General Physics 1 Module 3 Lesson 3 Vectors
General Physics 1 Module 3 Lesson 3 Vectors
Highlights
Lesson 2: Trigonometry & Algebra
1. Definition of Sine, Cosine, and Tangent
2. Law of Cosine and Law of Sine
Lesson 3: Vectors
1. Scalar and Vector Quantity
2. Vector Addition and Subtraction
Mayon Volcano
Lustan, E.(2020, July 1). Mayon Volcano. Inquirer.Net. https://newsinfo.inquirer.net/1308129/phivolcs-lowers-mayon-volcano-alert-level
3.1 Scalar and Vector Quantities
Scalar Quantity
Scalar quantities are quantities that can be described completely by their magnitudes and
appropriate units. These quantities are quantities which have no associated direction to their
description. Common examples of scalar quantities are distance, speed, mass, and temperature.
Vector Quantity
Vector quantities are quantities that are completely described with the magnitude and its
appropriate units, as well as the direction. Common examples of vector quantities are, velocity,
force, displacements, and acceleration.
Let us have an example to differentiate the two. Look at the situations below where distance and
displacement compered. Which do you think represents a scalar and which is a vector quantity?
Distance Displacement
6 km
Looking at our example, it was clear that distance is a scalar quantity. Although the magnitude
is given, that information did not give us a hint to which direction is the car moving. On-the-other-
hand, displacement is a vector quantity because it does not only represent the magnitude of the
quantity but as well as the direction of that magnitude. So in our illustration, the displacement of the
car tells you about the position of the car and to what direction did the car travelled.
The same principle is applied to other quantities. If you can apply direction to the
description of a quantity, then that is a vector quantity.
3.1 Scalar and Vector Quantities
The following are some examples of the different scalar and vector quantities.
Vector quantities are represented by an arrow head. the direction of the arrow indicates the
direction of the quantity. The length of the arrow is scaled to be proportional to the magnitude of the
vector quantity it represents.
Vector quantities are denoted by a letter (usually a capital letter) with an arrow head above the
letter or a boldface letter.
The direction of a vector is the acute angle it creates with the East-West line. Take note that
acute angles are angles less than 90 degrees and in this case it is measured with respect to the x-
axis or the East-West line.
Direction of Vector. The direction of a vector is based on the East - West Line
The letter N (north) and S (south) is written after the measure of the angle followed by the
phrase “of E” for east and “of W” for west.
60O S of W
This means that starting from west, you go south by 60 degrees.
3.1 Scalar and Vector Quantities
⃗ 𝒊𝒔 𝟑𝟎° 𝑵 𝒐𝒇 𝑬
𝑨
⃗𝑩
⃗ 𝒊𝒔 𝟒𝟓° 𝑺 𝒐𝒇 𝑾
Direction of Vectors:
⃗ 𝒊𝒔 _______________
𝑨
⃗𝑩
⃗ 𝒊𝒔 _______________
⃗ 𝒊𝒔 _______________
𝑪
⃗𝑫
⃗ 𝒊𝒔 _______________
3.1 Scalar and Vector Quantities
If we are given a vector such that vector A is directed 30O N of E, how do we graphically represent
this vector?
Step 1: Create a cartesian plane and identify to which quadrant in the cartesian plane will
the vector lies using the given direction of the vector.
Step 2: Using a protractor, measure and mark the angle with respect to the x- axis (or
along the East-West line).
Step 3: draw a line connecting the point of origin with the markings of the measured angle.
If magnitude is given, measure it to scale.
Familiarization of the Cartesian plane is also necessary in creating the diagram of vectors. Below
is a short review of the cartesian plane.
So, to answer the question, “how do we graphically represent vector A is directed 30O N of E?” let
us do the following:
Step 1. Draw a cartesian plane and identify to which Step 2. Using a protractor locate then mark the reference
quadrant will the direction is located angle
⃗⃗ is 30O N of E
Vector 𝑨
Solution: Remember that 1 revolution in the cartesian coordinate is equivalent to 360O angle.
If we apply this to our cartesian plane, we have
3.1 Scalar and Vector Quantities
The given angles in our problem are called a standard angle following the 360O angle of 1 revolution.
Thus, it is important to take note that if the given angle is a standard angle, we need to look for the
reference angle. Reference angle is the smallest positive acute angle with respect to the horizontal
axis. The following are the equations to solve for the reference angle.
