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Transport Tycoon Deluxe

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0% found this document useful (0 votes)
34 views

Transport Tycoon Deluxe

Uploaded by

gbrogue
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 65

5959 TT Del man E 1- 12 30/4/99 9:00 am Page 1

GAME MANUAL

The Ridge, Chipping Sodbury, Bristol BS17 6BN, UK


Tel: 01454 893900
Game Design and Program Copyright © 1995 Chris Sawyer
Documentation, Packaging and Logo Copyright © 1995 MicroProse Ltd

This manual, accompanying documentation and disks are copyrighted. The owner of this product is
entitled to use this product for his or her personal use. Except for back-up copies of the disks for personal
use and the quoting of brief passages for the purposes of reviews, no one may transfer, copy, back-up,
give or sell any part of the manual or the information on the disks, or transmit in any form or by any
means, electronic, mechanical, photocopying, recording or otherwise without the prior permission of the
publisher. Any person or persons reproducing any part of this program, in any media, for any reason,
shall be guilty of copyright violation and shall be subject to civil liability at the discretion of the copyright
holder.

Made in the UK

MP190239MANR
5959 TT Del man E 1- 12 30/4/99 9:00 am Page 2

SECTION 3: TUTORIALS . . . . . . . . . . . . . . .25


CONTENTS BEFORE WE BEGIN . . . . . . . . . . . . . . . . . . . . . . .26

CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 TUTORIAL ONE: A Road Network . . . . . . . . . . . .26

INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . .6 Manager’s Name . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27


Manager’s Face, Company Name and Colour . . . . . . .27
BACKGROUND/THE GAME . . . . . . . . . . . . . . . . . .8
Choosing a Place to Begin . . . . . . . . . . . . . . . . . . . . . . . .30
Sorting the Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 Beginning Construction . . . . . . . . . . . . . . . . . . . . . . . . . .32
Installation/Loading . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 Placing Road Depots . . . . . . . . . . . . . . . . . . . . . . . . . . . .32
HOW TO USE THIS MANUAL . . . . . . . . . . . . . . . .11 Positioning Bus Stations and Loading Bays . . . . . . . . .33
Buying Road Vehicles . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Selling Road Vehicles . . . . . . . . . . . . . . . . . . . . . . . . . . . .34
SECTION 1: THE ROLLING DEMOS . . . .13 Assigning Routes to Road Vehicles . . . . . . . . . . . . . . . .35
Saving your Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37
BEFORE WE BEGIN . . . . . . . . . . . . . . . . . . . . . . .14
TUTORIAL TWO: A Rail/Road Network . . . . . . .38
ROLLING DEMOS . . . . . . . . . . . . . . . . . . . . . . . . .15
The Main Game Options Screen . . . . . . . . . . . . . . . . . .38
Rolling Demo 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 Building a Railway Station . . . . . . . . . . . . . . . . . . . . . . .39
Rolling Demo 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 Buying Trains . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41
Rolling Demo 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Rolling Demo 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Rolling Demo 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 SECTION 4: WORLDS . . . . . . . . . . . . . . . . . .45
Creating Your Own Scenario with the World Editor .47
SECTION 2: GAME CONTROLS . . . . . . . .17 Generating a Scenario . . . . . . . . . . . . . . . . . . . . . . . . . . .47
Changing the Starting Date of the Scenario . . . . . . . . .47
THE MOUSE . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 Generating Land . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48
THE WINDOWS . . . . . . . . . . . . . . . . . . . . . . . . . . .19 Generating Towns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .49
Generating Industries . . . . . . . . . . . . . . . . . . . . . . . . . . . .50
Moving Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Generating Roads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51
Closing Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Planting Trees . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52
The Slider Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Adding Signs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52
Scrolling around the World . . . . . . . . . . . . . . . . . . . . . . .21
Saving a Scenario to Disk . . . . . . . . . . . . . . . . . . . . . . . .53
The Map Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Loading a Saved Scenario from Disk . . . . . . . . . . . . . . .53
Zooming In and Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Leaving the Scenario Editor . . . . . . . . . . . . . . . . . . . . . .53
Short Cut Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Playing the Saved Scenario . . . . . . . . . . . . . . . . . . . . . . .53
Playing a Pre-set Scenario . . . . . . . . . . . . . . . . . . . . . . . .54
Create Scenario Quick Reference Guide . . . . . . . . . . .54

2 Contents Contents 3
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SECTION 5: THE REFERENCE GUIDE . .59


MAIN MENU OPTIONS . . . . . . . . . . . . . . . . . . . . .60 CREDITS
New Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .61
Game Design and
Load Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62
Programming Chris Sawyer
Create a Scenario . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62
Play Scenario . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63 Graphics and Animation Simon Foster
One Player/Two Player (Link & Network Play) . . . . . .64 Original Music John Broomhall
Modem Link Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66
Sound Design and
Game Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .67
Programming Andrew Parton
Difficulty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68
Tutorial/Demonstration . . . . . . . . . . . . . . . . . . . . . . . . . .69 Quality Assurance Andrew Luckett
Quit to DOS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .69 Daniel Luton
Phil McDonnell
THE 3D WORLD . . . . . . . . . . . . . . . . . . . . . . . . . .70
Jason Sampson
The Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 Darren Kirby
Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .87 Don Witcombe
Buildings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .88 Craig Lear
Manual Author Rik Haslam

SECTION 6: ADVANCED FEATURES . . .93 Managing Editor Alkis Alkiviades

GAME-PLAYING NOTES . . . . . . . . . . . . . . . . . . .94 Packaging Sarah Warburton


Manual Design & Layout Sarah Kerr

SECTION 7: HINTS & TIPS . . . . . . . . . . . .103 Producer Mike Rudderham


Brand Manager Adrian Turner
Publishers Rob Davies
SECTION 8: TECHNICAL ASSISTANCE . .109
Pete Moreland
Virus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .110
Software Fault . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .110
MicroProse Customer Services . . . . . . . . . . . . . . . . . . .111
MicroProse On-line Services . . . . . . . . . . . . . . . . . . . . .112

4 Contents Credits 5
5959 TT Del man E 1- 12 30/4/99 9:00 am Page 6

Transport Tycoon Deluxe sets new standards in the simulation


of real world environments. You’ll find that the computer
INTRODUCTION controlled competitors really do give you more than a run for
Transport Tycoon began life as a vague desire to create an your money. Don’t expect an easy ride, these silicon tycoons
entertaining transport game, in as real a simulated world as are ruthless. They’ll shut down a service in a second if it’s
possible. proving inefficient and they are always on the look out for
lucrative transportation opportunities. You will have to use all
The game was rapturously received by game-players, the your business acumen to keep ahead of the pack. If you can’t
software industry and the computer game press. However, take the pace, don’t worry, you can easily adjust a wide range
those who create games often know of the shortcuts they are of settings, and if your computer controlled rivals leave you
forced to take due to development deadlines, publishing standing you can always stage a take-over bid.
schedules and other unavoidable constraints. No game is
perfect, but to create a perfect game is the holy grail of all Another area we felt absolutely vital to the success of
programmers and designers. Transport Tycoon Deluxe Transport Tycoon Deluxe was the inclusion of network
represents an enormous leap towards that goal. capability. Now you can try to defeat your friends and
colleagues over a network. Be careful though, you could end
It was never our desire to just make an updated version of up spending your work day laying tracks and delivering goods
Transport Tycoon. What we wanted, was to create a new around the world of Transport Tycoon Deluxe.
game based upon the successful elements of the first. We
wanted to keep the intuitive gameplay and realism, that made The developers of Transport Tycoon Deluxe have gone to
Transport Tycoon so playable, while radically improving the great lengths to create a game of the highest possible
game itself. The following are some of the elements that make standards. We sincerely hope you enjoy the game to the
Transport Tycoon Deluxe a worthy successor to the original absolute maximum. Good luck!
game.

• 3 new gameplay environments with different climates,


environments, topography and industries
• World editor - create unlimited custom made scenarios
• Heliports
• Maglev trains and track
• Buy/Sell Shares and take-over rival companies
• Network play
• More stations and vehicles
• Improved communication of information
• Customise vehicle names/town names/station names
• Re-fit aircraft and ships to carry different cargo types

6 Introduction Introduction 7
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BACKGROUND/THE GAME SORTING THE MATERIALS


It’s 1950, you’ve been loaned £100,000 and you’ve got 100 Your Transport Tycoon Deluxe package contains this Manual
years to prove yourself a Transport Tycoon. and a Compact Disc.

Transport Tycoon Deluxe presents you with a choice of four


vast game worlds (each of which will randomly generate a
limitless number of gameplay scenario’s) made up of
numerous small towns and raw material resources. If you’d
Required Equipment
prefer, you can even create your own game scenarios using
the world editor. Computer

As a budding tycoon you’ve been loaned a large amount of IBM PC 486, Pentium or a 100% compatible computer.
money and you’ve got to prove yourself; to set the wheels in The computer must have a CD-ROM drive and a hard disk.
motion to become the wealthiest tycoon in the world.
Transport Tycoon Deluxe requires a 25 MHz or higher
Matched against a batch of ruthless rivals, you’ll have to act processor and at least 4 Mb RAM and 4Mb of hard disk space
quickly; to build the key routes that will rake in the cash. to install and 200KB for each saved game
Build stations, airports, docks and a linking road, rail, air and
ship network that will move passengers, mail or goods to the Controls
most lucrative destination. As the years roll by you’ll have the
chance to buy more advanced and faster vehicles and vessels; To play Transport Tycoon Deluxe you require a Microsoft
if you can afford them! compatible Mouse and a Microsoft Mouse Driver (version 8.2
or higher recommended).
You’ll build stations, docks airports and make money by
connecting areas requiring transport services. You’ll construct Display
complex road - rail -air - sea networks and experience cut-
throat rivalry as you try to grab your piece of the action. Transport Tycoon requires a colour monitor with a SVGA
You’ll deal with characteristic town councils that express graphics system. If you are using a compatible graphics
individual and varying attitudes, and cope with disasters such card/monitor, it must be 100% compatible with SVGA
as mine collapses, bus, lorry and aircraft malfunctions. systems capable of 640x480 in 256 colours. SVGA graphic
card must be 100% VESA compatible, or must have a 100%
You can even takeover other companies and fund industries compatible software VESA driver.
which will bring increased profits for your transportation network.
DOS
This is your chance to set the wheels in motion, to become the
best, to be THE TRANSPORT TYCOON. You must have Microsoft MS-DOS version 5.0 or higher.

