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Class X - Media - Ms QP, 23-24

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0% found this document useful (0 votes)
22 views

Class X - Media - Ms QP, 23-24

Uploaded by

srishti
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CBSE | DEPARTMENT OF SKILL EDUCATION

MULTI MEDIA (SUBJECT CODE- 415)


MARKING SCHEME FOR CLASS X (SESSION 2023-2024)
Max. Time: 2 Hours Max. Marks: 50
General Instructions:
1. Please read the instructions carefully.
2. This Question Paper consists of 21 questions in two sections – Section A & Section B.
3. Section A has Objective type questions whereas Section B contains Subjective type questions.
4. Out of the given (5 + 16 =) 21 questions, a candidate has to answer (5 + 10 =) 15 questions in the
allotted (maximum) time of 2 hours.
5. All questions of a particular section must be attempted in the correct order.
6. SECTION A - OBJECTIVE TYPE QUESTIONS (24 MARKS):
i. This section has 05 questions.
ii. There is no negative marking.
iii. Do as per the instructions given.
iv. Marks allotted are mentioned against each question/part.
7. SECTION B – SUBJECTIVE TYPE QUESTIONS (26 MARKS):
i. This section contains 16 questions.
ii. A candidate has to do 10 questions.
iii. Do as per the instructions given.
iv. Marks allotted are mentioned against each question/part.

SECTION A: OBJECTIVE TYPE QUESTIONS


Source Material Unit/ Page no.
Q.
QUESTION (NCERT/PSSCIVE/ Chap. of source Marks
No.
CBSE Study Material) No. material
Q. 1 Answer any 4 out of the given 6 questions on Employability Skills (1 x 4 = 4 marks)
i. Compound CBSE Study Material 1 9 1
ii. Election campaigns CBSE Study Material 1 7 1
iii. Adversity, Belief, Control CBSE Study Material 2 41 1
iv. Graphical User Interface CBSE Study Material 3 1
v. 1. Making decisions CBSE Study Material 5 89 1
2. Managing the business
3. Divide income
4. Take risk
5. Create a new method, idea or product
vi. Although select few start-ups skyrocket and CBSE Study Material 5 55 1
receive all the media attention, it is easy to (combined book)
adopt an all-or-nothing outlook on
entrepreneurship. While many ventures make
it big and many fail, a lot of businesses are run
with patience and strategy with a focus on
self-sustenance and gradual growth.
Q. 2 Answer any 5 out of the given 6 questions (1 x 5 = 5 marks)
i. Animation CBSE Study Material 1 18 1
ii. Graphic tablets CBSE Study Material 1 3 1

1
iii. width, height, depth CBSE Study Material 1 14 1
iv. Display and Animation CBSE Study Material 1 16 1
v. Fill Hole CBSE Study Material 1 25 1
vi. CBSE Study Material 1 17 1

• Single Perspective View


• Four View
• Front/Perspective
• Outliner

Q. 3 Answer any 5 out of the given 6 questions (1 x 5 = 5 marks)


i. wood CBSE Study Material 2 45 1
ii. 0 CBSE Study Material 2 48 1
iii. object and texture CBSE Study Material 2 40 1
iv. Rendering is the last step in bringing 3D CBSE Study Material 2 40 1
models to life, where objects are shaded and
textured, and the scene is lit.
v. Environment section CBSE Study Material 2 41 1
vi. Wrap CBSE Study Material 2 49 1
Source Material Unit/ Page no.
Q.
QUESTION (NCERT/PSSCIVE/ Chap. of source Marks
No.
CBSE Study Material) No. material
Q. 4 Answer any 5 out of the given 6 questions (1 x 5 = 5 marks)
i. UVW corresponds to XYZ, respectively. ‘W’ is CBSE Study Material 3 83 1
the third dimension of a texture coordinate. U
and V are the coordinates for a 2D map. ‘W’
adds a third dimension.
ii. Command-Shift-U/Control-Shift-U CBSE Study Material 3 92 1
iii. TGA abbreviates as “Truevision Graphics CBSE Study Material 3 65 1
Adapter”, which is a raster graphics file format
iv. White CBSE Study Material 3 98 1
v. Diffuse CBSE Study Material 3 114 1
vi. The Translucence Focus value controls how CBSE Study Material 3 115 1
much translucent light is scattered depending
on the direction of the light.
Q. 5 Answer any 5 out of the given 6 questions (1 x 5 = 5 marks)
i. 3 & 4 are CBSE Study Material 1 9 1
ii. W – Move CBSE Study Material 1 18 1
E – Rotate
R – Scale
Y – Last tool used
iii. • Color background floods the CBSE Study Material 2 41 1
background with solid color like black,
white etc.

