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Quiz Game AD1

quize game on c++

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18 views

Quiz Game AD1

quize game on c++

Uploaded by

Ayuscal Sedhai
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 30

PURBANCHAL UNIVERSITY

HIMALAYAN WHITEHOUSE INTERNATIONAL COLLEGE


PUTALISADAK, KATHMANDU

A
Final
Project Report
On
“Quiz Game”
By
Ayuscal Sedhai (321019)
Dharma Raj Patherkat (321021)

SUBMITTED TO THE DEPARTMENT OF SCIENCE AND TECHNOLOGY IN


PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF
BACHELOR OF INFORMATION AND TECHNOLOGY

DEPARTMENT OF SCIENCE AND TECHNOLOGY


Kathmandu, Nepal

February, 2024
CERTIFICATE OF APPROVAL

The Project entitled “Quiz Game”, submitted by Aushcal Shedai and Dharma Raj Patherkat
in partial fulfillment of the requirements for the degree of “Bachelor of Information and
Technology” has been accepted as a bona fide record of work carried out by them in the
department.

Supervisor, Er. Ram Chandra Poudel


Project Guide
Bachelor of Information and Technology

Er. Bimal sharma


Head of Department
Bachelor of Information and Technology

External
Purbanchal University

i
ACKNOWLEDGEMENT

We are very grateful to our supervisor Er. Ram Chandra Poudel for his constant
encouragement, cooperation and guiding us through this project. We would like to thank our
lecturer Er. Sunil Thapa, friends of Bachelor of Information Technology from our batch as
well as the seniors who helped us a lot.
The desired success obtained during wouldn’t have been attained without the facilities and
other guideline provided by our Head of Department Er. Bimal sharma.
At last, we would like to thank to all those individuals who directly or indirectly helped us in
the completion of this project.

ii
ABSTRACT

The quiz game in C++ is designed to entertain and challenge players with a series of
questions across different categories. The game employs object-oriented programming
principles to encapsulate questions, answers, and game mechanics.
Features:
 The application incorporates essential features for Quiz Game providing users with a
seamless and intuitive and experience. Key functionalities includes:
 Add Question: Users can add multiple-choice questions to the quiz along with options
and the correct answer and also whether to save or not them in files.
 Delete Question: Allows users to remove questions from the quiz based on their
index.
 Modify Question: Users can modify the text and answer of existing questions.
 Start Quiz: Conducts the quiz, presenting questions to users one by one and
evaluating their responses.
 Load Quiz: Load quizzes from previously saved files to conduct them.

iii
TABLE OF CONTENTS

CERTIFICATE OF APPROVAL........................................................................................................i
ACKNOWLEDGEMENT..................................................................................................................ii
ABSTRACT........................................................................................................................................iii
TABLE OF CONTENTS...................................................................................................................iv
LIST OF ABBREVIATION...............................................................................................................vi
LIST OF FIGURES...........................................................................................................................vii
Chapter 1: Introduction......................................................................................................................1
1.1 Introduction:........................................................................................................................1
1.2 Objective:.............................................................................................................................1
1.3 Scope:.........................................................................................................................................1
1.3 Limitation:...........................................................................................................................1
1.6 Schedule:....................................................................................................................................4
Chapter 2: Background Study and Literature Review.....................................................................5
2.1 Background Study:...................................................................................................................5
2.2 Literature Review:....................................................................................................................6
Chapter 3: System Analysis................................................................................................................9
3.1 Requirement Analysis:..............................................................................................................9
1.2 Feasibility Analysis:...........................................................................................................11
Chapter 4: System Design.................................................................................................................13
4.1 Algorithm Details:...................................................................................................................13
4.2 Flowchart:....................................................................................................................................15
Chapter 5: Implementation and Testing..........................................................................................17
5.1 Implementation:......................................................................................................................17
5.2 Testing:.....................................................................................................................................17
5.3 Result Analysis:.......................................................................................................................19
Chapter 6: Conclusion and Future Recommendations..................................................................20
6.1 Conclusion:..............................................................................................................................20
6.2 Future Recommendations:.....................................................................................................20
REFERENCE....................................................................................................................................22
APPENDICES...................................................................................................................................23

iv
v
LIST OF ABBREVIATION

C++ C Plus Plus


MCQ Multiple Choice Question
OOP Object Oriented Programming
UI User interface
UX User Experience
CMS Content Management System
ROI Return on Investment

vi
LIST OF FIGURES

Figure 1: Gantt chart............................................................................................................10