8 Background/The Game Sorting the Materials 9


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INSTALLATION/LOADING HOW TO USE THIS MANUAL


This manual is split into 8 main sections:
Installation

An installation program is included on the Transport Tycoon Section 1: The Rolling Demos
Deluxe CD.
These are on-screen tutorials to visually guide you quickly
Insert the CD into your CD drive and designate that drive
through Transport Tycoon Deluxe. This section of the manual
(usually by typing “D: {Return}).
briefly details what is happening on the screen. We
When the new prompt appears, type “INSTALL {Return}”. recommend you watch all the demo’s before going any further
with the game.
Please follow the on-screen text which appears.
The default (pre-set) installation routine places Transport
Section 2: Game Controls
Tycoon Deluxe in a directory named C:\MPS\TTDLX.
Explains how to move around the world of Transport Tycoon
Loading Instructions Deluxe, how to open and close game “windows”, and how to
make game selections.
Switch on your machine and wait until the C:\> prompt appears.
Insert the Transport Tycoon Deluxe CD into the CD drive. Section 3: The Gameplay Tutorials
Type “CD MPS\TTDLX {Return}” and then type “TYCOON
Designed to get you playing Transport Tycoon Deluxe as
{Return}” to run the game.
quickly as possible. You are recommended to follow each
Note: If you have installed Transport Tycoon Deluxe to tutorial carefully before you start to play the game on your own.
another directory, you must type “CD {name of your
directory} {Return}”, and then type “TYCOON {Return}”. Section 4: Worlds
To play Transport Tycoon Deluxe in Windows™ '95 follow
Descriptions of the different worlds you can choose to play in
the normal procedure for non Windows™ '95 software.
and a guide to using the world editor to create your own
custom made playing environments.
Sound

Transport Tycoon Deluxe supports Sound Blaster and 100% Section 5: The Reference Guide
compatibles; Sound Blaster AWE 32, Gravis Ultrasound, Pro
Is intended for the player who is familiar with the basics of
Audio Spectrum, Sound Canvas, Roland LAPC -1/MT-32,
Transport Tycoon Deluxe and needs to learn more about
General Midi sound cards.
particular game features.

10 Installation/Loading How to Use This Manual 11


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Section 6: Advanced Features

Should help the player utilise some of the more complex


features of Transport Tycoon Deluxe.

Section 7: Hints and Tips

This section will help you at all levels of play.

Section 8: Technical Assistance &


Customer Service

12 How to Use This Manual


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SECTION 1:
The Rolling Demos

13
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BEFORE WE BEGIN ROLLING DEMOÕS


Install and Load Transport Tycoon Deluxe. ■ To open the Rolling Demo’s Menu click on the Tutorial/
Demonstration bar from the Main Menu.
You will be taken to the Main Menu.

Rolling Demos Menu


Main Menu Screen

■ Then, select the Demo you want to watch.

Remember if at any time you want to leave the Demo and


return to the Main Menu, simply press Escape.

Rolling Demo 1:
• How to Raise and Lower Land,

• Lay Roads, Build Depots,

• Stations and Loading Bays.

• How to Buy Road Vehicles and give them Routes.

14 Section 1: The Rolling DemoÕs Section 1: The Rolling DemoÕs 15


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Rolling Demo 2:
• How to lay Railway Track(orientation), Dig Tunnels and
Build Bridges.

• Building Railway Buildings and Assigning Orders to


Trains.

Rolling Demo 3:
• Airport construction. How to Purchase an Aircraft and
give it its Orders.

Rolling Demo 4:
• Positioning Sea Ports, Building Docks, and Assigning
Orders to Ships.

Rolling Demo 5:
• Advanced Railway Building.

16 Section 1: The Rolling DemoÕs


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SECTION 2:
Game Controls

17
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THE MOUSE THE ÒWINDOWSÓ


You will require a Mouse to play Transport Tycoon Deluxe. Transport Tycoon Deluxe’s gameplay centres around a system
of Icons and “Windows”. To select options, you use the mouse
Throughout the manual you will encounter these instructions: to click, and click and hold the “Windows” and Icons.

■ “Clicking the mouse button”.


Unless otherwise stated this refers to the Left Mouse Button
(LMB).

■ Point and Click :-


Place the mouse cursor over the icon you wish to use and click
the LMB once.

■ Click and Hold:-


Some of the twenty six icons at the top of the screen have a
choice of several functions. Click and hold the LMB on these Map Window

icons to display all of the options. Keep the button held down
and drag the highlight bar to the option you want. Release the Although all of the “Windows” look completely different they
button to select the now highlighted option. all work in much the same way and have common features.

■ Point and Drag :- In the top left of a “Window” there is a small ‘X’.
For example, to move a “Window” around the screen, place
the mouse cursor over the “Window” Drag Bar at the top of Clicking the LMB on the ‘X’ will close the “Window”.
the “Window”, press and hold down the LMB, then move the
Most of the “Windows” contain several Icons. When clicked
cursor/ “Window” where you want on the screen and release
these either show different pieces of information or open
the LMB. It will remain open in the new position.
another “Window”. Hold down the RMB over any part of a
■ Help :- “Window”/ Icon for a brief description of what it does.

If you don’t know what an icon does, click and hold the right If you try to open a “Window” that is already open, a white
mouse button (RMB) over it and you will be given a brief line will flash around the outside of the “Window” to let you
description. know that you can’t open the “Window” twice.

18 Section 2: Game Controls Section 2: Game Controls 19


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Moving ÒWindowsÓ The Slider Bar


You will need to move entire “Windows” around the screen Some of the “Windows” cannot fit in all of their information,
quite frequently. so to prevent the “Windows” from getting too big there is a
Slider Bar on the right hand side of the “Window” to allow
■ To do this, click and hold the “Window” Title Bar (at you to scroll up and down. Simply click/hold the slide bar and
the top of all “Windows”). With the LMB still held scroll it up and down or click on the up/down arrows on the
down, drag the “Window” to the position on the screen slider bar itself.
you want to move it to.

■ Release the LMB and the “Window” will remain in the


new position.
Scrolling around the World
Probably the most common function in Transport Tycoon
Deluxe is moving around the 3-D world. To do this simply
Closing ÒWindowsÓ place the cursor somewhere in the main game (3-D) view and
hold down the right mouse button (RMB). Keep the button
Eventually, you will have to close “Windows” to prevent
held down and move the mouse in the direction that you want
clogging up of the main 3-D world screen.
to go. The screen will scroll in that direction. When you have
moved far enough, release the button.
■ Simply click the LMB on the ‘X’ in the top left of any
“Window” to close it.

20 Section 2: Game Controls Section 2: Game Controls 21


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The Map ÒWindowÓ Zooming In and Out


Within the game, you will encounter the Map “Window”. To magnify or shrink the view in the Main 3-D “Window”
click on either the Zoom In or the Zoom Out icons.
The controls for moving around the Map “Window” are
Zoom In Zoom Out
exactly the same for the Main 3-D “Window”. There are three levels of magnification in Transport Tycoon
Icon Icon
Deluxe. High, Medium and Low.

Short Cut Keys


‘F1’ to ‘F12’ duplicates the function of the icons at the top of
the screen. ie. ‘F1’=Pause, ‘F2’=Options, etc.

‘1’ to ‘4’ activates the rail construction icons if the rail


construction window is displayed.

Map Window
‘1’ to ‘2’ activates the road construction icons if the road
construction window is displayed.
■ Open the Map “Window” by clicking on the Map Icon.
Place the cursor in the “Window” and hold down the ‘C’ centres the 3-D view on the location under the pointer.
RMB. With the button held down move in the
Map Icon ‘Z’ centres and zooms-in the 3-D view on the location under
appropriate direction. Release the button when you have
the pointer.
gone far enough. If you now click the LMB in the
“Window”, you will be moved to this position in the ‘Esc’ returns the pointer to ‘normal’ and cancels whatever
Main 3-D “Window”. function it was performing before (eg track construction
pointer, etc.)
The icon in the top right of the Map “Window” is the
maximise/minimise “Window” icon. Click on this icon and the ‘Spacebar’ cancels the current news message window.
“Window” will extend to its maximum size, click the icon
Maximise/Minimise
Icon again and the “Window” will return to its original size. ‘Delete’ closes all non-vital windows.

22 Section 2: Game Controls Section 2: Game Controls 23


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24 Section 2: Game Controls


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SECTION 3:
Tutorials

25
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On beginning a new game you will be shown a picture of your


manager and be prompted to type your name in the
BEFORE WE BEGIN Manager’s Name “Window”.
For extra information on particular game features, see the
Reference Guide section on page 59 of this manual.

ManagerÕs Name
Type in your name and press <RETURN>, or click on ‘OK’.
TUTORIAL ONE The “Window” will disappear and your name will appear
under your Manager’s face. If you make a mistake, click on
A Road Network the Manager’s Name Bar (third bar from the left, at the
bottom of the “Window”) and the Manager’s Name
This tutorial will guide you through Transport Tycoon “Window” will re-open. Correct the mistake and press
Deluxe’s basic controls and get you up and running with a <RETURN>.
small road network.

Remember: If you get stuck and don’t know how to do


something, hold down the RMB over most icons and ManagerÕs Face, Company
“Windows” in the game for a brief description of what they do,
Name and Colour
or refer to the Reference Guide in this manual.
From the Manager’s “Window” you can also change the face
■ Load the game as described in the Technical of your manager, the name of your company and the colour
Supplement. scheme for your vehicles.

■ Select New Game from the Main Menu. The Game Your manager’s face is set at random, but you can change it.
selection window will appear, allowing you the
opportunity to select from scenarios and saved games ■ To change it, click on the New Face button (bottom left
stored on CD, and a ‘randomly generated game’. For the of the “Window”), this will open the Face Selection
purposes of this tutorial click on ‘randomly generated “Window”.
game’. You will be placed in the centre of the 3-D
Isometric World.

The map has randomly placed factories, forests, mills and


mines; more will appear as the game progresses and the
competition heats up.

26 Section 3: Tutorials Section 3: Tutorials 27


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Face Selection Window Colour Scheme Window

You now have the choice of Male, Female or New Face. To scroll through the available colours, click the up or down
Select either Male or Female and click on New Face until you arrows on the slider bar (right side of the “Window”), or drag
find the face you want, then click on OK. the slider bar up and down. Now select your new colour by
clicking on the appropriate vehicle colour (clicking on a bus
Company Name will automatically close the Colour Scheme “Window”.).

Your company name will default to your Manager’s name When you have finished close any open “Windows” by
followed by the word: ‘Transport’. clicking on the cross in the top left corner. Now you are ready
to begin.
■ To change it click on the Company name button (bottom
right of the “Window”), delete the name by using the
Backspace Key, type in a new one and press
<RETURN>/ or click on ‘OK’.

Company Colour

Your company’s colour selection is random.

