The Guide To Minecraft
The Guide To Minecraft
MINECRAFT
Stephen O’Brien
Editor-in-Chief
The Ultimate Player’s Guide to Minecraft
Greg Wiegand
Copyright © 2014 by Que Publishing
Executive Editor
All rights reserved. No part of this book shall be reproduced, stored in
Rick Kughen
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photocopying, recording, or otherwise, without written permission from Development Editor
the publisher. No patent liability is assumed with respect to the use of
Rick Kughen
the information contained herein. Although every precaution has been
taken in the preparation of this book, the publisher and author assume Managing Editor
no responsibility for errors or omissions. Nor is any liability assumed for Sandra Schroeder
damages resulting from the use of the information contained herein.
Project Editor
ISBN-13: 978-0-7897-5223-9
ISBN-10: 0-7897-5223-9 Seth Kerney
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iii
Contents at a Glance
Introduction 1
CHAPTER 4 Mining 69
Index 273
iv The Ultimate Player’s Guide to Minecraft
Table of Contents
Introduction 1
What’s in This Book 2
How to Use This Book 4
Crafting Recipes 4
There’s More Online… 5
Avoiding Monsters 55
Hunger Management 58
Your Mission: Food, Resources, and Reconnaissance 59
Food on the Run 61
Finding a Building Site 63
A Resourceful Guide to the Creative Mode Inventory 66
The Bottom Line 68
Chapter 4 Mining 69
Dig Deep, My Friend 69
The Mining Layer Cake Guide 71
Lava Lakes and Other Pitfalls 73
Descending to Layer 11 74
The 2x1 Ladder Descent 74
The Straight Staircase 76
The Spiral Staircase 77
Layouts for Fast, Efficient Mining 78
Staying Safe While You Mine 81
The Bottom Line 82
Index 273
x The Ultimate Player’s Guide to Minecraft
Dedication
To Mika, who at age nine taught his dad to laugh hysterically at the sight of a pig riding up a mountain in a
minecart. Laughs and love always, dear boy.
Acknowledgments
It’s an author’s dream to work with a talented team, and I feel like I’m having a better
dream than most. After 12 years away from Que working on entrepreneurial projects, I was
incredibly fortunate to step straight back into the fold of a fantastic group. I’d like to thank
Rick Kughen for his outstanding project direction, polished editorial efforts, and always
gentle prompting even as I started to run behind schedule. Rick, it’s such a true pleasure to
work with you again. Seth Kerney, thank you for so smoothly shepherding this book through
the numerous stages of the publishing process. Karen Gill, I appreciate your thorough, pre-
cise copyediting and constantly joyful feedback. Mark Shirar, you created a fantastic cover
and page design. And Tim Warner, thanks for a technical edit that truly left no block uncov-
ered, no cobblestone unturned.
Writing a book always feels a long leap into the dark, with the only light often being close
family and friends. I thank you all, in particular my dad, Tony; my siblings, Justin, Adele,
and Siobhan; my dear friend Laura; and everyone else who gave me no end of encourage-
ment, best wishes, and a chorus of variations on the very Australian “goodonya.”
Last, but by no means least, thank you, Amy, for your constant love, support, and encour-
agement.
xii The Ultimate Player’s Guide to Minecraft
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Introduction
Imagine waking one morning thrust from your soft, cozy bed into a strange new world. A square sun
crosses the sky. You have no tools or weapons—nothing but your bare, knobby hands. You briefly
survey the landscape. Hills and forests surround you. A cow lows in the distance.
On a hunch you look for a Horn of Plenty—anything that may deliver something useful. Every other
RPG you’ve played has plenty of stuff lying around. But it’s a fruitless search with no cache in sight.
Curiously, though, one of your random clicks does dig a hole in the ground. Interesting. But how
does it help? You try again. Another hole. Hmmm.
You continue your reconnaissance, admiring the varied terrain, soaring cliffs, verdant forests, and
clear blue lakes. It certainly is pleasing to the eye, but this universe seems to work by unfamiliar
rules. The sun is moving far too briskly across the sky, and nightfall now looks like it’s mere minutes
away.
That can’t be good.
You start a kind of random flail, clicking everything in sight. The trunk of a tree looks promising.
Aha! A block of wood falls to the ground. But what to do with it? You have to figure that out later.
Darkness descends, and with it comes an unearthly groan. Strange figures appear in the distant
gloom, lurching toward you. A slithering slurp shrieks into your senses from behind. A cold finger of
fear trips down your spine.
You run for the base of the nearest cliff. If your back’s against the wall, it might as well be a sturdy
one. Wait a moment. Is that the mouth of a cave? Perfect! A final quick dash sees you safely inside.
The darkness turns to an inky black. You stumble down a ledge putting more distance between you
and the horrifying creatures outside. Stop, breathe, look around.
You hear the briefest hiss, like a burning fuse. Frantically spinning to find the source, you catch a
glimpse of a ghastly green face. It’s the last you’ll see before a gigantic explosion claims your life.
