Uprising44
In-House Interview
Demo Alert
Mass Effect 3 Demo Coming
More Max
Feel The Payne In New Video
Mass Effect 3
No Love For Steam
Combat feels alright, but no skill is required, at least at the low levels that are offered in the demo. The combat and weapon effects are quite nice. Weapon damage seems a little askew. I don't have any DPS data to back it up, but the bow and sceptre seem over-powered compared to the longsword and daggers. The staff was the only weapon that felt as it should (ie. slow and weak). A big disappointment was the inability to re-map movement keys, but I hear that there are more bind options in the retail version of the game. Another annoyance was sudden FPS drops. I'd go from 70 to 6 and it would last for a couple of minutes, making the game unplayable during these times.
Overall, when play Reckoning I felt like I was playing a newly launched MMORPG on an empty server. The world had a very MMO feel to it, and seemed to lack some of the finer details that one might expect to see in a single-player RPG. You even start the game fighting rats and spiders. Loot is plentiful. Mobs are sparse. Harvesting feels a bit odd because there is no harvest animation in the demo; the only indication that you've harvested a node is a small bit of text. Reckoning has been on my todo list for a long time now. But after sampling the game through the demo, I think I'll be switching it to the todon't list.
Disclaimer for the benefit of the fanboys: My opinion is based on the Kingdoms of Amalur: Reckoning demo; the demo does not represent the final product.
What I Like About The Demo:
Hard Reset: Extended Edition- An improved version of the sci-fi shooter with better graphics, additional levels, and more stuff to kill.
Legends of Pegasus- An attractive looking 4X space game with a mix of turn based and real time gameplay as well as a ginormous tech tree.
Port Royale 3- A 17th century economic simulator where you may peacefully profit from trade in the new world or, alternatively, proudly raise the black flag, slit some throats, and make off with as much Spanish doubloon as you can.
Tropico 4: Modern Times – A modern day expansion where Tropico can into space.
I’ll be sure to read your comments and consider parroting them to Kalypso. However, it’s more likely that I’ll share your comments if they relate in some way to the aforementioned titles.
German warplanes are famous for their fast altitude climbs and power dive attacks. Players will be able to control such famous Luftwaffe machines as the Bf. 109G, one of the most dangerous opponents of the allied forces, and the Me. 262, the first jet fighter interceptor used during WWII.
A newchallenge faces players in Iron Grip: Marauders! Fearsome superweapons, commanded by the AI, will now pose an interesting tactical dilemma: rush for the superweapon to destroy it before it can threaten your troops, or just prepare to deal with the consequences when it does fire.Shock Fortress now more shocking
First in the coming series of superweapons will be an improved version of the Baron Shock Fortress, a heavy fortification styled after traditional castles and fortresses from days past, now fitted with an enormous modern artillery cannon. Taking five turns between shots, it will be one of the faster firing superweapons, but it still has the ability to target any point on the map, launching a huge shell which will cause heavy damage across a wide area. The new Shock Fortress is tougher, more powerful, and longer ranged than it used to be– the only weakness is the five turn delay between shots. Make sure to take advantage of this time, or you might find your army decimated!
Cordon Pirates and Ironclad Tank Hunter
This patch also introduces the Cordon Pirate units – customized Assault Archoses and Savar Tanks, fitted with extra armor and decorated with an unusual eye motif. For players of around level 7+ who want to stand out in a crowd, it would be a good idea to watch the Black Market for a chance to grab these distinctive vehicles. On top of this, fans of the sturdy Ironclad Walker will soon be able to acquire a long-barreled Tank Hunter variant to counter enemy armor!
In the midst of a devastating epidemic, a young woman finds herself unceremoniously dumped into a plague colony full of monsters. Discovering a strange "half-way world" between life and death, she proceeds to gather a small army of disaffected survivors and sets off in hope of escape!Defender's Quest is a unique blend of real-time Tower Defense strategy and tactical RPG meta-game, complete with a colorful cast of characters and fast-paced story-telling.
In an official statement the US Department of Justice called the takedown one of the largest criminal copyright cases ever brought by the United States, and on the other side the remnants of Megaupload defended the site stating that the majority of the traffic on Megaupload.com was legitimate. Using what could best be described as wishful thinking, Megaupload's representative says they are here to stay.
Still not enough drama for you guys? Well, take one guess at who wasn't down with the raid? Yep, Anonymous. In typical fashion the group started DDoSing government agencies and companies like crazy, including the FBI, DoJ, RIAA, MPAA, US Copyright Office, EMI, and the Universal Music Group. Following the attempt at internet justice through retaliation the group issued a statement of its own.
I think most of you will agree that the timing of the raid is quite strange, especially considering all of the SOPA / PIPA controversy as of late. I think it's pretty well known that places like MegaUpload and RapidShare have been used by pirates, but I've never seen either site marketing in the way that say Napster was back in the day i.e. as an actual tool to exchange copyrighted material. Should services like Youtube be raided by the government as well just because some of its users use the service to distribute TV shows and movies which are protected by copyright law? Are companies truly liable for the actions of their users?
As first reported on the Dota 2 blog, a hero with a bit of a cult following named Invoker has finally been added to the Dota 2 beta via the latest patch. Invoker uses combinations of his three primary skills in conjunction with his ultimate to forge new spells. Just think Magicka and you'll get the idea, and yeah, it turns out Dota did the whole spell combination thing first. You can read more about Invoker at this PlayDota.com guide page for Dota 1, which really contains all the relevant information for him in Dota 2.
The patch also adds a new profile page for all players which includes data on the three most successful heroes that the player uses, total wins, a full game history going back to the first game played, updates on what the player is currently doing (including links to watch them play, add as a friend, etc.), and full disclosure on how many of each type of commendation the player has received from others.