1. F is 85O
𝟖𝟓° < 𝟗𝟎° therefore, vector F is located in Quadrant I. To solve for the reference angle use
𝜽𝒓 = 𝜽
since the given angle is less than 90O, the reference angle is equal to the given angle.
𝜽𝒓 = 𝟖𝟓°
You can now draw and locate the vector in the cartesian plane.
⃗ is 85O N of E
Vector 𝑭
3.1 Scalar and Vector Quantities
2. A is 125O
𝟗𝟎° < 𝟏𝟐𝟓° < 𝟏𝟖𝟎 therefore, vector A is located in Quadrant II. To solve for the reference
angle use
𝜽𝒓 = 𝟏𝟖𝟎° − 𝜽
𝜽𝒓 = 𝟏𝟖𝟎° − 𝟏𝟐𝟓°
𝜽𝒓 = 𝟓𝟓°
You can now draw and locate the vector in the cartesian plane.
⃗ is 55O N of W
Vector 𝑨
3. N is 220O
𝟏𝟖𝟎° < 𝟐𝟐𝟎° < 𝟐𝟕𝟎° therefore, vector N is located in Quadrant III. To solve for the reference
angle use
𝜽𝒓 = 𝜽 − 𝟏𝟖𝟎°
𝜽𝒓 = 𝟐𝟐𝟎° − 𝟏𝟖𝟎°
𝜽𝒓 = 𝟒𝟎°
3.1 Scalar and Vector Quantities
You can now draw and locate the vector in the cartesian plane.
⃗⃗ is 40O S of W
Vector 𝑵
4. S is 315O
𝟑𝟏𝟓° > 𝟐𝟕𝟎° therefore, vector S is located in Quadrant IV. To solve for the reference angle use
𝜽𝒓 = 𝟑𝟔𝟎° − 𝜽
𝜽𝒓 = 𝟑𝟔𝟎° − 𝟑𝟏𝟓°
𝜽𝒓 = 𝟒𝟓°
You can now draw and locate the vector in the cartesian plane.
⃗⃗ is 40O S of W
Vector 𝑵
3.1 Scalar and Vector Quantities
Vector has a magnitude, and if a magnitude is given, we write it using a lightface letter or the
symbol of vector enclosed in vertical bars. If the numerical value is given, we write the value.
In symbol: ⃗⃗ |
A or |𝑨
Example:
⃗⃗ is N 40O S of W
Vector 𝑵
⃗⃗ is 25 km 40O S of W
Vector 𝑵
1. Equal Vectors. Two vectors are equal if they have the same magnitude and direction.
2. Parallel Vectors. Two vectors are parallel if they have the same direction but may have different
magnitude.
3. Antiparallel Vectors. Two vectors are antiparallel if they have the angle between the vectors is
180O or they are pointing towards the polar opposite of each other.
3.2 Vector Addition and Subtraction
4. Noncollinear Vectors. Two vectors are noncollinear if they are on the same plane but not acting
on the same line of action. These vectors are separated by an angle that is not equal to 0 o and
180o.
Scalar quantities follow the rules of algebra on addition, subtraction, multiplication, and
division.
For instance:
▪ Mark walks 6 km and goes back 5 km. if we are to add the magnitudes 6 km and 5 km
we will get 11 km.
6 km + 5 km = 11 km
▪ The sum 11 km is a scalar quantity since it does not take into account the direction to
which Mark travelled.
On the other hand, vector quantities are treated in a different way. The directions must be
taken into consideration when adding, subtracting, and multiplying vectors. Using the same
example,
For instance:
▪ Suppose Mark walks 6 km East and goes back 5 km West. If we are to add the
magnitudes 6 km East and 5 km West, The sum will be 1 km East
▪ The sum 1 km is a vector quantity since it takes into account the direction to which Mark
travelled. In this example the sum 1 km will take East as its direction because the
magnitude of the eastward direction is greater compared to the westward direction.
In adding vectors, the sum of two or more vectors is called the resultant vector. The direction
of the resultant takes the direction of the vector with greater magnitude.
3.2 Vector Addition and Subtraction
Our previous examples demonstrate how to add colinear vectors. But how about adding
vectors whose lines of action are not the same, how do we add non-colinear vectors and how do we
determine its direction?
Adding non-colinear vectors are more complex compared to adding colinear vectors.