Welcome to Minecraft and a typical experience for the millions of players who buy this game in ever-
increasing numbers on every major platform. Minecraft is, without doubt, one of the most interest-
ing open-ended games ever produced. It’s also one of the most vexatious.
From the first moment I started playing this game, back in the beta, to today’s extraordinary experi-
ence, Minecraft has developed into a tour de force of absolutely splendid gameplay, but one that is
not easily accessible.
2 Introduction
Before I even thought about writing this book I found it popping up more and more fre-
quently in random conversations among all age levels—everyone from my nine-year old’s
best friends going on up…way up. Minecraft’s unique open-endedness offers an equally
open-ended fascination to people of all ages. Fifty million of them, and counting.
Clearly, Minecraft was enjoying unparalleled success for an independent production, but
there was something strange going on. The game still lacked an in-depth tutorial or docu-
mentation of any sort. And while there is no paucity of online resources, how do you
explain a game where every block bends to your will; where the terrain can dance to your
tune; where an electrical system can do a crazy range of things including simulating its own
computer; and where other elements such as casting enchantments, brewing potions, and
finding a way to get to and defeat the final boss require some curiously specific, obtuse
steps and strategies?
The online community has stepped into that breach admirably, going to the point of
decompiling the code to understand and document specific game mechanics, but the essen-
tials are often buried among hundreds of thousands of random Minecraft videos or tucked
in with other encyclopedically detailed documentation. And, among all that, there are liter-
ally thousands of junk sites trying to trick you into clicking on ads or installing malware.
This book fills the gap, bringing together all the key information you need in a single place.
Written from the player’s perspective, it takes you through the essentials and then far
beyond with all the background information, crafting recipes, strategies, and ideas you need
to make your Minecraft world truly your own. It covers everything from first-night survival
to hosting your own Multiplayer server.
If you are a parent wondering if Minecraft is suitable for your own kids, consider it to be as
far from a consumption-only experience as old-school rote learning is from an active educa-
tion filled with exploration and discovery. Minecraft will inspire great feats of imagination
and a thirst for understanding how its many facets enmesh and evolve. Best of all, it’s like
one of those great movies or books that are marketed toward kids but entertain adults on a
whole other level. Play it together—even turn off the monsters through its creative or peace-
ful modes—and enjoy your time playing together with kids as young as four or five. But I
warn you, it’s addictive. Please remember to give them a go now and then.
No matter who you are or how you play, you’ll find Minecraft to be an endlessly fascinat-
ing, wonderful, enjoyable world. It’s going to be quite the journey!
Q Chapter 2, “First-Night Survival,” is an essential strategy guide to one of the most chal-
lenging times in Minecraft. You’ll learn to craft essential tools and build your first mob-
proof shelter, all in less than 10 minutes of gameplay.
Q Chapter 3, “Gathering Resources,” will fill out the skills you need to build a permanent
base of operations, create better tools, store resources, and find food to stave off hun-
ger. I also show you how to use the built-in GPS so you can always find your way home,
even after extended forays into the wilds.
Q Chapter 4, “Mining,” unlocks some of Minecraft’s deepest secrets. I’ll show you the best
tunneling plan to uncover the most resources in the shortest possible time, the essential
tools required, and the layers you should dig to uncover everything from basic iron ore
to diamonds.
Q Chapter 5, “Combat School,” will get you ready to tackle any mob, including the
creeper. From sword-fighting techniques to armor, this chapter has you covered. You’ll
also learn the essential perimeter protection techniques for your home.
Q Chapter 6, “Crop Farming,” will help you become completely self-sufficient, ensuring
the hunger bar stays full, constantly boosting your health. Learn to hydrate 80 blocks of
farm land with a single water block, and automate your harvests at the touch of a
button.
Q Chapter 7, “Taming Mobs,” is all about Minecraft’s passive animals, the chickens,
pigs, cows, horses, and more that populate its world and provide you with valuable
resources. Learn to breed animals, tame Ocelots to scare off creepers, and gallop across
the world on horseback.
Q Chapter 8, “Creative Construction,” will help you unleash your inner architect. From
grand constructions to inventive interiors, learn about the decorative ways you can use
Minecraft’s blocks and items to build the perfect abode.
Q Chapter 9, “Redstone, Rails, and More,” empowers your world with a host of auto-
mated devices. Control redstone power, automated doors, send minecarts on missions,
and build stations, stopovers and more.
Q Chapter 10, “Enchanting, Anvils, and Brewing,” will have you brewing up a storm. Cast
spells, improve your weapons and armor, and fall from great heights with grace.
Q Chapter 11, “Villages and Other Structures,” is your key to interacting with the other
non-playing characters. Trade your way to better goods, and learn the secrets of the
game’s temples.
Q Chapter 12, “Playing Through: The Nether and The End,” is the strategy guide you’ll
need to get through these tricky sections of the game. Find a fortress fast, get what you
need, and then prepare for the Ender Dragon. It’s easy when you know how.
