GRM6-04 - Curtains Drawn Around (3E)
GRM6-04 - Curtains Drawn Around (3E)
Watcher Corum Valstier has been kidnapped by some unknown enemy of Gran March masquerading as
a fellow knight. The fiend has brazenly called out the Knights of the Watch, the Church of Heironeous,
and heroes of Gran March at large challenging them to catch him if they can. Following the creature's trail
should be no problem as it begins a cross country trek from Orlane to points east leaving a trail of chaos
in its wake. Catching it and rescuing Valstier, however, may prove more challenging.
A Gran March regional adventure for APLs 6-12, and Part 4 of the Outsiders In series.
Note: This module will be of significant interest to members of the Knights of the Watch, Church of
Heironeous, and those who have participated in the other elements of the Outsiders In story arc (GRM5-
01 The Commandant's Parlor, GRM5-04IN The Lich Queen's Vengeance, GRM5-08 Up a Winding Stair).
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Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS &
DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
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adventure author or authors.
2 an odd
group falls on 2 number,
3 4ask them
5 before the
per Time Unit. Rich Upkeep costs 50 gp per Time
adventure begins
3 whether
3 4 they
5 would
6 like to play a
Unit. Luxury Upkeep costs 100 gp per Time Unit.
harder or easier adventure. Based on their choice,
4 higher 4 or the
6 lower
7 adjacent
8 Characters that fail to pay at least Standard
use either the APL.
Upkeep will retain temporary ability damage until
APL also5 affects
5 the
7 amount
8 9of experience the next adventure, must buy new spell
and gold 6a PC can 6
gain
8
at
9
the
10
end of the component pouches and healer’s kits, and may
adventure. If a player character is three character suffer other in-game penalties (or possibly gain in-
levels or more
7 either
7 higher
9 or10lower
11 than the APL game benefits) as may be detailed in this
at which this adventure is being played, that adventure.
character receives only one-half of the experience
A character who does not pay for at least
points and gold for the adventure. This simulates
Standard Upkeep may also avoid the above-
the fact that either the PC was not challenged as
described penalties by living off the wild. If the
much as normal or relied on help by higher-level
character possesses four or more ranks in the
characters to reach the objectives.
Survival skill and succeeds at a Survival check
Furthermore, a PC who is four or more levels (DC 20), the character will heal temporary ability
higher than the highest APL supported by the damage as if he or she paid for Standard Upkeep,
adventure may not play the adventure. may refill spell component pouches and healer’s
kits, and may restock up to 20 arrows or bolts if
the character has at least four ranks in Craft
(bowmaking). The player is allowed to Take 10 on
this roll.
More information about Lifestyle and Upkeep
can be found in the “Lifestyle and Upkeep” section
of Chapter 3 of the LIVING GREYHAWK Campaign
Sourcebook.
ADVENTURE BACKGROUND
The Outsiders In series began with GRM5-01 The
Commandant’s Parlor in which heroes of Gran
March discover yet another plot to assassinate the
Commandant. This time the assassins attempted
to capture the Commandant, not just kill him a fate
from which he had proven to be easily
resurrected. The source of the plot was revealed
by a githzerai prisoner as a shadowy figure known
LIVING GREYHAWK adventures are designed for as Maimbua. PCs thwarted the plan to hold the
APL 2 and higher. Four or five 1st-level characters Commandant prisoner on the Astral Plane with
may find the challenge of an APL 2 adventure assistance of elite members of the 1st Battle and
difficult. Suggest the following to these groups to the Commandant himself.
help increase their chances of success: In the process, numerous citizens of Gran March
1. Enlist a sixth player. took possession of githyanki silver swords and in
an effort to reclaim these, the githyanki Lich
2. Advise characters to buy riding dogs to help Queen launches a counter assault on Gran March,
protect them, and fight for them. which was the battle interactive GRM5-IN04 The
Lich Queen’s Vengeance. Knight Colonel
TIME UNITS AND UPKEEP Thero’kay’s 34th Provisional Battle drove off the
incursion at Haradaragh with considerable
This is a standard one-round Regional adventure, assistance from the adventuring populace
set in Gran March. Characters native to Gran gathered there. Rumors surfaced that one of the
When the PCs arrive in Proman, they will • Determine if any of the PCs are members
immediately notice that there is trouble. Several of or friendly to the Knights of the Watch,
panicked townsfolk run past them, and when or the Church of Heironeous. These PCs
questioned, indicate that ‘skeletal elves’ appeared will receive Introduction A and Player
out of nowhere and begun attacking townsfolk at Handout 1.
random. PCs can follow the sounds of fighting and • Determine if any of the PCs are members
will come upon a Gran March officer wielding a of The Corporation.
