Another most pulchritudinous Thursday to you all. Side note, don't you think the word pulchritudinous is rather superfluous? Bullshit really. Anyways, I've been playing some Dustforce, which you'll be seeing a review for shortly, as well as poking around the Diablo III beta some more.
After hearing about some of the release date news I decided to play around a little bit more in the world of Sanctuary. Since I had beaten the beta at least 10 times over, and had leveled each of the five classes up to at least level 12, I hadn't been paying much attention to the Diablo III beta going ons. When I logged in I was surprised to see all of my characters had been erased. I started a new Witchdoctor and set off in the world. I'm not 100% sure what all the changes are but it definitely felt tightened up a bit. One change in particular I like - you have to wait to change your skills at a special shine now instead of being able to change them willy-nilly whenever and wherever you want. Another that I noticed is that they increased the variance you see in the randomly generated dungeon areas, making it somewhat less predictable and cumbersome. Overall (I’ve only played to level 7 this time so far) it still feels a bit too easy still, either that or I'm just too masterly for normal difficulty anymore. In any case, I can't wait until 'early 2012' when Diablo III finally gets released!
Now that I've re-gained that 'ol Diablo itch, I know I'm going to need an understanding girlfriend with a good sense of humor to put up with me, and I think I've found the perfect way to winnow out the right one.
A Namco Bandai executive, (Oliver Comte, the SVP for Europe) made the comment that "Free-to-play games can’t be high quality," continuing that "we need to put certain value on certain work. When you're a big company… you can't take risks too quickly, you can't make a change just because there's a fashion for a couple of years; you want to be there in 20 or 30 years."
What do you think? Is F2P just a fad that will fade in a couple of years? More so, do you think that F2P games undercut AAA titles?
The first few sequences of the video, more contemplative, let us appreciate the diversity and richness of the game’s levels and environments. These sequences quickly turn into pure action, while the 3 heroes of the game face swarms of creatures and huge bosses. All the power they have been granted, their powerful spells and devastating abilities will certainly not be too much for them to complete their grand quest!
In Star Trek Online, the Star Trek universe truly comes to life on a massive scale. Players captain their own starships as part of the Federation or Klingon Empire in a persistent online universe, journey to strange new worlds and take part in epic ground and space missions.