4 Introduction
Q Chapter 13, “Mods and Multiplayer,” will show you how to customize the game, from
new character skins to mods that add a host of functionality. And along the way you’ll
also learn how to access multiplayer games and set up a permanent world on your own
server for family and friends.
NOTE
Notes point out ancillary bits of information that are helpful but not crucial. They often
make for an interesting meander.
TIP
Tips point out a useful bit of information to help you solve a problem. They’re useful in
a tight spot.
CAUTION
Cautions alert you to potential disasters and pitfalls. Don’t ignore these!
Crafting Recipes
You’ll also see that I’ve included crafting recipes throughout this book. I’ve included the
actual ingredients in the text, so just match the pattern you see to create the item, as shown
here for a wooden pickaxe. It’s easy, and you’ll be surprised how quickly you can whip them
up after just a few uses.
There’s More Online… 5
Minecraft is filled to the brim with all manner of resources, and gathering them is the first step
toward getting the most out of the game. In Chapter 2, “First-Night Survival,” you put together a
pack of essentials sufficient to last the first night, but this is really just the smallest prequel to the
real game, and describing how to find, create, and use other types of resources forms much of this
book. This chapter is about building the foundation you can use to launch into the rest of the game.
Your focus is on a few key points: build an outdoor shelter, find food to stave off hunger, improve
your collection of tools, and build a chest to safely store items. This solidifies your position, making
your base more impervious to attack, allows you to do all sorts of Minecrafty things more efficiently,
and sets yourself up for longer excursions both above and below ground.
The good news is that you already have a base, so you can explore during the day, try not to lose
your way, and head back at night. However, you still need to avoid at least some of the hostile mobs
that persist during the day.
1 4
2 3 5
FIGURE 3.1 The HUD provides key status indications. Health is all important,
but low hunger also leads to low health, so keep a close eye on both.
Each section of the HUD provides a key nugget of information about the health or status of
your avatar:
Q Armor bar—The armor bar appears when you’ve equipped your avatar with any type of
armor and shows the current damage absorption level. Each armor icon represents an
8% reduction in the damage you’ll take, so a 10/10 suit of armor reduces the damage
you take by 80%, whereas a 1/10 suit absorbs only 8%. Armor becomes less effective the
more damage it absorbs, although the rate at which it deteriorates also depends on its
material—leather being the weakest and diamond the strongest.
Q Health bar—You have up to 20 points of health available, represented by the 10 hearts
shown. Each heart disappears in two ticks. Health and hunger have a complicated rela-
tionship. You can read more below starting at “Hunger Management.”
Q Experience bar—The experience bar increases the more you mine, smelt, cook, kill, and
fish. Your current level is shown in the middle of the bar. When it’s full, you move to
the next experience level. Experience isn’t generally important until you start enchanting
and giving additional powers to items such as swords (see Chapter 10, “Enchantments,
Anvils, and Brewing”). Unlike other role-playing games, experience in Minecraft is more
like a currency that you spend on enchantments, so it waxes and wanes. But all experi-
ence gained counts toward the final score shown on the screen when you die. Killing
a mob drops experience orbs that either fly directly toward you or float to the ground
waiting for you to collect them, and you can also gain experience by smelting certain
items in the furnace and carrying out other activities such as finding rare ores. Dying
causes a substantial drop in your current experience level.
Q Oxygen bar—The oxygen bar appears whenever you go underwater and it quickly starts
to drop. You can probably hold your own breath for longer! As soon as your oxygen
level hits zero, your health starts taking a two-point hit every second, but it resurfaces
for just an instant if you hold down the jump key until you’ve reached air once more.
Diving isn’t that big of a deal in Minecraft, at least not for completing the core game,
Introducing the HUD 49
but you can use the ability to do interesting things like building an underwater base. An
example is shown in Figure 3.2, and I’ll show you how to build your own in Chapter 8,
“Creative Construction,” as well as sharing with you some other underwater breathing
techniques.
FIGURE 3.2 Underwater bases are impervious to mob attacks, even when built
from glass, but you’ll need to watch your oxygen bar carefully to ensure you
don’t run out of air while building this type of structure. By the way, the only
mob that spawns underwater is the friendly, curious squid. Can you make out
the one shown here? He’s now part of Elysia’s first private aquarium. Say hello
to “Ceph.”
Q Hunger bar—You also have 20 points of hunger available, as well as a hidden value
called Saturation. Like health, each hunger bar icon holds two points and can reduce by
half an icon (that icon is, incidentally, a “shank,” or the lower part of a leg of meat) at
a time.
Q Inventory quick access—These nine slots, also known as the Hotbar, represent items
you can select with the mouse scroll wheel or by pressing the 1–9 keys. Press E to access
your full inventory and to change the items in these slots. The white number next to
some shows that slot’s count of stacked identical items. A durability bar also appears
under each tool’s icon in green, gradually reducing as you use them until the tool
actually breaks and disappears from your inventory. You’ll have some warning of this
because the bar turns red when it’s close to zero. See “Improving Your Tools” later in the
chapter to learn more about the durability of different materials.
