Sonic Riders Review
Sega's mascot speeds onto the PC and slams into a brick wall.
December 12, 2006 December 13, 2006 December 13, 2006
The PC version of Sonic Riders is finally here, and it's giant helping of mediocre gaming. Released on earlier this year on Xbox, PlayStation 2, and Gamecube, this iteration should be avoided.
The game's got a quite a few modes of play, a few of which support up to two people. There's a story mode, though there isn't much of a story. Its vaguely comprehensible plot points involve Eggman setting up an air-board tournament for Sonic, Tails, Knuckles, and his various cartoonish enemies. The winner gets a bunch of Chaos Emeralds, which unlocks long lost Babylon. Since he's a super villain, it makes sense that Eggman eventually steals all the Chaos Emeralds after the story mode's fifth race, prompting a sixth race amongst Babylon's ruins. In addition to the story for Sonic and friends, there's a separate one for his enemies, though the tracks are quite similar. There's also Free Race, Time Attack, and World Grand Prix modes, a Tag mode, and Race and Battle stage variations of a Survival mode.

Even discounting the graphical issues, the gameplay makes it worse. The air-boards Sonic and his buddies glide around on control poorly, bouncing awkwardly off walls and turning at strange angles. Trying to properly maintain a line through bonus hoops is frustrating because the jumping is so inexact, and the trick system is regrettably shallow. Getting better equipment and using different character types can make the races easier to manage, but they're never close to precise. There are sequences where you'll be put on an automatic rail and be instructed to wiggle the control stick or alternate between key presses to boost turbo (called air). While getting turbo lets you knock over opponents, boost speed, and slide turn, it's kind of pointless to play a racing game if you're frequently removed from controlling the character. Given how short the tracks are to begin with, you'll spend a surprising amount of time watching your character glide around on a rail. This is helped by the wind wake created by boarders in front of you. If you fall behind you can hop into one and glide automatically along behind whoever's in front of you. You tend to go faster in these wind tunnels since you'll move along a more precise line, so it's always worth jumping in if you happen to see one. That's yet more time you spend on auto-pilot. Your statistics can be boosted within every race by collecting rings, but it's not going to help all that much in your battle against the controls and, for some users, the framerate.

Characters can be unlocked and better gear purchased at a shop, but who really cares? The limited selection of tracks in the game aren't particularly well designed, have very few rails to make things interesting, and are generally boring to look at. The character models aren't very detailed and boast a limited number of animations. You'll hear a few generic, pounding techno tracks while playing, and the voice acting is so bad it's laughable, even with its intended cartoony slant.
Rating | Description | |
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out of 10 | Click here for ratings guide | |
5.0 | Presentation A throwaway story mode and extremely limited multiplayer. At least the menus work. |
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4.5 | Graphics A few nice cinematics are embedded among otherwise boring visuals. On some rigs, this game runs like a 400 pound slob in molasses. |
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4.0 | Sound Classic Sonic sounds with generic techno music and bad voice acting. |
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3.5 | Gameplay The sloppy, shallow racing is further undermined by the framerate. An experience that gets stale quickly. |
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1.0 | Lasting Appeal Though there's support for up to two players and plenty of modes, they're not really interesting. |
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With over 160 hours of play time logged, we finally have our...
Connections for Sonic Riders (PC)
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