■ To change it, click the Colour Scheme Button (second


bar from the left, bottom of the “Window”), this will
open the Colour Scheme “Window”.

Main Screen

28 Section 3: Tutorials Section 3: Tutorials 29


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Generally the greater the population of the town the better.


Choosing a place to begin Try to find a town with a population of at least 300;
information is accessed by clicking on the place name bar
Click on the Map icon and open up the world map. found near the centre of the town. This will open the Towns
Information “Window”.
Map Icon

Map Window

Town Information Window


Place the cursor over the Map “Window” and hold down the
Right Hand Mouse Button (RMB). Now, while keeping the You can also rename a town from this information
RMB held down, move the mouse to scan the map quickly for “Window”. To make these tutorials easier to understand we
a site to begin your transport operations. recommend that you rename your choice for this tutorial
‘TOWN ONE’.
For this tutorial, find a town that already has a substantial
road network. Towns show up in the Map “Window” as ■ Click on the rename bar at the bottom of the “Window”.
brown areas with black lines (the roads) marked on them.
■ Delete the old name and rename it Town One.
When you’ve found a good location:
■ Click on OK or press <RETURN>.
■ Click inside the Map “Window” with the LMB and you
will move straight there in the 3-D world (your position
is shown on the Map “Window” by the four yellow
markers).

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Beginning Construction Positioning Bus Stations and


■ Close all open “Windows” (by clicking on the X in top
Loading Bays
left corner).
You will now need some Stations/ Depots for your road
vehicles to call at. They should be placed in highly populated
■ Open the Road Construction “Window” by clicking the
Bus Station Icon areas of towns or near industrial sites such as power plants, oil
Road Construction Icon in the Construction Group.
refineries and mills which are linked to a town. Now build at
Road Construction least two Bus stations or Loading Bays to begin with so that
Icon the vehicles have sites to travel between. This will enable your
Loading Bay Icon company to make money on each trip. Don’t forget to select
the correct orientation.

Remember: If you click on ‘Show Catchment Area Highlight


On’ and drag the cursor over the main 3-D view, the proposed
Loading Bay or Station position will be represented by the
White hollow box, the Catchment Area by the hollow Blue
squares.

Construction Window
Bus Stations only deal with passengers and Loading Bays with
all Goods including Mail. You can see the status of any
Placing Road Depots Loading Bay or Station (i.e. what is waiting, what it accepts
and its ratings) by clicking on it from the 3-D world.
Find a central position in the town and place a Vehicle Depot
facing one of the roads.

■ Click on the Depot icon and again on the point where


Buying Road Vehicles
you want to build. As long as the Depot is built on clear,
level ground on the square next to and facing a road it ■ Click on the Depot you have built. (Depot “Window”
will join the road automatically. Be careful to ensure that will appear).
Depot Icon you select the correct depot orientation, otherwise
vehicles will be unable to enter or leave it. ■ Click the New Vehicles Button (bottom left of the
“Window”) and a list of all the available road vehicles
You are now able to buy road vehicles. Ensure that the depot will appear.
entrance connects to a road, otherwise vehicles will be unable
to leave or enter the depot. You can scroll through the list of vehicles by clicking the up or
down arrows on the scroll bar on the right of the “Window”.

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Assigning Routes to Road


Vehicles
Now assign the vehicle its route.

■ Click on the vehicle, (MPS Regal Bus in this case) and


the Vehicle’s Information “Window” will open.

■ Click the Vehicles Order icon to open its Orders


“Window”.
New Vehicle Window
Orders Icon
■ Highlight the MPS Regal Bus (click on the name of a
vehicle to highlight it).

■ Click on Build Vehicle and it will instantly appear in


your Depot.

Remember: clicking on ANY construction or build icon will


cost you money. This is shown by the total cost rising from
where the money was spent.

Orders Window
■ Now, close down the Vehicles “Window”

■ Click on GoTo. The cursor will change to the Go To


icon and a hollow white box will show which square on
Selling Road Vehicles the 3-D world you are selecting.

■ From the Depot “Window” click on and drag the vehicle ■ Move the Square over one of the Bus Stations you have
over the Dustbin Icon. The vehicle will disappear just built and click the LMB again. The Station name
immediately and the amount of money made from the will now appear in the Orders “Window”.
sale will rise from the Depot in the 3-D view.
■ Repeat this operation for the second Station and your
If vehicle is on route, it must first be returned to the depot Bus will now have its first route.
(click on Depot Icon when viewing vehicle). The vehicle can
only be sold if it is stationary in the Depot.

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■ Close down the Orders “Window” and click on the


Vehicle Action Bar at the bottom of the Vehicle Saving your game.
“Window” (with the red flag and the word ‘Stopped’ on
it). Once selected the flag will turn green and the Bus ■ Click on the Disk Icon. (one click will select Save Game
will begin its designated journey. from the icons menu), this will open the Save Game
“Window”.
Disk Icon
This is the most basic transport service you could begin with,
but a good start for a profitable road network. Expand your Your Saved Game will be automatically named (bottom of
service to link with other towns. Build Depots and Bus the “Window”) with your company’s name and the game
Stations, start goods, mail and other routes around the town date. To alter the Save Game name, simply delete the default,
in exactly the same way. type in the new name and click on SAVE .

■ Click on the Disk Icon and select ‘Abandon Game’.


Remember to check what Loading Bays will ‘accept’ before
building any vehicles otherwise you will waste a lot of money Now work through Tutorial 2 using what you have already
on unwanted transport. built in Tutorial 1.

Loading Bay Window


Save Game Window

■ Click on the Loading Bay in the 3-D view to show what


it will accept and what is waiting to be picked up.

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■ Simply select your tutorial 1 Game by clicking on the


name it was saved under.
TUTORIAL TWO
You will now be back at the position you finished at in the
A Rail/Road Network previous tutorial .

This Tutorial follows on from Tutorial 1. It will guide you In this Second Tutorial you will link two towns via a
through building a basic rail service and linking it to a road passenger railway.
network.
Using the Map “Window”, choose the town nearest to the
The combinations of linking rail to other transport services one you used for Tutorial One (TOWN ONE) and centre on
are unlimited. As you play, more and more combinations will it by clicking on the town (the brown areas) in the map
reveal themselves to you, making your network an ever “Window”
changing concern. This example will just get you started.
Rename this New Town ÒTown TwoÓ
Remember: You have other Tycoons battling for all the assets
■ Click on the Town name, this will open the Town
on the map, so you will have to work fast to get to the top and
information “Window”.
stay there.
■ Click on the rename bar (bottom of the “Window”),
delete the old name and rename it Town Two.

The Main Game Options screen ■ Close all “Windows”

■ Click on Load Game, this will open the Load Game


“Window”
Building a Railway Station
■ Click on the Rail Construction icon. This will open the
Rail Construction “Window”.
Rail Construction
Icon

Load Game Window

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Now fill the gap with track

■ Using the track construction icons, link the two stations


together.

Track Construction Icons Always use the pieces of track that give you the quickest and
cheapest route.

■ To lay track, simply click on the Track icon you want to


use, then click in the 3-D on the square you want to
build on.
Rail Construction Window

Remember: You may have to Raise or Lower areas of land.


Choose a site in Town Two to place your first station Messages will appear warning you when you can’t build. You
(preferably as close to Town One as possible). may even have to dynamite certain areas.

■ Click on the Build Station Icon.


When the two stations are linked by the track you next must
Decide on the orientation of the station and click on the build a Train Depot so you can buy and house a train.
Build Station Icon appropriate icon.
■ Choose a level place by the track to build on and click on
■ Place the Station in the 3-D by clicking on your chosen the Build Depot icon.
site. If the land is not level, you will have to raise or Build Depot Icon
Choose the correct orientation of the Depot and place it next
lower it using the icons.
Station Orientation Icons to the track by clicking on the appropriate square.
Move back to Town One, either by scrolling the 3-D or using
All you have to do now is buy the train and assign it with a
the Map “Window” again.
route.
Raise and Lower Icons ■ Build a second station on the side of the town closest to
your first station. You may again need to raise or lower
land.
Buying Trains
Buying a train is very similar to buying a road vehicle.

■ Click on the Train Depot you have just built.

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■ Then, in the Depot “Window” click on the New All you should have open on the screen is the new Trains
Vehicles Bar (bottom left of the “Window”). “Window”.

This will open the New Rail Vehicles “Window” To give a train orders follow the same procedure as for road
vehicles.
Using the scroll bar on the right hand side of the “Window”
you can scroll through the available Rail Vehicles. ■ Click on the Order icon (fifth down on the right hand
side of the “Window”). This will open the Trains Orders
For this Tutorial highlight the Kirby Paul Tank (Steam “Window”.
Engine) by clicking on its name, then on the Build Vehicle
Bar at the bottom of the “Window”. ■ Click on the GoTo Bar (at the bottom of the Train’s
Orders “Window”) and then on the station that you
The new engine will appear in your Train Depot and the want the train to call at first.
Trains “Window” will also have opened.
The hollow white square will show you what you are selecting
Now, build two Passenger Carriages in the same way. in the 3-D.

■ Highlight a Passenger Carriage by clicking its name, ■ Click on the GoTo Bar again and then on the second
then click on the Build Vehicle Bar twice. station. The order will appear in the Orders “Window”.

Now close down the Train Depot and New Vehicles ■ Close the Orders “Window”.
“Windows” by clicking on the ‘X’ in the top left corner of
each “Window”. ■ To set the Train going, click on the Action Bar (along the
bottom of the “Window”). The text on the bar will change
Assigning Orders to Trains from “Stopped” to “Heading For” and will show the
name of the station you ordered the train to call at first.

The train will then emerge from the depot and begin its route.

Now, save your game

Remember: Do NOT save two games as the same name, the


newer of the two will overwrite the old and you will not be able
to recover the older game.

Rail Vehicle Window

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SECTION 4:
Worlds

45
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WORLDS Creating Your Own Scenario


With The World Editor
Four different worlds, or climates, are available to play in
Transport Tycoon Deluxe. They are Temperate, Sub-Arctic, If you select a world or climate on the Main Menu and then
Sub-Tropical and Toyland. click on Create a Scenario you will be taken into the world
editor.
Each of these climates has its own properties. The Temperate
climate is largely rich grass land with large grain fields and The World Editor allows you to build and edit your own
wooded areas. world from scratch. You create the terrain, lakes, mountains,
towns and industries.
The Sub-Arctic climate is a North-American style landscape,
with tall mountains covered in snow, and forested areas.
Towns in snowy areas require a supply of food before they are
likely to expand. Generating a Scenario
The Sub-Tropical climate is a South-American style When you select Create Scenario the screen will show a
landscape, with rainforest areas and desert areas. Desert completely blank 3-D game world (initially all sea), with icons
towns require a supply of water and food before they are across the top of the screen to allow generation of the
likely to expand. Rainforest areas are very expensive to clear, landscape, towns and industries.
but can be cleared for profit by funding a lumber mill.

