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Software Engineering

The document provides an overview of software engineering concepts, including definitions of software engineering, software development life cycle (SDLC), and various software development models. It discusses requirement engineering processes, cost and benefit analysis, architectural styles, object-oriented design principles, and software testing methodologies. Additionally, it covers the importance of traceability, requirement change management, and quality management models in ensuring effective software development and maintenance.

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mdsaleemuddin055
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0% found this document useful (0 votes)
4 views

Software Engineering

The document provides an overview of software engineering concepts, including definitions of software engineering, software development life cycle (SDLC), and various software development models. It discusses requirement engineering processes, cost and benefit analysis, architectural styles, object-oriented design principles, and software testing methodologies. Additionally, it covers the importance of traceability, requirement change management, and quality management models in ensuring effective software development and maintenance.

Uploaded by

mdsaleemuddin055
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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UNIT 1

SHORT QUESTIONS
 Define software engineering?
Software engineering is the systematic approach to designing, developing, testing,
and maintaining software efficiently.

  Differentiate between program and software.


A program is a single set of instructions, while software is a collection of programs,
documentation, and data that performs a task.

  What is SDLC?
Software Development Life Cycle (SDLC) is a structured process that defines the
stages of software development from planning to maintenance.

  List some of the software development process models.


Common software development models include Waterfall, Agile, Spiral, V-Model, and
Prototype Model.

  Define Feasibility Study.


A feasibility study evaluates the practicality, cost, and benefits of a proposed software
project before development begins.

LONG QUESTIONS
1 ITERATION MODEL AND WATER FALL MODEL

Waterfall Model: A linear software development model where each phase


(requirement, design, implementation, testing, deployment, maintenance) is
completed before moving to the next.

✅ Advantage: Clear structure and well-defined phases.

❌ Disadvantage: Rigid, making it difficult to accommodate changes.

Iteration Model: A cyclic approach where development is done in repeated cycles


(iterations), allowing refinement and feedback at each stage.

✅ Advantage: Allows flexibility and continuous improvements.

❌ Disadvantage: Can lead to scope creep and extended timelines.

2 REQUIREMENT ENGINEERING PROCESS AND ITS COMPONENTS


Requirement Engineering Process: It is the process of gathering, analyzing,
documenting, and managing software requirements.

Components:

Elicitation – Collecting requirements from stakeholders.

Analysis – Refining and validating gathered requirements.

Specification – Documenting requirements formally.

Validation – Ensuring correctness and feasibility.

Management – Handling changes and maintaining traceability.

3 COST AND BENEFITS ANALYSIS IN REQUIREMENT ENGINEERING


PROCESS

Cost and Benefit Analysis (CBA) in IT

Costs:

Direct Costs – Hardware, software, and maintenance.

Indirect Costs – Training, infrastructure, and support.

Operational Costs – Cloud services, IT staff salaries.

Benefits:

Tangible Benefits – Cost savings, increased revenue.

Intangible Benefits – Better security, customer satisfaction.

Competitive Advantage – Faster processes, market growth.

UNIT 2
SHORT QUESTIONS
 Mention the characteristics of a good requirements and validation technique?
Good requirements should be clear, complete, consistent, feasible, testable, and
relevant, while validation ensures correctness and completeness.
  Define Requirement Engineering?
Requirement Engineering is the process of gathering, analyzing, documenting, and
managing software requirements to meet user needs.

  Discuss about Stakeholder?


A stakeholder is any individual, group, or organization affected by or involved in a
project, such as users, clients, and developers.

  What is stakeholder analysis?


Stakeholder analysis identifies, categorizes, and evaluates stakeholders based on their
interest, influence, and impact on a project.

  What is the planning phase?


The planning phase defines the project scope, objectives, resources, schedule, and
risks to ensure a structured development process.

  What are validation techniques?


Validation techniques include inspections, reviews, walkthroughs, prototyping, and
testing to ensure software meets requirements.

LONG QUESTIONS
1 REQUIREMENT SPECIFICATION,MANAGEMENT PROCESS AND DISCOVERING
TECHNIQUES

Requirement Specification: A structured document that defines system


functionalities, constraints, and expectations to ensure clarity in development.

Requirement Management Process: Involves gathering, analyzing, documenting,


tracking, and updating requirements throughout the project lifecycle.