silver bastard sword surrounded by several
githyanki. • Determine if any PCs have played GRM5-
01 The Commandant's Parlor, GRM5-
After the battle, the officer will inform the PCs that 04IN The Lich Queen's Vengeance,
he purchased the sword from a curtained carriage GRM5-08 Up a Winding Stair. These PCs
that had come through not long ago, as he wanted will receive Introduction B and Player
a relic from the fighting in Haradaragh. He will Handout 2. All other PCs will receive
thank the PCs for saving him and will inform them Introduction B and Player Handout 3.
that the curtained carriage is heading to Traziada
in Barony Manthus. • The following skill checks and saving
throws should be rolled in advance from
Encounter Six: every player: Spot check x3, Listen check
The PCs arrive in Traziada, and upon questioning x3, Will save x3
the locals, they will indicate that they saw the • No divination spell will allow a PC to
curtained carriage ride through town not some locate Maimbua’s black carriage or
minutes ago. They will direct the PCs to the other anything or anyone within it (including
side of town, and the PCs will suddenly find Maimbua and Corum Valstier), as it is
carriage tracks that lead them to a clearing around protected by a host of powerful magics.
a statue of a former commandant. The carriage This includes, but is not limited to Scry,
will be there, waiting silently. Upon arriving at the Locate Object, Locate Creature, and
scene, Maimbu will speak telepathically to the PCs Sending.
and inform them of the reason for the kidnapping
of Valstier and his attempt to have the • Some higher level PCs may want to use
Commandant deposed. He will taunt the PCs, spells such as Teleport to move from town
inviting them to his home plane. He will drop a to town. In this case, assume that
• DC 20: Burned into the floor beneath a fine The “map” above is the first of many clues that
rug is a message from Maimbua. See may allow the PCs to piece together the nature of
Player Handout Five. Decoding the Maimbua’s grudge against the Commandant. They
map is relatively simple. The first line are outlined here and in each encounter that
is a somewhat odd introduction. The includes one for completeness:
second clearly refers to Thunder’s
2. An outsider (spellweaver) comes for a Githyanki Wizard (1): hp 48; see Appendix 3.
dearly held magic item that was stolen APL 10 (EL 14)
from it.
Githyanki Fighters (2): hp 105 each; see
3. A person (Dyrain) committed to his way of Appendix 4.
life is given a gift that turns him irrevocably
from his path and the community around Githyanki Wizard (1): hp 60; see Appendix 4.
him shuns him. APL 12 (EL 16)
4. Another outsider (githyanki) comes for a Githyanki Fighters (2): hp 135 each; see
dearly held magic item that was stolen Appendix 5.
from its kindred.
Githyanki Wizard (1): hp 72; see Appendix 5.
5. A Commandant (Treyn) with a secret is
honored by the people of his home, After the battle, assuming that he lives or is
despite an illegitimate child. returned to life, Lieutenant Iain Ensis, currently in
the Archery Quiver of the 12th Battle, will
While the GM should not tie together what these graciously thank the PCs for helping him. He will
clues mean in combination, players should have a tell them that he bought the sword because he
EXPERIENCE POINT
TREASURE SUMMARY
SUMMARY
During an adventure, characters encounter
To award experience for this adventure, add up treasure, usually finding it in the possession of their
the values for the objectives accomplished. Then foes. Every encounter that features treasure has a
assign the experience award. Award the total “treasure” section within the encounter description,
value (objectives plus roleplaying) to each giving information about the loot, coins, and magic
character. items that make up the encounter’s treasure.
Encounter 2 The loot total is the number of gold pieces each
character gains if the foes are plundered of all their
Defeat the guardians of the spell weaver disks.
earthly possessions. Looting the bodies takes at
APL 6: 180 xp. least 10 minutes per every 5 enemies, and if the
APL 8: 240 xp. characters cannot take the time to loot the bodies,
APL 10: 300 xp. they do not gain this gold. If you feel it is
APL 12: 360 xp. reasonable that characters can go back to loot the
bodies, and those bodies are there (i.e., not carted
Encounter 4 off by dungeon scavengers, removed from the
Assist the bully Dyrain Eden in convincing the scene by the local watch, and so on), characters
people of Buxton’s Crossing of his reformed ways. may return to retrieve loot. If the characters do not
loot the body, the gold piece value for the loot is
APL 6: 90 xp. subtracted from the encounter totals given below.
APL 8: 113 xp.
APL 10: 135 xp.
ο Favor of Elder Brother Perin: For pursuing the • Arcane Scroll of Blast of Force (CL 5th;
murder of one of Perin’s associates, Perin will use Adventure; SpC)
his connections within the Corporation to provide • Arcane Scroll of Bloodstar (CL 7th;
this PC with additional access (Frequency: Adventure; SpC)
Regional) to one of the items this PC has access
to on the Item Access list below. If this PC is a • Boccob’s Blessed Book (Adventure;
member of the Corporation, they gain additional Dungeon Master’s Guide)
access to three items instead of a single one.
• Githyanki Silver Sword (Adventure; MM,
Circle the item(s) on the list below that you choose
Price: 8,530 gp)
to gain additional access to.