Figure 2: Flow chart.............................................................................................................21
Figure 3:...............................................................................................................................27
Figure 4:...............................................................................................................................27
Figure 5:...............................................................................................................................28

vii
Chapter 1: Introduction

1.1Introduction:
The Quiz Management System is designed to facilitate the creation, modification,
deletion, and administration of quizzes. It allows users to add multiple-choice questions
(MCQs), store them in files, load quizzes from files, and conduct quizzes with scoring.

1.2Objective:
The project is with the main aim of meeting the following objectives:
 To Create a user-friendly interface for managing quizzes.
 To Enable the addition, deletion, and modification of questions.
 To Provide functionality to save and load quizzes from files.
 To Conduct quizzes and evaluate user responses.

1.3 Scope:
 Ability to add, delete, modify, and start a quiz: The program allows users to
perform various operations such as adding, deleting, and modifying quiz
questions. It also allows users to start a quiz and answer the questions.
 Multiple choice questions: The program supports multiple-choice questions where
users can select one option from a set of choices.
 Saving and loading quizzes: The program can save quiz questions to a file and
load them back for later use.
 Object-oriented design: The program uses classes and inheritance to organize and
manage quiz-related functionality, which makes it easier to extend and maintain.
 User interaction: The program interacts with users through a command-line
interface, allowing them to input questions, choices, and answers.

1.3Limitation:
 Lack of error handling: The program lacks robust error handling mechanisms.
For example, it does not handle cases where users input invalid data or encounter
file I/O errors.

1
 Limited question types: The program only supports multiple-choice questions. It
does not support other question types such as true/false questions, fill-in-the-
blank, or open-ended questions.
 No user authentication or security: The program does not have any user
authentication mechanisms, so anyone with access to the program can add,
modify, or delete quiz questions.
 Limited scalability: The program has a fixed limit on the maximum number of
questions (MAX_QUESTIONS), which may restrict its scalability for large
quizzes.
 Limited file format: The program saves quiz questions to a file in a specific
format, which may not be compatible with other quiz software or platforms.

1.4 Methodology:

When developing a quiz game in C++, it's essential to follow a structured development
methodology to ensure efficiency, maintainability, and the successful completion of the
project. Here's a general outline of a development methodology suitable for creating a
quiz game in C++:

Planning Phase:
 Identify project requirements, objectives, and features.
 Define the scope of the project, including the user interface, functionality, and
technology stack.
 Create a high-level project plan outlining the development timeline and
milestones.
Iterative Development:
 Iteration 1: Focus on designing the class structure and implementing basic
functionality for adding, deleting, and modifying quiz questions.
 Iteration 2: Develop quiz administration features, including starting quizzes,
providing feedback, and handling user responses.
 Iteration 3: Add support for saving and loading quizzes from files, ensuring data
persistence and portability.

2
 Iteration 4: Implement additional features such as user authentication, support for
different question types, and scalability enhancements.
Incremental Development:
 Each iteration builds upon the previous one, adding new features and refining
existing functionality.
 Incremental releases are made at the end of each iteration, allowing stakeholders
to review progress and provide feedback.
 Each release should be tested thoroughly to ensure reliability, usability, and
adherence to requirements.
Continuous Improvement:
 Gather feedback from stakeholders and end-users after each iteration to identify
areas for improvement.
 Use feedback to prioritize and plan subsequent iterations, focusing on addressing
user needs and enhancing system functionality.
 Regularly review and update project documentation to reflect changes and
improvements made during development.
Testing and Quality Assurance:
 Conduct comprehensive testing throughout the development process to identify
and address defects early.
 Use a combination of unit tests, integration tests, and user acceptance tests to
validate system functionality and performance.
 Ensure that the system meets quality standards and satisfies user requirements
before each release.
Deployment and Maintenance:
 Deploy the system to production or staging environments after completing all
iterations and testing.
 Provide user training and support to ensure smooth adoption and usage of the
system.
 Establish processes for ongoing maintenance, bug fixes, and updates to address
any issues that arise post-deployment.

