Edexcel IAL As Physics Revision Guide Unit 1A
Edexcel IAL As Physics Revision Guide Unit 1A
AS
Physics
EDEXCEL INTERNATIONAL A LEVELS
UNIT 1
TOPIC 1 MECHANICS
Physicist
1.1.1 Base quantities & units
• distinguish between quantities and units.
• recall the seven base quantities.
1.1.2 Derived quantities & units
• to reduce a derived unit to its base unit
equivalents.
This section covers the background skills and 1.1.3 Unit prefixes
the understanding of practical techniques which • be familiar with unit prefixes from pico at one
you will need in order to progress smoothly extreme to tera at the other.
through the AS syllabus.
1.2 Practical Skills
1.2.1 Measurements & uncertainties
• be aware of uncertainties in all measurements.
• understand the difference between precision and
accuracy.
• estimate uncertainties in measurements.
• distinguish between systematic and random
errors.
• calculate percentage uncertainties in
measurements.
• determine percentage difference between result
and accepted values.
• to choose appropriate measuring instruments.
1.2.2 Criticise results tables
Symbols Used In This Book
Click on this and you will see a list of the Click on this symbol and you will be taken
syllabus content for the section you are in. to a video clip from the excellent A Level
Physics online site about the current topic.
Useful information comes after this This will take you to a relevant website,
i where you can find all manner of useful
symbol, like a reference to another part of the
information and fun activities to help
book, perhaps with a hyperlink to that section.
reinforce the ideas you are working on.
• There are seven base quantities. (We will not be concerned with the candela in this course.)
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1.1.2 Derived quantities & units
• For example, speed is found by dividing length by time. The unit is also derived, namely metre per second or ms-1.
• SI units must be used in equations, even though sometimes it is convenient to use other units, like cm instead of
m, or g instead of kg.
charge coulomb C As
4
• To find a quantity’s base unit equivalent, it is necessary to use a formula that involves the quantity and some base
quantities.
• For example, to put the joule (unit of energy) into base units, first write down an equation that resolves energy into
base quantities. This may take two equations or more to achieve.
Work done = F × d = m × a × d
Work done has units kg × ms −2 × m or kg m 2s −2
Examples:
F m× a
1. Pressure (Pascal) P= =
A A
kg × ms −2 −1 −2
Units are 2
or kg m s
m
RA VA EA FdA madA
2. Resistivity (Ω m) ρ= = = = =
l Il QIl QIl ItIl
kg × ms-2 × m × m 2
Units are or kg m 3 s −3A −2
A×s×A×m
5
1.1.3 Unit prefixes
• Very large or very small quantities are best expressed as powers of 10.
• 0.00346234 is what your calculator says. Give the answer as 3.46 x 10-3 units if 3 sig. figs. is required.
• 136894637 is the answer on the calculator. Give your answer as 1.4 x 108 units if you need 2 sig. figs.
• We often use prefixes to denote powers of 10, (usually but not always in multiples of 1000).
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Section 1 . 2
Practical Skills
1.2.1 Measurements & uncertainties
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The difference between precision and accuracy
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Systematic errors
• If a voltmeter is not zeroed correctly, ALL measurements taken with it are going to be too big or small by that
amount.
• If the wind is blowing when an archer shoots at a target, all his arrows may be off target by a similar amount.
• If you time something with a stopwatch, all your measurements are subject to similar reaction time errors.
• Measurements of nuclear radiation need to be corrected for background radiation or they will all be slightly too big.
• You may get PRECISE but not ACCURATE results. Systematic errors must be accounted for. This can often be
done by checking for zero errors on the measuring instrument.
Random errors
• Often a measurement is subject to a random uncertainty. These may be caused by measuring instruments or
environmental factors.They cannot be accounted for.
• They can be reduced by repeating the measurement a number of times and taking an average.
• Repeats should always be taken where appropriate. Take three readings of each measurement and find the
average to reduce random errors.
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Percentage Uncertainties
• The uncertainty in a measurement is its absolute uncertainty. For instance, length = 5.4 ± 0.1 cm.
i •In the A2 course, it is necessary to combine uncertainties. The rules are simple:
•Adding measurements, like the sides of a rectangle, add the absolute uncertainties.
• Multiplying or dividing measurements, like finding the volume of a cube, add the percentage
uncertainties.
• Raising the measurement to a power, such as volume of a sphere, multiply the percentage uncertainty
by the power.
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How close is close?
your result- accepted value
The percentage difference is found from × 100%, to give a positive value.
accepted value
• Less than 5 cm and Vernier callipers are better, accurate to ± 0.1 mm.
