDisp
Set oPicture = object.ConvertToPicture(
ByVal oSample As Object)
Parameters
Object Information
Type library DigitalPersona One Touch for Windows Device components 1.0
Library DPFPDevX.dll
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Chapter 5: API Reference for Visual Basic Developers DPFPTemplate
DPFPTemplate
The DPFPTemplate object represents a fingerprint template.
Methods
Deserialize Method
Deserializes a data object returned by the Serialize method.
Syntax
object.Deserialize(
ByRef aRawData() As Byte)
Parameter
Possible Errors
Serialize Method
Serializes a data object and returns it as an array of bytes.
Syntax
Dim aRawData As Byte()
aRawData = object.Serialize
Parameter
Object Information
Type library DigitalPersona One Touch for Windows Shared components 1.0
Library DPFPShrX.dll
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Chapter 5: API Reference for Visual Basic Developers DPFPVerification
DPFPVerification
The DPFPVerification object performs the system function of fingerprint verification, which is a one-to-
one comparison of a fingerprint feature set with a fingerprint template produced at enrollment that returns a
decision of match or non-match.
Method
Verify Method
Performs the system function of fingerprint verification and specifies a comparison decision based on the
requested FAR set by the FARRequested property.
Syntax
Dim oVerificationResult As DPFPVerificationResult
Set oVerificationResult = object.Verify(
ByVal oVerificationFeatureSet As Object,
ByVal oFingerprintTemplate As Object)
Parameters
Properties
FARRequested Property
Gets or sets the requested false accept rate (FAR). For more information about the FAR, see False Positives and
False Negatives on page 19.
IMPORTANT: Although the default value is adequate for most applications, you might require a lower or
higher value to meet your needs. If you decide to use a value other than the default, be sure that
you understand the consequences of doing so. Refer to Appendix A on page 132 for more
information about setting the value of the FAR.
Syntax
DPFPVerification.FARRequested [ = lValue ]
[ lValue = ] DPFPVerification.FARRequested
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Chapter 5: API Reference for Visual Basic Developers DPFPVerificationControl
Possible Values
lValue Long that specifies or receives the value of the requested FAR
This optional property is read/write. If you do not set it, the default value is used. You can use the
FARRequested property accessor function to check or to modify the current value of the FAR.
Possible Errors
-2147352566 Out of present range. The data pointed to by the output parameter is
outside the range of possible values.
Object Information
Type library DigitalPersona One Touch for Windows Engine components 1.0
Library DPFPEngX.dll
See Also
DPFPVerificationResult on page 62
DPFPVerificationControl
The DPFPVerificationControl object is an ActiveX control that implements a user interface (described
in DPFPEnrollmentControl Object User Interface on page 116) and provides the following functionality:
Receives fingerprint reader connect and disconnect event notifications
Captures fingerprint samples from a fingerprint reader(s)
Creates fingerprint feature sets for the purpose of verification
Fires an event
Property
ReaderSerialNumber Property
Gets or sets the serial number of the fingerprint reader from which a fingerprint sample is captured.
Syntax
DPFPVerificationControl.ReaderSerialNumber [ = bstrValue ]
[ bstrValue = ] DPFPVerificationControl.ReaderSerialNumber
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Chapter 5: API Reference for Visual Basic Developers DPFPVerificationControl
Possible Values
bstrValue String that specifies or receives the fingerprint reader serial number
This optional value is read/write. If you do not set it, the following value is used:
{00000000-0000-0000-0000-000000000000}. This means that the application will receive events
from any of the fingerprint readers attached to the system.
Possible Errors
-2147024809 One or more arguments The format of the string containing the fingerprint
are invalid. reader serial number is incorrect. It should be in GUID
format, for example, {A9EFB3F6-A8C8-4684-841E-
4330973057C6}.
Object Information
Library DPFPCtlX.dll
Event
OnComplete Event
Fires when a fingerprint feature set created for the purpose of verification is ready for comparison and returns
the fingerprint feature set. The application handles the comparison of the fingerprint feature set with a
fingerprint template.
Syntax
Private Sub object_OnComplete(
ByVal oVerificationFeatureSet As Object,
ByVal oStatus As Object)
Parameters
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Chapter 5: API Reference for Visual Basic Developers DPFPVerificationResult
DPFPVerificationResult
The DPFPVerificationResult object represents the results of a fingerprint verification operation.
Properties
FARAchieved Property
Gets the value of the achieved FAR for a comparison operation.
Syntax
[ lValue = ] DPFPVerificationResult.FARAchieved
Possible Values
lValue Long that receives the value of the FAR that was achieved for the comparison
This property is read-only and has no default value. See Achieved FAR on page 134 for more information
about this property.
Verified Property
Gets the comparison decision, which indicates whether the comparison of a fingerprint feature set and a
fingerprint template resulted in a decision of match or non-match. This decision is based on the value of the
FARRequested property of the DPFPVerification object (page 59).
Syntax
[ vbValue = ] DPFPVerificationResult.Verified
Possible Values
vbValue Variant of type boolean that receives the comparison decision. Possible values
are true for a decision of match or false for a decision of non-match.
Object Information
Type library DigitalPersona One Touch for Windows Engine components 1.0
Library DPFPEngX.dll
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Chapter 5: API Reference for Visual Basic Developers Enumerations
Enumerations
The One Touch for Windows: COM/ActiveX Edition API COM implementation includes the enumerations
defined in this section. Use the following list to quickly locate an enumeration by name, by page number, or by
description.
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Chapter 5: API Reference for Visual Basic Developers DPFPCaptureFeedbackEnum Enumeration
DPFPCaptureFeedbackEnum Enumeration
The DPFPCaptureFeedbackEnum enumeration defines the events returned by a fingerprint reader that
provide feedback about a fingerprint sample capture operation.
Syntax
Enum DPFPCaptureFeedbackEnum{
CaptureFeedbackGood = 0,
CaptureFeedbackNone = 1,
CaptureFeedbackTooLight = 2,
CaptureFeedbackTooDark = 3,
CaptureFeedbackTooNoisy = 4,
CaptureFeedbackLowContrast = 5,
CaptureFeedbackNotEnoughFtrs = 6,
CaptureFeedbackNoCentralRgn = 7,
CaptureFeedbackNoFinger = 8,
CaptureFeedbackTooHigh = 9,
CaptureFeedbackTooLow = 10,
CaptureFeedbackTooLeft = 11,
CaptureFeedbackTooRight = 12,
CaptureFeedbackTooStrange = 13,
CaptureFeedbackTooFast = 14,
CaptureFeedbackTooSkewed = 15,
CaptureFeedbackTooShort = 16,
CaptureFeedbackTooSlow = 17,
End Enum
Constants
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Chapter 5: API Reference for Visual Basic Developers DPFPCapturePriorityEnum Enumeration
CaptureFeedbackTooLeft The finger was too close to the left border of the swipe
sensor.
CaptureFeedbackTooRight The finger was too close to the right border of the swipe
sensor.
Remarks
The members of this enumeration are called by the CreateFeatureSet method of the
DPFPFeatureExtraction object (page 48) and by the OnSampleQuality event of the
DPFPCapture object (page 39).
Enumeration Information
Type library DigitalPersona One Touch for Windows Shared components 1.0
Library DPFPShrX.dll
DPFPCapturePriorityEnum Enumeration
The DPFPCapturePriorityEnum enumeration defines the priority of a fingerprint sample capture
operation performed by a fingerprint reader.
Syntax
Enum DPFPCapturePriorityEnum{
CapturePriorityLow = 0,
CapturePriorityNormal = 1,
CapturePriorityHigh = 2,
End Enum
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Chapter 5: API Reference for Visual Basic Developers DPFPEventHandlerStatusEnum Enumeration
Constants
CapturePriorityLow Low priority. An application uses this priority to acquire events from
the fingerprint reader only if there are no subscribers with high or
normal priority. Only one subscriber with this priority is allowed.
CapturePriorityHigh High priority. A subscriber uses this priority to acquire events from the
fingerprint reader exclusively. Only one subscriber with this priority is
allowed.
Remarks
The members of this enumeration are called by the Priority property of the DPFPCapture object
(page 36).
Enumeration Information
Type library DigitalPersona One Touch for Windows Device components 1.0
Library DPFPDevX.dll
DPFPEventHandlerStatusEnum Enumeration
The DPFPEventHandlerStatusEnum enumeration defines the codes that are returned by the
DPFPEventHandlerStatus object to indicate the status of an operation.
Syntax
Enum DPFPEventHandlerStatusEnum{
EventHandlerStatusSuccess = 0,
EventHandlerStatusFailure = 1,
End Enum
Constants
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Chapter 5: API Reference for Visual Basic Developers DPFPDataPurposeEnum Enumeration
Remarks
The members of this enumeration are called by the Status property of the
DPFPEventHandlerStatus object (page 47).
Enumeration Information
Library DPFPShrX.dll
DPFPDataPurposeEnum Enumeration
The DPFPDataPurposeEnum enumeration defines the purpose for which a fingerprint feature set is to be
used.
Syntax
Enum DPFPDataPurposeEnum{
DataPurposeUnknown = 0,
DataPurposeVerification = 1,
DataPurposeEnrollment = 2,
End Enum
Constants
Remarks
The members of this enumeration are called by the CreateFeatureSet method of the
DPFPFeatureExtraction object (page 48).
Enumeration Information
Type library DigitalPersona One Touch for Windows Engine components 1.0
Library DPFPEngX.dll
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Chapter 5: API Reference for Visual Basic Developers DPFPReaderImpressionTypeEnum Enumeration
DPFPReaderImpressionTypeEnum Enumeration
The DPFPReaderImpressionTypeEnum enumeration defines the modality that a fingerprint reader uses
to capture fingerprint samples.