3
1.6 Schedule:

WEEK
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Research about
previous project
Literal Review

Prepare Proposal
& Flowchart
Coding Starts

Complete oop
Part
Complete File
Handling
Coding
Completed
Report start &
complete
Project complete

Start date: 2023/09/01 End date:2023/12/14

Figure 1: Gantt Chart

4
Chapter 2: Background Study and Literature Review

2.1 Background Study:


The development of quiz games in C++ aligns with the broader context of educational
gaming and software development. Here's a breakdown of the background study
regarding quiz games in C++:

Existing Quiz Management Systems:


 Research and review existing quiz management systems available in educational
institutions, online learning platforms, and training programs.
 Analyze their features, functionality, user interface design, and scalability.
 Identify strengths, weaknesses, and areas for improvement based on user feedback
and reviews.
Educational Technology and Learning Management Systems (LMS):
 Explore literature on educational technology and learning management systems
(LMS) to understand the broader context of online assessments and quizzes.
 Review research papers, articles, and case studies on the use of quizzes for
educational purposes, including their effectiveness in assessing learning outcomes
and engaging students.
User Interface Design and User Experience (UI/UX):
 Study principles of user interface design and user experience (UI/UX) to ensure
the Quiz Management System provides a seamless and intuitive user experience.
 Review literature on UI/UX best practices, usability testing methodologies, and
user-centered design approaches.
Object-Oriented Programming (OOP) and Design Patterns:
 Refresh knowledge of object-oriented programming (OOP) concepts and design
patterns, as they are essential for designing and implementing the system's class
structure.
 Explore literature on common design patterns such as the Factory Method,
Singleton, and Observer patterns, which may be applicable to various components
of the system.

5
File Handling and Data Persistence:
 Study file handling techniques and data persistence mechanisms in programming
languages like C++ to implement features for saving and loading quizzes from
files.
 Review literature on file I/O best practices, error handling strategies, and data
serialization techniques to ensure robustness and reliability.
Software Testing and Quality Assurance:
 Explore literature on software testing methodologies, including unit testing,
integration testing, and user acceptance testing, to ensure the quality and
reliability of the Quiz Management System.
 Review research papers and articles on software quality assurance practices, test-
driven development (TDD), and continuous integration (CI) to incorporate best
practices into the development process.
Scalability and Performance Optimization:
 Study techniques for optimizing system performance and scalability to ensure the
Quiz Management System can handle a large number of users and quizzes.
 Review literature on scalability patterns, caching strategies, and database
optimization techniques to design a scalable and efficient system architecture.

By studying the background of quiz game development in C++, developers can gain
valuable insights into the principles, techniques, and considerations involved in creating
effective and engaging educational gaming experiences. This knowledge serves as a
foundation for designing and implementing quiz games that meet the needs and
expectations of users while leveraging the capabilities of the C++ programming language.

2.2 Literature Review:

A literature review of quiz games developed in C++ provides insights into existing
research, methodologies, and implementations in the field. While formal academic
literature on this specific topic may be limited, various resources, including articles,
tutorials, and forums, contribute to understanding the development of quiz games in C++.
Here's a literature review highlighting key points:

6
Game Development in C++:

 Numerous resources discuss game development in C++, covering topics such as


graphics rendering, input handling, game loops, and memory management.
 Books like "Beginning C++ Game Programming" by Michael Dawson and
"SFML Game Development" by Jan Haller, Henrik Vogelius Hansson, and Artur
Moreira provide comprehensive guides to developing games in C++ using
different libraries and frameworks.

Educational Gaming:

 Research in educational gaming explores the effectiveness of games as learning


tools and their impact on knowledge retention and engagement.
 Studies like "Game-Based Learning: Latest Evidence and Future Directions" by
Richard Van Eck provide insights into the design principles and pedagogical
considerations for educational games.

User Interface Design:

 Resources on user interface design cover principles of usability, accessibility, and


user experience (UX) design, applicable to quiz games developed in C++.
 Books such as "The Design of Everyday Things" by Don Norman and "Don't
Make Me Think" by Steve Krug offer valuable insights into designing intuitive
and user-friendly interfaces.

