Showing posts with label doujin. Show all posts
Showing posts with label doujin. Show all posts

Thursday, August 22, 2013

Indie game review: Yatagarasu


So this week we needed a bit more than 500 words for our indie game review. Yatagarasu has recently had a successful crowdfunding campaign for its next major update, which was reason enough for us to take a look at the game in its current state, which is soon also coming to PSVita as Legend of Raven

Wednesday, August 7, 2013

Four days left to Support Yatagarasu Attack on Cataclysm



A really brief post because i just saw this over on Indiegogo. The developers of doujin fighting game Yatagarasu (including 3 former SNK staff members) are running an Indiegogo campaign for an update. The most important news is a worldwide release, but there will also be two additional characters if the funding goal is reached. Currently, it's about $4,500 short of that goal, so it might become a close call.

It's really tough for those indie devs in countries where Kickstarter doesn't operate to get funding - this would probably have gotten two times its funding goal on Kickstarter. It's a shame about the stretch goal characters, but at least the basic goal for an English release and two new characters is still within reach. It's another flexible funding campaign, but who knows what falling short of the goal will mean for the planned features...

Link to the Campaign

EDIT: If you want to check out the original version first, you can also buy it through Let's Build a Doujin Bundle!
There you have to buy at least two games together (some of the other choices are Croixleur and Ether Vapor Remaster), but the minimum pay is $0.75 per game, so that's not much of a problem. Note that this version of the game is in Japanese and might cause some hassle on non-Japanese computers, though.

Tuesday, May 1, 2012

Lost doujin games (NSFW)

Doujin = Japanese indie game (loose translation)

I’ve been sitting on this blog post for months now, ever since Megaupload went down, and have kept meaning to put it up. A look at how archives of doujin magazines were lost in the FBI raid, and some interesting homebrew titles which no one seems to have an archive of. Also, anyone who has seen these Doujin Soft magazines will know that a lot of them contain nudity – well there’s none in this blog entry... OK, so maybe there’s a little, but I censored it, and I only include it because there’s a non-existent Atlus connection.


Friday, July 29, 2011

Chantelise in English now available



EasyGameStation's Chantelise, which we covered back in 2007, has recently been released in English thanks to awesome doujin localizing studio Carpe Fulgar. While the 3D graphics aren't exactly top notch - they rarely are in doujin games - it's a nice little action-RPG reminiscent of Ys that's unquestionably worth the $10 asking price. (It's $9 for the first week of release.) Grab it from Steam or GamersGate.

Wednesday, May 18, 2011

Dyna Marisa 3D



Maybe you'd like Earth Defense Force more if it had Touhou.  Happily, Twilight Frontier is here to provide.

Monday, February 28, 2011

Korean Indie Games: Team Device



Here's some more Korean indie game coverage, as promised. This time let's once again take a look at a somewhat older game, or rather games, as Team Device has put out a number of them between 2000-2007.






Their first two games, Hana-bi and Reminiscence, are virtual novels. There's hardly anything to be found out about Hana-bi, but there's a (very) short demo for Reminiscence, showing some decent artwork and a story I couldn't care less for. Anyway, to the next game...



To save the best one for last, here's Dangerous China!! Released in 2007, this is their most recent game, a homage to Touhou Project and other than their other, commercial games, free for download. You're basically just dodging knifes thrown by the other girl, but there was an online ranking system, which made the thing a bit more interesting (but has been shut down by now, unfortunately).


Definitely the high point of their catalogue to the average Western gamer is Angel Destroyer, a sidescrolling Danmaku. Somehow I like sidescrolling shmups more than vertical ones, but most I ever see nowadays is vertical, so finding this was a welcome change for me. In the standard setting it feels a bit too easy at first, but already the second stage demands some serious skills. There's a whole bunch of more challenging options, but no easier ones (except setting the number of credits higher), so people who suck at this type of game (like me) are mostly out of luck.



At the beginning of each game one choses between three weapon systems, which greatly affect the difficulty as well. I couldn't tell you much of substance about the scoring system, but every time you dodge a bullet just by a pixel's margin, a "scratch" counter goes up, which seems to affect scoring significantly.



