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Blended learning combines online and traditional classroom methods, requiring physical presence of both teachers and students. The flipped classroom shifts tasks like homework into class time for live problem-solving. Mobile learning uses mobile devices to support teaching and learning, allowing access to resources anytime. Open educational resources are teaching and learning materials in the public domain that can be used freely.

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Albert Odtujan
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0% found this document useful (0 votes)
51 views

Reviewer

Blended learning combines online and traditional classroom methods, requiring physical presence of both teachers and students. The flipped classroom shifts tasks like homework into class time for live problem-solving. Mobile learning uses mobile devices to support teaching and learning, allowing access to resources anytime. Open educational resources are teaching and learning materials in the public domain that can be used freely.

Uploaded by

Albert Odtujan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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TECHNOLOGY Blended Learning

Is more than hardware. It consists of the designs and It is also called hybrid learning, technology-mediated,
the environments that engage learners. web-enhanced, or mixed-mode instruction.
It is a planned, systematic method of working to This approach combines online materials and
achieve planned outcomes-a process not a product. traditional class methods. It requires the physical
presence of both teacher and students, with the latter
having some control over time, place, direction, and
pace elements.
EDUCATIONAL TECHNOLOGY Flipped Classroom
refers to “the art or craft of responding to our It is a type of blended learning, which increases student
educational needs” engagement by letting them complete activities at
consists of designs and environments that engage home, with work on live problem-solving during class
learners … and reliable technique and method for time.
engaging learning such as cognitive learning strategies It shifts tasks, like those considered homework, into the
and critical thinking skills class.
Technology Integration Mobile Learning
Means learning technologies to introduce, reinforce, It is the use of mobile technologies such as laptops,
supplement and extend skills. tablets, MP3 players and smartphones to support the
It is the use of technology to enhance and support the teaching-learning process.
educational environment. It is also an access to educational resources can be
done from the device that the student carries at all
times.
Instructional Technology Open Educational Resources (OER)
Refers to those aspects of educational technology that These are teaching and learning resources open to the
“are concerned with instruction as contrasted to public to be used freely and free of charge because they
designs and operations of educational institutions.” do not have a start /end date and which allow the
Is the practical technique of instructional delivery. It participant to learn at their own pace.
aims to provide effective learning through the use of Refers to learning, teaching and research materials in
digital or online technology for instruction, as well as any format and medium that reside in the public
the tools used to facilitate course design, domain or are under copyright that have been released
communication, research and interaction. under an open license, that permit no-cost access, re-
use, re-purpose, adaptation and redistribution by
others.
Asynchronous Learning Active learning
It is an online teaching style. It is a teaching-learning strategy that focuses on the
Instruction occurs at different times and in various student by promoting their participation and continuous
spaces to suit the learners. In this approach, teachers reflection through activities that are characterized by
set the direction, with students following at their own being motivating and challenging, aimed at deepening
pace. knowledge, developing the skills of search, analysis
and synthesis of information, promoting an active
adaptation to problem solving.
Synchronous Learning Authentic Learning
It refers to all learning types when students and their It is a type of learning based on constructivist
teachers are in the same place at the same time. psychology in which a student relates the new
It includes classes and live online meets, when the information with the one he already has, readjusting
whole class or smaller groups are together. and reconstructing both information in this process.
Is an instructional approach that allows students to
explore, discuss, and meaningfully construct concepts
and relationships in contexts that involve real-world
problems and projects that are relevant to the learner.
Remote Learning Case Method
It is the general term for education outside a classroom, It is a didactic technique in which students build their
with the teacher/lecturer not physically present with learning from the analysis and discussion of real-life
students. experiences and situations.
It is where the student and the educator, or information They are involved in a problem situation analysis
source, are not physically present in a traditional process for which they must formulate an informed
classroom environment. Information is relayed through solution proposal.
technology, such as discussion boards, video
conferencing, and online assessments.
Challenge-based learning Collaborative learning
It is a strategy that provides students with a general It is the didactic use of small groups in which the
context in which they must collaboratively determine students work together to obtain the best learning
the challenge to be solved. results both individually and collectively.
Students work with their teachers and experts to solve It promotes the development of skills, attitudes and
this challenge in communities around the world and values in students.
thus develop a deeper understanding of the topics they
are studying.

