Lect 08 - Communications
Lect 08 - Communications
Lecture Five
Transmission Characteristics of Digital Communication
Systems (Transmission Impairments)
58
[Lecture Five] [Transmission Impairments]
This Lecture:
Transmission Impairments
o Attenuation Distortion
o Delay Distortion
o Noise
Basics of Information Theory
1. Transmission Impairments:
While the electrical signal is traversing over the medium, the signal will be impaired due
to various factors. These transmission impairments can be classified into three types:
1. Attenuation Distortion
2. Delay Distortion
3. Noise
P2
dB 10 log 10
P1
dBm = 10 log10 Pm
Where Pm is the power in milliwatts. In terms of voltage, the power is proportional with
the square of voltage therefore, the law becomes:
59
[Lecture Five] [Transmission Impairments]
V2
dB 20 log 10
V1
Example (1):
Suppose a signal travels through a transmission medium and its power is reduced to one-
half. This means that P2 is (1/2)P1. In this case, the attenuation (loss of power) can be
calculated as
Example (2):
A signal travels through an amplifier, and its power is increased 10 times. This means
that P2 = 10P1 . In this case, the amplification (gain of power) can be calculated as
One reason that engineers use the decibel to measure the changes in
the strength of a signal is that decibel numbers can be added (or
subtracted) when we are measuring several points (cascading) instead
of just two ( look at the figure below)
60
[Lecture Five] [Transmission Impairments]
1.3 Noise
Noise is any undesirable signal that falls within the passband of the desired one. Noise
interfere with the desired signal and inhibit communication. Noise can’t be eliminated but
can be reduced by using the following:
Reducing signal bandwidth
Increasing transmitter power
Using low noise amplifiers
61
[Lecture Five] [Transmission Impairments]
Thermal
Shot noise
Intermodulation
Crosstalk
Impulse noise
For example, if we have a signal power of 10mW and a power of noise of 1W, then;
10 mW
SNR= =10000
1W
signal power
SNR =
SNRdB = 10 log10 =
62
[Lecture Five] [Transmission Impairments]
spectrum and hence called white noise. This noise cannot be eliminated and hence, when
designing telecom systems, we need to introduce some method to overcome the ill effects
of thermal noise. Thermal noise for a bandwidth of 1 Hz is obtained from the formula:
NO = KT watt/Hz
…………
Where:
No = is noise power density (watts per Hz )
K = is Boltzmann’s constant. 1.380310-23 (J/K)
T = is temperature (K)
N=KTB watts
If N is expressed in dB (decibels)
Example (3):
A radio receiver is limited in performance by thermal noise in the receiver 'front-end'. It
is designed to provide an S/N ratio of better than 10 dB to the demodulator input. The
channel bandwidth for the receiver is 25 kHz. What is the minimum received signal level
that can be used to achieve this performance target, assuming the receiver is operating at
a temperature of 280oK?
63
[Lecture Five] [Transmission Impairments]
Solution:
The average power of thermal noise for this case is given by:
NOTE:
To achieve an S/N ratio of 10 dB, the received signal power must therefore be in
excess of (–130 + 10) = –120 dBm.
Example (4):
What is the average thermal noise power at a temperature of 17oC measured in a
bandwidth of 20 kHz?
Solution:
The average power of thermal noise for this case is given by:
Nav = kTB = 1.38 10–23 (273 + 17) 20000
= 8.0 10–17 W or –131 dBm (dB relative to 1 mW).
NOTE:
oC must be converted to oK
64
[Lecture Five] [Transmission Impairments]
1.3.3 Crosstalk
Unwanted coupling between signal paths is known as crosstalk. In the telephone network,
this coupling is quite common. As a result of this, we hear other conversations. Crosstalk
needs to be eliminated by using appropriate design techniques. There are 2 types of
crosstalk:
1. Intelligible, where at least four words are intelligible to the listener.
2. Unintelligible, crosstalk resulting from any other form of disturbing effects of
one channel on another.
