Showing posts with label doujin. Show all posts
Showing posts with label doujin. Show all posts
Thursday, August 22, 2013
Indie game review: Yatagarasu
So this week we needed a bit more than 500 words for our indie game review. Yatagarasu has recently had a successful crowdfunding campaign for its next major update, which was reason enough for us to take a look at the game in its current state, which is soon also coming to PSVita as Legend of Raven
Wednesday, August 7, 2013
Four days left to Support Yatagarasu Attack on Cataclysm
A really brief post because i just saw this over on Indiegogo. The developers of doujin fighting game Yatagarasu (including 3 former SNK staff members) are running an Indiegogo campaign for an update. The most important news is a worldwide release, but there will also be two additional characters if the funding goal is reached. Currently, it's about $4,500 short of that goal, so it might become a close call.
It's really tough for those indie devs in countries where Kickstarter doesn't operate to get funding - this would probably have gotten two times its funding goal on Kickstarter. It's a shame about the stretch goal characters, but at least the basic goal for an English release and two new characters is still within reach. It's another flexible funding campaign, but who knows what falling short of the goal will mean for the planned features...
Link to the Campaign
EDIT: If you want to check out the original version first, you can also buy it through Let's Build a Doujin Bundle!
There you have to buy at least two games together (some of the other choices are Croixleur and Ether Vapor Remaster), but the minimum pay is $0.75 per game, so that's not much of a problem. Note that this version of the game is in Japanese and might cause some hassle on non-Japanese computers, though.
Tuesday, May 1, 2012
Lost doujin games (NSFW)

I’ve been sitting on this blog post for months now, ever since Megaupload went down, and have kept meaning to put it up. A look at how archives of doujin magazines were lost in the FBI raid, and some interesting homebrew titles which no one seems to have an archive of. Also, anyone who has seen these Doujin Soft magazines will know that a lot of them contain nudity – well there’s none in this blog entry... OK, so maybe there’s a little, but I censored it, and I only include it because there’s a non-existent Atlus connection.
Friday, July 29, 2011
Chantelise in English now available

EasyGameStation's Chantelise, which we covered back in 2007, has recently been released in English thanks to awesome doujin localizing studio Carpe Fulgar. While the 3D graphics aren't exactly top notch - they rarely are in doujin games - it's a nice little action-RPG reminiscent of Ys that's unquestionably worth the $10 asking price. (It's $9 for the first week of release.) Grab it from Steam or GamersGate.
Wednesday, May 18, 2011
Dyna Marisa 3D
Maybe you'd like Earth Defense Force more if it had Touhou. Happily, Twilight Frontier is here to provide.
Monday, February 28, 2011
Korean Indie Games: Team Device

Here's some more Korean indie game coverage, as promised. This time let's once again take a look at a somewhat older game, or rather games, as Team Device has put out a number of them between 2000-2007.


Their first two games, Hana-bi and Reminiscence, are virtual novels. There's hardly anything to be found out about Hana-bi, but there's a (very) short demo for Reminiscence, showing some decent artwork and a story I couldn't care less for. Anyway, to the next game...

To save the best one for last, here's Dangerous China!! Released in 2007, this is their most recent game, a homage to Touhou Project and other than their other, commercial games, free for download. You're basically just dodging knifes thrown by the other girl, but there was an online ranking system, which made the thing a bit more interesting (but has been shut down by now, unfortunately).
Definitely the high point of their catalogue to the average Western gamer is Angel Destroyer, a sidescrolling Danmaku. Somehow I like sidescrolling shmups more than vertical ones, but most I ever see nowadays is vertical, so finding this was a welcome change for me. In the standard setting it feels a bit too easy at first, but already the second stage demands some serious skills. There's a whole bunch of more challenging options, but no easier ones (except setting the number of credits higher), so people who suck at this type of game (like me) are mostly out of luck.