Angel Destroyer also features some great art and story scenes in form of dialogue boxes during the stages.



The game is no longer sold, unfortunately, but everyone can try the demo (as well as most of the other games) through Team Device's homepage, http://teamdevice.net/. The full game has been leaked to certain western sharing communities, although this version is the Japanese one, which lead many to believe that the game is from Japan. Due to the very Japanized art direction in Team Device's games, one really couldn't tell the difference, though.



More recently, the team has worked on another Visual Novel title called Lost Number, but it has put on hold just about two months ago because the artist left the project.




Wednesday, February 9, 2011

Net Yaroze on PS1 – we need YOU

The Net Yaroze project started in March 1997 and was Sony’s attempt to allow bedroom coding for the PS1, making it something of a predecessor to Microsoft’s Xbox Live Indie Games. And it worked, because on many months in the UK there was a free full Yaroze game given away with the demo of Official PlayStation Magazine, and some were astoundingly good – almost commercial quality (almost). Sadly it only came to my attention after the fact that Sony closed the official servers and members forum in July 2009, destroying all the archives of what had been created. Worse still, I’ve discovered that dozens of quality games, which never found release on OPM’s demos, have potentially been lost forever. Our only hope to archive this slice of history in its entirety, is if former members happen to have downloaded and still have some of these files... And so I present to you an incomplete list of every Yaroze game ever. Much like Derboo's entry on Korean doujin, we need to expand awareness of this before it vanishes.
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The Official PlayStation Magazine with demo was too expensive for me to buy when at high-school, but luckily a friend had a subscription. Every month it became our ritual that he would get his mag, play the demo extensively for a few days while regaling classmates about its content, and then he would lend it to each of us in turn – the main draw of this was never the actual game demos, but the Yaroze games, since if you were lucky you’d have a full game sometimes on par with a NES or even SNES title. Many were also multiplayer! Sometimes the Yaroze wasn't very good, but it was still fun to discuss. I’m told the US never had Yaroze games on its OPM demos, which is a shame since you were really missing out on something awesome.

It’s important to understand the atmosphere of the era, a time a when games were changing rapidly. Previously this kind of bedroom coded content was limited to home computers such as the C64 or Amiga, or perhaps even further back the Famicom with its version of BASIC.

To see homebrew on the leading console was quite exciting. Universities were ordering Yaroze kits to teach game design courses, while teenagers with coding experience could order one for home use. The quoted price was a fairly high barrier to entry (about $750), especially since you also needed a decent PC and internet connection, but I heard reports from more than one person that after sending the cheque and receiving their Yaroze, Sony never bothered to deposit the money, meaning they essentially got to make games for free.


From what I can tell Yaroze members had access to a private server and forum to trade creations as they were being worked on, and when a game was completed, and if it impressed Sony, it was selected for European demo distribution. Not every game made it, and so there were plenty which were exclusive to this private forum. Speaking with former coders it appears to have been a fun little club, with members trying to outdo each other and sometimes sharing assets. For a full list of the OPM demos and their Yaroze contents (plus scans of the demo covers), this website appears comprehensive.

The above is only a fraction of the games which were actually developed though. Several years ago when I first dabbled in Torrents I found a download for a 53-in-1 Yaroze compilation, obviously hacked from what was available. The title proudly proclaims: Fixed by Freefall of Paradox. Considering how several of the games within weren’t on the demos, Freefall must have had access to games which had only been privately distributed. At the time I’d wrongly assumed it contained all Yaroze games.

A few years later I stumbled across another download, this time for 83 games. It contained many missing from the previous collection, but it also lacked three which were previously available: a Legend of Zelda clone, a program titled Goomba Bros which wouldn’t load, and a vertical 2D shmup called Rayfire.

In recent months I contacted some former Yaroze members, and it became evident that even the 83 compilation was missing a lot of games, some of which ended up on the final send-off demo on issue 108 of OPM. After several months of searching and begging, someone finally donated me a copy of this demo, allowing me to compile a reasonable list of all Yaroze games.