The Toyland ‘climate’ is a colourful mix of toy-like styles;


vehicles with faces; toy like buildings; wacky industries and
towns with silly names. Changing the Starting Date of
the Scenario
In each climate, or world, you will find different industries
which suit that particular zone. Tactics which produce profit The current starting date for the scenario is shown at the top
in one world might not have the same result in another. of the screen, located between the Disk and Map icons. To
Start Date Icon
make the game start later than the date shown, click on the
Up Arrow. The starting date can be set to any year between
1950 and 1975. Similarly, you can use the Down Arrow to
make the game time start earlier.

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Generating Land Generating towns


■ Click on the Land Icon at the top of the screen to display ■ Click on the Town icon at the top of the screen to
the Land Generation window. display the Town Generation window.
Land Icon
Town Icon

Land Generation Window Town Generation Window

Use the Raise-land and Lower-land icons to raise and lower Select the size of town required from the sizes available.
areas of land. The white dots, in the centre of the window,
show the size of land area which will be raised or lowered in ■ Click on New Town.
one click of the left mouse button (LMB). Use the Up and
■ Click on an area of flat land where you wish to construct
Down Arrows to increase or decrease this area.
a town.
Rock, Lighthouse and Transmitter Icons can be used to
Alternatively, click on Random Town to construct a town of
position rocky areas, lighthouses and transmitters on the
the given size (small, medium or large) in a random location
landscape.
in the game world.
Random Land: By clicking on the Random Land bar, you will
Once a town is created, you can click on the town name to
generate a random landscape over the entire map area. You
display the Town Information window.
can use the landscape settings in the Difficulty Level window
to select the Terrain type and Quantity of Sea generated.
As well as allowing you to rename the town, this window has
an expand bar, which allows you to expand the town to any
Reset Land: Clicking on Reset Land will completely reset the
desired size, and a Delete bar, which can be used to remove
landscape back to sea only.
the town (and any associated roads and industries) from the
game world completely.

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Generating Industries Generating Roads


■ Click on the Industries icon at the top of the screen to ■ Click on the Roads icon at the top of the screen to
display the Industry Generation window. display the Road Construction window.

Industry Icon Road Icon

Industry Window Road Window

Select the required industry type from the list by clicking with As in the game itself, use the Road, Bridge and Tunnel
the LMB, and then click on a clear, flat area of land on which Construction icons to construct additional roads for towns.
to build the industry.

Remember: that, before an industry can be set-up, at least one


town must be built.

No more than one of each type of industry may be built near


each town.

Most industries only require an area of flat land, however a


Bank can ONLY be built in a town with a population greater
than 1200, and an Oil Rig requires a large area of sea all
around it, and can ONLY be built near the edge of the game
world.

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Planting Trees Saving a Scenario to Disk


■ Click on the Trees icon at the top of the screen to display ■ Click on the Disk Icon at the top of the screen to save
the Trees window. the scenario to disk. Type in a recognisable name for
your saved Scenario.
Disk Icon
Tree Icon

Loading a Saved Scenario from


Disk
■ Click on the Disk icon at the top of the screen, drag the
highlight bar down to Load Scenario and release the LMB.

Trees Window

Leaving the Scenario Editor


Select the required tree type from those available and click on
the 3-D display to plant trees. Or, click on the Random Trees ■ Click on the Disk icon at the top of the screen, drag the
bar to plant trees randomly over the entire game world. highlight bar down to Abandon Editor and let go.
(Remember to save the scenario you have been creating,
if you want to play it, or continue editing it, later.)

Adding Signs
Use the Sign icon at the top of the screen to position your Playing the Saved Scenario
own customised signs, or markers, on the 3-D display. Once
the sign is positioned, use the keyboard to change the text on Before starting to play a scenario, set the Difficulty Level as
Sign Icon required (to set the number of competitors, etc.).
the sign.

To delete a sign, click on the sign in the 3-D display, then use Select Play Scenario from the Game Options Screen to start a
the Delete Key to delete the text, then click on OK. new game based on a scenario you have created and saved to
your hard disk. Select the required scenario from the Load
Scenario “Window” to start playing.

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1. Pause Game
Playing a pre-set scenario
Select to Pause the game time. You will still be able to scroll
Pause Icon
The Transport Tycoon Deluxe CD contains a number of saved around the 3-D world.
games and scenarios that you may play. To access these
simply select New Game from the Main Menu.
2. Game Options Toolbar
A menu will appear allowing you to select from a ‘randomly
a. Game Options:
generated game’ (displayed in yellow text), a selection of Game Options Icon
a1 Currency Type
saved games (displayed in blue text), or a selection of
a2 Road Vehicles - left-hand/right-hand drive
scenarios (displayed in green text). Highlight the option you
a3 Autosave - off/every 3, 6 or 12 months
require and click on it using the LMB.
a4 Vehicle design names - default/custom
a5 Distance - miles/kilometres
a6 Town names - language type
b. Difficulty Settings
Create Scenario Quick c. Town Names
Reference Guide d. Station Names
e. Signs
f. Full Animation
g. Full Detail
Pause Disk Start Date Icon Zoom Land Industry Tree Jazz
Icon Icon In Icon Generation Generation Planting Jukebox h. Transparent Buildings
Icon Icon Icon Icon

3. Load/Save Options

Select to:
Disk Icon
Game Options
Icon
Map
Icon
Zoom
Out Icon
Town
Generation
Generate
Road
Signs
Icon
Extra
Options
Save Scenario: Name, Save or Delete your completed
Icon Icon Icon Scenario

Load Scenario: Highlight and select named Scenario

Abandon Editor: Return to Create Scenario front screen

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4. Start Date Set 9. Industry Generation


Date Icon
The starting date can be set for any year between 1950 and Select the type of Industry required from the list. Industry
Industry Generation
1975 by using the Up/Down Arrows. Icon must be built on a clear, flat area of land.

5. Map Icon 10. Road Construction

World Map: A complete World Map of your newly created The same as the original game. Your chance to create road
Map Icon Road Construction
scenario. Icon links before any costs are incurred.

Town Directory: A complete directory of all the towns you


11. Tree Planting
have created - in alphabetical order. Select (click-on name) to
centre town on screen. A choice of 12 tree types.

6. Zoom-In/Zoom-Out Or, the chance to plant trees randomly over the entire game
world.
Zoom through the three levels of magnification, available in
Transport Tycoon Deluxe, by clicking on the appropriate Plus 12. Signs
+ or Minus - symbols.
Position a sign where you want it. Edit sign box will appear
7. Land Generation when clicked (LMB) to allow text input.

These are the basic building blocks for generating your new 13. Jazz Jukebox
Land Generation
Icon world scenario:
The Sound/Music Control panel
• Raise or Lower Land (up to 8 levels)
• Dynamite Land or Buildings
14. Query Land Block
• Add Rocky Outcrops/Lighthouses/Transmitters/
Desert (sub-tropical only). Position the land block query where you want it. A window
• Generate Random land will appear telling you who owns the land and how much it
• Reset Land (back to sea level) would cost to clear.

8. Town Generation

Town Generation
This allows you to create towns (New or Random) of a chosen
Icon size (Small, Medium or Large).

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58 Section 4: Worlds
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SECTION 5:
The Reference Guide

59
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MAIN MENU OPTIONS New Game


From the Game Options screen select one of the four
‘Gameplay Climates’ (Temperate, Sub-Arctic, Sub-Tropical
or Toyland) by clicking on your choice with the LMB, then
Click on New Game.

The New Game Options window will appear. Click on


‘randomly generated game’.

You will now begin a New Game

Main Game Options Screen

The Game Options screen appears when you load Transport


Tycoon Deluxe, allowing you to select either :-

• New Game
• Load Game
• Create a Scenario
• Play Scenario Beginning of Game Screen
• One Player/Two Player
(Accesses Link Play & Network Play)
• Game Options You will be placed straight in to the 3-D Main Game Screen
• Difficulty with a new randomly generated map.
• Tutorials/Demo
• Quit to DOS Remember: From the New Game Options window you have
the opportunity to play any of the saved games and scenario’s,
which have been stored on the Transport Tycoon Deluxe CD.

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Load Game

Word Editor Screen

The World Editor allows you to generate your own scenario.


Load Game Window
You can create your own landscape, towns and industries.
Once you have completed your scenario, save it and return to
If you select Load Game from the Game Options Screen, it the Main Game Options Menu.
will open the Load Game “Window”.

The names of your saved games in the Transport Tycoon


Deluxe directory are displayed in a “Window”. To select one
Play Scenario
of those listed, simply click on the name of the game you want
to continue. Selecting this option will bring up the Load Scenario Window.
Simply click on the scenario which you wish to load and you
will be taken into the 3-D Main Game Screen with your
chosen scenario.
Create a Scenario
If you select Create a Scenario from the Game Options
Screen, it will open the World Editor Screen. You can choose
to design a scenario in any of the four gameplay climates;
Temperate, Sub-Arctic, Sub-Tropical and Toyland. Simply
click on the climate of your choice before selecting Create a
Scenario.

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■ To begin a linked game make sure the Serial Cable is


One Player/Two Player connected to both machines and both machines have a
(Link & Network Play) mouse connected.

Transport Tycoon Deluxe can be played as a one player game ■ Load Transport Tycoon Deluxe as normal on both
or the game can be linked and played competitively between machines as far as the Main Menu.
two players on two separate PC’s via a serial link. The game
■ Click on the Two Players Bar from the Main Menu on
can also be played, by two players, over a network. For
both machines.
information on Network Play please consult the ReadMe file
stored on your Transport Tycoon Deluxe CD. This will open the 2 Player Link Setup “Window”.

The second human player takes the place of one computer- This “Window” contains all the options you need to link the
controlled tycoon, but there will still be computer-controlled game.
companies in linked mode.
Choose which COM port (1, 2, 3 or 4), the machines are using
To play a linked game, you will require a null-modem serial for the serial cable. The COM ports do not have to be the
cable to link one computers’ unused Serial Port to an unused same for both machines but the selection must be correct or
Serial Port on the other computer. the link connection will not work.

Remember:The game, usually, requires a Mouse to run, which One player should select ‘Serial cable (sender)’ and the other
will take up one of your Serial Ports. should select ‘Serial cable (receiver)’.

When all selections have been made on both machines click


the Attempt Connection bar.

The game will now load and play in exactly the same way as a one
player game, except that one of your competing Tycoons will
be human.

