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Renegades and Heretics Detachment_10th Edition

The document describes the Renegades and Heretics, former loyal soldiers of the Imperium who have turned to Chaos, led by fanatical commanders and seeking vengeance. It outlines various rules, enhancements, and strategic ploys available to these forces, including different Chaos Covenants that provide unique benefits in battle. The document emphasizes their transformation into a corrupted force, driven by the promises of the Dark Gods and united in their pursuit of bloodshed.

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0% found this document useful (0 votes)
59 views

Renegades and Heretics Detachment_10th Edition

The document describes the Renegades and Heretics, former loyal soldiers of the Imperium who have turned to Chaos, led by fanatical commanders and seeking vengeance. It outlines various rules, enhancements, and strategic ploys available to these forces, including different Chaos Covenants that provide unique benefits in battle. The document emphasizes their transformation into a corrupted force, driven by the promises of the Dark Gods and united in their pursuit of bloodshed.

Uploaded by

james
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Renegades and Heretics

Once loyal soldiers of the Imperium, these soldiers have cast aside their oaths, surrendering
their souls to the dark powers of Chaos. Led by fanatical commanders and empowered by the
promises of the Dark Gods, they turn their weapons against the very empire they once fought
to protect. Sworn to the ruinous powers, their ranks swell with traitors, cultists, and forsaken
soldiers, all united by their desire for vengeance and bloodshed. Each battlefield is a testament
to their fall from grace, as they bring down the mighty and the weak alike in the name of the
Chaos Gods, offering the lives of the faithful as sacrifices to further their corrupt ambitions. No
longer bound by the chains of Imperial order, the Damned march forth, their hearts filled with
fury and madness, forever damned to fight for the glory of the Chaos Pantheon

DETACHMENT RULE ENHANCEMENTS

Chaos Sworn Insurrection ����������������������������� 10 PTS


The forces of the Renegades and Heretics The air grows heavy with corruption near this idol."
are driven by the promises of the Dark
Gods. Enemy units within 6" suffer -1 Leadership.
IMPERIUM units suffer -2 Leadership instead.
Warpbound regiments: Traitor
Guardsman Squad can be taken as Banner of the Damned .................... 5 PTS
batteline. A tattered icon to inspire dark glory

Chaos Covenant: At the start of the battle, Once per turn, a friendly Damned Infantry unit
if your Warlord has the DAMNED within 6" may reroll Advance and Charge rolls.
keyword, select one Chaos Covenant:
Mutant Overseer's Lash ............15 PTS
Khorne: Infantry units gain +1 Strength Only the cruelest command respect.
when they charge.
Nurgle: Infantry units gain a 6+ Once per turn, select a friendly Infantry unit within
invulnerable save against shooting attacks. 6". That unit gains +1 to melee attacks’ Hit and
Slaanesh: Infantry units may roll 2D6 for Wound rolls but suffers D3 mortal wounds after
Advance rolls and 3D6 for Charge rolls , resolving the Fight phase.
discarding the lowest.
Tzeentch: Infantry units gain +1 to hit Sacrificial Blade...........................25 PTS
when firing Overwatch. A blade to appease the Gods.

Uncertain Worth: The first time a unit Psyker model only. During your Command phase,
makes a Leadership test, roll a D6 and add the bearer may inflict D3 mortal wounds on a
2. The result is the unit's Leadership value friendly Damned Infantry unit within 6".
for the rest of the game.
If it does, select one Damned Infantry unit within 6"
of the bearer Until the start of your next Command
phase, the selected unit gains one of the following
buffs:

You can include Astra Militarum units Khorne’s Fury: +1 Strength and +1 Attack in melee.
in your army (see Codex: Astra Nurgle’s Endurance: +1 Toughness.
Militarum). The combined points cost Slaanesh’s Celerity: +2 to their Move characteristic.
of such units depends on your battle Tzeentch’s Precision: -1 to Hit rolls for incoming
size: shooting attacks.
■ Incursion: Up to 500 pts
■ Strike Force: Up to 1000 pts
■ Onslaught: Up to 1500 pts
No Damned models from your army can
be your Warlord.
1
WARPED ARMOUR SURGE WARP-FUELED ZEAL
RENEGADE AND HERETICS – STRATEGIC PLOY STRATAGEM RENEGADE AND HERETICS – STRATEGIC PLOY STRATAGEM

The corruption of Chaos twists metal and machine


1CP alike
1CP Through suffering, their will becomes unbreakable

WHEN: Your opponent's shooting phase WHEN: Your opponent's shooting phase.
TARGET: One Damned vehicle chosen as the target TARGET: One Damned infantry chosen as the target
of a ranged attack of a ranged attack
EFFECT: Until the end of turn, that unit gains a 5+ EFFECT: Until the end of the turn, reduce incoming
Feel No Pain ability against ranged attacks AP by 1

ORDNANCE TYRANT
RENEGADE AND HERETICS - STRATEGIC PLOY STRATAGEM

LIFE IS CHEAP
RENEGADE AND HERETICS – BATTLE TACTIC STRATAGEM 2CP Let us see how blessed the corpse emperors
faithful are

Send in more fodder. Let the enemy drown in our


2CP dead. WHEN: Your Shooting phase.
TARGET: One Damned artillery unit from your army.
WHEN: Any phase. EFFECT: That unit’s ranged attacks gain the
TARGET: One Damned Infantry unit (excluding [LETHAL HITS] and [SUSTAINED HITS 1] abilities
Accursed Cultists) from your army that was just until the end of the phase. However, any roll of a 1
destroyed. You can use this Stratagem on that unit to hit deals a mortal wound to the unit.
even though it was just destroyed.
EFFECT: Add a new unit to your army identical to your
destroyed unit, in Strategic Reserves, at its Starting
Strength and with all of its wounds remaining.
RESTRICTIONS: This Stratagem cannot be used to
return destroyed Character units to Attached units.
FANATICAL ASSAULT
RENEGADE AND HERETICS – STRATEGIC PLOY STRATAGEM

DARK COVENANT
RENEGADE AND HERETICS – BATTLE TACTIC STRATAGEM 2CP The reckless charge of fanatics is impossible to stop

WHEN: Your charge phase


2CP The Dark Gods’ favor comes at a price.
TARGET: Select two Damned infantry units.
EFFECT: They may charge even if they Advanced this
turn, and their Charge rolls can be rerolled.
WHEN: Your Command phase
TARGET: One Damned infantry unit.
EFFECT: IThat unit gains one ability based on your
Chaos Covenant until the end of your turn:

Khorne: Critical Hits on unmodified 5+ for melee


attacks.
Nurgle: Improve saving throws by 1.
Slaanesh: After shooting, this unit may make a
Normal move of up to 6".
Tzeentch: +1 to ranged attacks' Wound rolls.

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