Numbers in brackets after the name indicate which issue of OPM they were featured in, though this isn’t 100% comprehensive. The selection of games which repeatedly ended up on demos is strange, since Incredible Coneman isn't that great (it's an extremely slow polygon Pacman clone). Whereas games like Hover Racing (not to be mixed up with Hover Car Racing) don’t appear to have ended up on a demo at all, despite being an extremely competent F-Zero / Wipeout clone. Many games are also not so great, so I’ve put (!!!) next to my favourites in case you’re keen to try some. Not that I want to criticise the users, since managing to complete a game is an tremendous achievment - and for many, this would have been their first major project.


On hacked 83 compilation:

3D Breakout Game
3D Demo
Alien Looter
A Bob
(!!!) Adventure Game (44, 77, 108)
Appointed Station
Bendy Demo
Between The Eyes (42, 87, 92)
Blitter Boy Operation: Monster Hall (40, 42, 92, 108)
Blockz (77)
Bom!
Bouncer 2 (supposedly 29 but actually 30, 42, 92, 108)
Breach
Car Demo
Car Racing
Cart
Cat Game
(!!!) Clone (27, 42, 87, 92)
Columns
Combat3d
(!!!) Decaying Orbit (49, 108)
Defender
(!!!) Dog Tale (28)
Emotion
Fatal Fantasy VII
Feedback Demo
Flag Demo
F-Racer
Fujiyama
Funky Beans
GasGar
Gas Girl
Gikadiver
(!!!) Gravitation (34, 42, 86, 92, 108)
(!!!) Haunted Maze (38, 42, 83, 92)
(!!!) Hover Racing (aka: Hover120, different to Hover Car Racing, more like F-Zero)
(!!!) Hover Car Racing (not to be confused with the above; 35, 42, 92)
Incredible Coneman (32, 42, 92)
Inertia
Insects
Invaders From Mars!
Jagot
(!!!) Katapila (107)
Laydion Limit Breaker
(!!!) Magic Forest
Mah Jongg (39, 42, 79, 88, 92)
Manic Miner
ManicX
Nana Tan
Net Yaroze Intro
Opera Of Destruction (48, 77)
One on One
Pandora's Box (45, 77)
Ping
Ping Ping (107)
(!!!) Psychon (37, 42, 92)
Pune Yaroze
Pushy 11b (37, 42, 87, 92, 108)
RC Race
Revolution
(!!!) Robot Ron (82, 86, 108)
(!!!) Rocks 'n' Gems (33, 42, 77, 82, 86, 91, 92)
Roller (108)
Sam The Boulder Man
Second Offence Demo
Snave
Snowball Fight (77, 108)
Sound 2 Light
Sphere (83)
Squeak (106)
Stonegate
Super Bub (43, 77, 81, 91, 108)
Super Ramp Skater
Tan Tank
TankX (49, 108)
(!!!) Terra Incognita (31, 42, 88, 92)
(!!!) Time Slip (48, 106, 108)
Total Soccer (41, 42, 83, 86, 92, 108)
Tunnel Demo (26)
(!!!) Ver.T (awesome 2D shmup)
Video Poker Simulator (46)
Yaroze Rally (77)
Z2



Exclusive to older 53 compilation:

Rayfire (2D shmup)
Super Goomba Bros (doesn’t work)
Zelda (a simple Zelda port/clone)


Games on OPM Demo 108

Arena
(!!!) Down
GIT
(!!!) INVS (also OPM 88)
(!!!) Samsaric Asymptote
Shroud
Yarozians (also OPM 82)

Samsaric Asymptote


ENTIRELY MISSING:

Banjo Invaders
Break 3D
Breakdown
Car G1
Connect 4
Dash
DX1 (hori shmup by Marc Lambert)
Hipower Battles
HSFK
Kamix+ (previously Tetixx)
Olly
Pssst (OPM 77)
Sandstorm (Omar Metwally)
Space1
Stars Wars (beat-em-up by Marc Lambert)
Starship
STG01
Surf Game (OPM 77, 91)
Tokui Waza (Omar Metwally)
Tokui Waza 2
Track N No Field (Steven Lewis)
Up
Yakata (aka: Super Mansion, released 18/4/97, by ~hecpsx / Sato)


And these are just the games which I know exist but aren't available, the number which I don't know about is theoretically infinite. Do you know of a Yaroze game which exists but isn't on this list? Post in the comments!


