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Pull requests: widelands/widelands
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Fix Lua doc errors, prevent setting soldiers via Something isn't working
ci:fail
CI checks failed
documentation
Improvements or additions to documentation
lua
Lua scripts and scripting interface
urgent
Needs to be fixed before the next release.
set_workers
and ferries in warehouses
bug
Test editor tests once
ci:success
CI checks succeeded
editor
Editor-specific features
testing
Automated testing, unit tests, test suite.
urgent
Needs to be fixed before the next release.
UI Pagination Support
accessibility
Color contrast, font size, user experience, etc.
ci:success
CI checks succeeded
enhancement
New feature or request
ui
User interface
urgent
Needs to be fixed before the next release.
Fix bug: Lua can generate wrong code when _ENV is <const>
#6745
opened May 20, 2025 by
npt-1707
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Lua Subscribers to signals and notifications
ci:success
CI checks succeeded
enhancement
New feature or request
lua
Lua scripts and scripting interface
urgent
Needs to be fixed before the next release.
Update performance helptext for rest of missing buildings
ci:success
CI checks succeeded
enhancement
New feature or request
help
In-game/in-editor help
tribes
Buildings, wares, workers, ships, ...
urgent
Needs to be fixed before the next release.
WIP: Redesign trainingsite behaviour, make it more predictable
balancing & gameplay
Tribes' statistics & mechanics
ci:success
CI checks succeeded
cleanup & refactoring
Improving our code quality
economy
Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets
enhancement
New feature or request
military
Soldiers, military sites, training sites & battles
fix crashes with ships finding no path to the destination
bug
Something isn't working
ci:success
CI checks succeeded
crashes or hangs
Assert failures, sigsegv, crashes, Widelands hangs, …
seafaring
Ships, ports, naval invasions, …
urgent
Needs to be fixed before the next release.
WIP: Generate code coverage reports for unit tests under GCC in Debug builds
building & packaging
Building, packaging, continuous integration, appdata, cmake
ci:fail
CI checks failed
codecheck
Compiler warnings, clang-tidy, code style checks, linters, …
Warship Animations
amazons
One of our tribes
ci:success
CI checks succeeded
frisians
One of our tribes
graphics
Animations, graphics files, graphics engine, OpenGL
seafaring
Ships, ports, naval invasions, …
urgent
Needs to be fixed before the next release.
[emscripten] wasm build target
building & packaging
Building, packaging, continuous integration, appdata, cmake
ci:fail
CI checks failed
enhancement
New feature or request
urgent
Needs to be fixed before the next release.
Refactor AI economy accounting to not keep track of flags
ai
Computer players
ci:success
CI checks succeeded
cleanup & refactoring
Improving our code quality
economy
Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets
under discussion
There is no consensus about a critical point yet
Refactor AI economy accounting
ai
Computer players
bug
Something isn't working
ci:success
CI checks succeeded
cleanup & refactoring
Improving our code quality
economy
Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets
under discussion
There is no consensus about a critical point yet
Empire: Rebalance buildcosts of medium buildings
balancing & gameplay
Tribes' statistics & mechanics
ci:success
CI checks succeeded
cleanup & refactoring
Improving our code quality
economy
Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets
empire
One of our tribes
enhancement
New feature or request
tribes
Buildings, wares, workers, ships, ...
under discussion
There is no consensus about a critical point yet
Empire: Make marble column cheaper
balancing & gameplay
Tribes' statistics & mechanics
ci:success
CI checks succeeded
economy
Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets
empire
One of our tribes
enhancement
New feature or request
tribes
Buildings, wares, workers, ships, ...
under discussion
There is no consensus about a critical point yet
Empire marblemine corrections
balancing & gameplay
Tribes' statistics & mechanics
bug
Something isn't working
ci:success
CI checks succeeded
cleanup & refactoring
Improving our code quality
economy
Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets
empire
One of our tribes
tribes
Buildings, wares, workers, ships, ...
under discussion
There is no consensus about a critical point yet
Empire farms balancing
balancing & gameplay
Tribes' statistics & mechanics
bug
Something isn't working
ci:success
CI checks succeeded
economy
Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets
empire
One of our tribes
enhancement
New feature or request
tribes
Buildings, wares, workers, ships, ...
under discussion
There is no consensus about a critical point yet
Empire balancing adjustment
balancing & gameplay
Tribes' statistics & mechanics
ci:success
CI checks succeeded
economy
Ware priority & transport, worker creation & assignment, requests & supplies, trading & markets
empire
One of our tribes
tribes
Buildings, wares, workers, ships, ...
under discussion
There is no consensus about a critical point yet
Allow overriding the enhancement base image
ci:success
CI checks succeeded
enhancement
New feature or request
graphics
Animations, graphics files, graphics engine, OpenGL
tribes
Buildings, wares, workers, ships, ...
Musicplayer
ci:fail
CI checks failed
enhancement
New feature or request
review:request_changes
Changes have been requested on the pull request.
sounds & music
Sound effects, music tracks, sound handler
urgent
Needs to be fixed before the next release.
ComputerPlayer: neutering AI for eliminated players
ai
Computer players
bug
Something isn't working
ci:success
CI checks succeeded
enhancement
New feature or request
wincondition
Win condition development & fixes
Expanded dropdown and listselect types; facilitates checkmarks in show/hide menu (GH-6407)
accessibility
Color contrast, font size, user experience, etc.
ci:success
CI checks succeeded
enhancement
New feature or request
ui
User interface
BuildingStatisticsMenu: Traffic statistics (GH-4266)
ci:success
CI checks succeeded
enhancement
New feature or request
statistics
In-game statistics windows & building labels
urgent
Needs to be fixed before the next release.
WIP: Proof of concept: Refit to warship at ports reusing expedition code (rebased)
balancing & gameplay
Tribes' statistics & mechanics
ci:fail
CI checks failed
seafaring
Ships, ports, naval invasions, …
under discussion
There is no consensus about a critical point yet
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