Syntax
Enum DPFPReaderImpressionTypeEnum{
ReaderImpressionTypeUnknown = 0,
ReaderImpressionTypeSwipe = 1,
ReaderImpressionTypeArea = 2,
End Enum
Constants
Remarks
The members of this enumeration are called by the ImpressionType property of the
DPFPReaderDescription object (page 51).
Enumeration Information
Type library DigitalPersona One Touch for Windows Device components 1.0
Library DPFPDevX.dll
DPFPReaderTechnologyEnum Enumeration
The DPFPReaderTechnologyEnum enumeration defines the fingerprint reader technology.
Syntax
Enum DPFPReaderTechnologyEnum{
ReaderTechnologyUnknown = 0,
ReaderTechnologyOptical = 1,
ReaderTechnologyCapacitive = 2,
ReaderTechnologyThermal = 3,
ReaderTechnologyPressure = 4,
End Enum
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Chapter 5: API Reference for Visual Basic Developers DPFPSerialNumberTypeEnum Enumeration
Constants
Remarks
The members of this enumeration are called by the Technology property of the
DPFPReaderDescription object (page 53).
Enumeration Information
Type library DigitalPersona One Touch for Windows Device components 1.0
Library DPFPDevX.dll
DPFPSerialNumberTypeEnum Enumeration
The DPFPSerialNumberTypeEnum enumeration defines whether a fingerprint reader serial number
persists after reboot.
Syntax
Enum DPFPSerialNumberTypeEnum{
SerialNumberTypePersistent = 0,
SerialNumberTypeVolatile = 1,
End Enum
Constants
Remarks
The members of this enumeration are called by the SerialNumberType property of the
DPFPReaderDescription object (page 52).
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Chapter 5: API Reference for Visual Basic Developers DPFPTemplateStatusEnum Enumeration
Enumeration Information
Type library DigitalPersona One Touch for Windows Device components 1.0
Library DPFPDevX.dll
DPFPTemplateStatusEnum Enumeration
The DPFPTemplateStatusEnum enumeration defines the status of a fingerprint template creation
operation.
Syntax
Enum DPFPTemplateStatusEnum{
TemplateStatusUnknown = 0,
TemplateStatusInsufficient = 1,
TemplateStatusFailed = 2,
TemplateStatusReady = 3,
End Enum
Constants
Remarks
The members of this enumeration are called by the TemplateStatus property of the
DPFPEnrollment object (page 42).
Enumeration Information
Type library DigitalPersona One Touch for Windows Engine components 1.0
Library DPFPEngX.dll
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API Reference for C++ Developers 6
This chapter defines the API components that are used for developing applications that incorporate the
functionality of the One Touch for Windows: COM/ActiveX Edition API in C++ using the Component Object
Model (COM) implementation.
Interfaces
The One Touch for Windows: COM/ActiveX Edition API COM implementation includes the dual, nonextensible
interfaces defined in this section. Use the following list to quickly locate an interface by name, by page number,
or by description.
IMPORTANT: All of the read/write properties of the One Touch for Windows SDK API interfaces are optional. If
you do not set one of these properties, the default value is automatically used. When deciding
whether to set a property, be aware that DigitalPersona may change the default values at any
time without notice. If you want your application’s functionality to remain consistent, you
should set the properties accordingly.
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Chapter 6: API Reference for C++ Developers Interfaces
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Chapter 6: API Reference for C++ Developers IDPFPCapture Interface
IDPFPCapture Interface
Used by an application to capture a fingerprint sample from a fingerprint reader. The IDPFPCapture
interface provides methods and properties for capturing a fingerprint sample from a fingerprint reader.
IDPFPCapture Members
IDPFPCapture::Priority Property
Retrieves or returns a value that specifies the priority of a fingerprint sample capture operation.
This property is optional. If you do not set it, the value CapturePriorityNormal is used.
Syntax
HRESULT IDPFPCapture::get_Priority(
[out, retval] DPFPCapturePriorityEnum* pVal
);
HRESULT IDPFPCapture::put_Priority(
[in] DPFPCapturePriorityEnum newVal
);
Parameters
pVal [out, retval] Pointer to a variable that receives a value that specifies the priority of a
fingerprint reader sample capture operation. For possible values, see
DPFPCapturePriorityEnum on page 110.
newVal [in] Variable that contains the value that specifies the priority of a fingerprint
reader sample capture operation
Return Values
Returns S_OK if successful, or the following error value otherwise:
DISP_E_OVERFLOW Out of present range. The data pointed to by the output parameter is
outside the range of possible values.
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Chapter 6: API Reference for C++ Developers IDPFPCapture Interface
IDPFPCapture::ReaderSerialNumber Property
Retrieves or returns the serial number of a fingerprint reader that captures a fingerprint sample.
This property is optional. If you do not set it, the following value is used:
{00000000-0000-0000-0000-000000000000}. This means that the application will receive events
from any of the fingerprint readers attached to the system.
Syntax
HRESULT IDPFPCapture::get_ReaderSerialNumber(
[out, retval] BSTR* pVal
);
HRESULT IDPFPCapture::put_ReaderSerialNumber(
[in] BSTR newVal
);
Parameters
pVal [out, retval] Pointer to a variable of type BSTR that receives a fingerprint reader
serial number
newVal [in] Variable of type BSTR that contains the fingerprint reader serial number
Return Values
Returns S_OK if successful, or the following error value otherwise:
E_INVALIDARG One or more arguments The format of the string containing the fingerprint
are invalid. reader serial number is incorrect. It should be in
GUID format, for example, {A9EFB3F6-A8C8-4684-
841E-4330973057C6}.
IDPFPCapture::StartCapture Method
Begins capturing a fingerprint sample from a fingerprint reader. A call to this method is asynchronous and
returns immediately. The application continues to receive events until the
IDPFPCapture::StopCapture method is called or when the DPFPCapture object is destroyed.
Syntax
HRESULT StartCapture(void);
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Chapter 6: API Reference for C++ Developers IDPFPCapture Interface
Return Values
Returns S_OK if successful, or the following error value otherwise:
E_INVALIDARG One or more arguments A capture operation with the specified priority
are invalid. already exists. See
DPFPCapturePriorityEnum on page 110 for
more information.
E_ACCESSDENIED General access denied The application does not have sufficient privileges
error. to start capture operations with the specified
priority. See DPFPCapturePriorityEnum on
page 110 for more information.
IDPFPCapture::StopCapture Method
Stops the fingerprint sample capture operation started with a call to the IDPFPCapture::StartCapture
method.
Syntax
HRESULT StopCapture(void);
Return Value
Returns S_OK if successful.
Interface Information
Type library DigitalPersona One Touch for Windows Device components 1.0
Library DPFPDevX.dll
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Chapter 6: API Reference for C++ Developers _IDPFPCaptureEvents Interface
_IDPFPCaptureEvents Interface
Designates an event sink interface that an application must implement to receive event notifications from a
DPFPCapture object, which implements the IDPFPCapture interface (page 73).
_IDPFPCaptureEvents Members
_IDPFPCaptureEvents::OnComplete Event
Fires when a fingerprint sample is successfully captured by a fingerprint reader.
Syntax
HRESULT OnComplete(
[in] BSTR ReaderSerNum,
[in] IDispatch* pFingerprintSample
);
Parameters
ReaderSerNum [in] Variable of type BSTR that contains a fingerprint reader serial
number
_IDPFPCaptureEvents::OnFingerGone Event
Fires when a user removes a finger from a fingerprint reader.
Syntax
HRESULT OnFingerGone(
[in] BSTR ReaderSerNum
);
Parameter
ReaderSerNum [in] Variable of type BSTR that contains a fingerprint reader serial number
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Chapter 6: API Reference for C++ Developers _IDPFPCaptureEvents Interface
_IDPFPCaptureEvents::OnFingerTouch Event
Fires when a user touches a fingerprint reader.
Syntax
HRESULT OnFingerTouch(
[in] BSTR ReaderSerNum
);
Parameter
ReaderSerNum [in] Variable of type BSTR that contains a fingerprint reader serial number
_IDPFPCaptureEvents::OnReaderConnect Event
Fires when a fingerprint reader is attached to a system.
Syntax
HRESULT OnReaderConnect(
[in] BSTR ReaderSerNum
);
Parameter
ReaderSerNum [in] Variable of type BSTR that contains a fingerprint reader serial number
_IDPFPCaptureEvents::OnReaderDisconnect Event
Fires when a fingerprint reader is disconnected from a system.
Syntax
HRESULT OnReaderDisconnect(
[in] BSTR ReaderSerNum
);
Parameter
ReaderSerNum [in] Variable of type BSTR that contains a fingerprint reader serial number
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Chapter 6: API Reference for C++ Developers IDPFPData Interface
_IDPFPCaptureEvents::OnSampleQuality Event
Fires when the quality of a fingerprint sample is verified. When SampleQualityGood is returned by this
event, the _IDPFPCaptureEvents::OnComplete event is fired (page 76).
Syntax
HRESULT OnSampleQuality(
[in] BSTR ReaderSerNum,
[in] DPFPCaptureFeedbackEnum SampleQuality
);
Parameters
ReaderSerNum [in] Variable of type BSTR that contains a fingerprint reader serial number
SampleQuality [in] Variable that contains a value that provides feedback about a fingerprint
sample capture operation. For possible values, see
DPFPCaptureFeedbackEnum on page 109.
