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ART Quarter 2

The document provides an introduction to technology-based art and digital art, noting that digital art first emerged in the 1960s through early experimenters using new computer technology. It discusses how digital art was initially questioned as a true art form but became more accepted and popular. Examples of early computer-generated art from the 1960s are then provided, along with a video link about tips for beginners creating digital art.

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Johluz Legatona
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0% found this document useful (0 votes)
29 views

ART Quarter 2

The document provides an introduction to technology-based art and digital art, noting that digital art first emerged in the 1960s through early experimenters using new computer technology. It discusses how digital art was initially questioned as a true art form but became more accepted and popular. Examples of early computer-generated art from the 1960s are then provided, along with a video link about tips for beginners creating digital art.

Uploaded by

Johluz Legatona
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Quarter 2

TECHNOLOGY-BASED
ART:
AN INTRODUCTION
PRES –ASSESSMENT : : WORD HUNT :

INSTRUCTION : LOOK FOR FIVE ( 5 ) ELECTRONIC


DEVICES COMMONLY KNOWN AS GADGETS IN THE
WORD HUNT BOARD. WRITE YOUR ANSWER ON A
SHEET OF PAPER.
P L A Y S T A T O N
L A C A M E R Z O K
A P B C D E G F H I
J T J T K L M N O P
Q O R C A M E R A S
T P U V W B X Y Z A
T T R U H I L A B C
K L V M C V I E C D
N M Q R D Q J P T E
O P W O F W K Q D F
R Q X P H Z L R E G
S C E L L P H O N E
T R Y S I X M S F H
U S K T K Z N T G I
V T L U L Y O U H J
TECHNOLOGY – BASED ARTS
Artworks step up in a higher level during the 21st century ,
wherein images can be manipulated through a computer
programs and applications.
Lesson 1: COMPUTER/DIGITAL ARTS
Origin and Early Stages
Computer art or digital art first came on the scene in the early
1960s. Understandably, this was due to the technology that was
constantly developing and that became available at that time.
Thus, the early experimenters were not necessarily artists, but
engineers and scientists who had access to and experience with
the hardware needed. It was they who began to
recognize the potential of artistic expression through the
application of scientific and mathematical principles
In fact, even in the sample works we present here, you will
note a strong scientific or mathematical look and feel to the
creations of many digital artists. Geometric forms and
repeating patterns appear frequently. More traditional subjects
like human beings, landscapes, animals, and still life elements
are simply incorporated as part of those forms and patterns—
rather than as the focus
Also understandable was the initial reaction of the public to
computer-generated art. There were questions as to whether it
was, in fact, “true art” since it made use of electronic and
mechanical devices, rather than the artist’s own hand, to produce
the images and effects. Within a few years, however, there was a
general acceptance of digital art as an exciting and thought
provoking form of modern art. Exhibits of computer art became
highly popular and critically acclaimed, as digital artists or
computer art masters or “superstars” came to the fore in Europe,
Russia, and the United States
Here are some examples of computer/digital arts starting from 1960s
Activity 1: Let’s Watch It
If you want to know some tips on how beginners create digital arts
and a spart of the introduction to our next lessons, I suggest
watching this video
usinglinkbelow.https://www.youtube.com/watch?v=5pmIYH1ugt
Process Questions:
1. Would it be hard for a beginner to create computer
generated arts?
2. Who would you feel if you will be able to finish a
sample of digital arts?
3. Would you enjoy creating your own digital art?

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