Remember that non-colinear vectors are separated by an angle that is greater than 0 o and less than
180o – that is, the angle between vectors is either 90 o, acute (𝜃 < 90°), or obtuse ((𝜃 > 90°). In
these cases we use the following methods of vector addition.
a. Parallelogram method
b. Polygon method
c.
a. Pythagorean Theorem
b. Cosine and Sine Law
c. Component Method
Take note that Sine and Cosine Law is useful only if two vectors are to be added. Meanwhile,
parallelogram, polygon, and component methods are useful when adding two or more vectors. The
Pythagorean theorem is used whenever the situation presents right angles between vectors.
A + B =R Parallelogram Method
Source: https://xaktly.com/MathVectors.html
Step 2 to 5: Sketch the vector then determine the magnitude and direction of the resultant vector.
The following video shows the step-by-step process of parallelogram method.
A + B =R Polygon Method
Source: https://xaktly.com/MathVectors.html
The polygon method utilizes the tip-to-tail (or head-to-tail) method. Take note that the only two
important things about vector is its magnitude and direction. Therefore, we can move any vector to
any location in the plane and, as long as we don’t change its magnitude and direction, it remains
the same vector.
Adding vectors by polygon method means to move one vector so that its tail lies on the head
(tip) of the first vector. The resultant vector R – which is the sum of the given vectors (i.e. A + B),
is the closing vector drawn from the origin (initial point) of the first vector and to the arrow head of
the last vector.
Here are the steps in performing polygon method of vector addition.
Solutions:
Step 1: let’s suppose that every 1 cm in our ruler represents 1 N – so that the scale will be 1cm:1 N
Step 2 to 4: Sketch the vector then determine the magnitude and direction of the resultant vector.
The following video shows the step-by-step process of polygon method.
Source: https://youtu.be/qwkP4WqjRs4
Any number of vectors can be added using the polygon method by just chaining them together,
arrow of the current vector to origin of the next, and drawing in the vector R as the closing vector of
the polygon.
3.2 Vector Addition and Subtraction
FR = unknown
Use the scale 0.5 cm: 1 N
Solutions:
Step 1: let’s suppose that every 0.5 cm in our ruler represents 1 N – so that the scale will be 0.5 cm:1 N
Step 2 to 4: Sketch the vector then determine the magnitude and direction of the resultant vector.
The following video shows the step-by-step process of polygon method.
. Source: https://youtu.be/bdCbEPLKSPI
3.2 Vector Addition and Subtraction
Problem: A particle is being acted upon by the following forces: F 1 = 4.0 N East,
F2 = 6.0 N North of East, F3 = 8.0 N South. Find the resultant of the vectors by
polygon method. (let 0.5 cm: 1 N)
Cx = Ax + Bx
C y = Ay + B y
Resolution of Vectors
A single vector is usually divided into vectors that are
perpendicular to each other. These two vectors are called
components and the process of splitting the vectors into its
components is called resolution. The components are normally Vy
along the x- and y- axes of the rectangular coordinate system. The
component along the x-axis is called the horizontal component,
while the component along the y-axis is called the vertical
component. To represent the horizontal and vertical component Vx
of vector V, we use Vx and Vy, respectively (see figure 4).
Figure4. Components of Vector V
𝑉𝑦 = 𝑽 sin ( 𝜃)
Sample Problem:
A person walks 5.0 m in the direction of 37o N of E. How
far north and how far east had he walked?
Solutions:
⃗ represent the vector to be resolve; let Dx and
Step 1: let 𝐷
Dy represent the components
Step 2: Draw a diagram representing the vector (see figure 6)
Step 3: Solve for the value of Dx and Dy using the derived
trigonometric equation Figure 6
3.2 Vector Addition and Subtraction
𝐷𝑥 = 𝑫 cos ( 𝜃)
𝐷𝑥 = 𝟓. 𝟎 𝒎 cos ( 37°)
𝐷𝑥 = 𝟑. 𝟗𝟗 𝒎 ≈ 𝟒. 𝟎 𝒎
𝐷𝑦 = 𝟓. 𝟎 𝒎 sin ( 37°)
𝐷𝑦 = 𝟑. 𝟎𝟏 𝒎 ≈ 𝟑. 𝟎 𝒎
Now that we know how to resolve a vector into its components, we can now perform addition of
vectors using component method. The following are the steps in performing component method.
