Elements of The Short Story Inter Metro
Elements of The Short Story Inter Metro
Prof. C. Rodriguez
Setting
Time
Place
Weather conditions
Social / economic conditions
Mood or atmosphere
PLOT – conventional definition
The plot is how the author arranges events to
develop his basic idea; It is the sequence of
events in a story or play. The plot is a
planned, logical series of events having a
beginning, middle, and end. The short story
usually has one plot so it can be read in one
sitting.
There are five essential parts of
plot:
a) Introduction - The beginning of the story
where the characters and the setting is
revealed.
b) Rising Action - This is where the events
in the story become complicated and the
conflict in the story is revealed (events
between the introduction and climax).
Climax
c) Climax - This is the highest point of
interest and the turning point of the story.
The reader wonders what will happen next;
will the conflict be resolved or not?
It is helpful to consider climax as a three-fold
phenomenon: 1) the main character receives new
information 2) accepts this information (realizes it
but does not necessarily agree with it) 3) acts on
this information (makes a choice that will determine
whether or not he/she gains his objective).
Falling Action and Denouement
d) Falling action - The events and
complications begin to resolve themselves.
The reader knows what has happened next
and if the conflict was resolved or not (events
between climax and denouement).
e) Denouement - This is the final outcome
or untangling of events in the story.
Plot = action (plot structures)
1. Episodic – resembles real life) not adequate for short
story – mostly found in 18th century picaresque novels
1. Aristotelian Plots with reversals are examples
1. Reversals – good to bad fortune and vice versa creating climactic
moments
2. Discoveries – especially about themselves, their past, flaws,
motivations
3. Complications – a barrier between the character and the goal
or objective. Conflicts vs. efforts to resolve situations. Create
tension.
4. Catastrophe – emotional, or external to the character. The
character must deal with it.
5. Resolution – satisfactory / logical ending or introduction of a
deus ex machina device (unexpected, new element brought
into the action)
Plot = Action
2. Hero’s Journey Plot
1. common in fairy tales, folk tales, myths
2. involves specific pattern of stages
3. circular action
Callto adventure – hero leaves
Journey through unfamiliar world; testing of the hero
Supreme ordeal
Reward
Return and reintegration in society