Competency-Based Education (CBE) BEHAVIORISM


It focuses on student learning and is geared toward It focuses on the idea that all manners are learned
developing knowledge, skills, and attitudes that must through interaction with the environment.
be tangibly demonstrated and based on performance This learning theory states that actions are learned from
standards. the environment, and says that innate or inherited
Competences allow the subject to actively adapt to factors have very little influence on students conduct.
change processes, developing understanding and
solving increasingly complex problems.
Connectivism Constructionism
It is a theory that learning occurs as a result of many It is a learning theory that highlights the importance of
and diverse connections. action in the learning process.
It is about building networks with the support of It states that students learn more effectively by building
information and communication technologies and tangible objects and in this way, they build their own
generating new knowledge while learning. knowledge structures.
Constructivism Experience-based Learning
It is the theory that says learners construct knowledge It is a learning model in which the student experience
rather than just passively take in information. occupies a central place in all teaching and learning
It says that as people experience the world and reflect considerations.
upon those experiences, they build their own This experience may comprise previous events in the
representations and incorporate new information into student's life, current events, or those that arise from
their pre-existing knowledge (schemas). the student's participation in activities implemented by
teachers.
The main goal is for student to reflect about a certain
topic.
PRAGMATISM Flexible Learning
It is an educational philosophy that says that education It focuses on offering the student options of when,
should be about life and growth. where and how to learn. This can help students to meet
Two important elements of this learning theory include their particular needs as they will have greater
practical learning, which focuses on the real-world flexibility in the pace, place and way of delivering
applications of lessons, and experiential learning, educational content.
which involves learning through experience, not This type of learning can include the use of technology
through simple ideas. for online study, part-time dedication, acceleration or
deceleration of programs.
Gamification GAMES/GAMING
It involves the design of a real or virtual educational Is an active learning technique that uses games to
environment that involves the definition of tasks and improve student learning.
activities using the principles of games. The learning, in this case, comes from playing the
It is about taking advantage of the natural game, which promotes critical thinking and problem-
predisposition of students with playful activities to solving skills.
improve motivation towards learning, the acquisition
of knowledge, values and the development of skills in
general.
Hybrid Learning Mentoring
It is a formal educational modality where under the It is an interpersonal relationship in which the
guidance and supervision of the teacher the student development of the student is promoted by a person
learns in a combined way: on the one hand through the with greater experience or knowledge.
delivery of content and online instruction and on the The person receiving instruction from this method has
other hand through a classroom format. traditionally been called a disciple or apprentice.
The student under this modality has the possibility of
controlling some aspects of the process such as time,
place, route and rhythm, maintaining the possibility of
interacting with their teacher and their classmates.
Online learning or eLearning Peer learning
It is a group of teaching-learning processes that are It is a reciprocal learning experience that involves
carried out through the Internet and characterized by a sharing knowledge, ideas and experiences between a
physical separation between teachers and students but pair of students.
with the predominance of both synchronous and It can be understood as a strategy of taking students
asynchronous communication through which from independent to interdependent or mutual learning.
continuous didactic interaction is carried out.
The student becomes the center of training by having
to self-manage their learning with the help of tutors
and peers.
Problem-based learning PEDAGOGY
This method is a didactic technique in which a small It is the “art, science, or profession of teaching.”
group of students meet with a tutor to analyze and This broad definition covers various aspects of
propose a solution to the approach of a real or teaching, and there are many moving parts to pedagogy
potentially real problematic situation related to their that include teaching styles, feedback, and assessment.
physical and social environment. The term boils down to the study of different teaching
The objective is not focused on solving the problem methods.
but on using it as a trigger for students to cover the
learning objectives and also develop personal and
social skills.
Learning Management Systems (LMS) BLOOM’S TAXONOMY
It refers to a system that provide tools to manage A teaching framework that classifies learning
learning resources, administrative functions, objectives from lower order to higher order thinking
assessments, and grading. skills:
