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The Candlekeep Compendium - 14-17

The document outlines the historical conflicts and events surrounding Tiamat, the Queen of Dragonkind, and the rise and fall of dragon and giant civilizations over thousands of years. It details the Thousand Year War, the Sundering, and the emergence of various dragon species and deities, highlighting the significant losses and shifts in power dynamics. Additionally, it includes game mechanics and lore related to dragons and their worship within the context of the Dungeons & Dragons universe.

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Stranth
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0% found this document useful (0 votes)
14 views

The Candlekeep Compendium - 14-17

The document outlines the historical conflicts and events surrounding Tiamat, the Queen of Dragonkind, and the rise and fall of dragon and giant civilizations over thousands of years. It details the Thousand Year War, the Sundering, and the emergence of various dragon species and deities, highlighting the significant losses and shifts in power dynamics. Additionally, it includes game mechanics and lore related to dragons and their worship within the context of the Dungeons & Dragons universe.

Uploaded by

Stranth
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Hell was merely a training ground for the Thousand Year War

Queen of Dragonkind. Tiamat had no desire -26,000 DR to -25,000 DR


to rule or even maintain a domain in Baator.
Abdicating her control of Avernus to Zariel, An avatar of the draconic deity Garyx led red
Tiamat turned her focus back toward the dragons in battle against the giants of
Material Plane. Ostoria. This manifestation of Garyx was
defeated by Hjurnur Wyrmrever, a notorious
Tiamat found her opportunity on a planet far giant hero.
removed from Abeir-Toril, a world dominated
by mankind. There her conflicts with the Eventually all of dragonkind was drawn into
deity Marduk became legendary. Over time, the thousand year conflict. By the end, both
Tiamat once again became a deity in her own sides had suffered incalculable losses, and
right. were eager to reach a truce.

Tiamat had nearly forgotten her life as According to jotunbrud legend, Annam and
Yaldaboath on Abeir-Toril, until one day she the dragon god Hlal played a game of wah-
and the others of her pantheon were ree to settle the war, the game ending in
approached by the deity Ptah stalemate.

The Colossal Kingdom The Reign of Giants had come to an end.


-28,000 DR Ostoria had shrunk to a mere shadow of its
former self. The Colossal Kingdom now
While dragonkind fought among themselves, occupied only the northernmost edge of
the giant tribes united once again and spread Faerûn (present-day Great Glacier and the
to cover most of northern Faerûn. Cold Lands)

Annam subdivided the kingdom into several Draco Holy Wars


regions, one for each of his sons, Vilmos, -25,000 DR to -24,500 DR
Nicias, Ruk, Ottar, Masud, Obadai, Dunmore,
and Lanaxis. Voninheim was constructed as The celestial messenger Aasterinian declared
the Ostorian capital. to dragonkind that Asgorath42 had been
reborn.
During this time of great expansion, Othea,
mother of giantkind, pursued a series of As word of Asgorath’s return was spread,
unsatisfying affairs with minor deities of the debate erupted concerning the very nature of
Savage Frontier. The ogre race was born of the World Shaper. Each dragon species
the union with Vaprak39, while Othea’s believed that Asgorath shared its principals
coupling with Ulutiu40 produced four sons: and alignment.
Firbolg, Verbeeg, Voadkyn, and Fomorian.
Warfare soon spread through the ranks of
Tel`Quessir dragonkind, enough to significantly deplete
-27,000 DR the dragon population on Faerûn and actually
threaten extinction. These wars were fought
The fey41 opened new gates to Toril, allowing not only between species (metallic vs.
green elves to immigrate to this new land. chromatic), but also within species.
These elves worshipped the Faerie gods, not
the Seldarine. Following the war, nearly all dragonkind turn
away from their gods as belief in their
pantheon had nearly led them to extinction.