Last but not least significant changes are coming to the already superior replay system, significant enough in fact that once the changes roll out next week all previous replays will no longer play. The Dota 2 team is suggesting that anyone that wants to preserve any of the old replays hurry to make a recording using any of the recording software out there prior to next Thursday.
For a list of the rest of bug fixes and balance changes made in the latest patch be sure to hit up the changelog.
This might make your head spin a bit. Looks like the British version of the Jerry Springer show.
It will include tweaks and features that BioShock fans will not experience in a standard play-through of BioShock Infinite, no matter the difficulty level.“We want to give our oldest and most committed fans an option to go back to our roots,” said Ken Levine, Creative Director of Irrational Games. “In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them.
“I’m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.”
In addition to these permanent decisions, 1999 Mode will feature demanding weapon, power, and health management. The mode also takes a much harder stand on player respawning, sending the gamer directly to a “Game Over” screen if he or she lacks the resources to be brought back to life. It’s not for the faint of heart.
On future plans for Take On Helicopters he adds: "We are currently working on Patch 3 - codenamed 'Cougar'. This will be a major update and includes substantial changes to the flight model as well as an upgrade to our scripting technology. Also, we've got something special in the pipeline for Take On Helicopters and we're planning to announce more about this soon."
Strategy Informer posted some highlights from Paradox CEO Frederik Wester’s speech at the Paradox convention. Wester believes that the next generation of consoles will be the last. In the future, brick and mortar game stores will be barely remembered fragments from the halcyon days of our youths. Instead, the future will be dominated by digital platforms like the PC, mobile gaming, and social networks. Unfortunately, Mr. Wester didn’t use his clairvoyant powers to discuss when we’ll get flying cars, nano augmentations, or a mars colony.
According to the Strategy Informer article, Wester does have a very good reason to be optimistic about the future of digital distribution.
Paradox have personally seen their digital revenue increase from 1.5% in 2006, to 97% in 2011. That year also saw them beating their 2010 statistics, with a 75% growth in revenue, and a 250% growth in profit.
I wonder how much of that growth in revenue is due to Magicka's success.
Developed by Zeal Game Studios, Game of Dwarves takes a dwarven prince on a quest to reclaim his people’s old country, putting the player on a journey through a continent, uncovering the buried mysteries of the Great War.The gameplay consists of controlling a settlement of dwarves, who are able to dig, build and conduct research in order to strengthen your clan. You'll need to help the dwarves defend themselves as well, since terrible beasts come from the depths into which they delve. Dwarves can also level up and gain new skills, turning them into hardened warriors or master craftsmen.
To help keep the game fresh, Zeal has implemented a world generator that creates a unique world each time a new level starts, making sure the player needs to dynamically adapt their strategies and tactics during a session.
Zeal Game Studios' website lists Dwarfs!? as one of their games, but it’s unclear if they’ve annexed that game's original developers, Power of 2. Regardless, this news suggests an unnatural fixation on Zeal's part with hard working, diminutive cave peoples.
Edit: Robin Flodin, one of the two developers behind Power of 2, started Zeal Game Studios while working on Dwarfs!?.
Paradox Interactive’s 2012 Convention has started. The company has occupied a Swedish castle for this year’s affair, no doubt in celebration of their upcoming game about taking over other people’s castles and marrying your cousin.
The first news to come out of this event, reported by Strategy Informer, is that Magicka has sold 1.3 million copies since its release last year. Its Vietnam expansion sold half a million copies and various other DLCs have sold some 4 million copies.
Naturally, this means that we’ll be seeing more Magicka in the future. Here is the scoop from Strategy Informer.
To celebrate the good news, Paradox also announced that a new expansion pack is in development for Magicka, which will be named 'The Other Side of the Coin', and allows you to try out the game from the bad guys perspective. That's all we know at the moment, but expect more details later today.
Edit: A visit to Paradox’s press assets site revealed a PDF file and some concept art related to the Magicka expansion. The Other Side of the Coin will ship in autumn of 2012 and will cost $3.99/€3.99.
New features:
Keen also reports success in the pre-order department for Miner Wars MMO. Apparently the interest has been quite high and has also increased sales of Miner Wars 2081. Miner Wars MMO is scheduled for a Q4 2012 release. Access to the pre-alpha will likely be given to loyal customers in Q2 or Q3. You can pre-order Miner Wars MMO here.
Another most pulchritudinous Thursday to you all. Side note, don't you think the word pulchritudinous is rather superfluous? Bullshit really. Anyways, I've been playing some Dustforce, which you'll be seeing a review for shortly, as well as poking around the Diablo III beta some more.
After hearing about some of the release date news I decided to play around a little bit more in the world of Sanctuary. Since I had beaten the beta at least 10 times over, and had leveled each of the five classes up to at least level 12, I hadn't been paying much attention to the Diablo III beta going ons. When I logged in I was surprised to see all of my characters had been erased. I started a new Witchdoctor and set off in the world. I'm not 100% sure what all the changes are but it definitely felt tightened up a bit. One change in particular I like - you have to wait to change your skills at a special shine now instead of being able to change them willy-nilly whenever and wherever you want. Another that I noticed is that they increased the variance you see in the randomly generated dungeon areas, making it somewhat less predictable and cumbersome. Overall (I’ve only played to level 7 this time so far) it still feels a bit too easy still, either that or I'm just too masterly for normal difficulty anymore. In any case, I can't wait until 'early 2012' when Diablo III finally gets released!
Now that I've re-gained that 'ol Diablo itch, I know I'm going to need an understanding girlfriend with a good sense of humor to put up with me, and I think I've found the perfect way to winnow out the right one.
Update: For those of you interested, here are some of the latest updates to Diablo III.