50 CHAPTER 3: Gathering Resources
TIP
Showing Durability Stats in the HUD
Press F3+H (or fn+F3+H on OS X) to display the current and maximum durability value
of all the tools in your inventory. The value appears in a tool tip when you hover your
mouse over that item.
NOTE
HUD Changes When Mounted
The HUD changes when you ride a horse, showing the horse’s health in place of your
own. The experience bar also changes to the jump bar. You can learn more about
horses and other mountable mobs in Chapter 7, “Taming Mobs,” on page 125.
In multiplayer, your HUD also displays a chat window in the bottom-left corner. Press T to
expand the chat window.
Toggle the entire HUD display off and on by pressing F1. Press F3 with the HUD turned on
to view a much more detailed HUD debug screen (see Figure 3.3.)
NOTE
Hiding the HUD in the Xbox Editions
You cannot hide the HUD in Minecraft Pocket Edition but there is an option for doing
so on the Xbox edition. Press the Start key and open the Help & Options menu.
Scroll down to SettingsÆUser Interface and deselect Display HUD. Unfortunately
there isn’t a quicker way to do this at present.
The coordinates shown in the debug screen are based on the world’s origin where x=0 and
z=0. (y shows your current level above bedrock.) Take a note of the current values. If you
become lost before you have had the chance to build a bed and reset your spawn point, you
can always find your way back to your original spawn and, presumably, your first shelter, by
facing in a direction that will bring both x and z back to those noted values. If you do sleep
in a bed and reset your spawn, turn on the debug screen and write down the coordinates
shown before you head out.
Improving Your Tools 51
FIGURE 3.3 The Debug HUD provides a lot of cryptic information but can also
help you navigate home.
1. Your location in blocks east of your original spawn point. Blocks west are shown as a negative.
2. Your current vertical height in layers above bedrock.
3. Your location in blocks south of your original spawn point. Blocks north are shown as a negative.
4. The current biome type.
When you need to return, and I should warn you that this can take some experimentation
and a little practice, turn and take a few steps while noting the change in values of your
current coordinates. Shift those x and z values back toward the coordinates you originally
recorded. You’ll probably wander around a bit, but eventually you’ll get there.
NOTE
Different Materials for Different Items
Durability applies to all tools, weapons, and armor, although there are differences
in the materials that can be used in each case. For example, you can craft leather
armor and make stone tools, but not vice versa.
Improving Your Tools 53
CAUTION
Don’t Let Tools Wear Down to Nothing!
Try not to let a tool become so worn it actually breaks down completely and disap-
pears. Instead, place two of the same type of worn tools in the crafting grid to com-
bine their remaining strength into another and give it a second shot at life, or busting
blocks.
The recipes for crafting tools from all materials are identical, save for the replacement of the
head of the implement with the material of choice.
Q To make a stone pick, you need two wooden sticks for the handle and three cobble-
stone blocks.
Q Replace in the same way for the axe and the sword.
Q You might also want to add a shovel to your collection, because it’s about four times
faster than using hands to harvest softer materials such as dirt, gravel, sand, clay, and
snow, and helps some of those blocks deliver resources rather than just breaking down.
As you craft more items, you need to find somewhere to store those you don’t need to use
right away. You should also store other resources and food you come across on your travels.
That comes next.
54 CHAPTER 3: Gathering Resources
Place and then right-click the chest to open. You can then move items back and forth
between your inventory and the chest. In Figure 3.4, I’ve transferred all the items I don’t
need for the next expedition.
Before you head out, there are two other things you should know: how to avoid monsters
and how to deal with hunger. Read on.
Avoiding Monsters 55
FIGURE 3.4 Chests act as an insurance policy for your items so they aren’t lost
if you die. Use the inventory shortcuts you learned earlier to quickly move items
between your active inventory and the chest’s storage slots.
Avoiding Monsters
There’s a key difference between the Minecraft world on the first and second days. In a
word, mobs: hostile ones to be specific. Mobs only spawn in dark areas, and some only
during the night, so if you are outside during your first day and stay in well-lit areas, you’ll
be reasonably safe. By the second day, however, mobs have had a chance to build their
numbers and wander about. It’s not that likely you’ll encounter them on day 2, but it’s best
to be prepared.
56 CHAPTER 3: Gathering Resources
There are 14 types of hostile mobs in the Overworld. These are the ones you might meet on
your second day outside:
Q Zombies—Zombies burn up in sunlight but can still survive in shadows or rain, or when
wearing a helmet, and, of course, in dark caves all hours of the day or night. They are
relatively easy to defeat, and if any come after you, just head to a well-lit area and keep
your distance while they burn up in the sun.
Q Skeletons—Skeletons also burn up in sunlight unless they are wearing a helmet, and they
can survive at any time in lower light conditions. They’re quite deadly with a bow and
arrow and best avoided until you have an iron sword and sufficient cover to avoid their
line of fire.