Main Options Screen showing 2 Player Link Window

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Modem Link Play Game Options


Two Players can also compete against one another via a Clicking on the Game Options Bar opens the Game Options
modem link. “Window”.

Each player must have an original copy of Transport Tycoon Please refer to the Game Options Icon section (see page 70)
Deluxe installed on their computers. for a detailed description of the Game Options.

If a saved scenario is to be played, both players must have the


same saved scenario on their machines.

Once in the 2 Player Link Set-up “Window” set one machine


to ‘modem (send)’ and the other to ‘modem (receive)’.

Set the COM port for the modem on both machines (COM1,
COM2, COM3 or COM4).

On the machine set to ‘send’, use the ‘Change Dial Number’


bar to enter the phone number to be dialled, and then select
‘Attempt Connection’ on both machines. Game Options Window

Only ONE player is allowed to select the Difficulty Levels


and Game Options.

Pressing any key while attempting to connect will instantly


cancel the attempt.

While playing a Two-player game, you are advised to save the


game in progress regularly, for if the connection is lost the
game in progress may also be lost.

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Difficulty Tutorial/Demonstration
From the Difficulty Level “Window” you have the choice of
three default levels, Hard, Medium and Easy. Or, you can
create a personalised level of play using the Custom button.

The Demonstration Menu

When you select the Tutorial/Demonstration button from the


Game Options Screen, the Demonstration Menu will open.
Difficulty Level Window
You have Five on-screen Tutorials to choose from.

1. Road Vehicle Service


2. Railway Service
3. Air Service
4. Ship Service
5. Advanced Railway Service

You’re advised to watch them all in order. They will help you
quickly learn many of the options available in Transport
Tycoon Deluxe.

Quit to DOS
This option will end Transport Tycoon Deluxe and return you
to DOS.

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Disk icon : This icon gives you the choice of Saving your
game, Abandoning a game or Quitting Transport Tycoon
THE 3-D WORLD Deluxe altogether.
Disk Icon

The Icons Save Game: To save your game click on the icon and the Save
Game “Window” will open. You can either keep the default name
Selecting New Game from the Main Menu will place you in for the save, or delete the default and rename it. When you are
the 3-D World. In the bottom right of the screen is the present ready to save, click on Save Bar (bottom right of the “Window”).
date and the total amount of money you can spend. You begin
a game with £100,000 (which is borrowed!). As you play you will build up more and more save games. To
remove an old save game, click on the Name of the save file in
Across the top of the screen are twenty six icons. Remember, the Save Game “Window” and then click on Delete (bottom
holding down the Right Mouse Button (RMB) over any icons right of the “Window”), the old save will be removed from the
in the game displays what features they control. list and from your hard-drive.

From left to right these icons are: Abandoning Game: To Abandon a game but, not leave
Transport Tycoon Deluxe altogether, click and hold the Disk
The Game Controls Group icon down. Drag the highlight bar down the menu to
Abandon Game and release the LMB. You will be asked if
The Pause icon : Pauses the game. The game will freeze in time you are sure you want to abandon the game.
allowing you to consult the manual or scroll around the map.
Quit to DOS: To Quit to DOS click and hold the Disk icon
Pause Icon
Game Options icon : This icon allows you to adjust game down, drag the highlight bar down to Quit to DOS and release
options, difficulty settings and select the following, from the the LMB. You will be asked if you are sure you want to Quit.
pull down menu;
The Finance/Information Group
Game Options Icon Town names displayed
Station names displayed The Map icon :- Click the Map icon and the World Map
Signs displayed “Window” will immediately appear on screen.
Full animation
Map Icon The World Map “Window” allows quick access to any point
Full detail
Transparent buildings in the 3-D, simply by clicking anywhere in the “Window”.
Moving around the Map “Window” is the same as for the
Clicking on the Game Options icon will allow you to adjust the main 3-D view screen. Click and hold the RMB, then move
Autosave feature. This feature saves the game at regular the mouse in the direction you want to scroll. When you have
intervals. You can set the Autosave to save the game every 3, 6 or moved far enough, release the RMB, and click the LMB on
12 months. If you wish you can turn the Autosave completely off. the area you want to move to in the main 3-D view.

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Down the right hand side of the Map “Window” are seven This will open the Stations “Window”, clicking on a Station
icons which alter the information that the Map “Window” will name from the list that appears will take you to that Stations
Land Contours Vehicles give you: position in the 3-D world.

Show Land Contours on the map. Next to the Station names are small symbols representing
what kind of station it is e.g. a plane for an airport.
Show Vehicles on the map.
Industries Transport Show Industries on the map. The Company Finances icon: displays any company’s financial
Routes
information, and is very useful for keeping an eye on the
Show Transport Routes on the map.
opposition.
Company Finances
Show Vegetation on the map.
Icon
Vegetation Land Owners Click and hold the Budget icon, this will show the list of all
Show Land Owners on map
the Tycoons. Drag down the highlight bar over which
Toggles Town Names on and off. Tycoon’s budget you want to view and release the LMB.

The Town Directory “Window” gives quick access to any Your Company Budget information is always at the Top of
Town Names Town town in the world. Click on the name of a town to move to its
Directory
the list. You can get to your personal “Window” quickly by
position in the main 3-D view screen. The number shown simply clicking the Budget icon once.
after each town name is the town population.
From within the Budget “Window” you can also Borrow and
The Subsidies “Window” lists the present subsidies on offer Repay money. You are allowed to borrow £300,000 in £10,000
from any of the Town Councils and also the Services that portions. The maximum loan can be increased to a maximum
have already been subsidised. of £500,000 by amending the difficulty settings. As the years
Subsidies Icon
pass, the maximum loan size increases with inflation.
Subsidies are offers made by Town Councils to entice
Transport Companies to provide a service that they want. The Company Information Icon: clicking on this icon allows
you to view information about the total number of vehicles
These Subsidised Routes can be very profitable and are
you own, Change your Manager’s Face, Name, Company
worthwhile if you want a quick return on your money. Company
Information Icon Name and Colour, as well as view rival Tycoon’s vehicles, and
Build or View your company HQ. The HQ increases in size in
The Stations icon: this icon allows you to view all of your own
proportion to the success of the company.
or rivals stations including airports and docks.

Stations Icon To see the other Tycoons company information, click and
Click and hold the Stations Icon down, drag the highlight bar
hold down the Company Information Icon, drag the highlight
down to the company’s name that you want to view and
bar down to the company you want to see and release the
release the LMB. If you want to see your own stations just
LMB.
click on the Stations icon.

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Changing Your Managers Face Changing Company Colour

■ Open your Company Information “Window” and click ■ Click on the Colour Scheme bar (second from the
on the New Face bar (bottom left of the “Window”). bottom left of the “Window”).

This will open the Face Selection “Window” This will open the New Colour Scheme “Window”.

■ Choose either Male or Female gender for your manager. ■ Use the Up and Down arrows on the Scroll bar to see all
the available colours.
■ Click on New Face until the face you want to keep appears.
■ Click the LMB on the Coloured Vehicle you want.
Then click on OK.
This will change all your Vehicles and Station Names to the
Changing Managers Names new colour.

■ Click on the Manager Name bar (third from the left at


the bottom of the Company Information “Window”.
The Graphs

The Graphs icon: This icon allows you to view six different
This will open the Managers Name “Window”. Graphs Icon
graphs to give you an accurate overview on how you are doing
■ Delete the old name using the BackSpace Key, type in against the rival Tycoons.
your new name and click on OK, or press <RETURN>.
The Operating Profit Graph
The Managers Name “Window” will close automatically when The Income Graph
you click on OK. The Delivered Cargo Graph
The Performance History Graph
Changing Company Name The Company Value Graph
The Cargo Payments Rate
■ Click on the Company Name Bar (bottom right of the
Company Information “Window”). The first five Graph “Windows” have a Key icon in the top
right corner. Clicking on this icon will open up a Key
This will open the Company Name “Window”. “Window” which shows what the data in the graph
represents.
■ Delete the old Company Name using the BackSpace
Key, type in the new name and click on OK, or press
<RETURN>.

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League Table running down the right of the vehicle information window.
For a description of what actions these icons perform click on
Clicking on this icon will display a league table of all the them using the RMB.
League Table Icon
transport companies.

Fund New Industry

Fund New Industry Clicking on this icon will display a list of industries which you
Icon are able to fund. Select the industry you wish to fund and then
position it in the 3-D world. The list of industries will differ Vehicle Information Window
depending upon which climate you are playing in.
From a vehicle’s “Window” you can increase or reduce the
The Transport Group servicing intervals of the vehicle by clicking on the ‘show road
vehicle details’ icon and adjusting the service interval using
The Transport icons: The next four icons have similar the up and down icons. Remember the smaller the intervals
functions but for each of the four different modes of the bigger the increase in reliability.
transport: Rail, Road, Sea and Air.
Transport Icons
These icons allow you to view all of your own, or your rivals
trains, planes, road vehicles and boats. Also, to see their
present position in the 3-D by clicking on them from the list of
vehicles displayed.
Vehicle Stats Window
At the bottom left of the Transport “Windows” there are New
Vehicles buttons. To use these buttons you must already have
The Construction Group
a Depot built for the type of vehicle you want to build. If you
decide to build a new vehicle you can re-name it by clicking The next four icons open related Construction “Windows”.
on rename, deleting the current name, typing in a new name These “Windows” contain more icons, some for general
and clicking on OK. construction and some specific to that mode of transport.

The vehicle will be built in the Depot that was the first Depot General Construction icons :- The Dynamiter, Raise / Lower
you built for that type of transport. Land and Purchase Land Block Icons are present in all of the
construction “Windows”.
Clicking on one of the vehicles will open it’s “Window” giving
you access to all of that vehicle’s information (Age, Running The Dynamiter is used to demolish anything on a square of land
Costs, Annual Profit and Servicing / Reliability Information) i.e. trees or buildings. The Dynamiter does not lower the land, it
and allowing you to issue quick instructions using the icons simply clears anything from the square. The cost is determined by
Dynamiter Icon
the size of the object you want to demolish and its importance.