Game Design and Mechanics:

 Literature on game design delves into mechanics, dynamics, and aesthetics


(MDA) frameworks, which are essential for creating engaging gameplay
experiences.
 Articles like "A Game Design Vocabulary" by Anna Anthropy and Naomi Clark
provide vocabulary and concepts for analyzing and discussing game design
elements.

Open-Source Projects and Code Repositories:

 Exploring open-source projects and code repositories on platforms like GitHub


can offer insights into real-world implementations of quiz games in C++.

7
By conducting a literature review encompassing these areas, developers gain a
comprehensive understanding of the principles, techniques, and resources available for
developing quiz games in C++. This knowledge informs the design and implementation
process, helping to create engaging and effective educational gaming experiences.

8
Chapter 3: System Analysis
System analysis of a quiz game developed in C++ involves examining the requirements,
functionality, and architecture of the system. Here's a breakdown of the system analysis:

3.1 Requirement Analysis:


 Identify the functional requirements of the quiz game, such as user registration,
quiz creation, question management, scoring, and result display.
 Define non-functional requirements including performance, scalability, security,
and usability aspects.
 Gather user stories or use cases to understand how different actors interact with
the system.

Functional Analysis:

 Decompose the system into modules or components based on its functionality.


 Determine the inputs, outputs, and processing logic for each module.
 Define the interactions and dependencies between modules to ensure proper
coordination during execution.

Data Analysis:

 Identify the data entities involved in the quiz game, such as users, questions,
quizzes, scores, and settings.
 Design the data schema and relationships between entities, considering data
integrity and efficiency.
 Determine data storage requirements and decide whether to use file-based storage,
databases, or other mechanisms.

User Interface Analysis:

 Analyze the user interface design requirements based on usability principles and
user expectations.
 Define the layout, navigation flow, and visual elements of the user interface.
 Consider accessibility and responsiveness aspects to ensure the interface is
accessible across different devices and screen sizes.

9
Architectural Analysis:

 Select an appropriate architectural style for the quiz game, such as client-server,
peer-to-peer, or monolithic architecture.
 Define the high-level architecture of the system, including components, layers,
and interactions.
 Consider scalability, maintainability, and extensibility factors when designing the
architecture.

Performance Analysis:

 Evaluate the performance requirements of the quiz game in terms of response


time, throughput, and resource utilization.
 Identify potential performance bottlenecks and scalability issues.
 Define performance metrics and conduct performance testing to ensure the system
meets the specified criteria.

Security Analysis:

 Identify security threats and vulnerabilities, such as unauthorized access, data


breaches, and injection attacks.
 Define security controls and mechanisms to mitigate risks, such as authentication,
authorization, encryption, and input validation.
 Implement security best practices to protect sensitive data and ensure the integrity
and confidentiality of the system.

By conducting a thorough system analysis, developers can gain a clear understanding of


the requirements, functionality, and architecture of the quiz game developed in C++. This
analysis serves as a foundation for the design, implementation, and testing phases of the
development process, ensuring the successful delivery of a high-quality and effective
system.

10
1.2Feasibility Analysis:
For a Personal note tracker developed in C++, conducting a feasibility analysis is crucial
to assess whether the project can be executed successfully. This analysis comprises four
key aspects: technical, operational, economic, and schedule feasibility.

Technical Feasibility:
Compatibility tests have been conducted, and the system successfully operates on the
identified hardware.

 Programming Language and Tools: C++ is a suitable choice for the project, as it
provides the necessary capabilities for backend development. However, the
availability of appropriate development tools and libraries for C++ should be
verified.
 Development Skills: Determine whether the project team, particularly beginners,
possesses or can acquire the required C++ programming skills and knowledge.
Consider whether there is access to learning resources and support for skill
development.
 Platform Compatibility: Ensure that the chosen development platform (e.g.,
Windows, Linux) is compatible with C++ and provides the necessary development
environment.

Operational Feasibility:

 User Experience and Acceptance: Comprehensive user have been developed to


familiarize administrators with the Content Management System (CMS) and other
functionalities. User acceptance testing has been conducted, involving
administrators and end-users.
 System Reliability and Maintenance: Regular monitoring and maintenance
protocols are established to address any issues promptly. Maintenance procedures
include regular updates, security patches, and proactive measures to prevent
system downtime. A dedicated support team is in place to address user queries and
technical issues.