Requirement Discovery Techniques:

Interviews – Direct discussions with stakeholders.

Surveys & Questionnaires – Collecting structured feedback.

Prototyping – Creating mock-ups for validation.

2 SRS

Software Requirement Specification (SRS)


SRS is a formal document that defines the functional and non-
functional requirements of a software system.

Key Components:
Introduction – Purpose, scope, and definitions.

Overall Description – Product perspective, functions, and constraints.

Specific Requirements – Functional, non-functional, and interface


requirements.

Importance:

Ensures clarity between stakeholders.

Serves as a baseline for development and testing.

Reduces ambiguity and project risks.

3 TRACEABILITY

Traceability refers to the ability to track and link software


requirements throughout the development lifecycle to ensure
all requirements are met.

Types of Traceability:

Forward Traceability – Links requirements to design, implementation, and


testing.

Backward Traceability – Ensures that each implementation and test case


traces back to a requirement.

Bidirectional Traceability – Maintains both forward and backward


traceability for complete tracking

4 REQUIREMENT CHANGE MANAGEMENT

Requirement Change Management is the process of handling modifications to


requirements throughout the software development lifecycle while minimizing risks
and ensuring project stability.

Change Identification – Recognizing the need for a change.

Impact Analysis – Assessing effects on cost, timeline, and functionality.

Approval & Prioritization – Evaluating and deciding whether to implement


the change.

Implementation & Tracking – Applying changes while maintaining


traceability.
Verification & Validation – Ensuring the change meets requirements without
introducing defects.

UNIT 3
SHORT QUESTIONS
 Define class.
A class is a blueprint or template for creating objects, defining attributes and
behaviors in object-oriented programming.

  Define object.
An object is an instance of a class that contains data (attributes) and methods
(functions) to perform operations.

  What is data modeling?


Data modeling is the process of structuring and organizing data using diagrams and
rules to define relationships and constraints.

  What is inter-organizational communication?


Inter-organizational communication is the exchange of information, resources, and
collaboration between different organizations for business or strategic goals.

  Define cohesion.
Cohesion refers to the degree to which the elements of a module or class are related
and work together to perform a single task effectively.

LONG QUESTIONS
1 Architectural Styles in Software Engineering

Layered Architecture – Organizes software into layers (e.g., UI, Business,


Data) for modularity.

Client-Server Architecture – Divides system into clients (users) and servers


(service providers).

Microservices Architecture – Uses independent, small services


communicating via APIs.

Event-Driven Architecture – Components react to events for asynchronous


processing.

Model-View-Controller (MVC) – Separates application into Model (data),


View (UI), and Controller (logic).
2 Architectural Design Principles

Modularity – Divides the system into independent, manageable components.

Scalability – Ensures the system can handle growth efficiently.

Separation of Concerns – Organizes code by distinct functionalities to


improve maintainability.

Reusability – Encourages using existing components to reduce redundancy.

Flexibility – Allows easy modifications and adaptability to changing


requirements.

3 Object-Oriented Analysis and Design (OOAD)

Encapsulation – Bundles data and methods together while restricting direct


access.

Abstraction – Hides complex implementation details, exposing only essential


features.

Inheritance – Enables a class to derive properties and behaviors from another


class.

Polymorphism – Allows objects to be treated as instances of their parent class,


enabling flexibility.

Modularity – Breaks down the system into independent, reusable objects for
better maintainability.

4 CLASS DIAGRAM

A UML diagram that represents the structure of a system using classes, attributes,
methods, and relationships.

Classes – Define objects with attributes (variables) and methods (functions).

Relationships – Show associations between classes (e.g., inheritance,


composition, aggregation).

Multiplicity – Specifies the number of instances in a relationship (e.g., one-to-


many).

Visibility Modifiers – Indicate access levels (public +, private -, protected #).


UNIT 4
SHORT QUESTIONS
 What is code reuse?
Code reuse is the practice of using existing code to reduce redundancy and improve
development efficiency.

  Define UML.
UML (Unified Modeling Language) is a standardized visual language for designing
and documenting software systems.

  Define Sequence Diagram.


A sequence diagram is a UML diagram that represents object interactions in a time-
ordered sequence to show message flow.

  What are agile methods in software development?


Agile methods are iterative and flexible software development approaches that focus
on collaboration, customer feedback, and incremental delivery.

