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Extrautils 2

This configuration file contains settings for various mods. It defines dimension IDs, enables or disables certain mods and blocks, sets energy costs and gameplay options like blacklisting entities from spawning with cursed earth and allowing container classes for unstable ingots. Settings are specified with booleans (B:) or integers (I:) followed by the mod name or setting name.
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0% found this document useful (0 votes)
78 views

Extrautils 2

This configuration file contains settings for various mods. It defines dimension IDs, enables or disables certain mods and blocks, sets energy costs and gameplay options like blacklisting entities from spawning with cursed earth and allowing container classes for unstable ingots. Settings are specified with booleans (B:) or integers (I:) followed by the mod name or setting name.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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# Configuration file

"creative blocks: breakable" {


# Allow Non-Creative players to break/harvest creative blocks. [default: false]
B:gameplay=false
}

"creative blocks: configurable" {


# Allow Non-Creative players to configure creative blocks. [default: false]
B:gameplay=false
}

"dimension ids" {
I:"Deep Dark"=-11325
I:ExtraUtils2_Quarry_Dim=-9999
}

enabled {
B:AnalogCrafter=true
B:AngelBlock=true
B:AngelRing=true
B:BagOfHolding=true
B:BiomeMarker=true
B:Book=true
B:Boomerang=true
B:ChickenRing=true
B:ChunkLoader=true
B:CompoundBow=true
B:CompressedCobblestone=true
B:CompressedDirt=true
B:CompressedGravel=true
B:CompressedNetherrack=true
B:CompressedSand=true
B:Contract=true
B:Crafter=true
B:CreativeChest=true
B:CreativeEnergy=true
B:CreativeHarvest=true
B:CursedEarth=true
B:DecorativeBedrock=true
B:DecorativeGlass=true
B:DecorativeSolid=true
B:DecorativeSolidWood=true
B:"Deep Dark"=true
B:Drum=true
B:EnderLilly=true
B:EnderShard=true
B:ExtraUtils2_Quarry_Dim=true
B:FakeCopy=true
B:Filter=true
B:FilterFluids=true
B:FireAxe=true
B:FlatTransferNode=true
B:GlassCutter=true
B:GoldenLasso=true
B:Indexer=true
B:IndexerRemote=true
B:IneffableGlass=true
B:Ingredients=true
B:InteractionProxy=true
B:ItemBuildersWand=true
B:ItemCreativeBuildersWand=true
B:ItemCreativeDestructionWand=true
B:ItemDestructionWand=true
B:Klein=true
B:LargishChest=true
B:LawSword=true
B:LuxSaber=true
B:Machine=true
B:MagicApple=true
B:Miner=true
B:MiniChest=true
B:MoonStone=true
B:Opinium=true
B:PassiveGenerator=true
B:PlayerChest=true
B:PowerBattery=true
B:PowerManager=true
B:PowerOverload=true
B:PowerTransmitter=true
B:Quarry=true
B:QuarryProxy=true
B:RainbowGenerator=true
B:RedOrchid=true
B:RedstoneClock=true
B:RedstoneLantern=true
B:Resonator=true
B:Scanner=true
B:Screen=true
B:SimpleDecorative=true
B:Snowglobe=true
B:SoundMuffler=true
B:Spotlight=true
B:SunCrystal=true
B:SuperMobSpawner=true
B:Synergy=false
B:Teleporter=true
B:Terraformer=true
B:TrashCan=true
B:TrashCanEnergy=true
B:TrashCanFluid=true
B:TrashChest=true
B:Trowel=true
B:UnstableIngots=true
B:User=true
B:WateringCan=true
B:WoodenStickPoke=true
B:Wrench=true
B:additionalVanillaRecipes=true
B:ironwood=true
B:pipe=true
B:potion_Purge=true
B:potion_doom=true
B:potion_fizzy_lifting=true
B:potion_gravity=true
B:potion_greek_fire=true
B:potion_love=true
B:potion_relapse=true
B:potion_second_chance=true
B:sendCapabilitiesAfterDimensionChange=true
B:sickle_diamond=true
B:sickle_gold=true
B:sickle_iron=true
B:sickle_stone=true
B:sickle_wood=true
B:spike_creative=true
B:spike_diamond=true
B:spike_gold=true
B:spike_iron=true
B:spike_stone=true
B:spike_wood=true
B:squidSpawnRestrictions=true
B:tinkers_construct_integration=true
B:villager_alchemist=true
B:villager_red_mechanic=true
B:villager_shady_merchant=true
B:wall_world_type=true
}

energy {
I:"Quantum Quarry: Base Energy Per Operation"=20000
}

gameplay {
# Add an entity id (mod:name) to this list to prevent cursed earth from
spawning it. [default: ]
S:"Cursed Earth Entity BlackList" <
>
B:"Quantum Quarry: Enable Nether/End biome generation (has been buggy)"=false

# Choose allowed container classnames.


S:"Unstable Ingot: Allowed Classes" <
net.minecraft.inventory.ContainerWorkbench
>
}

settings {
B:WallWorld_GiveSpawnItems=true
}

"unstable ingot: explosion time" {


# Choose the time until explosion. [range: 0 ~ 2400, default: 200]
I:gameplay=200
}

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