11
 User Support: Plan for user support and assistance, may encounter difficulties
while using the platform. Provide clear documentation or help resources. A
dedicated support team is in place to address user queries and technical issues.

Economic Feasibility:

 Cost -Benefit Analysis: Development costs, including personnel, hardware, and


software resources, have been budgeted and allocated effectively.

Schedule Feasibility:

 This project is finished under 15 weeks and we have Break down the development
process into Manageable Phases to make out project efficient and the availability
of team members.

Development Timeline:

 Project Milestones: Clear project milestones and timelines have been established,
encompassing development, testing, and deployment phases. Regular progress
assessments are conducted to ensure adherence to the schedule.

Deployment and User Onboarding:

 Deployment Schedule: The deployment schedule aligns with the academic


calendar, ensuring minimal disruption to college activities. User onboarding and
training sessions are scheduled to coincide with the software's availability.

12
Chapter 4: System Design

4.1 Algorithm Details:

Step 1: Start

Step 2: Main Function:

 Initialize necessary variables and data structures:


 Define structures/classes for User, Quiz Category, Question and Answer
(Choices).
 proceed to the Main Menu.

Step 3: Menu Page Function:

 Display menu for Adding Questions, Delete Questions, Modify Question, Start
Quiz, Load Questions from File and Start Quiz, and Exit.
 Takes input for Users choice for menu.
 Depending on the choice, redirect to the respective functions(Adding Questions,
Delete Questions, Modify Question, Start Quiz, Load Questions from File and
Start Quiz, and Exit).

Step 4: Add Questions Function:

 Takes input for number of Questions.


 Takes input for Questions, Choices/Options and Correct Choices
 Takes input with User whether to Save or not the Questions and Choices in file.
 If N/n presses, return to menu.
 If Y/y presses, takes input for file name to saved.

Step 5: Delete Questions Function:

 Takes input for the index of Questions to Delete.


 If index is valid, Question of that index will be Deleted.
 Else, then only an error message occurs and returns to the main menu.

Step 6: Modify Questions Function:

 Takes input for the index of Question to be modified.

13
 If valid, takes input for new Question, Options and Correct Option.
 Else, then only an error message occurs and returns to the main menu.

Step 7: Start Quiz Function:

 Display the added Questions, and Options and takes input for Correct Choices
 If valid, then displays Correct Answer message.
 Else, then display Wrong Answer message.

Step 8: Load Questions from File and Start Quiz Function:

 Takes input for File name.


 If file exists, then Display the Questions and Choices from file and takes input for
Correct Choice and displays correct or wrong message.
 Else, Displays Error message.

Step 9: Exit Function (Terminate the program):

14
4.2 Flowchart:
start

1.Login

2.Register

Enter your choice:

Read choice

choice

Figure 2: Flow Chart

15
Chapter 5: Implementation and Testing
5.1 Implementation:
 The system is implemented in C++ programming language.
 Object-oriented programming principles are used for designing classes and
inheritance.
 The program consists of three main classes: Question, Mcq, and Quiz.
 The Question class is an abstract base class representing a general question. It
contains virtual functions to set up and retrieve question text and answer.
 The Mcq (Multiple Choice Question) class is derived from the Question class and
represents a multiple-choice question. It includes additional member variables to
store choices and the correct choice index.
 The Quiz class manages a collection of questions and provides functionalities to
add, delete, modify questions, and conduct quiz sessions.
 Questions are stored in an array within the Quiz class.
 The program provides a menu-driven interface for users to interact with the
system. Users can select options to perform various operations like adding,
deleting, modifying questions, starting a quiz, or loading a quiz from a file.

 Programming Languages:
The implementation of the "Quiz Game" was executed using the C++ programming
language. C++ was chosen for its efficiency, flexibility, and suitability for desktop
application development.

5.2 Testing:
Unit Testing:

 Unit testing involves testing individual units or components of the software in


isolation.
 The goal is to verify that each unit functions correctly as per its design.
 Developers typically write unit tests using testing frameworks like JUnit (for Java)
or NUnit (for .NET).

16
Integration Testing:

 Integration testing focuses on testing the interactions between different units or


modules of the software.
 The objective is to ensure that integrated components work together as expected.
 Integration testing can be performed at different levels, such as module-to-module
integration, API integration, or system integration.