At the beginning of each game one choses between three weapon systems, which greatly affect the difficulty as well. I couldn't tell you much of substance about the scoring system, but every time you dodge a bullet just by a pixel's margin, a "scratch" counter goes up, which seems to affect scoring significantly.

Angel Destroyer also features some great art and story scenes in form of dialogue boxes during the stages.

The game is no longer sold, unfortunately, but everyone can try the demo (as well as most of the other games) through Team Device's homepage, http://teamdevice.net/. The full game has been leaked to certain western sharing communities, although this version is the Japanese one, which lead many to believe that the game is from Japan. Due to the very Japanized art direction in Team Device's games, one really couldn't tell the difference, though.

More recently, the team has worked on another Visual Novel title called Lost Number, but it has put on hold just about two months ago because the artist left the project.

Wednesday, February 9, 2011
Net Yaroze on PS1 – we need YOU

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The Official PlayStation Magazine with demo was too expensive for me to buy when at high-school, but luckily a friend had a subscription. Every month it became our ritual that he would get his mag, play the demo extensively for a few days while regaling classmates about its content, and then he would lend it to each of us in turn – the main draw of this was never the actual game demos, but the Yaroze games, since if you were lucky you’d have a full game sometimes on par with a NES or even SNES title. Many were also multiplayer! Sometimes the Yaroze wasn't very good, but it was still fun to discuss. I’m told the US never had Yaroze games on its OPM demos, which is a shame since you were really missing out on something awesome.



From what I can tell Yaroze members had access to a private server and forum to trade creations as they were being worked on, and when a game was completed, and if it impressed Sony, it was selected for European demo distribution. Not every game made it, and so there were plenty which were exclusive to this private forum. Speaking with former coders it appears to have been a fun little club, with members trying to outdo each other and sometimes sharing assets. For a full list of the OPM demos and their Yaroze contents (plus scans of the demo covers), this website appears comprehensive.





On hacked 83 compilation:
3D Breakout Game
3D Demo
Alien Looter
A Bob
(!!!) Adventure Game (44, 77, 108)
Appointed Station
Bendy Demo
Between The Eyes (42, 87, 92)
Blitter Boy Operation: Monster Hall (40, 42, 92, 108)
Blockz (77)
Bom!
Bouncer 2 (supposedly 29 but actually 30, 42, 92, 108)
Breach
Car Demo
Car Racing
Cart
Cat Game
(!!!) Clone (27, 42, 87, 92)
Columns
Combat3d
(!!!) Decaying Orbit (49, 108)
Defender
(!!!) Dog Tale (28)
Emotion
Fatal Fantasy VII
Feedback Demo
Flag Demo
F-Racer
Fujiyama
Funky Beans
GasGar
Gas Girl
Gikadiver
(!!!) Gravitation (34, 42, 86, 92, 108)
(!!!) Haunted Maze (38, 42, 83, 92)
(!!!) Hover Racing (aka: Hover120, different to Hover Car Racing, more like F-Zero)
(!!!) Hover Car Racing (not to be confused with the above; 35, 42, 92)
Incredible Coneman (32, 42, 92)
Inertia
Insects
Invaders From Mars!
Jagot
(!!!) Katapila (107)
Laydion Limit Breaker
(!!!) Magic Forest
Mah Jongg (39, 42, 79, 88, 92)
Manic Miner
ManicX
Nana Tan
Net Yaroze Intro
Opera Of Destruction (48, 77)
One on One
Pandora's Box (45, 77)
Ping
Ping Ping (107)
(!!!) Psychon (37, 42, 92)
Pune Yaroze
Pushy 11b (37, 42, 87, 92, 108)
RC Race
Revolution
(!!!) Robot Ron (82, 86, 108)
(!!!) Rocks 'n' Gems (33, 42, 77, 82, 86, 91, 92)
Roller (108)
Sam The Boulder Man
Second Offence Demo
Snave
Snowball Fight (77, 108)
Sound 2 Light
Sphere (83)
Squeak (106)
Stonegate
Super Bub (43, 77, 81, 91, 108)
Super Ramp Skater
Tan Tank
TankX (49, 108)
(!!!) Terra Incognita (31, 42, 88, 92)
(!!!) Time Slip (48, 106, 108)
Total Soccer (41, 42, 83, 86, 92, 108)
Tunnel Demo (26)
(!!!) Ver.T (awesome 2D shmup)
Video Poker Simulator (46)
Yaroze Rally (77)
Z2