1. Resolve the given vectors into its horizontal and vertical components. Take note that the
components may be positive or negative depending on which quadrant the vector is found.
*take note that the sums represent the horizontal and the vertical component of the resultant.
4. Since the horizontal and vertical components are perpendicular, the magnitude of the
resultant may be calculated using the Pythagorean theorem.
𝟐 𝟐
𝑹 = √(∑ 𝒙) + (∑ 𝒚)
5. From the sign of the sum of the horizontal components and the vertical components,
determine the quadrant where the resultant is. This will indicate the direction of the resultant
vector.
6. Solve for the angle 𝜃 the resultant makes with the horizontal using the arctan or the inverse of
tangent.
∑𝒚 ∑𝒚
𝜽 = 𝒂𝒓𝒄𝒕𝒂𝒏 |∑ 𝒙| or 𝜽 = 𝐭𝐚𝐧−𝟏 |∑ 𝒙|
∑𝒚
Note: | | means absolute value
∑𝒙
3.2 Vector Addition and Subtraction
Sample Problem:
A jogger runs 4.00 m 40.0o N of E, 2.00 m E, 5.20 m 30.0o S of W, 6.50 m S, and then stops. Find
the resultant displacement.
Solutions:
Steps 1: Resolve the vectors into its horizontal and vertical components. Since we have four vectors,
it is helpful to represent its components into a tabular form.
- Let’s suppose that the vectors are vectors D1, D2, D3, and D4 respectively. The sign of the
vectors depend on the location of the vectors in the cartesian plane.
- To look for the horizontal components of the given vectors substitute the equation
𝑉𝑥 = 𝑽 cos ( 𝜃) with the given magnitudes and directions (angles)
Steps 2 & 3: Get the algebraic sum of the horizontal components, and the algebraic sum of the
vertical components.
Steps 4: Solve for the magnitude of the resultant using the Pythagorean theorem.
𝟐 𝟐
𝑹 = √(∑ 𝒙) + (∑ 𝒚)
𝑹 = √𝟒𝟐. 𝟗𝟓𝟒𝟓 𝒎𝟐
𝑹 = 𝟔. 𝟓𝟓 𝒎
Steps 5: Solve for the magnitude of the resultant using the Pythagorean theorem.
∑𝒚
𝜽 = 𝐭𝐚𝐧−𝟏 | |
∑𝒙
−𝟔. 𝟓𝟑𝒎
𝜽 = 𝐭𝐚𝐧−𝟏 | |
𝟎. 𝟓𝟔𝟎𝒎
𝜽 = 𝐭𝐚𝐧−𝟏 |𝟏𝟏. 𝟔𝟔𝟏|
𝜽 = 𝟖𝟓. 𝟏°
3.2 Vector Addition and Subtraction
Since ∑ 𝑥 is positive and ∑ 𝑦 is negative, the resultant must be in the fourth quadrant. Hence,
the direction must be 85.1o S of E. So R is 6.55 m 85.1o S of E. the diagram below illustrates the
graphical representation of resultant vector R.
Problem: Four vectors show the direction of forces acting on a body. Using
component method of vector addition, determine the magnitude and the
direction of the resultant if:
F1 = 10 N 45o N of E F3 = 6 N E
F2 = 5 N 10o S of E F4 = 6 N 20o S of W
▪ Using Protractors
https://www.youtube.com/watch?v=9jb8HcL-dzg
Cutnell, J. & Johnson, K. (2009). Physics, 8th Edition. John Wiley & Sons, Inc.
Silverio, A.A.(2007). Exploring Life through Science: Physics. Phoenix Publishing House Inc.
Elert, G. (2021). The Physics Hypertextbook. Physics.ifo. https://physics.info/vector-components/practice.shtml
TED-Ed.(2016, September 23). What is a Vector?-David Hyun [video file]. YouTube.
https://www.youtube.com/watch?v=ml4NSzCQobk
Khan Academy.(2011, June 12).Intro to Vectors and Scalars | One-dimensional motion | Physics| Khan
Academy [video file]. YouTube. http://youtube.com/watch?v=ihNZlp7iUHE
The Organic Chemistry Tutor. (2017, August 1). Scalars and Vectors [video file]. YouTube.
https://www.youtube.com/watch?v=rcDXQ-5H8mk