Q Spiders—Spiders come in two variants: large or blue. You’ll probably only see the larger
spiders at this stage. They are passive during the day but become hostile in shadow and
can attack at any time if provoked. They’ll climb, they’ll jump, and they are pretty darn
fast. Fortunately, they’re also easy to kill with some swift sword attacks. The blue spi-
ders are a smaller, poisonous variant called cave spiders. They live only in abandoned
mine shafts underground, but in substantial numbers. If you suffer from arachnopho-
bia, I don’t have much good news for you, except that with a little time you’ll get used
to them and they won’t seem quite so nasty.
Q Creepers—Creepers have a well-earned reputation as the Minecraft bad guys. They are
packed to their green gills with gunpowder, and they’ll start their very short 1.5-second
fuse as soon as they are within three blocks of you. Their explosion can cause a lot of
real damage to you, nearby structures, and the environment in general. If you hear a
creeper’s fuse—a soft hissing noise—but can’t see it, run like heck in the direction you’re
facing. Remember to sprint by double-tapping and holding your W key. With a little
luck, you’ll get three blocks away and the creeper’s fuse will reset. Creepers are usually
best dealt with using a ranged attack from a bow and arrow, but if you sprint at them
with an iron or diamond sword and take a swipe at just the right moment, you can send
them flying back out of their suicidal detonation range, causing the fuse to reset. Most
creepers despawn around noon, leaving the afternoon generally free of their particular
brand of terror.
Q Slimes—Slimes appear in the swamp biome and in some places underground. They ini-
tially spawn as quite large Jello-like green blocks and are more than capable of causing
damage. Attacking eventually breaks them up into 2–4 new medium-sized slimes. These
can still attack but are relatively easily killed, only to spawn a further 2–4 tiny slimes
each! These last don’t cause any attack damage, but may still push you into peril if
you’re unlucky.
If you come across a lone spider, a zombie, or even a slime, now is as good a time as any to
get in some sword practice. Just point your crosshairs at the creature and strike with the left
Avoiding Monsters 57
mouse button. Keep clicking as fast as you can, and you’ve got a very good chance of killing
the mob and picking up any items it drops before it lands too many blows. Try to avoid the
other mobs for now.
TIP
Switch to Peaceful Mode to Get a Break
Getting mobbed by mobs? Click Esc to open the Options window and change your
difficulty level to Peaceful. This despawns all hostile mobs and allows your health to
regenerate. But do try to switch the level back to Normal as soon as you can.
CAUTION
Sprinting Makes You Hungry
Sprint mode burns up hunger points, so try to use it only in emergencies.
58 CHAPTER 3: Gathering Resources
Hunger Management
Hunger plays a permanent role in Minecraft, much as in real life. While it’s only possible
to starve to death on Hard difficulty, hunger does affect your character in other ways, so
it’s always important to ensure you have the equivalent of a couple of sandwiches packed
before heading deep into a mine or on a long trek.
Hunger is a combination of two values: the one shown in the HUD’s hunger bar, as well
as a hidden value called saturation. The latter provides a buffer to the hunger bar, decreas-
ing first. In fact, your hunger bar doesn’t decrease at all until saturation reaches 0. At that
point, you see the hunger bar start to jitter, and after a short while it takes its first hit.
Saturation cannot exceed the value of the hunger bar, so with a full hunger bar of 20 points,
it’s possible to have up to 20 points of saturation. However, a hunger level of 6 points also
only provides a maximum of 6 points of saturation, and that makes you vulnerable.
You’ll find some key information about the hunger system here:
Q On Easy and Normal Survival modes, there is no need to worry too much about hunger
because your character won’t drop dead from it. If you’re close to home and pottering
around in your farm or constructing some building extensions, you’re fairly safe, but
your health starts to drop. Eat something as soon as you can to fill your hunger bar,
and rebuild your health.
Q Sprinting isn’t possible when the hunger bar drops below 6 hunger points, or 3 shanks,
as shown in the HUD.
Q Keeping a relatively full stomach at 18 hunger points (9 shanks in the HUD) allows
health to regenerate at 1 point (half a heart) every 4 seconds.
Q Health depletes if the hunger bar drops to 0, increasing the risk of dying from one of the
many imaginative ways Minecraft has on offer (see Figure 3.5).
Q There are some limits to the amount health can drop according to the difficulty level.
On Easy, health cannot deplete from hunger further than 10 points, or half the full
quotient. On Normal, it drops to 1 point, which is an extreme level of vulnerability. On
Hard difficulty, there are no limits; don’t ignore the hunger bar, or death from starva-
tion could be just moments away. See “Food on the Run” later in this chapter to help
avoid this.
Your Mission: Food, Resources, and Reconnaissance 59
FIGURE 3.5 The effects of extreme hunger on Normal difficulty: health depletes
to just one point, or half a heart.
