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fix(Core/SharedDefines): Define creature static flags. #22127

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@heyitsbench heyitsbench commented May 15, 2025

Changes Proposed:

This PR proposes changes to:

  • Core (units, players, creatures, game systems).

Issues Addressed:

  • Closes unreported issue.

SOURCE:

The changes have been validated through:

Tests Performed:

This PR:

  • Has not been tested.

Known Issues and TODO List:

  • This PR does not aim to implement any of these flags, nor create any helper functions to interact with them, only define them. I did not elect to mark them as not implemented since...all of them are unimplemented. If/when any are implemented, then the rest should probably be marked as unimplemented.

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https: //github.com/cmangos/mangos-wotlk/commit/1fae6e3e6e70fa615226b223e7cb148473ebfab0
Co-Authored-By: killerwife <[email protected]>
heyitsbench and others added 2 commits May 15, 2025 08:48
https: //github.com/cmangos/mangos-wotlk/commit/1fae6e3e6e70fa615226b223e7cb148473ebfab0
Co-Authored-By: killerwife <[email protected]>
@github-actions github-actions bot added CORE Related to the core file-cpp Used to trigger the matrix build labels May 15, 2025
@TheSCREWEDSoftware
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What does this exactly do, is this flags can be used by creatures that are static?

And from the commit this is taken from, doesn't this require a DB change to support those changes in the creature_template?

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