IDPFPData Interface
Represents the functionality of the data that is common to all fingerprint data objects. The IDPFPData
interface also provides methods to serialize and deserialize fingerprint data objects.
IDPFPData Members
IDPFPData::Deserialize Method
Deserializes a fingerprint data object returned by the IDPFPData::Serialize method.
Syntax
HRESULT Deserialize(
[in] VARIANT RawData
);
Parameter
Return Values
Returns S_OK if successful, or the following error value otherwise:
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Chapter 6: API Reference for C++ Developers IDPFPData Interface
E_INVALIDARG One or more arguments The format of the data passed to the
are invalid. Deserialize method is incorrect.
IDPFPData::Serialize Method
Serializes a fingerprint data object and returns it as an array of bytes.
Syntax
HRESULT Serialize(
[out, retval] VARIANT* pRawData
);
Parameter
pRawData [out, retval] Pointer to a variant array of bytes (VT_U1 or VT_ARRAY) that
receives a serialized fingerprint data object
Return Value
Returns S_OK if successful.
Interface Information
Library DPFPShrX.dll
See Also
IDPFPFeatureSet Interface on page 90
IDPFPSample Interface on page 98
IDPFPTemplate Interface on page 101
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Chapter 6: API Reference for C++ Developers IDPFPEnrollment Interface
IDPFPEnrollment Interface
Used by an application to perform the system function of fingerprint enrollment. The IDPFPEnrollment
interface provides methods and properties for creating a fingerprint template from a specified number of
fingerprint feature sets created for the purpose of enrollment.
IDPFPEnrollment Members
IDPFPEnrollment::AddFeatures Method
Adds fingerprint feature sets, one-by-one, to a fingerprint template. A call to this method creates an instance of
DPFPTemplate, which represents a fingerprint template. The DPFPTemplate object implements the
IDPFPTemplate interface (page 101). The fingerprint template is complete when the TemplateStatus
property is set to the value TemplateStatusReady.
Syntax
HRESULT AddFeatures(
[in] IDispatch* pVal
);
Parameter
Return Value
Returns S_OK if successful.
IDPFPEnrollment::Clear Method
Clears a fingerprint template and sets the value of the TemplateStatus property to
TemplateStatusUnknown so an application can begin another fingerprint template creation operation.
Syntax
HRESULT Clear(void);
Return Value
Returns S_OK if successful.
IDPFPEnrollment::FeaturesNeeded Property
Retrieves the number of fingerprint feature sets still needed to create a fingerprint template. When the value of
the pVal parameter is equal to 0, the fingerprint template is created. This property is read-only and has no
default value.
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Chapter 6: API Reference for C++ Developers IDPFPEnrollment Interface
Syntax
HRESULT IDPFPEnrollment::get_FeaturesNeeded(
[out, retval] LONG* pVal
);
Parameter
pVal [out, retval] Pointer to a variable of type long that receives the value of the
number of fingerprint feature sets
Return Value
Returns S_OK if successful.
IDPFPEnrollment::Template Property
Retrieves a DPFPTemplate object created during a fingerprint enrollment operation. This property is read-
only and has no default value.
Syntax
HRESULT IDPFPEnrollment::get_Template(
[out, retval] IDispatch** pVal
);
Parameter
Return Value
Returns S_OK if successful.
IDPFPEnrollment::TemplateStatus Property
Retrieves a value that specifies the status of a fingerprint template creation operation. This property is read-
only and has no default value.
Syntax
HRESULT IDPFPEnrollment::get_TemplateStatus(
[out, retval] DPFPTemplateStatusEnum* pVal
);
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Parameter
pVal [out, retval] Pointer to a variable that receives a value that specifies the status of
the fingerprint template creation operation. For possible values, see
DPFPTemplateStatusEnum on page 115.
Return Value
Returns S_OK if successful.
Interface Information
Type library DigitalPersona One Touch for Windows Engine components 1.0
Library DPFPEngX.dll
IDPFPEnrollmentControl Interface
Represents the functionality of an ActiveX control, which implements a user interface (described in
DPFPEnrollmentControl Object User Interface on page 116). The IDPFPEnrollmentControl interface
provides the following functionality:
Captures fingerprint samples from a fingerprint reader(s)
Creates fingerprint feature sets for the purpose of enrollment
Creates fingerprint templates
Notifies an application when an enrollee commits to delete a fingerprint template
Fires events
IDPFPEnrollmentControl Members
IDPFPEnrollmentControl::EnrolledFingersMask Property
Retrieves or returns the mask representing the user’s enrolled fingerprints. The enrollment mask is a
combination of the values representing a user’s enrolled fingerprints. For example, if a user’s right index
fingerprint and right middle fingerprint are enrolled, the value of this property is 00000000 011000000, or 192.
This property is optional. If you do not set it, the value 0 is used, which means that no fingerprints have been
enrolled.
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Chapter 6: API Reference for C++ Developers IDPFPEnrollmentControl Interface
Syntax
HRESULT IDPFPEnrollmentControl::get_EnrolledFingersMask(
[out, retval] LONG* pVal
);
HRESULT IDPFPEnrollmentControl::put_EnrolledFingersMask(
[in] LONG newVal
);
Parameters
pVal [out, retval] Pointer to a variable of type long that receives the value of the
fingerprint mask
newVal [in] Variable of type long that contains the value of the fingerprint mask
Possible Values
All possible values for the enrollment mask are listed in Table 6.
Return Values
Returns S_OK if successful, or the following error value otherwise:
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DISP_E_OVERFLOW Out of present range. The data pointed to by the output parameter is
outside the range of possible values.
IDPFPEnrollmentControl::MaxEnrollFingerCount Property
Retrieves or returns the value for the maximum number of fingerprints that can be enrolled. Possible values for
this parameter are 1 through 10.
This property is optional. If you do not set it, the value 10 is used, which means the user can enroll all ten
fingerprints.
Syntax
HRESULT IDPFPEnrollmentControl::get_MaxEnrollFingerCount(
[out, retval] LONG* pVal
);
HRESULT IDPFPEnrollmentControl::put_MaxEnrollFingerCount(
[in] LONG newVal
);
Parameters
pVal [out, retval] Pointer to a variable of type long that receives the value for the
maximum number of fingerprints that can be enrolled
newVal [in] Variable of type long that contains the value for the maximum number of
fingerprints that can be enrolled
Return Values
Returns S_OK if successful, or the following error value otherwise:
DISP_E_OVERFLOW Out of present range. The data pointed to by the output parameter is
outside the range of possible values.
IDPFPEnrollmentControl::ReaderSerialNumber Property
Retrieves or returns the serial number of the fingerprint reader from which a fingerprint sample is captured.
This property is optional. If you do not set it, the following value is used:
{00000000-0000-0000-0000-000000000000}. This means that the application will receive events
from any of the fingerprint readers attached to the system.
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Chapter 6: API Reference for C++ Developers _IDPFPEnrollmentControlEvents Interface
Syntax
HRESULT IDPFPEnrollmentControl::get_ReaderSerialNumber(
[out, retval] BSTR* pVal
);
HRESULT IDPFPEnrollmentControl::put_ReaderSerialNumber(
[in] BSTR newVal
);
Parameters
pVal [out, retval] Pointer to a variable of type BSTR that receives the fingerprint reader
serial number
newVal [in] Variable of type BSTR that contains the fingerprint reader serial number
Return Values
Returns S_OK if successful, or the following error value otherwise:
E_INVALIDARG One or more arguments The format of the string containing the fingerprint
are invalid. reader serial number is incorrect. It should be in
GUID format, for example, {A9EFB3F6-A8C8-4684-
841E-4330973057C6}.
Interface Information
Library DPFPCtlX.dll
_IDPFPEnrollmentControlEvents Interface
Designates an event sink interface that an application must implement to receive event notifications from a
DPFPEnrollmentControl object, which implements the IDPFPEnrollmentControl interface
(page 82).
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_IDPFPEnrollmentControlEvents Members
_IDPFPEnrollmentControlEvents::OnDelete Event
Fires when a user commits to delete an enrolled fingerprint. The application handles the deletion of the
fingerprint template from a fingerprint data storage subsystem and can display its own success or error
messages.
Syntax
HRESULT OnDelete(
[in] LONG 1FingerMask,
[in] IDispatch* pStatus
);
Parameters
1FingerMask [in] Pointer to a variable of type long that contains the index value of the
(enrolled) fingerprint to be deleted. For possible values, see Table 7.
The uFingerMask parameter is the index value of the finger associated with a fingerprint to be enrolled
or a fingerprint template to be deleted, as defined in ANSI/NIST-ITL 1. The index values are assigned to the
graphical representation of the fingers on the hands in the user interface. All possible values are listed in
Table 7.
_IDPFPEnrollmentControlEvents::OnEnroll Event
Fires when a user enrolls a fingerprint and returns a fingerprint template. The application handles the storage
of the fingerprint template in a fingerprint data storage subsystem and can display its own success or error
messages.
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Chapter 6: API Reference for C++ Developers IDPFPEventHandlerStatus Interface
Syntax
HRESULT OnEnroll(
[in] LONG 1FingerMask,
[in] IDispatch* pFingerprintTemplate,
[in] IDispatch* pStatus
);
Parameters
1FingerMask [in] Variable of type long that contains the index value for the enrolled
fingerprint. For possible values, see Table 7 on page 86.
IDPFPEventHandlerStatus Interface
Used by an application to retrieve codes that indicate the status of an operation.
IDPFPEventHandlerStatus Member
IDPFPEventHandlerStatus::Status Property
Retrieves or returns the status of an operation performed by a DPFPEnrollmentControl object, which
implements the IDPFPEnrollmentControl interface (page 82), or a DPFPVerificationControl
object, which implements the IDPFPVerificationControl interface (page 104).