Exclusive to older 53 compilation:
Rayfire (2D shmup)
Super Goomba Bros (doesn’t work)
Zelda (a simple Zelda port/clone)

Arena
(!!!) Down
GIT
(!!!) INVS (also OPM 88)
(!!!) Samsaric Asymptote
Shroud
Yarozians (also OPM 82)

ENTIRELY MISSING:
Banjo Invaders
Break 3D
Breakdown
Car G1
Connect 4
Dash
DX1 (hori shmup by Marc Lambert)
Hipower Battles
HSFK
Kamix+ (previously Tetixx)
Olly
Pssst (OPM 77)
Sandstorm (Omar Metwally)
Space1
Stars Wars (beat-em-up by Marc Lambert)
Starship
STG01
Surf Game (OPM 77, 91)
Tokui Waza (Omar Metwally)
Tokui Waza 2
Track N No Field (Steven Lewis)
Up
Yakata (aka: Super Mansion, released 18/4/97, by ~hecpsx / Sato)
And these are just the games which I know exist but aren't available, the number which I don't know about is theoretically infinite. Do you know of a Yaroze game which exists but isn't on this list? Post in the comments!




Save the Yaroze.





For more info check out Yaroze Scene:
http://www.yarozescene.co.uk/
It’s a dead website, but the owner kindly links to the Wayback archived version of it, with many of the images still available.

EDIT:
I should add... If any hackers feel capable, I'm willing to provide the files for the games missing from the 83 compilation (that is from the 53 compilation and 108 demo) in order to create a new and definitive compilation. They seem to be stored in a mixture of EXE and FPC file formats. In an ideal world we would be able to find the games from the rather large MISSING list, and create the ultimate compilation containing absolutely everything.
Wednesday, January 26, 2011
Comiket 79

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Comiket 79 took place from 29 to 31 December at the Tokyo Big Site in Japan. We’re a month late, but meh, more coverage online is better than less. The Comiket convention being a place where hobbyists distribute their doujin wares. It started in 1975 and now has over half a million people attending every year. There’s an entire sub-culture surrounding the event, and the official English page contains a neat PDF with images and information explaining its history. Worth a read!

Umineko Ougon Musou Kyoku is a 2-D fighting game developed and published by 07th Expansion. It is based on the Umineko visual novel series. The game play is pretty tight, and graphics are more impressive than Melty Blood.
Touhou Koumajou Densetsu II is the second Touhouvania. The game has been improved greatly, and the soundtrack is very nice. I highly recommend this one. Here is a link to a page with more info.
I found another fighting game released at the Comiket. This one is called Hinokakera: Chaotic Eclipse. It is a revision of an older doujin fighting game of which I never knew existed. The action is primarily 3-D on a 2-D plane, kinda like the old Tobal games. The graphic looks pretty average, but this video I found of the super moves is awesome. Moves do not get much more over the top than this:
Feyman added: Crimson Clover saw its full release at C79 as well. It's a pretty awesome vertical shmup, and certainly leagues beyond those lame Tohou shooters everybody's always raving about.

His topic includes a Torrent to the Comiket 79 catalogue, which sounds promising, though I’ve never been able to get Torrents to work with my firewall. As El Diabolico points out, the whole event is usually ignored in the west. It's spoken about only by the super hardcore (hypercore?) and followers of Japan. The games released also often end up stupidly rare or even impossible to find later without paying exorbitant sums. Many are forgotten. With recent insidious trends for people to hate on Japan and those who like its games, it is now quadruply as important for the remaining faithful to preach the good word and foster greater awareness of all games Japanese.