• Less than about 1 cm and a micrometer should be used, accurate to ± 0.01 mm.
• If available, digital callipers are good for small lengths or thicknesses as they may be accurate to ± 0.01 mm too.
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Be consistent Reaction times
• A measurement and its uncertainty must be • When using a digital stopwatch, the accuracy of the
consistent. watch is greater than the reaction time of the user.
• A measured time quoted as 9.4 ±0.01 s is not • Say your reaction time is 0.3 s.
consistent. The measurement should be 9.40 ±0.01 s.
• A time of 5.46 ± 0.3 s must be quoted as 5.5 ± 0.3 s
• Be careful of significant figures. 3 s.f is usually plenty
so that the uncertainty and the measurement are to
and often 2 is enough.
the same precision.
• As a rule, only give an answer to the same number of
sig. figs. as the smallest number in your data.
When measuring thin wires of thin sheets, take three measurements at different places and
calculate an average.
If the measurement is repetitive, like a swinging pendulum, measure 10 swings and divide time by 10.
Absolute uncertainty is divided by 10 too.
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1.2.2 Criticise results tables
Length (m) Time for 10 swings (s) Time for 1 swing (s)
• In an experiment to measure the period of a pendulum, the following results were taken:
•The range of lengths is fair, but there is a large gap between 0.2 and 0.6 m
•The lengths are given to an insufficient and inconsistent number of sig. figs.
•The times for 10 swings are given to an inconsistent degree of accuracy. You could argue that the hundredth
second is unreliable, since reaction time should preclude it.
•The times for 1 swing should be given to 2 decimal places, since dividing the time for 10 swings by 10 makes each
time 10 times more accurate.
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Chapter 1 .3
Video Library
1.3.1 Links to useful videos
1. Percentage uncertainties in gradient 10. Parallax error.
4. Control variables and fair tests. Video Clip 1.3.1 Errors and uncertainties
6. Anomalous results.
8. Drawing graphs.
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2. Topic 1A: Motion
Chapter 2 For this topic, you should be able to:
In A Level we use the following quantities and •Distance is how far an object has moved.
symbols:
•Displacement is where the object is in relation to
1. Distance or displacement s (m) where it started.
s
2. Initial speed or velocity u (ms-1) • Speed is the distance travelled in a given time. v=
t
3. Final speed or velocity v (ms-1)
Δs
• Velocity is the rate of change of displacement. v=
4. Acceleration a (ms-2) Δt
5. Time t (s)
• Acceleration is the change of velocity in a given time.
We often refer to questions involving these
quantities as suvat problems.
a=
( v − u)
t
Δv
a=
Δt
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Section 2 . 2
Motion Graphs
2.2.1 Displacement-time graphs
displacement
• A displacement- time graph could have negative parts
if the object moved behind its point of origin. Slope =
velocity at
• The velocity of the object at an instant is found from that
displacement
Slope =
velocity at
Δs that
instant
Δs
Δt Δt
time
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velocity
2.2.2 Velocity-time graphs • The distance
travelled by an
• Velocity-time graphs are more informative. object can be
found from the
• The velocity becomes negative if the object moves area under the
backwards.
velocity-time area = distance travelled
Slope =
acceleration acceleration approaching zero
velocity
at that
Δv instant
Δv
Δt Δt
sin on
ea ti
g
squares under the line
velocity
cr era
de cel
ac
Slope =
acceleration at
Δs that instant
Δv time
Δt Δt
time
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Section 2 . 3
• A scalar quantity simply has size or magnitude. • Suppose a boat is being rowed across a river at 2 ms-1.
• Examples are mass, pressure, energy, distance, • And the river is flowing at 1 ms-1 to the right.
speed.
• The boat will be affected by both motions.
• A vector has both magnitude and direction.
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1.Draw two lines to scale to represent the two 2.3.3 Combining vectors 2
velocities of the boat and the river.
• A plane is fling due north at 120 ms-1.
2.Put the nose of the first vector up the tail of the
second vector. • The wind is blowing to the north-east at 60 ms-1.
3.The resultant vector goes from start to finish. • Same procedure as before.
4.Measure with a ruler to find magnitude of • Be careful to get the angle right.
resultant and protractor to find the angle.
• Measure the plane’s direction here.
5.Alternatively use Pythagoras and trig.
• We can use this process for
displacement, velocity, force
river 45°
and momentum vectors.
d
in
w
boat
mo ltant
t io n
Adding vectors is like two
resu
plane
n t
ot an
dogs meeting.
m sult
io
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Section 2 . 4
Moments
perpendicular distance d
2.4.1 Definition of a moment
from force to pivot
M= F ×d
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2.4.2 The principle of moments The principle states:
W
1
∑ ∑
M = M
W2 clockwise anticlockwise
• The principle of moments states how ⇒ W1 × d1 = W2 × d 2
balance or rotational equilibrium is achieved. Mc1 + Mc2 + . . . = Mac1 + Mac2 + . . .