2
• Texture background use a 2D, 3D or
environment texture to simulate a 3D
environment.
iv. Placement or placement extras CBSE Study Material 2 42 1
v. Eye button in Outliner is for show/hide in CBSE Study Material 3 109 1
viewport/render
vi. clone tool or clone stamp tool CBSE Study Material 3 65 1
SECTION B: SUBJECTIVE TYPE QUESTIONS
Source Material Page
Unit/
Q. (NCERT/PSSCIVE/ no. of
QUESTION Chap. Marks
No. CBSE Study source
No.
Material) material
Answer any 3 out of the given 5 questions on Employability Skills in 20 – 30 words each (2 x 3 = 6 marks)
Q. 6 “Specific positive feedback” occurs when someone explain CBSE Study 1 4 2
to others what they did well. Example: I like the way you Material
described your grandpa. It makes me feel like I know him (combined book)
too.
Q. 7 1. Avoid single-use plastics such as drinking straws. CBSE Study 5 109 2
2. By reusing it Material
3. By replacing plastic tea cups with kulhads, glass or
steel containers
Q. 8 E-governance sites enable people to perform various tasks CBSE Study 3 2
such as filling a form, applying for passport, Electronic Material
voting for elections, paying bills, property tax, etc. even
sitting at home.
Q. 9 Physical exercise, meditation, yoga, enjoying, going for CBSE Study 2 2
vacations, spending time with family and friends, nature Material
walk etc.
Q. 10 1. Lack of continued motivation CBSE Study 4 2
2. Low technical knowledge Material
3. Absence of managerial skills
4. Inadequate infrastructure and resources
5. Lack of finance availability
6. Lack of awareness about entrepreneurship
schemes
Answer any 4 out of the given 6 questions in 20 – 30 words each (2 x 4 = 8 marks)
Q. 11 We can resize most panels by dragging their edges when a 1 15 2
double-headed arrow cursor appears.
Q. 12 There are 7 marking menus that appear when we hold a 1 22 2
key and press a mouse button.
Q. 13 Components are a way of breaking down an object into 2 22 2
parts, such as: Vertices (the points that cover the surface of
the object) Faces (the individual tiles that divide the surface
of the object) Edges (the sides of each face.
Q. 14 The Magic Wand tool is a most powerful selection tool. It 2 76 2
allows to quickly selecting a portion of image that has the
same or similar colours. It can be accessed by typing “W.”
The tool is located near the top of the Photoshop Toolbox.

3
Q. 15 Polygons, Non-Uniform Rational B-Splines (NURBS), and 1 3 2
subdivision surfaces are different object types with
different ways of modeling.
Q. 16 Anisotropy reflects and transmits light with a directional 3 104 2
bias and causes materials to appear rougher or glossier in
certain directions. The default value for Anisotropy is 0,
which means 'isotropic.'
Answer any 3 out of the given 5 questions in 50– 80 words each (4 x 3 = 12 marks)
Q. 17 Autodesk Maya which commonly known as MAYA software 1 3 4
is 3D computer graphic software. It is a 3D computer
graphics application that runs on Windows, macOS and
Linux. It is used to create realistic 3D models, 3D
applications, animated movies, TV serials, technical-non-
technical commercials, 3D video games, visual effects and
many other effects.
Key features of Maya :
• 3D animation tools
• Animate and rig characters and objects with artist-
friendly animation tools
• 3D modeling tools. Create complex characters, props,
and worlds with sophisticated 3D modeling tools
• Integrated rendering
• Fast playback.
• Character setup
• Time Editor
Q. 18 • 2D textures 2 46 4
2D textures wrap around an object, like gift wrapping, or
stick to a flat surface, like wallpaper. Examples of 2D
texture are: Bulge, Checker, Cloth, File, Fluid Texture 2D,
Fractal, Grid, Mountain, Movie, Noise, Ocean, Ramp,
Water.
• 3D textures
3D textures project through objects, like veins in marble or
wood.
With a 3D texture, objects appear to be carved out of a
substance, such as rock or wood.
Q. 19 Crazy Bump is a standalone texturing software to export 3 56 4
bump, normal, displacement maps from photographs or
scanned images and generates lighting maps from 2D
textures.
a) Import a map
• open crazy bump.
• Open one type of image/map from the dialogue box.
• wait until Crazy Bump will stop thinking and then
new window will appear.
• Select one image shape.
b) Settings
• Select the different maps from the below tabs and
change settings for each.
• Save the image.
Q. 20 1. Texture mapping is a process to apply various textures 2 51 4
on an object. Maya has a number of textures that we can
map onto objects like 2D, 3D, Environment and Layered
textures.

4
2. 2D, 3D, Environment and Layered textures
3. Example: if we connect Maya’s 2D black and white
Checker texture to the colour attribute of an object’s
material, you have applied a colour map; the checkered
pattern determines which parts of the object appear
black and which appear white. The checkered pattern
determines which parts of the object are opaque and
which are transparent.

4. Steps to apply a texture map in Maya:


1. go to the Hypershade menu
2. locate the material we created
3. Left click to select the material in the Hypershade
4. drag the cursor to the created plane release the
middle mouse button.
Q. 21 1. Diffuse map defines the color and pattern of the object. 3 65 4
Mapping the diffuse color is like painting an image on the
surface of the object. For example, if you want a wall to be
made out of brick, you can choose an image file with a
photograph of bricks, or you can use the procedural tiles
map to simulate a brick pattern.
2. .TGA
3. True
4. Diffuse map is a color map while the Specular map is
grayscale.

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