From that point, the dragons focused their


energy inward, becoming more isolated and
39 reticent. The practice of acquiring and
Father of ogres and trolls.
40
A minor sea god. Creator of the Great Glacier.
41 42
One of the five creator races. Also known as Io or the Concordant Dragon in this manifestation.
hording large amounts of wealth came into The Sundering
fashion during this time. -24,000 DR

Fall of Mhairshaulk Hundreds of High Magi congregated along the


-24,500 DR shores of the Black Sea at the Gathering
Place. Ignoring the lesson learned from the
Dragons launched a concerted attack on the destruction of Tintageer centuries earlier, the
Mhairshaulk Empire. The dragons crushed High Magi cast a spell designed to create a
many of the sarrukh lizardfolk armies, most glorious elven homeland.
of which were led by yuan-ti.
The hubris of the Tel`Quessir knew no
Demon Invasion bounds. As the Day of Birthing dawned, the
-24,400 DR spell reached its apex. As a result, hundred
of cities were washed away, tens of
Khaastas43 tracked the sarrukh back to their thousands of innocents perished, and the face
home world Abeir-Toril. Unknown to the of Abeir-Toril was changed forever.
khaasta invaders, the sarrukh had become all
but extinct. Merrouroboros was sundered apart by the
unbridled force of the High Magic, driving the
Elf tribes throughout Faerûn engaged the shattered lands westward through the Great
demon lizards, with the aid of the Ocean. The elves named the largest
dragonriders. continent Faerûn.

Following the conflict, Bahamut created the Unknown to the elves, the last vestiges of
race of Felldrakes44 to guard the elves against batrachi civilization were destroyed during
future incursions. the Sundering, the modern-day lands of
Maztica crushing their cities as the
The khaastas scaled back their armies and continental shelf was driven west by the
instead chose to send assassins and scouts to cataclysm.
track their sarrukh enemies.

43
Extraplanar lizardfolk native to the Abyss.
44
Spiked Felldrake – Draconomicon p.160 (2003, Collins, Williams,
and Wyatt)
Table 1-1: Ancient Draconic Deities

Game Mechanics
DC 20: Couatl sorcerers, with Xymor’s
“I am the Giant Space Hamster of Ill Omen!” blessing, created the first metallic dragons on
–Wooly Rupert, www.candlekeep.com Faerûn.

Characters who find themselves interacting DC 30: Tiamat was once known as
with dragons or worshiping dragon gods may Yaldabaoth, a benevolent demipower of
find the character options in this section oceans and seawurms.
useful.

Lore Feats are described using the format


described on page 89 of the Player’s
Characters that succeed on a Knowledge Handbook.
(history Faerûn) check can learn the following
information, including information from lower Initiate of Bahamut [Initiate]
DCs:
DC 10: The creator races ruled Faerûn You have been initiated into the greatest
before the coming of the elves. secrets of Bahamut’s church.
DC 15: The creator races are the sarrukh, Prerequisites: Human, dragon or half-
the batrachi, the aearee, the fey, and dragon, able to cast 1st-level divine spells,
mankind. patron deity Bahamut.
DC 20: Pre-Sundering, Faerûn was but Benefit: Add +1 to your charisma ability.
one part of a much larger super-continent Add Sense Motive to your list of class skills.
named Merrouroboros. In addition, you add the following spells to
DC 30: Two moons orbited Abeir-Toril in your cleric or paladin spell list.
the Days of Thunder, Ssharstrune and Zotha. 1st – know protections (Magic of Faerûn
p.104)
Characters that succeed on a Knowledge 1st – warning shout (Magic of Faerûn
(history dragon) check can learn the following p.132)
information, including information from lower 4th – backlash (Magic of Faerûn p.79)
DCs: 5th – binding winds (Magic of Faerûn p.80)
DC 10: Dragons, though not a creator
race, ruled Faerûn for many millennia before
the coming of the elves.
DC 15: Wyverns and drakes were created
by the aearee creator race to fight in their
wars.
Initiate of Tiamat [Initiate]

You have been initiated into the greatest


secrets of Tiamat’s church.
Prerequisites: Human, dragon or half-
dragon, able to cast 1st-level divine spells,
patron deity Tiamat.
Benefit: Add bluff, intimidate, and spot to
your list of class skills.
In addition, you add the following arcane
spells to your cleric spell list.
Zero – acid splash (Magic of Faerûn p.76)
3rd – Mestil’s acid breath (Magic of Faerûn
p.108)
5th – draconic polymorph (Draconomicon
p.79)
6th – imperious glare (Draconomicon p.79)

“Asgorath over the crystal sun”, by Toni James

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