The document provides an introduction to technology-based art and digital art, noting that digital art first emerged in the 1960s through early experimenters using new computer technology. It discusses how digital art was initially questioned as a true art form but became more accepted and popular. Examples of early computer-generated art from the 1960s are then provided, along with a video link about tips for beginners creating digital art.
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ART Quarter 2
The document provides an introduction to technology-based art and digital art, noting that digital art first emerged in the 1960s through early experimenters using new computer technology. It discusses how digital art was initially questioned as a true art form but became more accepted and popular. Examples of early computer-generated art from the 1960s are then provided, along with a video link about tips for beginners creating digital art.
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Quarter 2
TECHNOLOGY-BASED ART: AN INTRODUCTION PRES –ASSESSMENT : : WORD HUNT :
INSTRUCTION : LOOK FOR FIVE ( 5 ) ELECTRONIC
DEVICES COMMONLY KNOWN AS GADGETS IN THE WORD HUNT BOARD. WRITE YOUR ANSWER ON A SHEET OF PAPER. P L A Y S T A T O N L A C A M E R Z O K A P B C D E G F H I J T J T K L M N O P Q O R C A M E R A S T P U V W B X Y Z A T T R U H I L A B C K L V M C V I E C D N M Q R D Q J P T E O P W O F W K Q D F R Q X P H Z L R E G S C E L L P H O N E T R Y S I X M S F H U S K T K Z N T G I V T L U L Y O U H J TECHNOLOGY – BASED ARTS Artworks step up in a higher level during the 21st century , wherein images can be manipulated through a computer programs and applications. Lesson 1: COMPUTER/DIGITAL ARTS Origin and Early Stages Computer art or digital art first came on the scene in the early 1960s. Understandably, this was due to the technology that was constantly developing and that became available at that time. Thus, the early experimenters were not necessarily artists, but engineers and scientists who had access to and experience with the hardware needed. It was they who began to recognize the potential of artistic expression through the application of scientific and mathematical principles In fact, even in the sample works we present here, you will note a strong scientific or mathematical look and feel to the creations of many digital artists. Geometric forms and repeating patterns appear frequently. More traditional subjects like human beings, landscapes, animals, and still life elements are simply incorporated as part of those forms and patterns— rather than as the focus Also understandable was the initial reaction of the public to computer-generated art. There were questions as to whether it was, in fact, “true art” since it made use of electronic and mechanical devices, rather than the artist’s own hand, to produce the images and effects. Within a few years, however, there was a general acceptance of digital art as an exciting and thought provoking form of modern art. Exhibits of computer art became highly popular and critically acclaimed, as digital artists or computer art masters or “superstars” came to the fore in Europe, Russia, and the United States Here are some examples of computer/digital arts starting from 1960s Activity 1: Let’s Watch It If you want to know some tips on how beginners create digital arts and a spart of the introduction to our next lessons, I suggest watching this video usinglinkbelow.https://www.youtube.com/watch?v=5pmIYH1ugt Process Questions: 1. Would it be hard for a beginner to create computer generated arts? 2. Who would you feel if you will be able to finish a sample of digital arts? 3. Would you enjoy creating your own digital art?