As you can see there are at least 20 games which cannot be played. These definitely existed, since there are clips of them on Youtube, and I’ve managed to find archived TXT files pertaining to their distribution on the private Yaroze forum. The most annoying omission for me is Yakata, aka Super Mansion, since it appears to be a polygonal Resident Evil clone, without the combat. It looks great anyway, and it was distributed among members, since I managed to find an internet archive of the accompanying text file for the game, complete with instructions for loading it on Yaroze hardware. But not the game itself!

So here is my plea. The world of Net Yaroze is on the brink of being forgotten and lost forever. Sony closed all archives of it. Universities in recent years have been selling off their Yaroze equipment complete with all discs. Few websites talk about it and those that did are now dead – a lot of stuff I had to get via the Wayback machine! And despite the valiant efforts of hackers, there are still titles not included in the compilations. Beyond the tragedy of losing unique data, is the sad fact that we’re not praising or discussing what it represented. People criticise Sony for so much, and yet here they were, allowing anyone to create games for their leading hardware. Sure it was limited compared to the official dev kit, but it was something.

If you’re a Yaroze coder and you’ve got the games in the missing list, talk about them. Take screen grabs. Archive them online. Talk about the games not on the list! Let the world know about them. Even if you’re a curious bystander to all this, play some of the games. Write about them. Make blog entries. Preserve the knowledge online. I’ve started by compiling a list, so make use of it, expand it, add to it, help it to grow (at the very least somebody add it to Wikipedia, because their page as per usual Wikipedia standards, is woefully inadequate).

Save the Yaroze.

I had considered writing a major HG101 article on every Yaroze game, with three screens for each and a mini-review, since there exists nothing like that currently, but seeing this huge list, and the many titles I’m missing, I don’t think I’ll be able to do this. It’s just way too much for one man.

I did find a series of forum topics attempting this, but it seems to have pattered out before completion (only 5 of 8 parts were completed) and for the most part lacked images. Sadly, the author is also extremely and unnecessarily negative – he appears to hate Yaroze with extreme prejudice, and so I’m not going to link to his AVGN-style ramblings. Yes, a lot of games are bad, but a lot are awesome and have some great ideas.

For those who’ve never experienced the Yaroze, I recommend it. The hacked compilations are online, hosted by Megaupload, and work fine on a chipped PS1 and reasonably well via emulator after some plugin tweaking. It’s now perhaps not as easy to appreciate their low-budget charms as it was back in 1999, but some of them are still worthwhile. Terra Incognita plays like a 3D Landstalker clone and is all kinds of awesome – it’s also now available for iPad for like a dollar. Haunted Maze is something I’d pay $6 for on PSN today it is so good (make sure to use an analogue controller!). Timeslip I’d also pay for - it’s the best time travel game ever made, and I’m not BSing (it’s now been ported to XBLIG and I highly recommend everyone check out at least the trial version - they even updated the visuals!). Samsaric Asymptote has a weird name but is a super cool retro shooter. Decaying Orbit takes planet landing to an all new level, while Down is more addictive than it should be (all you do is drop down a tunnel avoiding the descending spiked ceiling, but damn, it works!).


For more info check out Yaroze Scene:
http://www.yarozescene.co.uk/

It’s a dead website, but the owner kindly links to the Wayback archived version of it, with many of the images still available.




EDIT:
I should add... If any hackers feel capable, I'm willing to provide the files for the games missing from the 83 compilation (that is from the 53 compilation and 108 demo) in order to create a new and definitive compilation. They seem to be stored in a mixture of EXE and FPC file formats. In an ideal world we would be able to find the games from the rather large MISSING list, and create the ultimate compilation containing absolutely everything.