It enables both teachers and learners to create, Remembering, Understanding, Applying, Analyzing,
manage, and deliver eLearning courses the same way Evaluating, and Creating.
word processors (like Microsoft Word) help them write Some criticize elements within this framework or its
documents and email servers (like Gmail) helping them real-world applications.
to manage their email.
COGNITIVE DOMAIN AFFECTIVE DOMAIN
It aims to develop the mental skills and the acquisition It includes the feelings, emotions and attitudes of the
of knowledge of the individual. individual.
This learning domain encompasses of six categories The categories of affective domain include receiving
which include knowledge; comprehension; application; phenomena; responding to phenomena; valuing;
analysis; synthesis; and evaluation. organization; and characterization (Anderson et al,
It is being applied in the classroom giving appropriate 2011).
and effective questions, lecturers can stimulate their The learning is demonstrated by behaviors indicating
students to think in a higher cognitive domain. As a attitudes of awareness, interest, attention, concern, and
result, students do not only recall their knowledge but responsibility; ability to listen and respond in
also critically think for the answer. interactions with others; and the ability to demonstrate
those attitudinal characteristics or values which are
appropriate to the test situation
PSYCHOMOTOR DOMAIN CLASSROOM MANAGEMENT
It includes physical movement, coordination, and use A psychological method used by teachers to minimize
of the motor-skill areas. classroom disruptions and maximize a learning
Development of these skills requires practice and is environment.
measured in terms of speed, precision, distance, Though a number of tactics can be used, they generally
procedures, or techniques in execution. fall into the use of positive or negative reinforcement.
It helps the learners perform physical tasks in daily life
and at work.
ENGAGEMENT VISUAL LEARNERS
As used in the context of education, it means the These learners need to see the teacher's body language
attentiveness and interest of a student to the lesson at and facial expression to fully understand the content of
hand. a lesson.
If a student is highly engaged, it means the student is They tend to prefer sitting at the front of the classroom
focused, and maybe even enthusiastic about the topic. to avoid visual obstructions (e.g. people's heads).
The best learning occurs when there is high
commitment to learning by the students.
AUDITORY LEARNERS Tactile/Kinesthetic Learners
They learn best through verbal lectures, discussions, Tactile/Kinesthetic persons learn best through a hands-
talking things through and listening to what others have on approach, actively exploring the physical world
to say. around them.
Auditory learners interpret the underlying meanings of They may find it hard to sit still for long periods and
speech through listening to tone of voice, pitch, speed may become distracted by their need for activity and
and other nuances. exploration.
CONTRIVED EXPERIENCES Model
is edited version of direct experiences is a reproduction of real thing in a small scale, or large
design to simulate to real- life situation scale or exact size, but made up of synthetic materials
examples are model, mock up, objects, specimens, substitute to a real thing which may or may not
games and simulation. operational
To overcome difficulties
To understand inaccessible
Help the learner understand abstractions
Teaching Simulation 21st Century LEARNER/S
It is a teaching method that tests participants' a person who is trying to gain knowledge or skill in
knowledge and skill levels by placing them in something by studying, practicing, or being taught.
scenarios where they must actively solve problems. They are focused on authenticity in the learning
The instructor defines the parameters to create a safe environment and is adept at incorporating a variety of
environment for hands-on learning experiences. skills including critical thinking, problem solving and
collaborative work.
TEACHER LEARNING APPROACH
He/she is a type of person who helps students to Set of correlative assumption dealing with the process
acquire knowledge, competence, or virtue, via the of teaching or nature of learning.
practice of teaching. It is method that shifts the focus from the teacher to the
Informally, his/her role can be taken on by anyone. students, considering their interests, abilities, and prior
He/she is the one who is able to explain and knowledge.
demonstrate concepts in a variety of ways for a variety The aim is to actively engage students in the learning
of different learners and learning styles. process, promoting critical thinking and independent
learning.
LEARNING OBJECTIVES FIELD TRIPS
Are statement of intent or learning outcomes that are to Otherwise known as educational tour where learners
be attained as a result of the activities engaged in experience fun aside from observation of the places
during the teaching learning process. being visited.
It should be brief, clear, specific statements of what It’s goal is to enhance the educational program that is
learners will be able to do at the end of a lesson as a provided to the student; that is, the goal of a field trip is
result of the activities, teaching and learning that has to improve student achievement.
taken place. It must be an extension of the learning that occurs in
They are sometimes called learning outcomes. the regular curriculum.

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