MCQ and Essay Questions For Mid TM366: Student: Renad Zuhairi
MCQ and Essay Questions For Mid TM366: Student: Renad Zuhairi
2- The moves that the chess piece is legally of making is called ……………..
A State B State space C Symbol
D Process
3- A search strategy with the advantage of always finding a route –if exist- with least
number of intermediate states at the expense of having to keep on the agenda every
path with this number of steps.
A Breadth-first search B Data search C Depth first search D None of the
above
4- Cockroach is an expert at sensing exactly where a threat is coming from and taking
speedy evasive action in the safest direction and this intelligent action can be considered
as ………….
A Internal interaction B Interaction with other agents
C Interaction with the environment D None of the above
5- In…………, there is a set of exemplars, each one accompanied by a teaching input that
indicates the correct or the desired answer.
A Unsupervised learning B Supervised learning C Self-learning D Automated
learning
10- The task of identifying a process, applying it to an expression and so changing the
expression in some way is termed ………………..
A Symbol structure B Interpretation C object D PSSH
12- …………………. start with a possible solution and then play with it, checking if better
solutions can be found by making small alterations at various points.
A Local search algorithm B Exact algorithm
C Construction algorithm D Approximate algorithm
13- In the missionaries and cannibals problem, the statement “Missionaries can never be
outnumbered by cannibals on either side of river, or else the missionaries are killed” is
considered……………
A constraint B state C goal D operator
14- In context of AI, the word “fitness” is used in searching for a solution for a particular
problem to measure ________.
A How good a solution is B How complex the solution is
C How feasible the solution is D None of the above
15- ………..is a path from the initial state to the goal state.
A State B State space C Solution cost D Solution
16- When we create a system that tries to mimic intelligence, it is called .. …….
A optimization B emulation C Simulation D None of the above
17- In …………any valid solution is as good as any other solution.
A Satisfaction problem B Combinational optimization problems
C Optimization problem D None of the above
18- Insect motion based on their leg muscles is an example of interaction of the type …….
A Interaction with other agents B Interaction with the environment
C Internal interaction D None of the above
20- The statement “Move boat containing some set of occupants across the river (in either
direction) to the other side” in the Missionaries and cannibals is an example of
………………..
A Constraint B Operator C Goal D State
21- In …………. we always start from hypothesis until reaching the goal
A Forward chaining B None of the above C Backward chaining D Satisfaction
problem
22- ‘does the search process consume large amounts of either time or space in finding a
solution ?’ describes algorithm ………..
A complexity B completeness C optimality D linearity
23- …………is the sifting out of units whose characteristics and behavior make them less
capable of responding successfully to the problems thrown up by their environment..
A emergence B adaptation C interaction D selection
24- Argentine Ants lay down deposits of special chemicals known as………..
A Signals B Pheromone C Trails D Recruitment
25- In________, there is a set of exemplars, each one accompanied by a teaching input that
indicates the correct or the desired answer.
A Automated learning B Supervised learning C Self-learning D Unsupervised
learning
26- In ………………a learning system is presented with the inputs and desired outputs of a
program or procedure. The system has to derive the program that satisfies these
constraints.
A inductive programming B Unsupervised learning
C Supervised leaning D Speed-up learning
27- In …………behavior, the animal responds directly to a stimulus with a motor pattern and
without any intervening processing.
A Conscious B Reactive C Reflexive D None of the above
28- In expert systems, everything after the THEN in the IF-THEN rules is called ……..
A inference B premise C consequent D None of the above
30- …………………….is defined by how much memory is needed to perform the search
A Time complexity B Completeness C optimality D Space complexity
31- ………… tries to find good solutions within reasonable amount of time.
A Exact algorithm B Approximate algorithm
C adaptable algorithm D None of the above
32- ……………. is a model that captures the functional connections between inputs and
outputs of the system and is based on processes that are same as, or similar to, those
real-world-system and in the same material as the natural system
A Simulation B Emulation C Replication D None of the above
33- In PSO algorithm, the solution representing the best solution found ever is called ………..
A gBest B Particle fitness C pBest D
None of the above
37- ………………………..can be used to guide the player’s reasoning to explore the promising
moves while quickly disregarding the bad ones.
A Declarative knowledge B Procedural knowledge C Base knowledge D Meta-
knowledge
38- The set of states that a physical symbol system can be in is termed ………….