FIGURE 3.6 Knock down grass to gather seeds to plant wheat, an easy crop to
farm and turn into bread—a handy food if you’re stuck with no other edible options.
TIP
Making Use of Bones
The morning sun burns up skeletons, leaving behind bones that you can craft into
bone meal. Bone meal acts as a fertilizer, helping your crops grow faster. You can also
use bone to tame wolves, providing you with an extra level of protection. Chapter 7,
“Taming Mobs,” has a lot more information on breeding and taming Minecraft’s many
friendly creatures.
Start early, heading out with a stone sword at the ready, just in case. If you are low on wood,
swing an axe at a few nearby trees.
Your Mission: Food, Resources, and Reconnaissance 61
Move carefully so you don’t lose your bearings. The sun rises in the east and sets in the
west, and the clouds always travel from east to west, so you can always at least get your
bearings. Following a compass cardinal point (north, south, east, or west) using the sun
and clouds as a reference can lead you away and reasonably accurately back home again.
TIP
Finding Your Way
It’s easy to become lost in Minecraft. Run helter-skelter from your base, chase a herd
of livestock, discover a natural cave system, or take a shot across the sea like that
famed Norseman, Leif Eriksson. It’s all part of the Minecraft charm. But don’t become
Columbus in the process.
A few quick tips:
Q When you are able, craft a compass. It takes some redstone and iron, and both
are relatively easy to obtain with some assiduous mining. The only problem with a
compass is that it always points to your original world spawn point. Think of that
point as the magnetic north pole—it’s not a GPS. Sleeping in a bed resets your
spawn point but not your compass, so this method falls out of date as soon as
you move to new dwellings and update your spawn point.
Q A compass is actually more useful when crafted into a map, see Chapter 10,
“Enchanting, Anvils, and Brewing” page 195.
Q Don’t forget that you can always use the built-in GPS available through the debug
screen (mentioned under the “Introducing the HUD” section earlier in this chap-
ter).
That said, unless you are desperate, it is actually much better to take the time to cook all
your meat first. In fact, the secondary processing of foods makes them all healthier, restor-
ing more hunger and saturation points. It’s therefore quite handy to always carry a furnace
in your inventory, along with fuel. When you’ve finished cooking, break the furnace down
with a pickaxe, and it floats back into your inventory. If you don’t mind seeming like a
crazed pyromaniac, you can also both kill and cook pigs, chickens, and cows in one blazing
swoop by setting the ground beneath them on fire with a flint and steel (right-click on the
ground, not the animal), or a little more chaotically by pouring lava from a bucket. Just take
caution that you don’t do this anywhere it could pose a risk, such as near that fantastic
wood cabin you just spent the last three weeks building; there’s no Undo key in Minecraft.
NOTE
Fishing in the Sea of Plenty
Mobs such as chicken, cows, and pigs spawn quite rarely compared to hostile mobs,
so consider them a nonrenewable resource if you kill them in the wild. You’re better
off breeding them in a farm so they can’t wander off and can be readily replaced.
Fish, on the other hand, are unlimited in quantity and very plentiful. You can even fish
in waterfalls! By the way, your hunger bar never decreases when travelling by boat,
making it the perfect opportunity to get in a spot of fishing. And you can never get
food poisoning from raw fish. Sushi anyone? See Chapter 7 for more information.
TIP
Let Them Eat Cake
What’s the quickest way to fill your hunger bar? Eat cake. Unlike another well-known
game, Minecraft’s cake is not a lie. Cake has a quite a complicated recipe, but each
full cake provides up to 6 slices, each worth 1.5 hunger points, or 9 in total, and it’s
less resource intensive than creating golden apples. Minecraft rewards calories, so
eat as much as you like without penalty, quickly building back your full hunger bar but,
as in the real world, the nutrients are lacking, so cake doesn’t provide any saturation
benefit. Make sure you eat some more nutritional foods such as protein as your hun-
ger bar starts to top out to ensure you also get that extra boost. If only they added
pizza!
Finally, if you simply cannot find mobs, your hunger bar has dropped to 0, and your health
has plummeted to half a point, consider at least planting a wheat field and waiting it out in
your shelter for three blocks of wheat to grow so you can harvest them and bake bread.
Your Mission: Food, Resources, and Reconnaissance 63
There’s one final alternative, and this is a pretty neat trick. Assuming you have reset your
spawn point to a bed or are still near origin, head to your shelter, place everything you carry
in a chest, and then head outside and either jump off a cliff, drown in a lake, or wait for
a mob to kill you. You respawn back in your shelter with full health, a full hunger bar, and
all your possessions waiting for you. Get dressed, fully equipped, and head out there to try
again.
FIGURE 3.7 A nice, flat, elevated building site after clearing some trees and fill-
ing some holes in the ground with dirt.
I usually prefer space that’s a little elevated because it provides a better view of the sur-
roundings, but it’s perfectly possible to create a protected space just about anywhere. You
may even decide to go a little hybrid, building a house that’s both tunneled into a hill and
extending outside.