22
2.4.3 Centre of gravity • To find the centre of gravity of an irregular shape,
suspend it from one edge.
centre of gravity
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Section 2 . 5
24
2.5.2 Newton’s 2nd law of motion 2.5.3 Free body force diagrams
In other words:
contact
a resultant force causes an object’s motion to force
change.
table
∑
F = ma
weight equal
and
opposite
• A book held above the table will have an
unbalanced force acting on it due to its weight air resistance engine
and so will accelerate towards the ground.
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• Force is an example of a vector. Interactive 2.5.1 A girl on a swing.
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2.5.4. Newton’s 3rd law of motion • You push off from the side of a pool in a boat. The
pool pushes back on you equally. You move because
Newton’s 3rd law can be hard to get your head the pool cannot.
around.
• A falling book is pulled on by the gravity of the earth.
The earth is pulled back with an equal gravity force
N3 states that for every force due to the book, but the earth’s motion is not
(action), there is an equal and observable.
opposite force (reaction).
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Section 2 . 6
Kinematics Equations
2.6.1 The suvat equations 2.6.2 Examples:
• The following equations can be used to solve A toy car rolls from rest down a slope with a constant
problems involving motion in a straight line acceleration of 1.5 ms-2.
where the acceleration is constant.
a) What speed will it be travelling at after 2.6 s?
• These are sometimes referred to as the suvat
Identify each of the suvat letters and write them down.
equations.
s u v a t
v = u + at
x 0 ? 1.5 2.6
1 2
s = ut + at
2 • We are not concerned with displacement s, so write x.
For symbol v 2 = u 2 + 2as • Choose appropriate equation to use: v = u + at
definitions,
⎛ v + u⎞
click here. s=⎜ ⎟ t • Substitute the data and calculate answer:
⎝ 2 ⎠
v = u + at
v = 0 + (1.5 × 2.6 ) = 3.9 ms −1
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b) How far will it have travelled in this time? • We could do it this way, but it is a little more complex:
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2.6.3 Vertical motion under gravity • Choose upwards as the positive direction.
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Section 2 . 7
Resolving Vectors
2.7.1 Finding components
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2.7.2 An inclined plane
W
W
co
• This unbalanced force makes the block accelerate down the slope.
s
θ
• This the component of the block’s weight down the slope.
• The steeper the slope, the bigger the angle θ becomes, the
greater is the component of the block’s weight down the weight W
θ
slope.
• Ultimately, when θ = 90°, all of the weight acts down the slope .
• If this happens when θ increases, the component is found from sine of the angle.
• The other component, which must be at right angles to the first, is the component of the block’s weight which
holds the block on to the slope.
• When θ = 90°, none of the block’s weight holds the block on to the slope.
• If this happens when θ increases, the component is found from cosine of the angle.
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2.7.3 Resolving force vectors Tension T Tension T
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Section 2 . 8
Projectiles
2.8.1 What is projectile motion
2. Constant horizontal motion without air resistance • If its velocity is v0, then its
• These two separate motions are connected by the 1. Horizontal velocity component is v0 cosθ .
time-of-flight.
2. Vertical velocity component is v0 sin θ .
• If the range R is required, use the vertical motion to
find the time-of-flight.
To find time-of-flight from vertical motion, it
• If the height reached H is needed, use the horizontal is often simpler to find the time to reach
motion to find the time-of-flight. maximum height H and then double it.
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2.8.2 Worked example The key to solving this type of
height h
20 cos 35°
35°
range R
35
• The ultimate aim of this question is to find the
horizontal range of the ball. s u v a t
• So we need to use the vertical motion to find x 20 sin35 ms-1 0 -9.8 ms-2 ?
the time of flight, which always links the two
motions together.
v = u + at
• Then we can use this time to find how far ⇒ 0 = 20sin35 −9.81t
horizontally the ball goes.
⇒ 9.81 t = 20sin35
Solution 20sin35 11.47
⇒ t = = = 1.17s
• The initial vertical velocity is 20sin35 ms-1.
9.81 9.81
• This is to the top of its flight, so double it to get total time-of-
• The final speed at the top of its flight is zero. flight of 2.34 s.
• The acceleration is always 9.81 ms-2 towards the • Now use constant horizontal motion to find range.
ground, so negative.