  What is a Design Pattern?


A design pattern is a reusable solution to common software design problems,
providing best practices for structuring code.

  What is a Decision Tree?


A decision tree is a graphical model used for decision-making, representing choices
and their possible outcomes in a tree-like structure.

LONG QUESTIONS
1 SEQUENCE DIAGRAM
A UML diagram that represents object interactions in a time-ordered
sequence.

Example of a Sequence Diagram

Scenario: User Login Process

Actors: User, Login System, Database

Lifelines: Represent User, Login System, and Database interactions.


Messages:

User → Login System: Enter username & password

Login System → Database: Validate credentials

Database → Login System: Return authentication result

Login System → User: Grant or deny access

Activation Bars: Show Login System and Database processing requests.

Loop (Optional): If authentication fails, prompt for re-entry.

2 Decision Tree & Decision Table

Decision Tree – A graphical representation of decision-making, using nodes


for conditions and branches for outcomes.

Root Node – Represents the starting decision point in the tree.

Branches – Paths that connect decisions to possible outcomes.

Leaf Nodes – Represent final decisions or actions based on conditions.

Decision Table – A tabular format listing conditions and corresponding


actions for structured decision-making.

3 Good Coding Practices

Readable Code – Use meaningful variable and function names for clarity.

Proper Indentation – Maintain consistent formatting for better structure.

Code Reusability – Write modular functions and avoid redundancy.

Error Handling – Implement exception handling to prevent crashes.

Documentation – Add comments and docstrings to explain logic.

4 Component-Based Software Engineering (CBSE)


An approach that focuses on building software using reusable, independent
components.

Modularity – Divides the system into self-contained, interchangeable


components.

Reusability – Promotes using pre-built components to reduce development


effort.

Maintainability – Simplifies updates by modifying individual components


without affecting the whole system.

Scalability – Allows easy integration of new components for system


expansion.

UNIT 5
SHORT QUESTIONS
 What is software testing?
Software testing is the process of evaluating a software application to identify defects
and ensure it meets requirements.

  Define software quality.


Software quality refers to the degree to which a software product meets functional
and non-functional requirements with minimal defects.

  Define testing phase.


The testing phase is a stage in the software development lifecycle where a system is
evaluated to detect and fix errors before deployment.

  Specify the metrics for assessing software quality.


Common metrics include defect density, code coverage, reliability, maintainability,
performance efficiency, and user satisfaction.

  Define class coupling.


Class coupling refers to the degree of dependency between classes, where high
coupling reduces maintainability and low coupling improves modularity.

  Differentiate between testing and debugging.


Testing identifies defects in software, while debugging is the process of fixing those
defects by analyzing and modifying the code.

LONG QUESTIONS
1 Quality Management Models

ISO 9001 – International standard ensuring quality management and


continuous improvement.

Capability Maturity Model Integration (CMMI) – Framework for process


improvement and software quality enhancement.

Six Sigma – Data-driven methodology focused on reducing defects and


improving efficiency.

Total Quality Management (TQM) – Organization-wide approach


emphasizing customer satisfaction and process optimization.

Lean Software Development – Eliminates waste, improves workflow, and


enhances software quality.

2 Test Cases

A set of conditions or inputs to verify a software application's functionality.

Test Case ID – A unique identifier for tracking.

Test Scenario – Describes the feature or functionality to be tested.

Input Data – Specific values used to execute the test.

Expected Output – The correct system response for given inputs.

3 Software Verification & Validation (V&V) Process

Verification – Ensures the software meets design specifications through


reviews, inspections, and static testing.

Validation – Confirms the software meets user requirements through dynamic


testing.

Requirement Review – Checks if specifications align with customer needs.

Testing (Unit, Integration, System, Acceptance) – Evaluates software


functionality at different levels.

Defect Tracking & Resolution – Identifies, logs, and fixes issues before
release.
4 Quality Standards

ISO 9001 – International standard for quality management and continuous


improvement.

ISO/IEC 25010 – Defines software product quality attributes like usability,


reliability, and security.

CMMI (Capability Maturity Model Integration) – Framework for process


improvement in software development.

IEEE 829 – Standard for software test documentation.

Six Sigma – Data-driven methodology for minimizing defects and improving


process quality.

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