This property is optional. If you do not set it, the value DPFPEventHandlerStatusSuccess is used.
Syntax
HRESULT IDPFPEventHandlerStatus::get_Status(
[out, retval] DPFPEventHandlerStatusEnum* pVal
);
HRESULT IDPFPEventHandlerStatus::put_Status(
[in] DPFPEventHandlerStatusEnum newVal
);
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Chapter 6: API Reference for C++ Developers IDPFPFeatureExtraction Interface
Parameters
pVal [out, retval] Pointer to a variable that receives a value that indicates the status of an
operation. For possible values, see DPFPEventHandlerStatusEnum on
page 111.
newVal [in] Variable that contains the value that indicates the status of an operation
Return Values
Returns S_OK if successful, or the following error value otherwise:
DISP_E_OVERFLOW Out of present range. The data pointed to by the output parameter is
outside the range of possible values.
Interface Information
Library DPFPCtlX.dll
IDPFPFeatureExtraction Interface
Used by an application to perform fingerprint feature extraction. The IDPFPFeatureExtraction interface
provides a method and a property for creating a fingerprint feature set for the purpose of enrollment or
verification by applying fingerprint feature extraction to a fingerprint sample.
IDPFPFeatureExtraction Members
IDPFPFeatureExtraction::CreateFeatureSet Method
Applies fingerprint feature extraction to a fingerprint sample and then creates a fingerprint feature set for the
specified purpose. A call to this method creates an instance of DPFPFeatureSet, which represents a
fingerprint feature set. The DPFPFeatureSet object implements the IDPFPFeatureSet interface
(page 90).
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Chapter 6: API Reference for C++ Developers IDPFPFeatureExtraction Interface
Syntax
HRESULT CreateFeatureSet(
[in] IDispatch* pFingerprintSample,
[in] DPFPDataPurposeEnum Purpose,
[out, retval] DPFPCaptureFeedbackEnum* pSampleQuality
);
Parameters
Purpose [in] Variable that contains a value for the specified purpose. For possible
values, see DPFPDataPurposeEnum on page 112.
pSampleQuality [out, retval] Pointer to a variable that receives a value that provides
feedback about a fingerprint sample capture operation. For possible
values, see DPFPCaptureFeedbackEnum on page 109.
Return Value
Returns S_OK if successful.
IDPFPFeatureExtraction::FeatureSet Property
Retrieves a DPFPFeatureSet object created during a fingerprint feature extraction operation. This
property is read-only and has no default value.
Syntax
HRESULT IDPFPFeatureExtraction::get_FeatureSet(
[out, retval] IDispatch** pVal
);
Parameter
Return Values
Returns S_OK if successful, or the following error value otherwise:
DISP_E_MEMBERNOTFOUND Member not found. A fingerprint feature set has not been created
yet.
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Chapter 6: API Reference for C++ Developers IDPFPFeatureSet Interface
Interface Information
Type library DigitalPersona One Touch for Windows Engine components 1.0
Library DPFPEngX.dll
IDPFPFeatureSet Interface
Represents the functionality of a fingerprint feature set. A DPFPFeatureSet object, which represents a
fingerprint feature set, implements the IDPFPFeatureSet interface.
IDPFPFeatureSet Members
IDPFPFeatureSet::Deserialize Method
Deserializes a fingerprint data object returned by the IDPFPFeatureSet::Serialize method.
Syntax
HRESULT Deserialize(
[in] VARIANT RawData
);
Parameter
Return Values
Returns S_OK if successful, or the following error value otherwise:
E_INVALIDARG One or more arguments The format of the data passed to the
are invalid. Deserialize method is incorrect.
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Chapter 6: API Reference for C++ Developers IDPFPReaderDescription Interface
IDPFPFeatureSet::Serialize Method
Serializes a fingerprint data object and returns it as an array of bytes.
Syntax
HRESULT Serialize(
[out, retval] VARIANT* pRawData
);
Parameter
pRawData [out, retval] Pointer to a variant array of bytes (VT_U1 or VT_ARRAY) that
receives a serialized fingerprint data object
Return Value
Returns S_OK if successful.
Interface Information
Type library DigitalPersona One Touch for Windows Shared components 1.0
Library DPFPShrX.dll
IDPFPReaderDescription Interface
Used by an application to obtain information about a particular fingerprint reader connected to a system, such
as its technology or serial number.
IDPFPReaderDescription Members
IDPFPReaderDescription::FirmwareRevision Property
Retrieves the firmware revision number of a fingerprint reader. This property is read-only and has no default
value.
Syntax
HRESULT IDPFPReaderDescription::get_FirmwareRevision(
[out, retval] BSTR* pVal
);
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Chapter 6: API Reference for C++ Developers IDPFPReaderDescription Interface
Parameter
pVal [in] Pointer to a variable of type BSTR the receives the fingerprint reader firmware
revision number
Return Value
Returns S_OK if successful.
IDPFPReaderDescription::HardwareRevision Property
Retrieves the hardware revision number of a fingerprint reader. This property is read-only and has no default
value.
Syntax
HRESULT IDPFPReaderDescription::get_HardwareRevision(
[out, retval] BSTR* pVal
);
Parameter
pVal [in] Pointer to a variable of type BSTR that receives the fingerprint reader
hardware revision number
IDPFPReaderDescription::Language Property
Retrieves the fingerprint reader language. The value of the pVal parameter is always 0x409, which is English.
This property is read-only and has no default value.
Syntax
HRESULT IDPFPReaderDescription::get_Language(
[out, retval] LONG* pVal
);
Parameter
pVal [in] Pointer to a variable of type BSTR that receives the fingerprint reader language
Return Value
Returns S_OK if successful.
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IDPFPReaderDescription::ImpressionType Property
Retrieves a value that specifies the fingerprint reader impression type, for example, swipe reader or touch
(area) reader. This property is read-only and has no default value.
Syntax
HRESULT IDPFPReaderDescription::get_ImpressionType(
[out, retval] DPFPReaderImpressionTypeEnum* pVal
);
Parameter
pVal [in] Pointer to a variable that receives a value that specifies the fingerprint reader
modality. For possible values, see DPFPReaderImpressionTypeEnum on
page 113.
Return Value
Returns S_OK if successful.
IDPFPReaderDescription::ProductName Property
Retrieves the product name of a fingerprint reader, for example, “U.are.U.” This property is read-only and has no
default value.
Syntax
HRESULT IDPFPReaderDescription::get_ProductName(
[out, retval] BSTR* pVal
);
Parameter
pVal [in] Pointer to a variable of type BSTR that receives the fingerprint reader product
name
Return Value
Returns S_OK if successful.
IDPFPReaderDescription::SerialNumber Property
Retrieves the serial number of a fingerprint reader. This property is read-only and has no default value.
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Syntax
HRESULT IDPFPReaderDescription::get_SerialNumber(
[out, retval] BSTR* pVal
);
Parameter
pVal [in] Pointer to a variable of type BSTR the receives the fingerprint reader serial
number
Return Value
Returns S_OK if successful.
IDPFPReaderDescription::SerialNumberType Property
Retrieves a value that specifies the type of fingerprint reader serial number. This property is read-only and has
no default value.
Syntax
HRESULT IDPFPReaderDescription::get_SerialNumberType(
[out, retval] DPFPSerialNumberTypeEnum* pVal
);
Parameter
pVal [in] Pointer to a variable that receives a value that specifies the fingerprint reader
serial number type. For possible values, see DPFPSerialNumberTypeEnum
on page 114.
Return Value
Returns S_OK if successful.
IDPFPReaderDescription::Technology Property
Retrieves a value that specifies the fingerprint reader technology. This property is read-only and has no default
value.
Syntax
HRESULT IDPFPReaderDescription::get_Technology(
[out, retval] DPFPReaderTechnologyEnum* pVal
);
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Parameter
pVal [in] Pointer to a variable that receives a value that specifies the fingerprint reader
technology. For possible values, see DPFPReaderTechnologyEnum on
page 113.
Return Value
Returns S_OK if successful.
IDPFPReaderDescription::Vendor Property
Retrieves the vendor name for a fingerprint reader, for example, “DigitalPersona, Inc.” This property is read-only
and has no default value.
Syntax
HRESULT IDPFPReaderDescription::get_Vendor(
[out, retval] BSTR* pVal
);
Parameter
pVal [in] Pointer to a variable of type BSTR the receives the fingerprint reader vendor
name
Return Value
Returns S_OK if successful.
Interface Information
Type library DigitalPersona One Touch for Windows Device components 1.0
Library DPFPDevX.dll
IDPFPReadersCollection Interface
Represents a collection of fingerprint readers connected to a system. The IDPFPReadersCollection
interface provides a method and properties for enumerating fingerprint readers, for retrieving a particular
fingerprint reader using its index value or its serial number, and for reporting the total number of fingerprint
readers.
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IDPFPReadersCollection Members
IDPFPReadersCollection::Reader Method
Creates an instance of DPFPReaderDescription for a particular fingerprint reader using its serial
number. The DPFPReaderDescription object implements the IDPFPReaderDescription
interface (page 91).
Syntax
HRESULT Reader(
[in] BSTR ReaderSerialNum,
[out,retval] IDispatch** ppReader
);
Parameters
ReaderSerialNumber [in] Variable of type BSTR that contains a fingerprint reader serial number
Return Values
Returns S_OK if successful, or the following error value otherwise:
_HRESULT_FROM_WIN32 The system cannot find The fingerprint reader with the
(ERROR_FILE_NOT_FOUND) the specified file. specified serial number cannot be
found in the system.