System Testing:

 System testing evaluates the behavior of the entire software system as a whole.
 It verifies that the software meets its specified requirements and functions
correctly in its intended environment.
 System testing may include functional testing, performance testing, security
testing, and other types of testing to assess overall system quality.

Acceptance Testing:

 Acceptance testing validates whether the software meets the acceptance criteria
defined by stakeholders or end-users.
 It verifies that the software fulfills business requirements and is ready for
deployment.
 Acceptance testing can be conducted by users, clients, or quality assurance teams,
and it may involve different approaches like alpha testing, beta testing, or user
acceptance testing (UAT).

GUI Testing:

 GUI (Graphical User Interface) testing focuses on testing the graphical elements
and user interactions of the software application.

17
 It verifies that the user interface behaves as expected, including elements like
buttons, menus, forms, and dialog boxes.
 GUI testing tools like Selenium, Test Complete, or Ranorex automate interactions
with the user interface to perform validation and regression testing.

Regression Testing:

 Regression testing ensures that changes or enhancements to the software do not


introduce new defects or regressions in existing functionality.
 It involves re-running previously executed tests to verify that no unintended side
effects occur due to code modifications.
 Regression testing can be performed at different levels (unit, integration, system)
and is often automated to maintain test coverage and efficiency.

5.3 Result Analysis:


Detailed analysis of test results revealed a robust implementation with successful unit and
system testing outcomes.

 Reviewing outcomes of unit, integration, system, acceptance, and GUI testing.


 Identifying any failed tests, discrepancies, or defects.
 Prioritizing issues for resolution based on severity and impact.
 Ensuring the software meets requirements, performs reliably, and provides a
satisfactory user experience.
 Tracking key metrics such as defect density and test coverage to monitor testing
progress and quality assurance efforts.

18
Chapter 6: Conclusion and Future Recommendations

6.1 Conclusion:
The quiz game developed in C++ provides a simple yet functional implementation for
testing users' knowledge on various topics. Through the implementation process, we
successfully achieved the following:

Question Presentation: Questions are presented to the user with multiple-choice


options.

Answer Validation: User answers are validated against the correct answer, and feedback
is provided accordingly.

Scoring System: A scoring system calculates the user's score based on correct answers.

User Interaction: The game interacts with the user through the console, prompting for
input and displaying feedback.

Question Loading: Questions are loaded from a hardcoded array, demonstrating the
ability to expand the question bank.

6.2 Future Recommendations:


While the current implementation fulfills the project's primary objectives, there are
avenues for future enhancements and feature additions: Future recommendations for
enhancing the quiz game developed in C++ include:

User Interface Improvements:

 Enhance the user interface with graphics, animations, and sound effects to create a
more engaging experience.
 Implement a responsive and visually appealing design that adapts well to different
screen sizes and resolutions.

Randomized Question Selection:

 Incorporate randomization to select questions from the question bank, preventing


predictability and promoting replay ability.

19
 Ensure that each quiz session offers a unique set of questions to keep users
interested.

Timer Feature:

 Introduce a timer feature to limit the time users have to answer each question,
adding a sense of urgency and challenge.
 Allow users to customize the duration of the timer or disable it for a more relaxed
gameplay experience.

Multiple Difficulty Levels:

 Implement multiple difficulty levels for quizzes, offering a range of challenges


suitable for different skill levels.
 Adjust factors such as question complexity, time limits, and scoring mechanics
based on the selected difficulty level.

Category Selection:

 Allow users to choose quiz categories or topics of interest, enabling personalized


learning experiences.

By incorporating these future enhancements, the quiz game developed in C++ can evolve
into a more immersive, customizable, and educational experience, catering to a wider
audience and fostering continuous engagement and learning.

20
REFERENCE

Book:
[1].Object-Oriented Programming with C++, By E Balagurusamy.
Online Tutorials and Resources:
[2].Websites like Tutorialspoint, and CPlusPlus.com offer C++ tutorials and resources.
[3].YouTube channels such as CodeCourse provide video tutorials on C++ programming.

21
APPENDICES

Figure 3: Access Menu

Figure 4: User Menu

Figure 5: Manage Profile

22

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