Wednesday, January 26, 2011

Comiket 79

One of the things which I find alluring about Comiket is not necessarily what they have on the show floor, but rather all that I potentially missed over the years. A little as two years ago InsertCredit would have run several entries with the convention’s highlights. With their demise though (something which pains me every time the topic of videogames enters my mental framework), an excellent source for Comiket info is gone. With that in mind, here’s an entry with stuff cribbed from a variety of other places. Do NOT look at this while at work, since while I have endeavoured to keep it clean, you really shouldn’t be wasting office time on it. (Comiket bunny girl courtesy of Kevin Slong’s Flickr account)
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Comiket 79 took place from 29 to 31 December at the Tokyo Big Site in Japan. We’re a month late, but meh, more coverage online is better than less. The Comiket convention being a place where hobbyists distribute their doujin wares. It started in 1975 and now has over half a million people attending every year. There’s an entire sub-culture surrounding the event, and the official English page contains a neat PDF with images and information explaining its history. Worth a read!

Lee from HG101’s forums (who also write the Philippines entry) started a topic on Comiket 79: The Comic Market (Comiket 79) came and went in Japan last month, and I have been searching the net for doujin games sold there. I have found two noteworthy titles, Umineko Ougon Musou Kyoku and Touhou Koumajou Densetsu II.

Umineko Ougon Musou Kyoku is a 2-D fighting game developed and published by 07th Expansion. It is based on the Umineko visual novel series. The game play is pretty tight, and graphics are more impressive than Melty Blood.



Touhou Koumajou Densetsu II is the second Touhouvania. The game has been improved greatly, and the soundtrack is very nice. I highly recommend this one. Here is a link to a page with more info.




I found another fighting game released at the Comiket. This one is called Hinokakera: Chaotic Eclipse. It is a revision of an older doujin fighting game of which I never knew existed. The action is primarily 3-D on a 2-D plane, kinda like the old Tobal games. The graphic looks pretty average, but this video I found of the super moves is awesome. Moves do not get much more over the top than this:




Feyman added: Crimson Clover saw its full release at C79 as well. It's a pretty awesome vertical shmup, and certainly leagues beyond those lame Tohou shooters everybody's always raving about.



El Diabolico from SomethingAwful forums also started a topic, with plenty of information and links: What once had humble beginnings as a small local fair meant to promote and distribute "Doujinshi", independently published books, has since grown in to a massive beast with thousands of groups and individuals over the years hocking their own "doujin" works no longer limited to just books but to just about everything: Books, Comics, Music, Anime, etc. etc. Even the larger Companies have taken note and use their opportunity to sell their branded goods to the otaku masses. Of course this triggers a large otaku migration which grows larger and larger as the years go by.

His topic includes a Torrent to the Comiket 79 catalogue, which sounds promising, though I’ve never been able to get Torrents to work with my firewall. As El Diabolico points out, the whole event is usually ignored in the west. It's spoken about only by the super hardcore (hypercore?) and followers of Japan. The games released also often end up stupidly rare or even impossible to find
later without paying exorbitant sums. Many are forgotten. With recent insidious trends for people to hate on Japan and those who like its games, it is now quadruply as important for the remaining faithful to preach the good word and foster greater awareness of all games Japanese.

Comiket is also never mentioned in print magazines – the one time I twisted my editor’s arm to get a half page of coverage into Retro Gamer, entire forum boards exploded with hatred for me. Well, fuck the haters, because obscure shit like this is my goddamned mojo - and I will relentlessly man the ramparts. I’m cribbing pretty hard from SomethingAwful, simply because this year they appear to be the biggest English resource – or very least the most easily accessible. Thanks to all those whose shoulders I’m standing on.