• The horizontal component of motion is 20cos35 = 16.4 ms-1
• Use suvat to choose the right equation to find
the time-of-flight, t. • The ball lands s = ut = 16.4 × 2.34 = 38.3 m from the kicker.
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3. Topic 1B: Energy
Chapter 3 For this topic, you should be able to:
• Gravitational potential energy, or Eg for short, is • Any object that is moving possesses kinetic
the energy an object possesses by being vertically energy.
higher than it was.
• Both mass and speed determine the amount of
• It is always the vertical increase in the object’s EK the object may have.
position that is used to calculate Eg.
• Like all energies, EK is a scalar measured in
• If an object descends a vertical distance, it loses Eg. Joules.
Eg = mgh J mv 2
EK = J
2
m = mass in kg g = gravity
m = mass in kg v = speed in ms-1
h = vertical height in m
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3.1.3 Energy transfer For an object travelling at speed
v and rising a vertical height h:
• It is very common for Eg to change into Ek and
EG = E K
back again.
in practice mv 2
⇒ mgh =
2
v2
⇒ h=
2g
• In the absence of air resistance or other damping
effects, EG can be converted to EK and back again.
• Notice the mass of the object cancels and so makes
• This is often a useful way to analyse a situation.
no difference.
E K = EG
mv 2
⇒ = mgh 5. if no energy
2 is lost, ball returns
to same height
maximum speed
⇒ v = 2gh at botto m
height h
1. ball has GPE 4. all KE converte d
and is released back to GPE.
Work is done when a force • A ramp into the back of a lorry enables a piano to be
loaded more easily, rather than lifting it straight in.
moves through a distance.
• The same amount of work is done in both cases, as
ΔW = FΔs
the piano gains the same amount of EG either way.
F = force and Δs is the distance
• The force F needed to push the piano up the ramp (if
moved by the force.
there is no friction) is Wsinθ.
mg sin θ × s
distance moved
height up ramp, s
θ gained, h
θ
weight mg 40
3.2.3 Useful work done
distance moved, s
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3.2.4 Power Video Clip 3.2.1 Extreme truck power
W
P= Watts
t
W
P=
t
FΔs
⇒ P=
t
⇒ P = Fv
It does not matter what route you take to go from one place to another, which is vertically
higher than the first:
but you develop more power if you make the trip in a shorter time.
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3.2.5 Powerful tips
• If a question refers to mass per second, for instance in the case of water through a pump or air through a wind
turbine, consider the changes in energy per second to calculate the power involved.
mv 2
The kinetic energy of this air is given by EK = and this is the energy
2
which could be converted to electricity per second. In other words, the
power of the turbine.
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3.2.6 Efficiency
? A mass of 5.4 kg is raised by an electric motor
• No machine can convert energy from one form to
from the floor through a height of 0.75 m in 2.6 s.
another without losing even a little bit, usually as heat.
The motor is rated at 25 W.
Perpetual motion machines have been the EG = mgh = 5.4 × 9.8 × 0.75 = 40.0 J
ambition of inventors for a very long
any energy being put into it, once it has started. The power developed by the motor is therefore
44
4. Topic 1C: Momentum
Chapter 4 For this topic, you should be able to:
Momentum
4.1.1 Momentum definition 4.1.2 Newton’s 2nd law
• Momentum is a property possessed by all • Newton actually defined a force as something that would
moving objects. It has the symbol p and is bring about a rate of change in an object’s momentum.
calculated by Δp
• So he said that F =
Δt
Δ(mv) mΔv
⇒ F = =
Δt Δt
p = mv ⇒
⇒ F =
mv − mu
=m
(v − u)
t Δt
⇒ F = ma
• and is measured in kg m/s.
• Rearranging slightly gives
• An object’s momentum therefore depends on its
Ft = mv − mu
mass and velocity.
⇒ Ft = Δp
• It is a vector quantity and so has size and
direction. • Ft , a force acting for a time, is an impulse and causes an
object's momentum to change.
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4.1.3 Conservation of momentum 4.1.4 Video Gallery
47
4.1.5 Putting it all together 4.1.6 Measuring the speed of a bullet
+M
m
transferred entirely to kinetic energy when an
object is falling. The converse is true for an height h
EG = (m + M )gh
⇒ v =
( m + M )V
m
• The kinetic energy that the block and bullet
must have had immediately after the bullet hit • Finally, we substitute the earlier expression for V, to
the block is equal to this gravitational potential get our answer in terms of quantities we can
energy. measure.
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5. Practice questions & past papers
Chapter 5 When you have reached the end of this topic, you
should spend some time practising what you have
Practice Questions revised on as many questions as you can.
Practice Questions
Momentum Projectiles
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Section 5 . 2
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Section 5 . 3
53