IDPFPReadersCollection::Count Property
Retrieves the total number of DPFPReaderDescription objects (items) connected to a system (a
collection). This property is read-only and has no default value.
Syntax
HRESULT IDPFPReadersCollection::get_Count(
[out,retval] LONG* pVal
);
Parameter
pVal [in] Pointer to a variable of type long that receives the total number of
DPFPReaderDescription objects
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Return Value
Returns S_OK if successful.
IDPFPReadersCollection::Item Property
Retrieves a DPFPReaderDescription object (an item) from the fingerprint readers connected to a
system (a collection) using its index. The value of the pVal parameter starts with 1.
Syntax
HRESULT IDPFPReadersCollection::get_Item(
[out,retval] IDispatch** pVal
);
Parameter
Return Values
Returns S_OK if successful, or the following error value otherwise:
DISP_E_BADINDEX Invalid index. The specified index is not in the valid range from 1 to
Count.
IDPFPReadersCollection::_NewEnum Property
Retrieves an IUnknown pointer to the ReaderEnum object (enumeration object), which is an array of
DPFPReaderDescription objects. This property is read-only and has no default value.
Syntax
HRESULT IDPFPReadersCollection::get__NewEnum(
[out,retval] IUnknown** pVal
);
Parameter
pVal [in] Pointer to a variable of type IUnknown that receives the array of
DPFPReaderDescription objects
Return Value
Returns S_OK if successful.
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Chapter 6: API Reference for C++ Developers IDPFPSample Interface
Interface Information
Type library DigitalPersona One Touch for Windows Device components 1.0
Library DPFPDevX.dll
IDPFPSample Interface
Represents the functionality of a fingerprint sample captured from a fingerprint reader. A DPFPSample
object, which represents a fingerprint sample, implements the IDPFPSample interface.
IDPFPSample Members
IDPFPSample::Deserialize Method
Deserializes a fingerprint data object returned by the IDPFPSample::Serialize method.
Syntax
HRESULT Deserialize(
[in] VARIANT RawData
);
Parameter
Return Values
Returns S_OK if successful, or the following error value otherwise:
E_INVALIDARG One or more arguments The format of the data passed to the
are invalid. Deserialize method is incorrect.
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Chapter 6: API Reference for C++ Developers IDPFPSampleConversion Interface
IDPFPSample::Serialize Method
Serializes a fingerprint data object and returns it as an array of bytes.
Syntax
HRESULT Serialize(
[out, retval] VARIANT* pRawData
);
Parameter
pRawData [out, retval] Pointer to a variant array of bytes (VT_U1 or VT_ARRAY) that
receives a serialized fingerprint data object
Return Value
Returns S_OK if successful.
Interface Information
Type library DigitalPersona One Touch for Windows Shared components 1.0
Library DPFPShrX.dll
See Also
IDPFPData Interface on page 78
IDPFPSampleConversion Interface
Used by an application to convert a fingerprint sample to an image. The IDPFPSampleConversion
interface provides methods for returning a fingerprint sample as an IPicture object and as an image in
ANSI 381 format.
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Chapter 6: API Reference for C++ Developers IDPFPSampleConversion Interface
IDPFPSampleConversion Members
IDPFPSample::ConvertToANSI381 Method
Converts a fingerprint sample to an image in ANSI 381 format.
HRESULT ConvertToANSI381(
[in] IDispatch* pSample,
[out,retval] VARIANT* pAnsi
);
Parameters
Return Value
Returns S_OK if successful.
IDPFPSample::ConvertToPicture Method
Converts a fingerprint sample to an IPicture object.
Syntax
HRESULT ConvertToPicture(
[in] IDispatch* pSample,
[out,retval] IDispatch** ppPicture
);
Parameters
Return Value
Returns S_OK if successful.
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Chapter 6: API Reference for C++ Developers IDPFPTemplate Interface
Interface Information
Type library DigitalPersona One Touch for Windows Device components 1.0
Library DPFPDevX.dll
IDPFPTemplate Interface
Represents the functionality of a fingerprint template. A DPFPTemplate object, which represents a
fingerprint template, implements the IDPFPTemplate interface.
IDPFPTemplate Members
IDPFPTemplate::Deserialize Method
Deserializes a fingerprint data object returned by the IDPFPTemplate::Serialize method.
Syntax
HRESULT Deserialize(
[in] VARIANT RawData
);
Parameter
Return Values
Returns S_OK if successful, or the following error value otherwise:
E_INVALIDARG One or more arguments The format of the data passed to the
are invalid. Deserialize method is incorrect.
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Chapter 6: API Reference for C++ Developers IDPFPVerification Interface
IDPFPTemplate::Serialize Method
Serializes a fingerprint data object and returns it as an array of bytes.
Syntax
HRESULT Serialize(
[out, retval] VARIANT* pRawData
);
Parameter
pRawData [out, retval] Pointer to a variant array of bytes (VT_U1 or VT_ARRAY) that
receives a serialized fingerprint data object
Return Value
Returns S_OK if successful.
Interface Information
Type library DigitalPersona One Touch for Windows Shared components 1.0
Library DPFPShrX.dll
IDPFPVerification Interface
Used by an application to perform the system function of fingerprint verification. The IDPFPVerification
interface provides a method and a property for performing fingerprint verification, which is a one-to-one
comparison of a fingerprint feature set with a fingerprint template produced at enrollment that returns a
decision of match or non-match.
IDPFPVerification Members
IDPFPVerification::FARRequested Property
Retrieves or returns the requested false accept rate (FAR). For a general explanation of the FAR, see False
Positives and False Negatives on page 19.
This property is optional. If you do not set it, the default value is used. You can use the FARRequested
property to check or to modify the current value of the FAR.
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Chapter 6: API Reference for C++ Developers IDPFPVerification Interface
IMPORTANT: Although the default value is adequate for most applications, you might require a lower or
higher value to meet your needs. If you decide to use a value other than the default, be sure that
you understand the consequences of doing so. Refer to Appendix A on page 132 for more
information about setting the value of the FAR.
Syntax
HRESULT IDPFPVerification::get_FARRequested(
[out, retval] LONG* pVal
);
HRESULT IDPFPVerification::put_FARRequested(
[in] LONG newVal
);
Parameters
pVal [out, retval] Pointer to a variable of type long that receives the value of the
requested FAR
newVal [in] Variable of type long that contains the value of the requested FAR
Return Values
Returns S_OK if successful, or the following error value otherwise:
DISP_E_OVERFLOW Out of present range. The data pointed to by the output parameter is
outside the range of possible values.
IDPFPVerification::Verify Method
Performs the system function of fingerprint verification and returns a comparison decision based on the
requested FAR set by the IDPFPVerification::FARRequested property.
Syntax
HRESULT Verify(
[in] IDispatch* pVerificationFeatureSet,
[in] IDispatch* pFingerprintTemplate,
[out, retval] IDispatch** ppVerificationResult
);
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Parameters
Return Value
Returns S_OK if successful.
Interface Information
Type library DigitalPersona One Touch for Windows Engine components 1.0
Library DPFPEngX.dll
See Also
IDPFPVerificationResult Interface on page 106
IDPFPVerificationControl Interface
Represents the functionality of an ActiveX control, which implements a user interface (described in
DPFPEnrollmentControl Object User Interface on page 116). The IDPFPVerificationControl interface
provides the following functionality:
Receives fingerprint reader connect and disconnect event notifications
Captures fingerprint samples from a fingerprint reader(s)
Creates fingerprint feature sets for the purpose of verification
Fires an event
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IDPFPVerificationControl Members
IDPFPVerificationControl::ReaderSerialNumber Property
Retrieves or returns the serial number of the fingerprint reader from which a fingerprint sample is captured.
This property is optional. If you do not set it, the following value is used:
{00000000-0000-0000-0000-000000000000}. This means that the application will receive events
from any of the fingerprint readers attached to the system.
Syntax
HRESULT IDPFPVerificationControl::get_ReaderSerialNumber(
[out, retval] BSTR* pVal
);
HRESULT IDPFPVerificationControl::put_ReaderSerialNumber(
[in] BSTR newVal
);
Parameters
pVal [out, retval] Pointer to a variable of type BSTR that receives the fingerprint reader
serial number
newVal [in] Variable of type BSTR that contains the fingerprint reader serial number
Return Values
Returns S_OK if successful, or the following error value otherwise:
E_INVALIDARG One or more arguments The format of the string containing the fingerprint
are invalid. reader serial number is incorrect. It should be in
GUID format, for example, {A9EFB3F6-A8C8-4684-
841E-4330973057C6}.
Interface Information
Library DPFPCtlX.dll
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Chapter 6: API Reference for C++ Developers _IDPFPVerificationControlEvents Interface
_IDPFPVerificationControlEvents Interface
Designates an event sink interface that an application must implement to receive event notifications from a
DPFPVerificationControl object, which implements the IDPFPVerificationControl interface
(page 104).
_IDPFPVerificationControlEvents Members
_IDPFPVerificationControlEvents::OnComplete Event
Fires when a fingerprint feature set created for the purpose of verification is ready for comparison and returns
the fingerprint feature set. The application handles the comparison of the fingerprint feature set with a
fingerprint template.
Syntax
HRESULT OnComplete(
[in] IDispatch* pVerificationFeatureSet,
[in] IDispatch* pStatus
);
Parameters
Return Value
Returns S_OK if successful.