64 CHAPTER 3: Gathering Resources
TIP
Light Those Caves
Check for any caves or tunnels close to your site’s location. If they aren’t too big, light
them up with torches to prevent mobs spawning inside and wandering out during the
day, or just block their entrance for now.
So what can we build on this site? Let me show you a basic structure. It takes 34 cobble-
stone blocks dug out of the first shelter and 12 wood blocks for the roof obtained by cut-
ting down the 3 trees that were occupying the site.
FIGURE 3.8 The layout for a small cobblestone cabin using a total of 46 blocks,
roof not shown. The sharp-eyed will notice it can be reduced in width one space
further, but for the sake of four blocks, that would feel a little claustrophobic.
You can build the roof from almost any handy material, including dirt, cobblestone, and
wood. Avoid blocks that fall down, such as gravel and sand. A two-block high wall keeps
out all mobs except for spiders, because they can climb walls. An overhang on the wall
keeps spiders out because they can’t climb upside-down, but it’s easier to just add a roof,
especially if there are trees nearby the spiders can climb up and use as an arachnid’s spring-
board to jump straight into your dwelling. (Yes, it’s happened to me. Sent shivers up my
spine.) Figure 3.9 shows the finished hut with a few torches on the outside to keep things
well lit.
Your Mission: Food, Resources, and Reconnaissance 65
FIGURE 3.9 The finished hut—basic but serviceable. And it’s spider proof.
Although there is a large gap above the door, in Minecraft’s geometry the door
fills the entire space. Spiders are also two blocks wide, so they can’t fit through
a one-block-wide gap. You could actually leave the door wide open, and spiders
will just gather outside and make horrible noises, but don’t do that because it’s
an invitation for other mobs to enter.
TIP
No Housing Codes in Minecraft
The roof in Figure 3.9 rests right on the lip of the inner wall. You can’t directly build a
roof like this from scratch. First place a block on top of the wall, and then attach the
inner block for the roof. Remove the first block, and the inner block floats. Attach new
blocks to that to build out the roof structure. It won’t pass a building inspection, but it
certainly works in Minecraft.
Building a wall even two blocks high can take a little bit of fancy footwork. Some basic
techniques help:
Q Place your walls one layer at time. Put down the first layer, and then jump on top to
place the second.
Q If you fall off, place a temporary block on the inside of your structure against the wall,
and use this to climb back up. You can remove it when you’re finished.
Q Use pillar jumping if you need to go higher. While looking directly down, press the
66 CHAPTER 3: Gathering Resources
spacebar to jump and then right-click to place a block underneath you. You land on
that block instead of the one below. Repeat as often as necessary. Dig the blocks out
from directly underneath you to go back down.
Q Hold down the Shift key as you work around the top of tall walls so you don’t fall off.
You can even use this technique to place blocks on the side of your current layer that are
normally beyond sight.
FIGURE 3.10 Creative mode inventory provides access to the full set of
resources and tools.
A Resourceful Guide to the Creative Mode Inventory 67
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Turn On Cheats
Turn on Cheats when you start a new world to quickly jump between different
gameplay modes. Type /gamemmode creative and /gamemode survival to move
between the main types.
Q Building Blocks—Building blocks are used, as you might expect, for construction, includ-
ing housing and almost anything else. Build a bridge for your redstone rail. Construct a
dam. Elevate a farm above a level that won’t get trampled by mobs, or put up a fence.
Build a skyscraper or reconstruct a monument. Minecraft provides a large number of pri-
mary blocks—such as cobblestone, gravel, wood, and dirt—that can be harvested directly,
but things definitely become more interesting once you start creating secondary types of
blocks from primary materials. You can store many items more efficiently (for example, by
converting nine gold ingots into a single gold block), and climb more efficiently by craft-
ing stairs instead of jumping up and down blocks on well-travelled routes. Building blocks
are, without being too punny, the building blocks of creativity.
Q Decoration Blocks—Decoration blocks are something of a catchall category. Generally,
they are things you can use to make your constructions more interesting. Some of those
are just visual, such as carpet, whereas others such as crafting tables, chests, and the
bed that keeps you safe at night provide vital functions.
Q Redstone—Redstone is an almost magical resource. You can use it to build powered
circuits, quite complex ones, and then activate pistons to automatically harvest a farm
plot, set up traps, open and close doors, and a huge amount more. The limits are set
only by your imagination. Redstone is also used to craft powered rail tracks and a range
of other useful items such as a compass and clock. See Chapter 9, “Redstone, Rails,
and More,” for more information.
Q Transportation—Transportation is a small category, but one that’s a lot of fun and very
useful. It includes powered and unpowered rails, minecarts, a saddle, a boat, and any-
thing else related to moving yourself and other items around. There are enough options
there to enable you to build everything from massive transportation systems to incredible
roller coasters.
Q Miscellaneous—Miscellaneous contains a range of useful and obscure items. You’ll find
the buckets quite handy for setting up new water and lava sources, and you can use the
eggs to spawn most of the mobs, populating a farm and more.
