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Pull requests: widelands/widelands

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Pull requests list

Fix Lua doc errors, prevent setting soldiers via set_workers and ferries in warehouses bug Something isn't working ci:fail CI checks failed documentation Improvements or additions to documentation lua Lua scripts and scripting interface urgent Needs to be fixed before the next release.
#6796 opened Jun 22, 2025 by bunnybot Loading… v1.3
Test editor tests once ci:success CI checks succeeded editor Editor-specific features testing Automated testing, unit tests, test suite. urgent Needs to be fixed before the next release.
#6788 opened Jun 16, 2025 by SimonHeimberg Loading… v1.3
UI Pagination Support accessibility Color contrast, font size, user experience, etc. ci:success CI checks succeeded enhancement New feature or request ui User interface urgent Needs to be fixed before the next release.
#6779 opened Jun 4, 2025 by bunnybot Loading… v1.3
Lua Subscribers to signals and notifications ci:success CI checks succeeded enhancement New feature or request lua Lua scripts and scripting interface urgent Needs to be fixed before the next release.
#6703 opened Apr 23, 2025 by bunnybot Loading… v1.3
Update performance helptext for rest of missing buildings ci:success CI checks succeeded enhancement New feature or request help In-game/in-editor help tribes Buildings, wares, workers, ships, ... urgent Needs to be fixed before the next release.
#6680 opened Apr 4, 2025 by bunnybot Loading… v1.3
WIP: Redesign trainingsite behaviour, make it more predictable balancing & gameplay Tribes' statistics & mechanics ci:success CI checks succeeded cleanup & refactoring Improving our code quality economy Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets enhancement New feature or request military Soldiers, military sites, training sites & battles
#6666 opened Mar 24, 2025 by bunnybot Draft v1.4
fix crashes with ships finding no path to the destination bug Something isn't working ci:success CI checks succeeded crashes or hangs Assert failures, sigsegv, crashes, Widelands hangs, … seafaring Ships, ports, naval invasions, … urgent Needs to be fixed before the next release.
#6661 opened Mar 16, 2025 by hessenfarmer Loading… v1.3
WIP: Generate code coverage reports for unit tests under GCC in Debug builds building & packaging Building, packaging, continuous integration, appdata, cmake ci:fail CI checks failed codecheck Compiler warnings, clang-tidy, code style checks, linters, …
#6656 opened Mar 13, 2025 by bunnybot Draft v1.4
Warship Animations amazons One of our tribes ci:success CI checks succeeded frisians One of our tribes graphics Animations, graphics files, graphics engine, OpenGL seafaring Ships, ports, naval invasions, … urgent Needs to be fixed before the next release.
#6644 opened Feb 23, 2025 by bunnybot Loading… v1.3
[emscripten] wasm build target building & packaging Building, packaging, continuous integration, appdata, cmake ci:fail CI checks failed enhancement New feature or request urgent Needs to be fixed before the next release.
#6617 opened Jan 31, 2025 by ololoken Loading… v1.3
Refactor AI economy accounting to not keep track of flags ai Computer players ci:success CI checks succeeded cleanup & refactoring Improving our code quality economy Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets under discussion There is no consensus about a critical point yet
#6616 opened Jan 29, 2025 by bunnybot Loading… v1.4
Refactor AI economy accounting ai Computer players bug Something isn't working ci:success CI checks succeeded cleanup & refactoring Improving our code quality economy Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets under discussion There is no consensus about a critical point yet
#6615 opened Jan 28, 2025 by bunnybot Loading… v1.4
Empire: Rebalance buildcosts of medium buildings balancing & gameplay Tribes' statistics & mechanics ci:success CI checks succeeded cleanup & refactoring Improving our code quality economy Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets empire One of our tribes enhancement New feature or request tribes Buildings, wares, workers, ships, ... under discussion There is no consensus about a critical point yet
#6610 opened Jan 17, 2025 by bunnybot Loading… v1.4
Empire: Make marble column cheaper balancing & gameplay Tribes' statistics & mechanics ci:success CI checks succeeded economy Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets empire One of our tribes enhancement New feature or request tribes Buildings, wares, workers, ships, ... under discussion There is no consensus about a critical point yet
#6609 opened Jan 17, 2025 by bunnybot Loading… v1.4
Empire marblemine corrections balancing & gameplay Tribes' statistics & mechanics bug Something isn't working ci:success CI checks succeeded cleanup & refactoring Improving our code quality economy Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets empire One of our tribes tribes Buildings, wares, workers, ships, ... under discussion There is no consensus about a critical point yet
#6608 opened Jan 17, 2025 by bunnybot Loading… v1.4
Empire farms balancing balancing & gameplay Tribes' statistics & mechanics bug Something isn't working ci:success CI checks succeeded economy Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets empire One of our tribes enhancement New feature or request tribes Buildings, wares, workers, ships, ... under discussion There is no consensus about a critical point yet
#6607 opened Jan 17, 2025 by bunnybot Loading… v1.4
Empire balancing adjustment balancing & gameplay Tribes' statistics & mechanics ci:success CI checks succeeded economy Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets empire One of our tribes tribes Buildings, wares, workers, ships, ... under discussion There is no consensus about a critical point yet
#6604 opened Jan 12, 2025 by bunnybot Loading… v1.4
Allow overriding the enhancement base image ci:success CI checks succeeded enhancement New feature or request graphics Animations, graphics files, graphics engine, OpenGL tribes Buildings, wares, workers, ships, ...
#6588 opened Dec 18, 2024 by bunnybot Loading… v1.4
Musicplayer ci:fail CI checks failed enhancement New feature or request review:request_changes Changes have been requested on the pull request. sounds & music Sound effects, music tracks, sound handler urgent Needs to be fixed before the next release.
#6585 opened Dec 9, 2024 by andersand Loading… v1.3
ComputerPlayer: neutering AI for eliminated players ai Computer players bug Something isn't working ci:success CI checks succeeded enhancement New feature or request wincondition Win condition development & fixes
#6537 opened Sep 12, 2024 by cake-pie Loading… v1.4
Expanded dropdown and listselect types; facilitates checkmarks in show/hide menu (GH-6407) accessibility Color contrast, font size, user experience, etc. ci:success CI checks succeeded enhancement New feature or request ui User interface
#6525 opened Aug 28, 2024 by cake-pie Loading… v1.4
BuildingStatisticsMenu: Traffic statistics (GH-4266) ci:success CI checks succeeded enhancement New feature or request statistics In-game statistics windows & building labels urgent Needs to be fixed before the next release.
#6517 opened Aug 19, 2024 by cake-pie Loading… v1.3
WIP: Proof of concept: Refit to warship at ports reusing expedition code (rebased) balancing & gameplay Tribes' statistics & mechanics ci:fail CI checks failed seafaring Ships, ports, naval invasions, … under discussion There is no consensus about a critical point yet
#6365 opened Feb 18, 2024 by bunnybot Draft v1.4
ProTip! Adding no:label will show everything without a label.