IDPFPVerificationResult Interface
Represents the functionality of the results of a fingerprint verification operation. A
DPFPVerificationResult object, which represents the results of a fingerprint verification operation,
implements the IDPFPVerificationResult interface. The IDPFPVerificationResult interface
provides properties for retrieving the results of a fingerprint verification operation.
IDPFPVerificationResult Members
IDPFPVerificationResult::FARAchieved Property
Retrieves the value of the achieved FAR for a comparison operation. This property is read-only and has no
default value. See Achieved FAR on page 134 for more information about this property.
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Syntax
HRESULT IDPFPVerificationResult::get_FARAchieved(
[out, retval] LONG* pVal
);
Parameter
pVal [out, retval] Pointer to a variable of type long that receives the value of the FAR
that was achieved for the comparison
Return Value
Returns S_OK if successful.
IDPFPVerificationResult::Verified Property
Retrieves the comparison decision, which indicates whether the comparison of a fingerprint feature set and a
fingerprint template resulted in a decision of match or non-match. This decision is based on the value set by
the IDPFPVerification::FARRequested property (page 102). The
IDPFPVerificationResult::Verified property is read-only and has no default value.
Syntax
HRESULT IDPFPVerificationResult::get_Verified(
[out, retval] VARIANT_BOOL* pVal
);
Parameter
pVal [out, retval] Pointer to a variant of type boolean that receives the comparison
decision. Possible values are true for a decision of match or false for a decision of
non-match.
Return Value
Returns S_OK if successful.
Interface Information
Type library DigitalPersona One Touch for Windows Engine components 1.0
Library DPFPEngX.dll
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 107
Chapter 6: API Reference for C++ Developers Enumerations
Enumerations
The One Touch for Windows: COM/ActiveX Edition API COM implementation includes the enumerated types
defined in this section. Use the following list to quickly locate an enumerated type by name, by page number,
or by description.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 108
Chapter 6: API Reference for C++ Developers DPFPCaptureFeedbackEnum Enumerated Type
Syntax
typedef enum DPFPCaptureFeedbackEnum{
CaptureFeedbackGood = 0,
CaptureFeedbackNone = 1,
CaptureFeedbackTooLight = 2,
CaptureFeedbackTooDark = 3,
CaptureFeedbackTooNoisy = 4,
CaptureFeedbackLowContrast = 5,
CaptureFeedbackNotEnoughFtrs = 6,
CaptureFeedbackNoCentralRgn = 7,
CaptureFeedbackNoFinger = 8,
CaptureFeedbackTooHigh = 9,
CaptureFeedbackTooLow = 10,
CaptureFeedbackTooLeft = 11,
CaptureFeedbackTooRight = 12,
CaptureFeedbackTooStrange = 13,
CaptureFeedbackTooFast = 14,
CaptureFeedbackTooSkewed = 15,
CaptureFeedbackTooShort = 16,
CaptureFeedbackTooSlow = 17,
} DPFPCaptureFeedbackEnum;
Constants
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 109
Chapter 6: API Reference for C++ Developers DPFPCapturePriorityEnum Enumerated Type
CaptureFeedbackTooLeft The finger was too close to the left border of the swipe
sensor.
CaptureFeedbackTooRight The finger was too close to the right border of the swipe
sensor.
Remarks
The members of this enumerated type are called by the
IDPFPFeatureExtraction::CreateFeatureSet method (page 88) and by the
_IDPFPCaptureEvents::OnSampleQuality event (page 78).
Type library DigitalPersona One Touch for Windows Shared components 1.0
Library DPFPShrX.dll
Syntax
typedef enum DPFPCapturePriorityEnum{
CapturePriorityLow = 0,
CapturePriorityNormal = 1,
CapturePriorityHigh = 2,
} DPFPCapturePriorityEnum;
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 110
Chapter 6: API Reference for C++ Developers DPFPEventHandlerStatusEnum Enumerated Type
Constants
CapturePriorityLow Low priority. An application uses this priority to acquire events from
the fingerprint reader only if there are no subscribers with high or
normal priority. Only one subscriber with this priority is allowed.
CapturePriorityHigh High priority. A subscriber uses this priority to acquire events from the
fingerprint reader exclusively. Only one subscriber with this priority is
allowed.
Remarks
The members of this enumerated type are called by the IDPFPCapture::Priority property
(page 73).
Type library DigitalPersona One Touch for Windows Device components 1.0
Library DPFPDevX.dll
Syntax
typedef enum DPFPEventHandlerStatusEnum{
EventHandlerStatusSuccess = 0,
EventHandlerStatusFailure = 1,
} DPFPEventHandlerStatusEnum;
Constants
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 111
Chapter 6: API Reference for C++ Developers DPFPDataPurposeEnum Enumerated Type
Remarks
The members of this enumerated type are called by the IDPFPEventHandlerStatus::Status
property (page 87).
Library DPFPShrX.dll
Syntax
typedef enum DPFPDataPurposeEnum{
DataPurposeUnknown = 0,
DataPurposeVerification = 1,
DataPurposeEnrollment = 2,
} DPFPDataPurposeEnum;
Constants
Remarks
The members of this enumerated type are called by the
IDPFPFeatureExtraction::CreateFeatureSet method (page 88).
Type library DigitalPersona One Touch for Windows Engine components 1.0
Library DPFPEngX.dll
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 112
Chapter 6: API Reference for C++ Developers DPFPReaderImpressionTypeEnum Enumerated Type
Syntax
typedef enum DPFPReaderImpressionTypeEnum{
ReaderImpressionTypeUnknown = 0,
ReaderImpressionTypeSwipe = 1,
ReaderImpressionTypeArea = 2,
} DPFPReaderImpressionTypeEnum;
Constants
Remarks
The members of this enumerated type are called by the
IDPFPReaderDescription::ImpressionType property (page 93).
Type library DigitalPersona One Touch for Windows Device components 1.0
Library DPFPDevX.dll
Syntax
typedef enum DPFPReaderTechnologyEnum{
ReaderTechnologyUnknown = 0,
ReaderTechnologyOptical = 1,
ReaderTechnologyCapacitive = 2,
ReaderTechnologyThermal = 3,
ReaderTechnologyPressure = 4,
} DPFPReaderTechnologyEnum;
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 113
Chapter 6: API Reference for C++ Developers DPFPSerialNumberTypeEnum Enumerated Type
Constants
Remarks
The members of this enumerated type are called by the IDPFPReaderDescription::Technology
property (page 94).
Type library DigitalPersona One Touch for Windows Device components 1.0
Library DPFPDevX.dll
Syntax
typedef enum DPFPSerialNumberTypeEnum{
SerialNumberTypePersistent = 0,
SerialNumberTypeVolatile = 1,
} DPFPSerialNumberTypeEnum;
Constants
Remarks
The members of this enumerated type are called by the
IDPFPReaderDescription::SerialNumberType property (page 94).
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 114
Chapter 6: API Reference for C++ Developers DPFPTemplateStatusEnum Enumerated Type
Type library DigitalPersona One Touch for Windows Device components 1.0
Library DPFPDevX.dll
Syntax
typedef enum DPFPTemplateStatusEnum{
TemplateStatusUnknown = 0,
TemplateStatusInsufficient = 1,
TemplateStatusFailed = 2,
TemplateStatusReady = 3,
} DPFPTemplateStatusEnum;
Constants
Remarks
The members of this enumerated type are called by the IDPFPEnrollment::TemplateStatus
property (page 81).
Type library DigitalPersona One Touch for Windows Engine components 1.0
Library DPFPEngX.dll
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 115
User Interface 7
This chapter describes the functionality of the user interfaces included in the following component objects:
DPFPEnrollmentControl
This object includes the user interface described in the next section. The methods and properties for this
object are described on page 43 for Visual Basic and on page 80 and page 85 for C++.
DPFPVerificationControl
This object includes the user interface described on page 125. The methods and properties for this object
are described on page 60 for Visual Basic and page 104 and page 106 for C++.
The tables and figure in this section describe the interaction between the user and the user interface during
fingerprint enrollment and unenrollment (deletion).
NOTE: In the tables, the elements are referred to as the hands element and the numbers element.
Enrolling a Fingerprint
Figure 9 illustrates the fingerprint enrollment process using the DPFPEnrollmentControl object
interface. Picture numbers in the figure correspond to the pictures in Table 8 on page 118. Table 8 illustrates and
describes the interaction between the user and the user interface during fingerprint enrollment.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 116
Chapter 7: User Interface Enrolling a Fingerprint
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DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 117
Chapter 7: User Interface Enrolling a Fingerprint
Picture 2 The user clicked the right index finger, and control was
passed from the hands element to the numbers element.
The numbers element is ready to enroll the user’s right
index fingerprint, as indicated by the green finger on the
hand in the bottom left corner.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 118
Chapter 7: User Interface Enrolling a Fingerprint
Picture 4B
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 119
Chapter 7: User Interface Enrolling a Fingerprint
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 120
Chapter 7: User Interface Enrolling a Fingerprint
Picture 11 This message appears when the user clicks here in Click
here to cancel enrollment. When the user clicks No, this
message is dismissed and control is returned to the
numbers element. When the user clicks Yes, this message
is dismissed and control is passed to the hands element.
The user can cancel enrollment at any time by clicking
here and then clicking Yes.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 121
Chapter 7: User Interface Enrolling a Fingerprint
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 122
Chapter 7: User Interface Deleting a Fingerprint Template
This message appears when the user clicks the right index
fingerprint (which was previously enrolled).
When the user clicks No, this message is dismissed and
control is returned to the hands element, which remains
unchanged.
When the user clicks Yes, this message is dismissed and
control is returned to the hands element, where the
Fingerprint Deleted message is displayed (see the next
picture).