Akamajou Densetsu 2 by Frontier Aja

Umineko no naku koro ni: Episode 8 by 7th Expansion

Ougon Musou Kyoku (Song of Golden Dreams) by 7th Expansion

Motto!? Fushigi no Gensoukyou ~Under the Moonlight~(More!? Mysterious Gensoukyou) by Aqua Style

aiHD also posted a link to a PDF guide he made for westerners thinking of attempting a Comiket visit (search: overnighting guide). He also did what appears to be a translation hack for those who have the Comiket catalogue CD. It’s also worth stopping by their thread to check out aiHD’s level-headed discussion on the quality of porn at the convention, and an in-depth explanation of everything else you can expect at the show, from the cramped conditions, to available music, other products and general advice. Well done that man (or woman).



Finally, random Google crap I found. The lack of English stuff only highlights how limited the coverage for this actually is.
GOOGLE SEARCH
Hunting the Elusive
Nendoroid
Armored Core
Friday, August 13, 2010
Recettear release date and price announced

Carpe Fulgar has just announced that it’s made a deal with Stardock for the release of Recettear, thanks in part to everyone’s positive reaction, and they’ve also announced a price and tentative release date. September 10th!
US: $20
UK: £13
EU: €15
This puts it on par with higher end PSN releases and, while I’ll reserve judgement for when I’ve played the full version, the only thing I’m as equally excited for right now is Valkyria Chronicles 2 which is getting released in the next couple of weeks. So, yes, very much looking forward to Recettear.
Wednesday, July 21, 2010
Recettear - an RPG about running an item shop now in English

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The object in Recettear, a Windows based doujin release from 2007, is to run an item shop as the kind you’d find in many JRPGs. You choose what to stock, where to place it, and how much to sell each item for. Placing premium items in your window attracts more people, and as your reputation goes up you’re able to haggle over prices better. Items can be obtained from the guild wholesaler, town market, or by joining an adventurer as he pillages various dungeons. People will also sell you stuff, much like in a regular RPG. As you progress you make friends with different adventurers and start to recognise shop regulars. You can also raise your shop-master level which gives new abilities, and there's also a rival shop owner who appears in the second week. Plus presumably much more!






Also, let me add: there is NO DRM. That means no bullshit involving Starforce copy protection screwing your computer, and no need to be online when playing a single player game. EA and all those other scum publishers can get bent if they think I'll purchase a game with that stuff.


I realise this probably can’t be changed now - that would require recoding of the entire engine. But it is annoying. I guess I’ll be playing with notepad open on my desktop to jot things down!
ADDENDUM:
You know what this game makes me think? How awesome would an anime-styled, Japanese developed game about running a game store be? You could decide how many plastic models to have on shelves, how many imports to stock, how much retro, how big your second-hand area is, whether to put OSTs next to their respective titles or in their own section. Do you have the radio, regular band or OST music playing inside the store? Do you stock game mags, and if so, which ones? How about a section dedicated to anime and manga and related items of interest to gamers? Oh the possibilities!
Actually, this line of thought also reminds me of that PC game, where you played a movie director, and had to deal with all the aspects of film making, and how much that game made me want a game where you made games. There’s Segagaga, and it’s slowly being fan-translated, but man, this feels like such an untapped well of ideas. Games about the world of games. Amazing. Except games journalism - a game about that would be 110% concentrated lies, with minigames involving working for no pay, get screwed over by game publishers, becoming an alcoholic (at least 2 ex-colleagues fell into this), and then the final level would be you going postal and killing absolutely everyone. Ahem. Not that I’m bitter about my time as a games journo. It was sunshine and dandelions.

Labels:
Carpe Fulgur,
doujin,
Japan,
localization,
Princes maker 2,
recettear,
RPG
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