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Enc Oic Mapping Ks1

This document outlines a six-year primary computing course that teaches essential computing skills through real-life, project-based learning. The course focuses on skills like working with text, images, programming, and using technology safely. It builds a foundation for further computing education by helping students understand algorithms, create simple programs, and use critical thinking to predict program behavior.

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Aliyah Luhar
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0% found this document useful (0 votes)
67 views

Enc Oic Mapping Ks1

This document outlines a six-year primary computing course that teaches essential computing skills through real-life, project-based learning. The course focuses on skills like working with text, images, programming, and using technology safely. It builds a foundation for further computing education by helping students understand algorithms, create simple programs, and use critical thinking to predict program behavior.

Uploaded by

Aliyah Luhar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Computing

% Focusses on key computing


skills, such as working with
text and data, image editing,
logic and programming.
% Assists students (and teachers)
with important everyday
computing skills, such as how
to use the Internet safely, be
responsible on social media,
A complete six-year primary computing course and assess which sources are
that takes a real-life, project-based approach
Oxford trustworthy and credible.
International % Builds a solid foundation for
to teaching young learners the vital computing
Lower Secondary Oxford International Lower
skills they will need for the digital world. Secondary Computing

Computing
KEY STAGE 1
ENC attainment target OIC learning outcome OIC unit reference

understand what algorithms 1.1a Run and use a simple program made 1.3 Computational thinking:
are, how they are implemented by somebody else Catch the mouse
as programs on digital devices, 2.1a Say what an algorithm is and what 1.4 Programming: Playing with
and that programs execute running a program means Scratch
by following precise and 2.3 Computational thinking: Make

Brand Bible
unambiguous instructions a good plan

create and debug simple 2.1c Create a simple program and remove 2.4 Programming: The frog hop
programs errors so it runs game
3.1a Describe a simple plan for a program 3.3 Computational thinking:
that changes inputs into outputs Turning inputs into outputs
3.1b Create a program that produces varied 3.4 Programming: The drawing
outputs in response to user inputs bug
3.1c Find and correct the errors in a
program so it works the way you want

OIPC_2nd_edn_BRANDBIBLE.indd 1 27/08/2019 12:23

use logical reasoning to 1.1b Describe a program by saying what its 1.3 Computational thinking:
predict the behaviour of simple inputs and outputs are Catch the mouse
programs 1.1 Edit a program and say how that will 1.4 Programming: Playing with
change what it does Scratch
2.1b Say what a program will do by looking 2.4 Programming: The frog hop
at its commands game

use technology purposefully 1.2a Make simple images using computer 1.5 Multimedia: Funny faces
to create, organise, store, software 1.6 Numbers and data: Toys long
manipulate and retrieve 1.2b Enter words and numbers into the ago
digital content computer 2.5 Multimedia: My hobbies
2.2a Make a document with words and 2.6 Numbers and data: Count
pictures wildlife
2.2b Enter numbers into a computer and 3.5 Multimedia: Storyland
find the answer to a sum 3.6 Numbers and data:
2.2c Save your work as a file in storage Sunflowers
3.2a Use software to improve the
appearance of a document that
includes text and images
3.2b Use software to enter number data
and make calculations

2
Computing
Oxford KEY STAGE 1
International
Lower Secondary
ENC attainment target OIC learning outcome OIC unit reference

Computing
recognise common uses of 1.3a Say what a computer is 1.1 The nature of technology:
information technology beyond 1.3b Say some things that can be done Computers everyday
school with a computer in school and out of 2.1 The nature of technology: Our
school computers
2.3a Name the main parts of a typical 3.1 The nature of technology:
computer and what they are for Digital devices
2.3b Say some things a computer can do
and some things a computer cannot
do
3.3a Describe a range of familiar digital
devices
3.3b Describe tasks where computers can
be helpful

Brand Bible
use technology safely and 1.4a Find something out using the 1.1 The nature of technology:
respectfully, keeping personal computer Computers everyday
information private 1.4b Be safe and polite in the computer 1.2 Digital literacy: Rain forests
room 2.2 Digital literacy: The secret
2.4a Download useful words or images restaurant
2.4b Use computers safely to help with 3.2 Digital literacy: Explorers
learning
2.4c Keep personal information private
3.4a Use technology to send and receive
messages
OIPC_2nd_edn_BRANDBIBLE.indd 1 3.4b Describe the parts of a message
27/08/2019 12:23

identify where to go for help 1.4c Say who can help you if you are 1.2 Digital literacy: Rain forests
and support when they have worried 2.2 Digital literacy: The secret
concerns about content or 3.4c Explain how to respond to an restaurant
contact on the internet or other unsuitable communication 3.2 Digital literacy: Explorers
online technologies

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