El Diabolico also provided several links to lists of what turned up, and shops where you can buy this stuff. Some recommendations he listed:

Akamajou Densetsu 2 by Frontier Aja
Ehh.. The spelling on the title may be wrong but it's a Castlevania pun. And this? A sequel to last year's Castlevania X Touhou mash-up. The last one was pretty snappy. Hopefully, this one will be the same.

Umineko no naku koro ni: Episode 8 by 7th Expansion
The 8th installment of this celebrated visual novel series.

Ougon Musou Kyoku (Song of Golden Dreams) by 7th Expansion
Umineko.. the fighting game?! Maybe it'll be interesting? Maybe it'll flop? Who knows? It'll certainly be one of the more interesting fighting games to come out judging by future releases within the genre.

Motto!? Fushigi no Gensoukyou ~Under the Moonlight~(More!? Mysterious Gensoukyou) by Aqua Style
A sequel. A touhou themed rogue-like done in the style of Chun Soft's 'Mysterious Dungeon' series of games. Like any rogue-like, half the fun is figuring it out.



aiHD also posted a link to a PDF guide he made for westerners thinking of attempting a Comiket visit (search:
overnighting guide). He also did what appears to be a translation hack for those who have the Comiket catalogue CD. It’s also worth stopping by their thread to check out aiHD’s level-headed discussion on the quality of porn at the convention, and an in-depth explanation of everything else you can expect at the show, from the cramped conditions, to available music, other products and general advice. Well done that man (or woman).

And while we’re on the subject, here are some scans from Technopolis magazine from our Japanese PC article, courtesy of Tokugawa, covering Comiket of the past.
As you can see, every year the convention produces a large quantity of content, a lot of which ends up obscure and forgotten.


Finally, random Google crap I found. The lack of English stuff only highlights how limited the coverage for this actually is.


GOOGLE SEARCH


Hunting the Elusive

Nendoroid

Armored Core


Friday, August 13, 2010

Recettear release date and price announced


Carpe Fulgar has just announced that it’s made a deal with Stardock for the release of Recettear, thanks in part to everyone’s positive reaction, and they’ve also announced a price and tentative release date. September 10th!
US: $20
UK: £13
EU: €15

This puts it on par with higher end PSN releases and, while I’ll reserve judgement for when I’ve played the full version, the only thing I’m as equally excited for right now is Valkyria Chronicles 2 which is getting released in the next couple of weeks. So, yes, very much looking forward to Recettear.

Wednesday, July 21, 2010

Recettear - an RPG about running an item shop now in English

I’ve wanted to play Recettear ever since InsertCredit made an entry on it way back in 2007. So I’m overjoyed to find that Carpe Fulgur has not only taken on the task of localising and publishing it in English, but they’re promising to work on further such ventures.
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The object in Recettear, a Windows based doujin release from 2007, is to run an item shop as the kind you’d find in many JRPGs. You choose what to stock, where to place it, and how much to sell each item for. Placing premium items in your window attracts more people, and as your reputation goes up you’re able to haggle over prices better. Items can be obtained from the guild wholesaler, town market, or by joining an adventurer as he pillages various dungeons. People will also sell you stuff, much like in a regular RPG. As you progress you make friends with different adventurers and start to recognise shop regulars. You can also raise your shop-master level which gives new abilities, and there's also a rival shop owner who appears in the second week. Plus presumably much more!

There’s a rather substantial demo available and, to put it simply, what I’ve played so far fulfils every hope I had for the game when I first saw it - and then some. I’ve grown weary recently of technical games, and while I’m not about to abandon shmups and fighters, I find I’m really enjoying slower, menu-driven games. Which isn’t to say this is casual - because it sure as hell is bloody not! If anything it’s a lot like Princess Maker, with many layers of hidden complexity presented to you via an intuitive interface and wonderful storyline/art direction. Easy to get into but hard to master.
There’s real satisfaction to be had from scouring for Super Antivenom and a classy longsword, placing them with prominence in your window, and then demanding such high rates they never sell. Or maybe I want to fill my central display with nothing but nutbread - I can do that! Recettear so perfectly targets the part of your brain that likes tinkering - it’s the same part which makes character building in ANY GAME fun; or arranging your crops in Harvest Moon; or dungeon building in any number of games from PC to PSP. Becoming the town’s biggest supplier of cotton shirts might not win me the game, but damn, if it doesn’t make me giddy simply by fact that I can do that, IF I WANT TO.

