This document summarizes the initialization and configuration of the PCSX2 emulator on a Windows 10 PC. It provides details on the host system specifications, detected CPU features, loaded plugins, BIOS information, and game ISO being emulated (Mortal Kombat - Shaolin Monks). The emulator initializes graphics via OpenGL on an AMD Radeon GPU and loads configuration files and modules to emulate the PlayStation 2 system.
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Emu Log
This document summarizes the initialization and configuration of the PCSX2 emulator on a Windows 10 PC. It provides details on the host system specifications, detected CPU features, loaded plugins, BIOS information, and game ISO being emulated (Mortal Kombat - Shaolin Monks). The emulator initializes graphics via OpenGL on an AMD Radeon GPU and loads configuration files and modules to emulate the PlayStation 2 system.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.87;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = NTSC ELF (cdrom0:\SLUS_210.87;1) Game CRC = 0x455DD546, EntryPoint = 0x0011C070 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.87;1 (SYSTEM.CNF) Software version = 1.02 (SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_210.87;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_210.87;1 0 00100000 004b1f94 .......................................................................... .. Loaded, cdrom0:¥SLUS_210.87;1 start address 0x11c070 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x0011c070 about to get recompiled. Load patches first. Not found Cheats file: C:\Users\nagux\OneDrive\Documentos\PCSX2\cheats\ 455DD546.pnach Overall 0 Cheats loaded (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59,93 fps GSdx Lookup CRC:455DD546 GSdx Lookup CRC:455DD546 Frame buffer size set to 640x512 (1920x1536) Get Reboot Request From EE ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥IOP¥PADMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥IOP¥SDRDRV.IRX;1 args 0 arg SDR driver version 4.0.1 (C) SCEI Exit rsd_main loadmodule: id 28, ret 2 loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg loadmodule: id 29, ret 2 loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg loadmodule: id 30, ret 2 loadmodule: fname cdrom0:¥IOP¥CDVDSTM.IRX;1 args 0 arg loadmodule: id 31, ret 2 loadmodule: fname cdrom0:¥IOP¥CRI_ADXI.IRX;1 args 19 arg sdinit=0 CRI ADX Driver Ver.9.52(Jun 16 2005 11:18:42) CRI ADX Driver : sceSdInit Call = 0 CRI ADX Driver : Main Thread Priority = 39 CRI ADX Driver : PSM Thread Priority = 39 CRI ADX Driver : DTX Thread Priority = 48 CRI ADX Driver : SPU CORE Number = 2 loadmodule: id 32, ret 2 loadmodule: fname cdrom0:¥IOP¥SNDFI.IRX;1 args 0 arg SNDF Driver Ver 2.24b(Jul 22 2005 11:00:48) loadmodule: id 33, ret 2 c:/Projects/Ps2/Sony/Shell/Core/shellPad.c(148) : shellPad: port=0 slot=0 opened c:/Projects/Ps2/Sony/Shell/Core/shellPad.c(148) : shellPad: port=1 slot=0 opened Frame buffer size set to 1024x1024 (3072x3072) c:/Projects/Ps2/Sony/Shell/Core/shellPad.c(289) : shellPad: port=0 slot=0 [dualshock2] :count=38 c:/Projects/Ps2/Sony/Shell/Core/shellPad.c(289) : shellPad: port=1 slot=0 [dualshock2] :count=38 Suspending single plugin: PAD Saving PAD Closing PAD Recovering single plugin: PAD Loading PAD Opening plugins... Opening PAD Plugins opened successfully. Suspending single plugin: PAD Saving PAD Closing PAD Recovering single plugin: PAD Loading PAD Opening plugins... Opening PAD Plugins opened successfully. Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS 3.x GL context successfully created OpenGL information. GPU: AMD Radeon RX 6600. Vendor: ATI Technologies Inc.. Driver: Core Profile Context 24.1.1.240110 INFO: GL_ARB_sparse_texture is NOT SUPPORTED INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_compute_shader is available INFO: GL_ARB_shader_storage_buffer_object is available INFO: GL_ARB_texture_view is available INFO: GL_ARB_vertex_attrib_binding is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_multi_bind is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_get_texture_sub_image is available The OpenGL hardware renderer is slow on AMD GPUs due to an inefficient driver. Check out the link below for further information. https://github.com/PCSX2/pcsx2/wiki/OpenGL-and-AMD-GPUs---All-you-need-to-know
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures GSdx Lookup CRC:455DD546 Loading GS Frame buffer size set to 640x512 (1920x1536) Suspending single plugin: PAD Saving PAD Closing PAD Recovering single plugin: PAD Loading PAD Opening plugins... Opening PAD Plugins opened successfully. Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Delete 14 Shaders, 36 Programs, 28 Pipelines Plugins closed successfully. Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading...