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D&D 5E - Secret Stitch - Tabaxi Rogue 3

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0% found this document useful (0 votes)
81 views

D&D 5E - Secret Stitch - Tabaxi Rogue 3

Uploaded by

countzeroasl
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Rogue 3 Inquirer Josh Walles

CLASS & LEVEL BACKGROUND PLAYER NAME


Secret Stitch (Secret)
Tabaxi Chaotic Good 900
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I have a habit of doing something
15 +4 30 ft. (stroking whiskers) when I am
0 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
thinking. I purr loudly when
happy.
10 PERSONALITY TRAITS

Hit Point Maximum 22


0 Strength
DEXTERITY Everybody would be a lot safer with

+4


+6 Dexterity
+2 Constitution
+5 Intelligence
22
CURRENT HIT POINTS
these mysteries answered. (Good)

IDEALS

19 +2 Wisdom
I have one clue from the mystery I never
+1 Charisma solved, a small trinket (an ornate scabbard that
fits no blade that I have found so far). I am
CONSTITUTION SAVING THROWS obsessed with an obscure lost civilization.
TEMPORARY HIT POINTS BONDS

+2 ● +6 Acrobatics (Dex) Total 3 SUCCESSES In my pursuit of the truth, I


14 sometimes go too far and endanger
+2 Animal Handling (Wis)
+3 Arcana (Int)
d8
HIT DICE
FAILURES

DEATH SAVES
others.
FLAWS
INTELLIGENCE ● +2 Athletics (Str)

+3 +1 Deception (Cha)
+3 History (Int)
NAME ATK BONUS DAMAGE/TYPE

* Darkvision 60 ft.
+6 Insight (Wis)
Shortsword +6 1d6+6 /P
16 ●
* Climbing speed: 20 ft.
+1 Intimidation (Cha) Shortbow +6 1d6+6 /P * Feline Agility: When you
WISDOM ● +7 Investigation (Int) move on your turn in combat,
+2 Medicine (Wis)
Dagger x2 +6 1d4+6 /P you can double your speed
+2 +3 Nature (Int) until the end of the turn. You
14
● +4 Perception (Wis) Claw: Slashing, cannot do this again until you
move 0 feet on one of your

+1 Performance (Cha)
+3 Persuasion (Cha)
1d4+ StrMod turms.
* Roguish Archetype:
CHARISMA
+3 Religion (Int) Sneak Attack: Inquisitive
+1 ●


+6 Sleight of Hand (Dex)
+6 Stealth (Dex)
+2d6 damage * Cunning Action: Take a
bonus action on each combat
13 +2 Survival (Wis) Quiver: 20 Arrows turn (Dash, Disengage, or
Hide)
SKILLS ATTACKS & SPELLCASTING
* Eye for Deceipt: Whenever
you make a Wisdom (Insight)
12 PASSIVE WISDOM (PERCEPTION)
CP * Leather Armor check to determine if a
* Burglar's Pack (PHB, creature is lying, treat a roll of
SP
p. 151) 7 or lower on the d20 as an 8.
Languages: Common, Elvish, * Thieves tools * Eye for Detail: You can use
Dwarvish, Thieves Cant * Magnifying glass a bonus action to make a
Proficient: Light Armor EP * A red notebook Wisdom (Perception) check to
Proficient: Simple Weapons, cataloging the spot a hidden creature, or
mysteries you've faced
Hand Crossbows, GP
5 or secrets you've
object or to make an
Longswords, Rapiers, uncovered Intelligence (Investigation)
Shortswords PP
* Ink (Bottle) check to uncover or decipher
Proficient: Thieves Tools * Feather pen clues.
Expertise (1st Level): * Common clothes
Investigation, Insight
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
23 5 ft. 7 in. 165 lb.
AGE HEIGHT WEIGHT
Secret Stitch (Secret) Green White with Black spots
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

* Background:
For a significant portion https://www.dandwiki.com/wiki/Inquirer_(5e_Background)
of your life you've been * Feature: Elementary Knowledge
You know where to find people who know things, or people who
searching for answers. know people who know things. When you enter a city, you know
Perhaps it was your job where to search for information about the happenings in the city.
to solve mysteries as a You also never forget the face of people you meet, as you may
private detective, or need them in other cases.
* Insightful Fighting: As a bonus action, you can make a Wisdom
perhaps there was a (Insight) check against a creature you can see that isn't
specific mystery you incapacitated, contested by the target's Charisma (Deception)
were chasing, but check. If you succeed, you can use your sneak attack against
regardless you've that target even if you don't have advantage on the attack roll,
but not if you have disadvantage on it. The benefit lasts for 1
become better at minute or until you successfully use this feature on a different
searching for clues and target.
reading people. What ADDITIONAL FEATURES & TRAITS
answers were you
searching for? Did you
always find satisfying
answers to your
questions, or was there
one answer that you
wish you could forget?
Have your inquiries
made enemies or
friends?

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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