5_Axonometry
5_Axonometry
Learning Objectives
• Introduce the classical views
• Compare and contrast image formation by computer with how
images have been formed by architects, artists, and engineers
• Learn the benefits and drawbacks of each type of view
• Introduce the mathematics of projection
Linear mapping
1
View
We call the pictures for observing objects with different
ways are views.
View results are related with the shape and size of
scene objects, the position and direction of viewpoint.
2
Classical Projections
Perspective vs Parallel
• Computer graphics treats all projections the same and
implements them with a matrix
• Classical viewing developed different techniques for
drawing each type of projection
• Fundamental distinction is between parallel and
perspective viewing even though mathematically parallel
viewing is the limit of perspective viewing
3
Multiview Orthographic Projection
• Projection plane parallel to principal face
• Usually form front, top, side views
isometric (not multiview
orthographic view)
front
in CAD and architecture,
we often display three
multiviews plus isometric
side
top
4
Types of Axonometric Projections
11
Isometric projection
5
Advantages and Disadvantages
Axonometry
6
M. C. Escher, Waterfall, 1961
Taska:
Tangent plane of the cone
Regular hexagon
Helix
Hyperboloid of revolution
Oblique Projection
Arbitrary relationship between projectors and projection plane
16
7
Advantages and Disadvantages
• Can pick the angles to emphasize a particular face
– Architecture: plan oblique, elevation oblique
• Angles in faces parallel to projection plane are preserved
while we can still see “around” side
• In physical world, cannot create with simple camera;
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Orthographic
8
Pohlke’s Theorem (1860)
The principal theorem of oblique axonometry
https://www.geogebra.org/m/CsamWsfy
Sketching
Method of pictorial sketching of an object
9
Sketching-isometric grid
Perspective Projection
Projectors converge at center of projection
10
Vanishing Points
• Parallel lines (not parallel to the projection plan) on the object
converge at a single point in the projection (the vanishing point)
• Drawing simple perspectives by hand uses these vanishing point(s)
11
Types of Perspective
Three-Point Two-Point One-Point
26
12
Yp
Window Image
coordinate
plane
3D space Window
Viewing Volume
Xp
Projection
Z
Near plane
Viewpoint
Viewport
27
xp x
yp y
zp 0
X ( x, y , z ) E 3 X ( x p , y p , z p ) p
1 0 0
X PX ; P 0 1 0
0 0 0
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13
Simple Perspective
Consider a simple perspective with the COP at the origin,
projection (picture) plane p parallel to coord. plane (x,y).
xp d X ( x, y, z)
x z
yp d X (xp , y p , z p )
y z
zp d
Perspective Matrices
Simple projection matrix in homogeneous coordinates
d d d
xp x d d
X x , y , d x , y , d ,1 xd , yd , zd , z
z
z z z z
d
yp y
z d 0 0 0
zp d 0 d 0 0
X ' PX ; P
0 0 d 0
0 0 1 0
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