A. State B. State space C. Expression D. Process
40- When the correct classifications are known to the learner, this learning type is called …….
a. supervised b. unsupervised c. semi-supervised d. None of the above
41- A path within the solutions paths with the minimum cost is called ……..
a. solution b. Cost function c. Optimal solution d. None of the above
Essay Questions:
12- In natural intelligence, Interaction with other agents and Interaction with the
environment.
• Interaction with other agents: the ability of an intelligent system to
communicate, collaborate, and negotiate with other agents to achieve a common
goal. It involves social skills, such as empathy, trust, and cooperation.
• Interaction with the environment: the ability of an intelligent system to perceive,
understand, and interact with its environment. It involves sensing the
environment, recognizing objects, and reacting to events.
13- Best-first and A* search algorithms.
• Best-first search: expands the most promising node in a search tree, based on a
h(n) that estimates the distance to the goal. It is a greedy algorithm that always
selects the best node to expand next.
• A* search: combines the best-first search with a cost function that considers both
the heuristic function and the actual cost of reaching a node.It is an informed
search algorithm.
15- Mention one constraint, goal, state, operator for the game tic tac toe- 3*3 case.(or XO)
• A constraint: A player cannot place their symbol on a cell that has already been
occupied by the other player's symbol.
• The goal: The goal of the game is for a player to get three of their symbols in a row,
either horizontally, vertically, or diagonally.
• A state: The state of the game at any given time is represented by the positions of the X
and O symbols on the 3x3 grid.
• An operator: The operator in this game is the player's move, which involves selecting an
empty cell on the grid and placing their symbol (X or O) in that cell.
• Emulation: is a model that captures the functional connections between inputs and
outputs of the system and is based on processes that are same as, or similar to, those of
the real-world-system and in the same material as the natural system (ex-primitive earth
model).
17- For the TSP problem mention an example of constrain, goal, solution.
• A constraint: each city may be visited once only.
• The goal: finding the shortest route that visits all cities.
• A solution: would be the ordered set [Exeter, Bristol, Manchester, Leeds, London]
18- Discriminate between time complexity and space complexity for a search algorithm.
• Time complexity: refers to the amount of time required to perform a search algorithm.
• space complexity: refers to the amount of memory required to perform the algorithm.
19- Describe using an example the meaning of uninformed search.
An example of uninformed search is depth-first search, which explores the search space
by visiting the deepest node in the current path before backtracking to explore other
paths. Uninformed search refers to a search algorithm that explores the search space
without using any prior knowledge or heuristic information.
23- For the ‘missionaries and cannibals’ problem mention one goal, constrain, state, operator.
• Goal: Move all the missionaries and cannibals across the river.
• A constraint: Missionaries can never be outnumbered by cannibals on either side of
river, or else the missionaries are killed.
• A state: configuration of missionaries and cannibals and boat on each side of river.
• An operator: Move boat containing some set of occupants across the river (in either
direction) to the other side.
27- There are three desirable factors to be kept in mind while one designs a search algorithm
namely completeness, optimality and complexity define each in detail.
• Completeness: Is the algorithm guaranteed to find a solution when there is one?
• Optimality: Does the strategy find the optimal solution?
• Complexity: does the search process consume large amounts of either time or space in
finding a solution?
28- Can you deduce that: Macavity is responsible for the crime. ?
Let
𝐶 = cat fur was found at the scene of the crime,
𝐷 = dog fur was found at the scene of the crime,
𝑂 = officer Thompson had an allergy attack,
𝑀 = 𝑀𝑎𝑐𝑎𝑣𝑖𝑡𝑦 𝑖𝑠 responsible for the crime.
31- Simulation.
Simulation: is a model that captures the functional connections between inputs and
outputs of the system (calculator)
39- Compare and mention 2 examples between systematic and purposeful behavior.
• Purposeful behavior: is simply acting in such a way as to reach some clearly defined
objective, such as when a homing pigeon flies back to a fixed place, or an animal forage
for food.
examples: o Chimpanzees, use sticks to break open termite nests. o shorebird break open
shells by two means.
• Systematic behavior: follow a pattern or some fairly rigid process: organized hunting
behavior, systematic construction of nests and shelters, etc.
examples: o The paper wasp is a social insect that lives in large colonies and builds
elaborate nests.