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 123
Chapter 7: User Interface Deleting a Fingerprint Template
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 124
Chapter 7: User Interface DPFPVerificationControl Object User Interface
Indicates that the fingerprint reader is connected and ready for the user to scan
a finger.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 125
Developing Citrix-aware applications 8
This SDK includes support for fingerprint authentication through Windows Terminal Services (including
Remote Desktop Connection) and through a Citrix connection to Metaframe Presentation Server using a client
from the Citrix Presentation Server Client package.
The following types of Citrix clients are supported for fingerprint authentication:
Program Neighborhood
Program Neighborhood Agent
Web Client
In order to utilize this support, your application (or the end-user) will need to copy a file to the client computer
and register it. The name of the file is DPICACnt.dl, and it is located in the "Misc\Citrix Support" folder in the
product package.
1. - Locate the DPICACnt.dll file on the DP Product CD in the "Misc\Citrix Support" folder.
2. Copy the file to the folder on the client computer where the Citrix client components are located (i.e. for
the Program Neighborhood client it might be the "Program Files\Citrix\ICA Client" folder).
3. Using the regsvr32.exe program, register the DPICACnt.dll library.
If you have several Citrix clients installed on a computer, deploy the DPICACnt.dll library to the Citrix client
folder for each client.
If your application will also be working with Pro Workstation 4.2.0 and later or Pro Kiosk 4.2.0 and later, you will
need to inform the end-user’s administrator that they will need to enable two Group Policy Objects (GPOs),
"Use DigitalPersona Pro Server for authentication" and "Allow Fingerprint Data Redirection". For information on
how to enable these policies, see the "DigitalPersona Pro for AD Guide.pdf" located on the DigitalPersona Pro
Server installation CD.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 126
Redistribution 9
You may redistribute the files in the RTE\Install and the Redist folders in the One Touch for Windows SDK
software package to your end users pursuant to the terms of the end user license agreement (EULA), attendant
to the software and located in the Docs folder in the SDK software package.
When you develop a product based on the One Touch for Windows SDK, you need to provide the
redistributables to your end users. These files are designed and licensed for use with your application. You may
include the installation files located in the RTE\Install folder in your application, or you may incorporate the
redistributables directly into your installer. You may also use the merge modules located in the Redist folder in
the SDK software package to create your own MSI installer.
Per the terms of the EULA, DigitalPersona grants you a non-transferable, non-exclusive, worldwide license to
redistribute, either directly or via the respective merge modules, the following files contained in the RTE\Install
and Redist folders in the One Touch for Windows SDK software package to your end users and to incorporate
these files into derivative works for sale and distribution:
RTE\Install Folder
InstallOnly.bat
Setup.exe
Setup.msi
UninstallOnly.bat
Redist Folder
DpCore.msm
This merge module contains the following files:
Dpcoper2.dll
Dpdevice2.dll
Dpfpapi.dll
Dphostw.exe
Dpmux.dll
Dpmsg.dll
Dpclback.dll
DPCrStor.dll
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 127
Chapter 9: Redistribution Redist Folder
DpCore_x64.msm
This merge module contains the following files:
Dpcoper2.dll
Dpdevice2.dll
Dpfpapi.dll
Dphostw.exe
Dpmux.dll
Dpclback.dll
DPCrStor.dll
x64\Dpmsg.dll
DpDrivers.msm
This merge module contains the following files:
Dpd00701x64.dll
Dpdevctlx64.dll
Dpdevdatx64.dll
Dpersona_x64.cat
Dpersona_x64.inf
Dpi00701x64.dll
Dpinst32.exe
Dpinst64.exe
Usbdpfp.sys
Dpersona.cat
Dpersona.inf
Dpdevctl.dll
Dpdevdat.dll
Dpk00701.sys
Dpk00303.sys
Dpd00303.dll
Dpd00701.dll
Dpi00701.dll
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 128
Chapter 9: Redistribution Redist Folder
DpFpRec.msm
This merge module contains the following files:
Dphftrex.dll
Dphmatch.dll
DpFpRec_x64.msm
This merge module contains the following files:
<system folder>\Dphftrex.dll
<system folder>\Dphmatch.dll
<system64 folder>\Dphftrex.dll
<system64 folder>\Dphmatch.dll
DPFpUI.msm
This merge module contains the following file:
Dpfpui.dll
DPFpUI_x64.msm
This merge module contains the following file:
<system folder>\Dpfpui.dll
<system64 folder>\Dpfpui.dll
DpProCore.msm
This merge module contains the following files:
Dpdevts.dll
Dpsvinfo2.dll
Dptsclnt.dll
DpOTCOMActX.msm
This merge module contains the following files:
DPFPShrX.dll
DPFPDevX.dll
DPFPEngX.dll
DPFPCtlX.dll
DpOTCOMActX_x64.msm
This merge module contains the following files:
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 129
Chapter 9: Redistribution Fingerprint Reader Documentation
DPFPShrX.dll
DPFPDevX.dll
DPFPEngX.dll
DPFPCtlX.dll
x64\DpFpCtlX.dll
x64\DpFpDevX.dll
x64\DpFpEngX.dll
x64\DpFpShrX.dll
DpOTDotNET.msm
This merge module contains the following files:
DPFPShrNET.dll
DPFPDevNET.dll
DPFPEngNET.dll
DPFPVerNET.dll
DPFPGuiNET.dll
DPFPCtlXLib.dll
DPFPCtlXTypeLibNET.dll
DPFPCtlXWrapperNET.dll
DPFPShrXTypeLibNET.dll
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 130
Chapter 9: Redistribution Fingerprint Reader Use and Maintenance Guide
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 131
Setting the False Accept Rate A
This appendix is for developers who want to specify a false accept rate (FAR) other than the default used by the
DigitalPersona Fingerprint Recognition Engine.
Increasing or decreasing the FAR has the opposite effect on the false reject rate (FRR), that is, decreasing the
rate of false accepts increases the rate of false rejects and vice versa. Therefore, a high security level may be
appropriate for an access system to a secured area, but may not be acceptable for a system where convenience
or easy access is more significant than security.
Representation of Probability
The DigitalPersona Fingerprint Recognition Engine supports the representation for the FAR probability that
fully conforms to the BIOAPI 1.1, BioAPI 2.0, and UPOS standard specifications. In this representation, the
probability is represented as a positive 32-bit integer, or zero. (Negative values are reserved for special uses.)
The definition PROBABILITY_ONE provides a convenient way of using this representation. PROBABILITY_ONE
has the value 0x7FFFFFFF (where the prefix 0x denotes base 16 notation), which is 2147483647 in decimal
notation. If the probability (P) is encoded by the value (INT_N), then
INT_N = P * PROBABILITY_ONE
INT_N
P=
PROBABILITY_ONE
Probability P should always be in the range from 0 to 1. Some common representations of probability are listed
in column one of Table 2. The value in the third row represents the current default value used by the
DigitalPersona Fingerprint Recognition Engine, which offers a mid-range security level. The value in the second
row represents a typical high FAR/low security level, and the value in the fourth row represents a typical low
FAR/high security level.
The resultant value of INT_N is represented in column two, in decimal notation.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 132
Appendix A: Setting the False Accept Rate
Requested FAR
You specify the value of the FAR, which is INT_N from the previous equation, using the FARRequested
property (VB page 59, C++ page 102). While you can request any value from 0 to the value PROBABILITY_ONE, it
is not guaranteed that the Engine will fulfill the request exactly. The Engine implementation makes the best
effort to accommodate the request by internally setting the value closest to that requested within the
restrictions it imposes for security.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 133
Appendix A: Setting the False Accept Rate
IDPFPVerification* verification;
...
Achieved FAR
The actual value of the FAR achieved for a particular verification operation is returned in lValue parameter
of the FARAchieved property of the DPFPVerificationResult object in Visual Basic (page 62) or in
the pVal parameter of IDPFPVerificationResult::FARAchieved property in C++ (page 106).
This value is typically much smaller than the requested FAR due to the accuracy of the DigitalPersona
Fingerprint Recognition Engine. The requested FAR specifies the maximum value of the FAR to be used by the
Engine in making the verification decision. The actual FAR achieved by the Engine when conducting a
legitimate comparison is usually a much lower value. The Engine implementation may choose the range and
granularity for the achieved FAR. If you make use of this value in your application, for example, by combining it
with other achieved FARs, you should use it with caution, as the granularity and range may change between
versions of DigitalPersona SDKs without notice.
Testing
Although you may achieve the desired values of the FAR in your development environment, it is not
guaranteed that your application will achieve the required security level in real-world situations. Even though
the Engine is designed to make its best effort to accurately implement the probability estimates, it is
recommended that you conduct system-level testing to determine the actual operating point and accuracy in a
given scenario. This is even more important in systems where multiple biometric factors are used for
identification.
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 134
Platinum SDK Registration Template Conversion B
This appendix is for Platinum SDK users who need to convert their Platinum SDK registration templates to a
format that is compatible with the SDKs that are listed in Fingerprint Template Compatibility on page 5. You can
use the following sample codes for this purpose.