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The Raise and Lower Icons allow you to change the level of To build a Bridge to cross a valley or waterway:
land up or down.
■ Click on the Bridge Icon (the cursor will change to a
Raise and Lower Icons
■ Click on one of the two icons, place the cursor over the bridge).
corner of land you want to raise or lower and click the
LMB. ■ Click and Hold the LMB on the square you want the
bridge to start from (this square must be sloped and the
Purchase Land Block: Allows you to purchase a block of land valley cannot be deeper than one square).
for future use. Other competitors will not be able to build on
any blocks of land you purchase. You can sell blocks of land ■ Still holding the LMB down, drag the cursor from the
Purchase Land
Block Icon by bulldozing them. first square to the square that you want the Bridge to
end (this end square must be sloping in the opposite
■ Click on the icon and position the cursor box over the direction to the first).
land block you wish to purchase, then click on it using
the LMB. Once the route for the Bridge is highlighted by the white
squares and appears correct, release the LMB.
The Toggle Build/Remove on/off icons, Bridge icons and
Tunnel icons are only available in the Rail and Road The white boxes will disappear and the Select Road Bridge
Construction “Windows”. “Window” will open.
Bridge Icon Tunnel Icon

The Toggle Build/Remove on/off is used to erase half a Choose from the “Window” which style of bridge you want.
square of road, one piece of railway track or signals without Using the slide bar if required.
damaging anything else on or around that square.
All Bridges have a maximum speed limit that any vehicle
Toggle Build/
Remove on/off Icon ■ Select the item you wish to erase, (a piece of track for crossing cannot not exceed. The more expensive the Bridge,
instance), from the Construction “Window”. the faster that vehicles can pass over them. You will have to
decide which bridge is suitable each time you come to build a
■ Click on Toggle Build/Remove on/off icon. new one.
Vertical rack Icon
■ Click on the object in the 3-D you want to remove. The Tunnel icon allows you to excavate through any size hill
(There is a hollow red square to show which object you or mountain so long as both ends are suitable for building, i.e.
are going to remove in the 3-D). sloping in the correct direction. When this icon is selected the
route for the proposed tunnel will be highlighted in the 3-D
The Bridge Icon is used to enable a Rail or Road network to by linked white hollow squares.
span a piece of land without the need for levelling or raising
it. Bridges are used to cross shallow valleys (these can be any ■ Click on the Tunnel Icon and place the cursor over the
length but only one square deep), waterways and previously proposed Tunnel entrance.
built Roads and Railways.

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■ If the route shown by the white hollow squares is correct All you need to do is build a passing place on the main line
click the LMB again and the Tunnel will constructed. and put signals on both tracks just inside both entrances to the
passing places.
■ If the route is not correct or the white squares do not
show a route at all, you will need to level some land A single-direction signal will allow trains to pass in only one
before you can build the Tunnel. direction, enabling much more efficient double-track railways
to be constructed. To build single-direction signals, click with
Specific Construction icons the signal pointer a 2nd or 3rd time on the position where the
signal is required.
This opens up the Rail Construction “Window”, which
Rail Construction The Road Construction icon: Clicking here opens up the
Icon
contains the Track Orientation Icons, allowing you to build
track in any direction. Road Construction “Window”, containing the two Road
Road Construction Orientation Icons which build sections of road half a square at
The Train Depot and Station Icons, both when clicked require Icon a time.
you to select the Orientation of the building.
■ To build a section of road, select the icon for the
The Station Icon also requires you to select the Station Size, direction of road you want built.
Track Orientation Icon Road Orientation Icons
Number of Tracks and Catchment Area Highlight.
■ Click in the centre of one of the sides of a square, this
Station size greatly influences how efficiently your trains can will build a section of road in half of the square.
be unloaded. The number of tracks limits how many trains
Station and Depot Icon ■ Click in the other half of the square to completely fill it
can be unloaded at one time, so busier stations will need more
than one track. with road.

For long straight roads select the correct road orientation


Remember: you can often demolish an old station and replace
icon, click and hold on the road’s starting point in the 3-D.
it with a larger one. The Catchment Area Highlight shows the
Drag the cursor to the road’s finishing point and release the
area which the station serves.
LMB, the whole ‘straight’ will be built at once, so long as you
can afford it.
The Signals Icon is needed when railway networks begin to
get more complicated, especially when more than one train is To build a road around a corner in one square:
using the same segment of track.
Signals Icon ■ Place one piece of road with one of the orientation icons
When your railway network gets busier, you may find that in the square.
you cannot afford to build a parallel track next to a previously
built one; even though there is demand for another service on ■ Select the other road construction icon and place
that route. The answer is to have two trains on the same track another piece of road in the same square.
controlled by signals. It is important that you use signals to
avoid potential collisions.

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The (Road Vehicle) Depot, Bus Station and Lorry Loading Two hollow white boxes highlight the area in the 3-D that you
Bay icons are selecting. One of the two boxes must be placed on the
shore and one of the boxes over the water. When the boxes
When clicked, you will have to choose the Orientation of are in the correct position, click the mouse button again to
these buildings similar to the Train Depot icon. build.
Depot, Bus Station and
Loading Bay Icons Make sure you select the correct orientation or the vehicles Click on the Dock name to see what it will ‘accept’. If your
will not be able to leave or enter any of the Buildings. ship is unsuitable to carry the cargo type that the dock
‘accepts’ you can return to the Ship Depot to refit the ship.
The Road Vehicle Depot must face a road.
Simply click on the ship icon, click on the return to dock icon
then click on refit and select the type of cargo that you wish
Decide on a site to build the depot and choose the correct
the ship to carry. The Dock Construction “Window” also has
orientation facing the road.
a “Place BUOY” icon. You can position a buoy anywhere in
The Dock Construction icon: Clicking this icon opens up the the water and then order a ship to go to that point; either to
Dock Construction “Window”. moor there or as part of a transport route (to keep narrow
stretches of water uncongested).
Dock Construction
Icon The Airport Construction Icon: Clicking on this icon opens
the Airport Construction “Window” containing the Build
Airport icon. You will have a Large or Small Airport, and a
Dock Construction Window Airport Construction
Icon
Heliport, to choose from, depending on how much money you
have available and the stage of the game.
This “Window” contains the Build Ship Depot and the Build
Dock icons. Depots are used to build and service ships. Remember: To start an airline service you will have to build
Build Airport Icon
two airports and buy an aircraft. Airports also have to be built
Docks are required for loading and unloading all goods and on a large area of level land so this form of transport can be
passengers. very expensive initially.

To build a Dock, click on the icon and place the cursor over
You can change the type of cargo that an aircraft carries by
the area you want to build.
clicking on the aircraft icon, then clicking on the return to
hanger icon. Wait for the aircraft to return to the hanger then
click on the refit icon and select the type of cargo that you
would like the aircraft to carry.

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The Place Tree/Sign icon: Holding down this Icon highlights New Style: Clicking the New Style icon will set the Jazz
two options: Plant Trees and Place Signs. Jukebox to play only this style of track.
Tree Icon
If you highlight Plant Trees, the tree window will appear, Ezy Street: Clicking the Ezy Street icon will set the Jazz
allowing you to select the tree type you wish to plant. Select Jukebox to play an alternative style of track.
the tree type that you wish to plant. Position the cursor
highlight where you wish to plant the tree and click the LMB. Custom 1 & 2: These two Custom icons allow you to select
your favourite Jazz Tracks of either style and play them in any
If you highlight Place Signs, the Cursor Icon will change order you wish.
appropriately to a signpost. Place the cursor over the position
you want to label and click the LMB. You will then be Programming the Custom Buttons: Click on the Program
prompted to type in a name for the sign. Click on OK and the icon. The Music Program Selection “Window” will appear. In
new sign will appear in the 3-D. In 2-player mode this icon the left of the “window” are listed all of the Jazz Tracks in
includes a Send Message option which allows players to send Transport Tycoon Deluxe. In the right of the “window” is the
messages to one another. present order in which the tracks are selected to play.

To delete a sign simply click on the sign in the 3-D, delete all The top four icons in the centre of the “Window”, ALL, OLD
text from the “window” and press <return>. To change a sign, STYLE, NEW STYLE and EZY STREET, when clicked,
alter the text and press <return>. respond exactly the same as clicking the same named icons
from the Jazz Jukebox. They list the permanent playlist for
Show Sound/Music Window Icon: Click on this icon to open each style.
the Jazz Jukebox “Window”.
The next two icons Custom 1 and Custom 2, when clicked,
Show Sound Music
Window Icon
From the Jazz Jukebox you can control music volume, change allow you to select your favourite tracks and create your own
the music and program a custom made music sequence. personal playlists.

To change the volume click and drag the ‘sliders’ to set music ■ Simply click the track you want to select from the left
and sound effects volume. side of the screen.

At the bottom of the Jukebox “Window” are five icons for The chosen track will appear in the Playlist on the right side
selecting the order and style of Jazz Tracks that play during of the “Window”.
the game.
When you have finished your selections you can save the
All: Clicking the All icon will play all the Tracks from both playlist by clicking on the Save icon.
styles.
To replace an old playlist simply click the Clear icon and
Old Style: Clicking the Old Style icon will set the Jazz select your new tracks.
Jukebox to play only this style of track.

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When you are happy with your selections close the Selection
“Window”. ÒWindowsÓ
Other Icons on the Jazz Jukebox: Information “Windows”: Update “Windows” will appear
Skip Backwards: Jumps back one track in the present playlist. through out the game, giving you information on new
Skip Forwards: Jumps forward one track in the present playlist. developments, constructions and new services. These will
Stop: Stops the music playing without affecting the sound effects. keep you well informed on transport systems progress and
Play: Starts playing the next track in the playlist. offer ideas for possible new services.
Shuffle: Clicking the Shuffle icon randomises the order of the
present playlist.

Show Message Icon: Clicking on and holding down this icon


highlights two options: Last Message/News Reports and
Message Settings.
Show Message Icon

Last Message/News Report: Dragging the highlight bar down


over the Last Message/News Report and releasing the LMB
will re-open the last information “Window” that was on the
screen.
Information Window
Message Settings: Highlighting Message Settings and
releasing the LMB will open the Message Option “Window”.
This “Window” contains ten separate switches so you can Information Bar: Summarised messages are shown in the
choose to receive your messages in summary or in full detail. centre of the information bar at the bottom of the screen.
Click this area to view the complete message.
Query Land Block: Dragging the highlight bar down to Query
Land Block and releasing the LMB changes the cursor to a
Question Mark. Click on any square in the 3-D (a white
Query Land Block hollow box highlights which square you are about to query)
Icon
and an information box will appear with all the information
about that square. For instance, what type of land it is, how
much it would cost to clear and who it is owned by.

Other options available from this icon are:


Screenshot - allows you to create a .pcx file of the current screen.
Giant Screenshot - allows you to create a .pcx file 9 screens large.
About Transport Tycoon Deluxe - Information on the game.

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Sub-Arctic Climate
Buildings
Coal Mine: Coal Mines do not require anything and produce
Temperate Climate coal (required by Power Stations).