The corresponding adventuring sections (at this early stage) would appear optional, like they were in Princess Maker, but are such fun shouldn’t be overlooked. They’re simple, with a Zelda-esque combat system, but this is all part of the charm. Controls are slick and it supports USB pads off the bat, which I always appreciate. There’s some great music in the dungeons as well. The first adventurer I found was in need of help, so I provided him with free healing items while he took me along for the ride to steal as much treasure as we could. In-game you control adventurers directly.

Backing up the gameplay is some really wonderful anime designs and expertly written dialogue. I can’t vouch for how faithful it is to the original, but I don’t care. Carpe Fulgar’s script is witty, blithe, and absolutely hilarious in places. Reading their Q+A section there’s an entry regarding the Japanese voices, almost apologetically pre-empting anyone who might complain about lack of English dialogue. This shouldn’t be a problem, since the original voices adds some real charm to the game, and anyone likely to complain isn’t the kind of person who’d be interested in buying this anyway.

Recette, your archetypical and heavily moe orphaned-yet-numbskull-young-girl, contrasts superbly with the sharp and businesslike fairy Tear. Their constant banter throughout proved a joy to read, while the in-game sprite of Recette, showing her wide-eyed and wholly incapable of grasping anything Tear tells her, raised some genuine laughs. Despite her lack of ability, she pushes onwards valiantly, shouting her catchphrase: “Capitalism Ho!”
Speaking of capitalism, this appears to be Carpe Fulgar’s first commercial venture, and I hope they make sufficient money off it to continue. Though it saddens me to think that this is such a niche game, both in concept and style, no one will take interest. Certainly I don’t foresee EDGE, GamesTM or EGM covering it. GameFAN might, if they’re still around. But the other mags? Unlikely. Once out, and assuming my PayPal account is sufficiently stocked, I hope to bring you a typically comprehensive HG101 article on this little gem.

Also, let me add: there is NO DRM. That means no bullshit involving Starforce copy protection screwing your computer, and no need to be online when playing a single player game. EA and all those other scum publishers can get bent if they think I'll purchase a game with that stuff.

One final thing which I've left until the end: I have one slightly serious complaint regarding Recettear. The game doesn’t tell you how much you paid for an item from the guild. And what you pay doesn’t match its base value - meaning after buying a whole bunch of guild items, although the game told me what its base sales value was, it didn’t tell me how much I’d actually paid for them.

I’d like some kind of listing which says NOT what the base sales price is (which is irrelevant when I’ve bought it from a wholesaler), but what its going-rate is at the guild.

I realise this probably can’t be changed now - that would require recoding of the entire engine. But it is annoying. I guess I’ll be playing with notepad open on my desktop to jot things down!



ADDENDUM:
You know what this game makes me think? How awesome would an anime-styled, Japanese developed game about running a game store be? You could decide how many plastic models to have on shelves, how many imports to stock, how much retro, how big your second-hand area is, whether to put OSTs next to their respective titles or in their own section. Do you have the radio, regular band or OST music playing inside the store? Do you stock game mags, and if so, which ones? How about a section dedicated to anime and manga and related items of interest to gamers? Oh the possibilities!

Actually, this line of thought also reminds me of that PC game, where you played a movie director, and had to deal with all the aspects of film making, and how much that game made me want a game where you made games. There’s Segagaga, and it’s slowly being fan-translated, but man, this feels like such an untapped well of ideas. Games about the world of games. Amazing. Except games journalism - a game about that would be 110% concentrated lies, with minigames involving working for no pay, get screwed over by game publishers, becoming an alcoholic (at least 2 ex-colleagues fell into this), and then the final level would be you going postal and killing absolutely everyone. Ahem. Not that I’m bitter about my time as a games journo. It was sunshine and dandelions.