Code Sample 1. Platinum SDK Template Conversion for Microsoft Visual C++ Applications
#import "DpSdkEng.tlb" no_namespace, named_guids, raw_interfaces_only
#include <atlbase.h>
CComVariant varVal;
varVal.vt = VT_ARRAY | VT_UI1;
varVal.parray = SafeArrayCreate(VT_UI1, 1, &rgsabound);
IFPTemplatePtr pIFPTemplate(__uuidof(FPTemplate));
if (pIFPTemplate == NULL)
return false;
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 135
Appendix B: Platinum SDK Registration Template Conversion
Code Sample 1. Platinum SDK Template Conversion for Microsoft Visual C++ Applications (continued)
AIErrors error;
if (FAILED(pIFPTemplate->Import(varVal, &error)))
return false;
if (error != Er_OK)
return false;
if (FAILED(pIFPTemplate->get_TemplData(&varValGold)))
return false;
SafeArrayUnaccessData(varValGold.parray);
return true;
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 136
Appendix B: Platinum SDK Registration Template Conversion
Code Sample 2. Platinum SDK Template Conversion for Visual Basic 6.0 Applications
Public Function PlatinumToGold(platinumTemplate As Variant) As Byte()
Dim pTemplate As New FPTemplate
Dim vGold As Variant
Dim bGold() As Byte
Dim er As DpSdkEngLib.AIErrors
er = pTemplate.Import(platinumTemplate)
If er <> Er_OK Then PlatinumToGold = "": Exit Function
vGold = pTemplate.TemplData
bGold = vGold
PlatinumToGold = bGold
End Function
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 137
Glossary
comparison fingerprint
The estimation, calculation, or measurement of An impression of the ridges on the skin of a finger.
similarity or dissimilarity between fingerprint
fingerprint capture device
feature set(s) and fingerprint template(s).
A device that collects a signal of a fingerprint data
comparison score subject’s fingerprint characteristics and converts it to a
The numerical value resulting from a comparison of fingerprint sample. A device can be any piece of
fingerprint feature set(s) with fingerprint hardware (and supporting software and firmware). In
template(s). Comparison scores can be of two some systems, converting a signal from fingerprint
types: similarity scores or dissimilarity scores. characteristics to a fingerprint sample may include
multiple components such as a camera, photographic
context paper, printer, digital scanner, or ink and paper.
A temporary object used for passing data between
fingerprint characteristic
the steps of multi-step programming operations.
Biological finger surface details that can be detected
DigitalPersona Fingerprint Recognition Engine and from which distinguishing and repeatable
A set of mathematical algorithms formalized to fingerprint feature set(s) can be extracted for the
determine whether a fingerprint feature set purpose of fingerprint verification or fingerprint
matches a fingerprint template according to a enrollment.
specified security level in terms of the false accept
fingerprint data
rate (FAR).
Either the fingerprint feature set, the fingerprint
enrollee template, or the fingerprint sample.
See fingerprint data subject.
fingerprint data storage subsystem
enrollment A storage medium where fingerprint templates are
See fingerprint enrollment. stored for reference. Each fingerprint template is
associated with a fingerprint enrollment subject.
false accept rate (FAR) Fingerprint templates can be stored within a
The proportion of fingerprint verification fingerprint capture device; on a portable medium such
transactions by fingerprint data subjects not as a smart card; locally, such as on a personal computer
enrolled in the system where an incorrect decision or a local server; or in a central database.
of match is returned.
fingerprint data subject
false reject rate (FRR) A person whose fingerprint sample(s), fingerprint
The proportion of fingerprint verification feature set(s), or fingerprint template(s) are present
transactions by fingerprint enrollment subjects within the fingerprint recognition system at any time.
DigitalPersona One Touch for Windows SDK: C/C++ Edition | Developer Guide 138
Glossary
DigitalPersona One Touch for Windows SDK: C/C++ Edition | Developer Guide 139
Glossary
one-to-one comparison
The process in which recognition fingerprint
feature set(s) from one or more fingers of one
fingerprint data subject are compared with
fingerprint template(s) from one or more fingers of
one fingerprint data subject.
repository
See fingerprint data storage subsystem.
security level
The target false accept rate for a comparison
context. See also FAR.
verification
See fingerprint verification.
DigitalPersona One Touch for Windows SDK: C/C++ Edition | Developer Guide 140
Index
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 141
Index E
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 142
Index F
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 143
Index G
fingerprint recognition 18 G
fingerprint recognition system 17 Group Policy Objects 126
defined 139
See also DigitalPersona fingerprint recognition system H
fingerprint recognition, guide to 4 hardware warnings and regulatory information,
fingerprint sample redistributing 130
capturing HardwareRevision property
in typical fingerprint enrollment with UI support defined
workflow 25 C++ 92
in typical fingerprint enrollment workflow 22 Visual Basic 51
in typical fingerprint verification with UI support I
workflow 31 IDPFPCapture interface for C++, defined 73
in typical fingerprint verification workflow 28 IDPFPData interface for C++, defined 78
See also DPFPSample object IDPFPEnrollment interface for C++, defined 80
fingerprint sample, defined 139 IDPFPEnrollmentControl interface for C++, defined 82
See fingerprint image IDPFPEventHandlerStatus interface for C++, defined 87
fingerprint template 18 IDPFPFeatureExtraction interface for C++, defined 88
creating, workflow for with UI support 24 IDPFPFeatureSet interface for C++, defined 90
defined 139 IDPFPReaderDescription interface for C++, defined 91
deleting from storage, in typical fingerprint template IDPFPReadersCollection interface for C++, defined 95
deletion workflow 26 IDPFPSample interface for C++, defined 98
retrieving serialized data from storage IDPFPSampleConversion interface for C++, defined 99
in typical fingerprint verification with UI support IDPFPTemplate interface for C++, defined 101
workflow 31 IDPFPVerification interface for C++, defined 102
in typical fingerprint verification workflow 28 IDPFPVerificationControl interface for C++, defined 104
serializing, in typical fingerprint enrollment IDPFPVerificationResult interface for C++, defined 106
workflow 22 image
storing See fingerprint image
in typical fingerprint enrollment with UI support important notation, defined 3
workflow 25 important notice
in typical fingerprint enrollment workflow 22 read Appendix A before setting FARRequested
workflow for enrolling 20 property 59, 103
See also DPFPTemplate object set optional properties to maintain consistent
fingerprint template compatibility 5 application functionality 34, 71
fingerprint unenrollment, workflow 25 ImpressionType property, defined
fingerprint verification 18 C++ 93
defined 139 Visual Basic 51
fingerprint verification with UI support workflow 29 installation 12
fingerprint verification workflow 26 installation files for redistributables, redistributing 127
FirmwareRevision property installing
defined RTE 13
C++ 91 RTE silently 16
Visual Basic 50 SDK 12
folders and files interfaces (C++) 71–107
installed for RTE See also individual interfaces by name
32-bit installation 14 introduction to developer guide 1
64-bit installation 15 italics typeface, uses of 3
installed for SDK 13 Item property, defined
FRR C++ 97
See false reject rate Visual Basic 55
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 144
Index L
L C++ 86
l1FingersMask, possible values for in Visual Basic 46 Visual Basic 47
Language property, defined receiving, in typical fingerprint template with UI
C++ 92 support workflow 25
Visual Basic 51 one-to-one comparison 19
defined 140
M OnFingerGone event, defined
match 19 C++ 76
defined 139 Visual Basic 38
MaxEnrollFingerCount property OnFingerTouch event, defined
defined C++ 77
C++ 84 Visual Basic 38
Visual Basic 44 online resources 4
setting OnReaderConnect event defined
in typical fingerprint enrollment with UI support C++ 77
workflow 25 Visual Basic 39
merge modules OnReaderDisconnect event, defined
contents of 127 C++ 77
redistributing 127 Visual Basic 39
Metaframe Presentation Server 1 OnSampleQuality event, defined
N C++ 78
naming conventions 3 Visual Basic 39
non-match 19 overview
defined 139 of chapters 2
notational conventions 3 of SDK 17
note notation, defined 3 P
O Platinum SDK registration template conversion 135
OnComplete event Priority property
DPFPCaptureEvents defined
defined C++ 73
C++ 76 Visual Basic 36
Visual Basic 38 setting
receiving in typical fingerprint enrollment workflow 22
in typical fingerprint enrollment workflow 22 in typical fingerprint verification workflow 28
in typical fingerprint verification workflow 28 product compatibility
DPFPVerificationControlEvents See fingerprint template compatibility
defined ProductName property, defined
C++ 106 C++ 93
Visual Basic 61 Visual Basic 52
receiving, in typical fingerprint verification with UI Program Neighborhood 1
support workflow 31 Program Neighborhood Agent 1
OnDelete event Q
defined quick start, introduction to SDK 6
C++ 86
Visual Basic 46 R
receiving, in typical fingerprint template with UI Reader method, defined
support workflow 26 C++ 96
OnEnroll event Visual Basic 54
defined ReaderSerialNumber property
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 145
Index S
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 146
Index U
Visual Basic 42
typefaces, uses of 3
typographical conventions 3
U
uFingerMask parameter, possible values for in C++ 86
unenrolling a fingerprint 25
uninstalling RTE silently 16
updates for DigitalPersona software products, URL for
downloading 4
URL
DigitalPersona Developer Connection Forum 4
Updates for DigitalPersona Software Products 4
use and maintenance guides for fingerprint readers,
redistributing 131
Use DigitalPersona Pro Server for authentication 126
V
Vendor property, defined
C++ 95
Visual Basic 53
verification
See fingerprint verification
Verified property, defined
C++ 107
Visual Basic 62
Verify method
calling
in typical fingerprint verification with UI support
workflow 31
in typical fingerprint verification workflow 28
defined
C++ 103
Visual Basic 59
W
Web site
DigitalPersona Developer Connection Forum 4
Updates for DigitalPersona Software Products 4
Windows Terminal Services 1
workflows 20–33
DigitalPersona One Touch for Windows SDK: COM/ActiveX Edition | Developer Guide 147