Coal Mine Power Station


Coal Mine : Coal Mines only produce coal (required by Power Power Station: Power Stations require coal for fuel.
Stations). They don’t ‘require’ anything.
Oil Wells: Oil wells do not require anything and produce oil
Coal Mine Power Station (required by Oil Refineries).
Power Stations: Power stations require coal for fuel.
OIl Wells Oil Refinery Oil Refinery: Oil Refineries require oil and produce goods.
Forest: Forests require nothing to grow and produce wood
(required by Sawmills).
Forest: Forests do not require anything and produce wood
Forest Sawmill Sawmill: Sawmills require wood from forests and produce (required by Paper Mills)
Goods. Forest Paper Mill
Paper Mill: Paper Mills require wood and produce paper
Oil Refinery: Oil refineries require oil from land based drills (required by Printing Works)
and in later years from sea-based oil rigs. They produce only
Printing Works: Printing Works require paper and produce
goods to be taken to large towns.
OIl Refinery Farm goods.
Farm: Farms do not require anything but produce Livestock Printing Farm
Farm: Farms do not require anything and produce wheat and
and Grain (required by factories). Worlds
livestock (required by food processing plants).
Factory: Factories require Livestock, Grain and Steel, and
Food Processing Plant: Food Processing Plants require wheat
produce goods to be taken to large towns
and livestock, and produce food.
Factory OIl Rig
Oil Rig: Oil Rigs do not require anything but produce oil Food Processing Gold Mine
Gold Mine: Gold Mines do not require anything and produce
(required by Oil Refineries). Plant
gold (required by banks).
Iron Ore Mine: Iron Ore Mines do not require anything and
Bank: Banks require gold.
produce iron ore (required by Steel Mills).

Iron Ore Mine Steel Mill Steel Mill: Steel Mills require iron ore from mines and Bank
produce steel (required by Factories).
Goods and Food can be taken to large towns.

Goods and food can be taken to large towns.

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Sub-Tropical Climate Toyland ÔClimateÕ

Rubber Plantation: Rubber Plantations do not require Sugar Mines: Sugar Mines produce sugar (required by sweet
anything and produce rubber (required by factories). factories).

Rubber Factory Sugar Mines Toy Factory


Factory: Factories require rubber, copper ore and wood, and Toy Factory: Toy factories require plastic and batteries and
Plantation
produces goods. produce toys.

Oil Wells: Oil Wells do not require anything and produce oil Sweet Factory: Sweet factories require toffee, candyfloss and
(required by Oil Refineries). sugar, and produce sweets.

OIl Wells Lumber Mill Lumber Mill: Lumber Mills do not require anything and Sweet Factory Cola Wells Cola Wells: Cola Wells do not require anything and produce
produce wood (required by factories). cola (required by fizzy drink factories).

Copper Ore Mine: Copper Ore Mines do not require anything Candyfloss Forest: Candyfloss forests produce candyfloss
and produce copper ore (required by factories). (required by sweet factories).

Copper Ore Water Supply Candyfloss Bubble


Water Supply: Water Supplies produce water (required by Bubble Generator: Bubble generators produce bubbles
Mine Forest Generator
water tanks). (required by fizzy drink factories).

Water Tank: Water Tanks require water. Toffee Quarry: Toffee Quarries do not require anything and
produce toffee (required by sweet factories).
Farm: Farms do not require anything and produce maize
Water Tank Farm Toffee Quarry Battery Farm
(required by food processing plants). Battery Farm: Battery Farms do not require anything and
produce batteries (required by toy factories).
Fruit Plantation: Fruit Plantations do not require anything
and produce fruit (required by food processing plants). Plastic Fountains: Plastic Fountains do not require anything
and produce plastic (required by toy factories).
Fruit Food Food Processing Plants: Food Processing Plants require fruit
Plantation Processing Plant Plastic Fizzy Drink
and maize, and produce food. Fizzy Drink Factory: Fizzy Drink Factories require cola and
Fountains Factory
bubbles, and produce fizzy drinks.
Diamond Mine: Diamond Mines do not require anything and
produce diamonds. Toy Shop: Toy Shops require toys.

Diamond Mine Bank Bank: Banks require diamonds.


Toy Shop
Sweets and fizzy drinks can be taken to large towns.

Goods and food can be taken to large towns.

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Buildings Common To All Climates

Railway Depot: Railway Depots are used to build and service


all Railway Engines and Carriages.

Railway Station: Railway Stations can be used for passengers,


mail and all goods. You will need the appropriate carriages to
transport them.

Road Depot: Road Depots are used to build and service all
Road Vehicles.

Bus Station: Bus Stations can be used for passengers. You


cannot order any vehicle other than a bus to call at a bus
station.

Loading Bay: Loading Bays can be used for Mail and Goods
but not Passengers.

Ship Dock: Docks can be used for any goods and passengers.

Ship Depot: Ship Depots are used for building and servicing
all Ships and Ferries.

Airport (Small/Large) & Heliport: Airports and heliports can


be used for any goods or passengers.

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SECTION 6:
Advanced Features

93
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Train and road vehicle servicing


GAME-PLAYING NOTES When trains and road vehicles are due for servicing, they head
for the nearest servicing Depot. It is a good idea to build
Using Railway Signals Train Depots at the end of most railway lines and to build
Road Vehicle Depots in every town you run a service to.
The Basics: As in the real thing, the principle of the railway
signalling system is to prevent trains from colliding by
preventing more than one train from entering any one section
Cargo production and distribution from
of railway track. Each signal tells the train if the section of
Industries
track ahead is clear (green signal), or occupied (red signal).
Clicking on any industry in the 3-D view opens up a window
showing what the industry produces.
The train will always stop and wait at a red signal; preventing
it from colliding with a train in the next section.
Two figures are given for each cargo type under the heading
‘Production last month’. The first is the amount of cargo that
Passing Loops: To run several trains on a single-track railway
was actually produced. The second (in brackets) is the
line effectively, ‘double-track’ passing loops need to be built at
percentage actually sent to stations.
regular intervals along the line, allowing trains to pass each
other safely. Each passing loop should have signals on both
The industry tries to match its actual production to the
tracks AND at both ends, with enough length between the
transport services available, producing less if the service
signals on the double-track for your longest possible train to fit.
ratings are poor, or no services are available.
Parallel Tracks: Running more than two trains on a single
track railway with passing loops is not advisable. For three or Passengers and Mail in towns
more trains, build parallel tracks between the stations and add
junctions and single-direction signals about every ten squares. In a similar way to the industries, the Town Information
On one track the signals should face in one direction and on window shows both the actual number of passengers and mail
the other track they should face in the opposite direction. This that went to stations (hoping to travel), and the potential
allows many trains to run efficiently on just two parallel tracks. maximum number of passengers and mail that would travel if
there were nearby stations with ratings of 100%.
Single direction signals can be built to allow trains to pass in
only one direction, enabling much more efficient double-track
railways to be constructed. To build single-direction signals,
click with the signal pointer a 2nd or 3rd time on the position
where the signal is required. You will know that you have
successfully planted a single-direction signal because only 1
signal will appear on the track.

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Cargo and passenger distribution to before the station will accept goods (the cumulative value for
stations goods within the catchment area must be 1 or greater).

When cargo is produced by an industry, or passengers want to Ordering Vehicles & Vessels
travel, only stations within four squares of their industry or
town building are considered. If only one station exists within
a four-square distance from the industry or building, then a
percentage of the cargo or passengers will go to the station
and wait for an appropriate transport service (the percentage
being the current cargo rating at that station). If two or more
stations exist within the four-square distance, then the cargo
or passengers are distributed according to the cargo ratings at
each station, with more going to the highest rating station.

The station rating is affected by the frequency of services and


is higher if there are vehicles calling regularly at a station. The
rating will rise if the vehicles calling at the station are newer Vehicle Window

and faster.
There are FIVE action bars at the bottom of the Vehicle
However, the rating of a station will fall if goods or passengers
Orders “Window”: SKIP, DELETE, GO TO, FULL LOAD
are left waiting at a station for long periods of time.
and UNLOAD. The train orders “Window” has a sixth:
NON-STOP. These action bars allow you to give your trains
Cargo accepted by stations more detailed orders.

Each station has a catchment area four squares around it in all


directions, and will accept any cargo which any of the squares
in its catchment area accepts.

To find out what is accepted by a square, use the ‘Query land


block’ function (the ‘?’ icon) to get information about the square.

The information window shows what cargo is accepted - if the


figure is a fraction in brackets, then this means that more than
one of that type of building is required within the catchment
area before the cargo is accepted by that station. For example,
some buildings ‘accept’ 2/8ths goods, which means that at
Orders Window
least four of these buildings must exist in the catchment area

96 Section 6: Advanced Features Section 6: Advanced Features 97


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SKIP: Clicking on SKIP will miss out the next station on the This Order is very useful if you are transporting goods long
vehicle’s route. The ‘Next Stop’ Arrow (left of the station distances and on more than one transport route. For example,
names in the ‘Window”) will move to indicate the station the you could use a train to deliver oil from an oil rig to a station
train is heading for next. that did not accept oil. You could then instruct another train to
go to that station and load the oil, which it would then take to
DELETE: To Delete an order from the Orders “Window” i.e. a another destination that did accept the cargo.
Station for a vehicle to call at, you must highlight the station
name in the “Window” (the name will change colour to WHITE
Estimated Cost
to show that it has been selected) then simply click the Delete
bar and the station name will disappear from the “Window”. Shift Key: Holding ‘Shift’ down when performing any building
action will show the estimated cost of that action, without
NON-STOP: The Non-Stop Bar is only found in the Train
performing it and actually spending money.
Orders “Window”.

To make a train travel directly to a station without stopping, Local Authority Window
highlight the station name that you want the train to go to
By clicking on any town name, you will have access to the
directly, and click the Non-Stop Bar. The action will appear
Town Information window. Selecting the ‘Local Authority’
after the selected station in the Orders “Window”.
action bar will give you access to the ‘Advertising Campaign’
GO TO: The Go To Bar is used to designate stations for option, the ‘Fund Road Reconstruction’ option, and will also
vehicles to call at. show you the current rating of all competitors. The actions
available to you will vary according to your cash available, it
Click the Go To Bar, then click on the station you want the MAY include Fund Road Construction.
vehicle to call at in the 3-D view.
You can choose from Small, Medium or Large Advertising
The orders will appear in the Orders “Window” as you select campaigns. Campaign costs, details and ‘Do It’ action bar all
them. appear within the window. An Advertising campaign will
attract passengers and goods to your stations in the town
FULL LOAD: The Full Load Bar is used to order a vehicle to where you conducted the campaign.
wait at a station until it is fully laden.
To reconstruct a town's roads, click on Fund Road
Highlight the Station name and then click the Full Load Bar. Reconstruction and then click on Do It. You will pay a large
sum to the local authority to dig up all their roads. This option
UNLOAD: The Unload Bar is used to order a vehicle to
can be used to cause considerable disruption to road traffic.
unload its cargo at a station even if the station does not accept
This can be useful if, for example, you are running a rail
the goods it is carrying.
service in a town and are competing with bus/lorry services.
Road reconstruction will result in traffic jams and detours
Highlight the Station name and then click on the Unload bar.
which will make the ratings, for road vehicle stations, drop
dramatically, giving your rail service a competitive advantage.