65
[Lecture Five] [Transmission Impairments]
H = log2 N bits/symbol
The information source may not produce all the symbols with equal probability. if a
source produces (i) symbol with a probability of P(i), the entropy of the source is given
by:
66
[Lecture Five] [Transmission Impairments]
Example (4):
A given source produces English letters, and all symbols will be produced with equal
probability, Calculate the entropy of the source?
H = log2 N = log2 26 = 4.7 bits/symbol
Example (5):
A given source produces four symbols {A, B, C, D} with probabilities of 1/2, 1/4, 1/8,
and 1/8, and all symbols are independent of each other. Calculate the entropy of the
source.
Solution:
1 1 1 1 7
=- (1) - (2) - (3) - (3) = bits/symbol
2 4 8 8 4
67
[Lecture Five] [Transmission Impairments]
Two theoretical formulas are used to calculate the data rate, one formula by Nyquist for a
noiseless channel and the other formula by Shannon for a noisy channel.
The bandwidth is the bandwidth of the channel and L is the number of signal levels used
to represent data.
Example (6):
Consider a noiseless channel with a bandwidth of 3000Hz transmitting a signal levels.
Calculate the bit rate. If the channel used four signal levels, calculate the bit rate.
Solution:
When using 2 signal levels:
68
[Lecture Five] [Transmission Impairments]
Example (7):
We need to send 256 Kbps over a noiseless channel with a bandwidth of 20KHz. How
many signal levels do we need:
Solution:
256000 = 2 20000 log2 L
C = B log2(1+SNR)
In case of an extremely noisy channel the SNR is equal to zero, then the channel capacity
is:
This means that the capacity of the channel is zero regardless of the bandwidth of the
channel. In another words we cannot receive any data through this channel.
Example (8):
Calculate the channel capacity of a telephone channel, with a bandwidth of 3000Hz, and
a SNR of 3162.
Solution:
69
[Lecture Five] [Transmission Impairments]
3.3.2 Throughput:
The Throughput is a measure of how fast we can actually send the data through a
network. A link may have a bandwidth of B bps, but we can send only T bps, where T is
always less than B.
Example (9):
A network with a bandwidth of 10 Mbps can pass only an average of 12000 frames per
minute, with each frame carrying an average of 10,000 bits. What is the throughput of
this network?
Solution:
12000 10000
Throughput = = 2Mbps
60
The throughput is one fifth of the bandwidth in this case.
70
[Lecture Five] [Transmission Impairments]
1. Propagation Time: It is the time required for a bit to travel from the source to the
destination
Dis tan ce
Propagation Time=
Pr opagation Speed
Message Size
Transmission Time =
Bandwidth
Example (10):
What are the propagation time and the transmission time for a 2.5-kbyte message (an e-
mail) if the bandwidth of the network is 1 Gbps? Assume that the distance between the
sender and the receiver is 12,000 km and that light travels at 2.4 × 108 m/s.
Solution:
Note that in this case, because the message is short and the bandwidth is high, the
dominant factor is the propagation time, not the transmission time. The transmission time
can be ignored.
71
[Lecture Five] [Transmission Impairments]
Example (11):
What are the propagation time and the transmission time for a 5-Mbyte message (an
image) if the bandwidth of the network is 1 Mbps? Assume that the distance between the
sender and the receiver is 12,000 km and that light travels at 2.4 × 108 m/s.
Solution:
Note that in this case, because the message is very long and the bandwidth is not very
high, the dominant factor is the transmission time, not the propagation time. The
propagation time can be ignored.
3. Queuing Time: it is the time needed for each intermediate or end device to hold
the message before it can be processed. The queuing time is not a fixed factor; it
changes with the load imposed on the network. When there is heavy traffic, the
queuing time increases. An intermediate device such as a router queues the
arrived messages and processes them one by one. If there are many messages,
each message will have to wait.
3.3.5 Jitter:
Jitter is introduced in real-time data by the delay between packets. For example if we are
sending real time audio/video, if the receiver starts playing the first packet and the next
packet has not yet arrived , then there will be a gap between the packets as the video is
viewed in the destination. This phenomenon is known as jitter.
72