Q Foodstuffs—Foodstuffs contains the full range of edibles, including the enchanted form
of the golden apple, the rarest edible in the game. Take a few of these with you the next
68 CHAPTER 3: Gathering Resources
time you think you’ll be in a tight spot, and you may just be able to make it through that
moaning zombie horde.
Q Tools—Tools can be wielded as weapons, but not very effectively. They are, however,
great at digging, chopping, hoeing, and setting Nether Portals on fire with the flint and
steel. You’ll also find shears for stripping the wool from sheep, a fishing rod, and a few
enchanted books that can add special powers to your tools.
Q Combat—Combat provides your weapons and armor, as well as the remaining enchanted
books that relate to combat items.
Q Brewing—The Brewing tab contains all possible potions and a number of the rarer ingredi-
ents required that don’t fit into other categories. Potions are incredibly handy. Caught out-
side at night? The Potion of Night Vision triples the brightness to almost daylight conditions.
You can learn more about brewing in Chapter 10.
Q Materials—Materials is the final catchall category, along with the miscellaneous and deco-
ration blocks. It differs because it is composed of secondary items that are derived from
another action. For example, killing a chicken can drop feathers, and you’ll need those for
the fletching on arrows unless you gather them from skeletons. Grow wheat to get bushels
that can be used to tame horses, donkeys, and mules.
There are two other tabs on the Creative inventory. In the upper-right corner is a compass
icon. This is the search bar. Just click on it and type in the item’s name.
In the lower-right corner is a chest. This is your Survival mode inventory containing any items
you were carrying when you switched to Creative mode. (This is empty if you started your world
in Creative mode.) You can shift items between the Creative mode inventory and your Survival
inventory. Any items you drag down to the quick access bar are common across both invento-
ries. Re-move items from your Survival inventory by dragging them down to the square filled
with an X.
staircases security
spiral staircases, 77-78 ditches, 155
straight staircases, 76-77 pits, 155-157
strategies for starting, 69 tunnels, 155
tools, required equipment list, 70 water, 154
torches, 70, 73 skeletons, 56
unlit areas, 73 arrows and, 88, 96
up, digging straight up, 73 fighting, 87-88
way out, knowing, 73 spider jockeys, 89
wood blocks and, 70 sleep, 81
miscellaneous category (Creative mode slimes, 56, 90-91
inventory), 67 snow golems, 92-93
mobs spawners
avoiding, 57 blaze spawners, 239
character vulnerability and inventory disabling, 223
checks, 30 silverfish spawners, 245
creepers, 56 spiders, 56
defending against, 102 cave spiders, 88-89
fighting, 89-90 crossing ditches, 153
gunpowder and, 90 defending against, 86
swimming and, 90 eyes as food, 86
defining, 18 fermented spider eye potions, 214
ditches, crossing, 153-155 fighting, 86-87
employing, 155-157 overhangs and, 64
spider jockeys, 89
Endermen, 91, 246, 249
string, 42, 86
farming and animals, 128
uses for, 86
inventory checks and character vulner-
walls as defense, 86
ability, 30
tracks, protecting from attack, 192
iron golems, 93-94
tunnels, 155
Legendary Beasts mod website, 263
types of, 18
mining, 81
underwater bases, 49
More Mobs mod website, 264
water, 154
Nether, The, 236-241
zombies, 56
passive mobs
arrows, crafting, 97
animals as, 59-62
fighting, 84-85
squid, 135
reinforcements, 85
Peaceful mode, 57
rotten meat, 85
pursuit mode, 57
zombie pigmen, 91-92
294 mods
tunnels, 34
V
abandoned mineshafts, 226-227
ditches and, 155 vandalism, 140
doors, 85 vegetables, harvesting, 59
lighting, 64 vertical current, 178-180
Nether, The, 237 video cards (Minecraft PC edition), 8
underground rails, 188 Video Settings menu (game options),
configuring The Nether options, 238
U villages
appearances of, 218
Unbreaking enchantment, 207 beds, 219
underground blacksmiths, 220
abandoned mineshafts, 226-227 building next to, 139
dungeons, 225-226 butchers, 220
rails, 188 children, 218, 221
strongholds, 226 commonality of, 217
underwater, building, 151 farmers, 220
Creative mode, 147 finding, 219
doors, 150 interacting with inhabitants, 218-221
enchantments, 153 iron golems and, 219
flooding, 152 librarians, 220
island spawn points, 149 priests, 220
ladders, 150 sleeping in, 219
lighting, 148-150 trading with inhabitants, 219-221
location, 149 uses of, 218
mob attacks, 49 wells, 222
oxygen, 150 zombies and, 218-219, 222
required equipment, 148-149
security, 153 W
signs, 150
W key, 25, 56
soft blocks, 148, 152
walls
Survival mode, 148
building, 65, 157
up, digging straight down, 73
clocks, 144
usernames (Minecraft), 12
maps, 144
spider-proof walls, 86
306 water