98 Section 6: Advanced Features Section 6: Advanced Features 99


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Other options will appear on the authority “window” only if station rating, as there will be more services arriving at
you have enough cash. They are; the combined station.

‘Build Statue of Company Owner’ - This option erects a ■ Keep an eye on the profitability of all your services - use
statue in the town, and improves the ratings of all your the Vehicle List windows to check profits, and close
stations in the town. down services not making much money.

‘Fund New Buildings’ - This option builds additional shops, ■ Compete directly with computer opponents who try to
offices and other buildings in the town. run services from cargo producers that you are using.
Run a very frequent and fast service, always waiting for
‘Buy Exclusive Transport Rights’ - This option gives you full loads. This should keep your station ratings above
exclusive transport rights to the town for 1 year. This means your opponent’s, which will mean he/she will get less
that, during this period, all passengers and goods will be sent cargo to transport, eventually causing him/her to close
to your stations. down the service because of lack of profit.

Station maximum limit If you still find that the station limit has been reached at a
critical point in the game (i.e. when you’re trying to build the
Transport Tycoon Deluxe can handle a maximum of 250 station at the other end of a line that took you 6 months to
stations. (A ‘station’ can be a railway station, a bus station, a construct), just wait for a while and try again - the computer
lorry loading bay, an airport, a dock, or combinations of each opponents are constantly assessing their services, and will
of these linked into a station with a single name.) This close down any service which is not profitable. There’s a good
limitation is rarely a problem, but the following hints will help chance that a station entry will become free after waiting just
to avoid being hampered by this:- a few minutes.

■ Don’t just concentrate on building short transport


Buy/Sell Company Shares
services between close industries or towns - once a few
services have been set up and the money starts to Holding the LMB, click on the company information screen
accumulate, start building longer services between and select one of the competing companies.
distant industries and towns. An efficient service
between distant towns or industries with several trains When the company information window appears you will see
will be more profitable than several services between two options allowing you to buy and sell shares.
closer towns or industries (and will use fewer stations).
You can buy or sell 25% of a companies shares at a time. If
■ If you are building different types of transport services in you buy all of a companies shares you will take that company
the same area, try to link the stations (e.g. a bus station over and will own all its vehicles and stations and debts.
adjoining a railway station) - only one station ‘slot’ is
then used. This also makes it easier to maintain a higher

100 Section 6: Advanced Features Section 6: Advanced Features 101


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Screenshot Functions

‘Ctrl-S’ will save a .PCX screenshot of the current screen.

‘Ctrl-G’ will save a giant .PCX screenshot of the land area


(equivalent to 9 screens).

These functions can also be accessed from the Query Land


Block icon.

Closing Down Warning Windows

Clicking the RMB will close down red warning messages.

Running Transport Tycoon Deluxe from


Windowsª/Windowsª '95

If you are running the game in Windows or Windows ‘95 you


will need to disable all screen savers prior to running the
game.

If you are in Windows '95 then run Transport Tycoon Deluxe


in an exclusive DOS session and do not attempt to multi-
task/swap out of the game.

102 Section 6: Advanced Features


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SECTION 7:
Hints & Tips

103
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If you do decide to take a vehicle for the first year,


1 Don’t borrow too much money to begin with, the
interest payments could bankrupt your company. they are likely to have a higher rate of breaking
down. However if you take a vehicle exclusively but

2 Position your stations carefully. It is no use placing a


station in the middle of nowhere. This will just
waste valuable money. Rather construct stations
don’t buy any, you will not be offered further
prototype vehicles in the future.

close to industries and towns.


10 Keep checking the graphs to see how you are
progressing in relation to your competitors.

3 Use the Map “Window” to find industrial and


agricultural areas, it is a lot faster than scrolling
around the main 3-D view. 11 Placing trees around a station will attract more
passengers to it. Very useful if you have a rivals
station very close to one of yours. The trees will

4 The further you transport any commodity the more


money you will make on each trip. The journey will,
however, take a longer time.
increase your rating with the local authority (useful
when you need to increase this rating to get
permission to demolish buildings in a town).

5 Keep a close eye on all of your vehicles. As they


start to get old, they will begin to cost you more
money than they are earning through breakdowns
12 Build stations with two tracks if you can afford it,
this will save time later if the route picks up and you
want to have another train on the same route.
and the traffic jams they will cause.

6 It is possible to land the faster aircraft at the smaller


Airports, however the risk of a crash is much higher.
13 Rename towns that you have a network in so that
you can easily find it from the Town or Stations
“Window”.

7 Pressing the PAUSE icon stops everything in the


game world but still allows you to scroll around the
Main View of the World and the Map “Window”.
14 When building any type of station, clicking on the
Catchment Area On Icon will show you in the Main
3-D view how much of the surrounding area the
Station will provide its service to.

8 Subsidies offered by the Local Councils carry


financial rewards for whoever completes the request
first. These can help when first starting a business. 15 Using passing places on a single track will allow you
to run more than one train along it. You must place
signals at both ends of the passing place on the

9 New vehicles are offered to you exclusively for their


first year of production. Not taking on a prototype
vehicle will see the offer passed on to one of your
main-line track to prevent crashes.

competitors.

104 Section 7: Hints & Tips Section 7: Hints & Tips 105
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17 Multiple track stations quicken loading and


unloading times because you can unload more than
one train at a time. The length of time taken is
shortened again if you join all the tracks to all
available platforms.

In doing this make sure that there are signals just


outside all the stations on all the tracks. Also for
maximum efficiency make sure that a train can get
into any available station from any track.

Passing Place

16 To construct double-track railways, build each of


the parallel tracks separately, and only connect
them to each other at each end, before the final
stations. On one line, construct signals facing in one
direction at regular intervals along the line, and on
the other line, construct signals facing in the
opposite direction at regular intervals. A large
number of trains can be run efficiently on a railway
constructed in this way.
Multiple Track Station

Parallel Track with single direction signals

106 Section 7: Hints & Tips Section 7: Hints & Tips 107
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108 Section 7: Hints & Tips


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SECTION 8:
Technical Assistance

109
5959 TT Del man E 109-112 30/4/99 8:58 am Page 110

If you experience problems with the game that you are unable to resolve, you may need some help
from us. As we receive many calls every day, we can deal with your enquiry more efficiently if you MicroProse Customer Services
have the following information available:
United Kingdom
1. The correct name of the game. Telephone: +44 (0) 1454 329510 (1000-1230 and 1330-1600 GMT/BST)
2. The type of computer you are running it on. Fax: +44 (0) 1454 326499 (0900-1730 GMT/BST)
3. Your DOS version. Monday to Friday
4. How much conventional, extended and expanded MicroProse Europe, The Ridge, Chipping Sodbury, Bristol BS17 6AY, UK.
memory you have.
5. The exact error message reported (if any).
Germany
6. The version # of the game.
Telephone: +49 (0) 5241 946480 (1500-1800 Central European Time -
7. The version and make of your mouse driver.
only open on Tuesday)
Ring us on 01454 329510, Monday to Friday between 10:00 and 12:30 or 13:30 and 16:00. Have a Fax: +49 (0) 5241 946494 (1430-1800 Central European Time -
pen and paper handy when you call. Monday to Friday)
MicroProse-Spectrum HoloByte GmbH, Bartholomaüsweg 31, 33334 Gütersloh, Germany, EU.
Fax us on 01454 326499, Monday to Friday between 9:00 and 17:00.
France
Alternately, you can write to Customer Services at the address shown in this document. Telephone: +33 1 485-70554 (1430-1800 Central European Time)
Fax: +33 1 485-76291 (1430-1800 Central European Time)
Monday to Friday
UBI-SOFT (MicroProse Dept), 28, rue Armand Carrel, 93108 Montreuil Sous Bois CEDEX,
Virus Paris, France, EU.

Be aware that a virus may have transferred into your hardware from another piece of software.
United States
Pirated copies of games are an incredibly common source of virus problems. It always pays to own
Telephone: +1 410-771-1151 (0900-1700 Eastern Time)
original software.
Fax: +1 410-771-1174 (0900-1700 Eastern Time)
Monday to Friday
MicroProse USA, 180 Lakefront Drive, Hunt Valley, MD, USA 21030.

Software Fault Telephone: +1 510-522-1164 (0900-1700 Pacific Time)


Fax: +1 510-522-3587 (0900-1700 Pacific Time)
In the unlikely event of a software fault please return the complete package, with your receipt, to Monday to Friday
the place of purchase. MicroProse regret that goods cannot be replaced by us unless bought from Spectrum HoloByte, 2490 Mariner Square Loop, Alameda, CA, USA 94501.
the company directly.

110 Section 8: Technical Assistance Section 8: Technical Assistance 111


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MicroProse On-Line Services


Bulletin Boards
MicroProse UK +44 (0) 1454 327083 (14,400 baud)
+44 (0) 1454 327084 (14,400 baud)
MicroProse Germany +49 (0) 5241 946484 (28,800 baud)
MicroProse USA +1 410-785-1841 (28,800 baud)
Spectrum HoloByte +1 510-522-8909 (14,400 baud)
Compuserve
MicroProse Europe Mailbox 71333,314
MicroProse Germany Mailbox 74777,3326
MicroProse USA Mailbox 76004,2223
Spectrum HoloByte Mailbox 76004,2144
MicroProse and Spectrum HoloByte also have Public Forums and Library areas for comments,
questions and files. We can be found in Game Publishers Forum “B” (GO GAMBPUB)
Delphi-Internet
MicroProse Europe operates a complete forum for our users where patches, updates, demos and
product information may be downloaded. This area may be found on UK Delphi.
MicroProse USA forum US-DELPHI, GAME SIG
MicroProse Europe forum UK-DELPHI, FEATURED
FORUMS, MICROPROSE
MicroProse USA Mailbox MICROPROSE3
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Fidonet
MicroProse Conference Node 1: 2617/107
Genie
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MicroProse USA address MICROPROSE
MicroProse Europe address MPS.UK
Internet
E-Mail MicroProse Europe [email protected]
MicroProse Germany [email protected]
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Spectrum HoloByte [email protected]
FTP: The MicroProse FTP site features a complete library of the latest updates, demos and
product information.
Site address: ftp.microprose.com
World-Wide-Web: Entry to our WWW home pages can be achieved by accessing
http://www.microprose.com from your Web Browser software.

112 Section 8: Technical Assistance

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