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Introduction To Ubiquitous Computing

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0% found this document useful (0 votes)
34 views

Introduction To Ubiquitous Computing

Uploaded by

isuru.jn90
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Introduction to Ubiquitous Computing

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Ubiquitous computing (or "ubicomp") is a concept
in software engineering and computer science where
computing is made to appear anytime and everywhere. In
contrast to desktop computing, ubiquitous computing can
occur using any device, in any location, and in any format.

What is a
Ubiquitous The underlying technologies to support ubiquitous
computing include Internet, advanced middleware, operating

computing ?
system, mobile code, sensors, microprocessors,
new I/O and user interfaces, computer networks, mobile
protocols, location and positioning, and new materials.

This paradigm is also described as pervasive computing /


ambient intelligence
▪ Refers to electronic environments that are sensitive and
responsive to the presence of people. Ambient intelligence
was a projection on the future of consumer
electronics, telecommunications and computing that was
originally.
▪ A typical context of ambient intelligence environment is home.
▪ embedded: many networked devices are integrated into the
environment
Ambient ▪ context aware: these devices can recognize you and your

Intelligence
situational context
▪ personalized: they can be tailored to your needs
▪ adaptive: they can change in response to you
▪ anticipatory: they can anticipate your desires without
conscious mediation.
▪ A variety of technologies can
be used to enable Ambient

Technologies
intelligence environments such
as:
work with ▪ Bluetooth Low Energy

Ambient ▪ RFID
▪ Microchip implant
intelligence ▪ Sensors: Ambient light sensor
(photodetector), thermometers,
proximity sensors and motion
detectors
▪ Software agents
▪ Affective computing
▪ Nanotechnology
▪ Biometrics
▪ Tabs: a wearable device that is approximately
a centimeter in size.
▪ Pads: a hand-held device that is approximately
a decimeter in size
▪ Boards: an interactive larger display device that is
Basic forms approximately a meter in size

for ubiquitous
▪ Dust: miniaturized devices can be without visual output
displays, e.g. micro electro-mechanical systems
computing (MEMS), ranging from nanometers through

devices
micrometers to millimeters.
▪ Skin: fabrics based upon light emitting and conductive
polymers, organic computer devices, can be formed
into more flexible non-planar display surfaces and
products such as clothes and curtains.
▪ Clay: ensembles of MEMS
Layer 1: Task management layer

• Monitors user task, context and index


• Map user's task to need for the services in the
environment

Ubiquitous
• To manage complex dependencies

computing
Layer 2: Environment management layer

layers
• To monitor a resource and its capabilities
• To map service need, user level states of specific
capabilities

Layer 3: Environment layer

• To monitor a relevant resource


• To manage reliability of the resources
Q&A

11

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