• Stone of Good Luck (Adventure; Dungeon
ο Valstier’s Library: For investigating the
Master’s Guide)
disappearance of Corum Valstier, the Knights of
the Watch give this PC access to Valstier’s library.
This PC gains access (Frequency: Any) to
APL 8 (all of APL 6 plus the following):
purchase one, and only one, of the following
(circle the item selected): manual of bodily health • Cloak of Resistance +2 (Adventure;
+1, manual of gainful exercise +1, manual of Dungeon Master’s Guide)
quickness in action +1, tome of clear thought +1,
tome of leadership and influence +1, tome of
understanding +1. APL 10 (all of APLs 6, 8 plus the following):
ο Favor of Thorian Tapek, Courageous Vigil: In • +2 Breastplate (Adventure; Dungeon
return for pursuing Watcher Valstier’s captor, this Master’s Guide)
PC has earned influence with Thorian and,
through him, the Knights of the Watch. • +2 Greatsword (Adventure; Dungeon
Alternatively, a human, dwarven, or half-elven PC Master’s Guide)
ENCOUNTER 1
DM Note: Use the same stat block for both guards
in Encounter 1.
Thorian Tapek or Razen Ennegan, Male Suel
Human Ftr6: Medium Humanoid (Human); CR 6;
HD 6d10+12; hp 52; Init +5; Spd 20 ft. (4 squares);
AC 16 (+1 Dex, +5 chainmail), touch 11, flat-
footed 15; Base Atk/Grp: +6/+8; Atk +10 melee
(1d10+5,20/x3, mw halberd); Full Atk +10/+5
melee (1d10+5,20/x3, mw halberd); AL LG; SV
Fort +7, Ref +3, Will +3; Str 14, Dex 12, Con 14,
Int 12, Wis 12, Cha 12.
Skills & Feats: Craft (armorsmithing) +3, Craft
(weaponsmithing) +3, Diplomacy +4, Handle
Animal +6, Listen +6, Ride +12, Spot +6;
Alertness, Improved Initiative Mounted Combat,
Power Attack, Cleave, Quick Draw, Weapon
Focus (Halberd), Weapon Specialization
(Halberd).
Possesions: mw halberd, mw longsword,
chainmail, dagger.
ENCOUNTER 5
Lieutenant Iain Ensis: Male Oeridian Human Ftr8:
Medium Humanoid (Human); CR 8; HD 8d10+16;
hp 68; Init +8; Spd 30 ft. (6 squares); AC 20 (+4
Dex, +5 chain shirt +1, +1 deflection), touch 15,
flat-footed 16; Base Atk/Grp: +8/+9; Atk +10 melee
(1d10+2; 19-20/x2, +1 bastard sword) or +14
ranged (1d8+4,19-20/x3, +1 composite longbow
mighty (+1 str)); Full Atk +10/+5 Two-handed
(1d10+2;19-20/x2, +1 bastard sword), +14/+9
ranged (1d8+4,19-20/x3, +1 composite longbow
mighty (+1 str)); AL LG; SV Fort +9, Ref +7, Will
+3; Str 12, Dex 18, Con 14, Int 12, Wis 10, Cha
10.
Skills & Feats: Climb +6, Handle Animal +6,
Intimidate +11, Jump +5, Ride +17, Swim +4;
Improved Critical (Longbow, Composite),
Improved Initiative, Point Blank Shot, Far Shot,
Precise Shot, Rapid Shot, Manyshot, Weapon
Focus (Longbow, Composite), Weapon
Specialization (Longbow, Composite)
Possessions: +1 mighty (str +1) composite
longbow, githyanki silver sword (+1 bastard
sword), cloak of resistance +1, ring of protection
+1, chain shirt +1.
Maimbua
Misguided interloper,
Twice you have thwarted my plans for
revenge upon Magnus Vrianian and his
people. There will not be a third. This
time, though, I invite your attempt. It
will give me some sport and as the knights
will, no doubt, turn to their betters for
aid, I thought to invite you for them. Take
no pride in this as I hold the knights in
the lowest of esteem. Their lackeys I
respect even less.
I have kidnapped one of their number named
Corum Valstier. I journey to the Lortmils
with his withered husk spreading chaos and
discord in my wake. When I get there I
believe I shall eat him and make a weapons
rack of his bones. You should come, too, as
the truth you find on the road may turn you
to my side and, if not, I prefer my meat
fresh. I shall see you anon, unless you are
clever enough to be cowards too. Catch me
if you can.
Maimbua
Maimbua
3. Who did the PCs tell about Valstier’s kidnapping and Maimbua taking him to another plane?
List NPS or organizations here:
4. Did the PCs cooperate with the officers from Internal Vigilance?
Yes No
Notes: (Add anything that happened that might be considered out of the ordinary – Strange occurrences,
results that may not fit the above, etc):