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Kinematics: Two and Three Dimensional Motion: Intended Learning Outcomes (Ilo)

This document discusses kinematics and motion in two and three dimensions. It defines key kinematic variables like position, velocity, and acceleration vectors. It presents the constant acceleration equations that relate these variables in each dimension. It provides examples of calculating position, velocity, acceleration, and speed for particles undergoing constant acceleration.
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0% found this document useful (0 votes)
95 views

Kinematics: Two and Three Dimensional Motion: Intended Learning Outcomes (Ilo)

This document discusses kinematics and motion in two and three dimensions. It defines key kinematic variables like position, velocity, and acceleration vectors. It presents the constant acceleration equations that relate these variables in each dimension. It provides examples of calculating position, velocity, acceleration, and speed for particles undergoing constant acceleration.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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KINEMATICS:

TWO AND THREE DIMENSIONAL MOTION

INTENDED LEARNING OUTCOMES (ILO)


 Find the position, velocity and acceleration
using unit vectors
 Describe and compare the motion of a body
thrown horizontally to that of in free fall
 Derive working equations for horizontally- Instantaneous Velocity: the derivative of the position
launched projectile vector with respect to time and direction at any point in
a particles path is along a line tangent to the path at that
 Study the elements of projectile motion
point.
 Determine the relationship of the angle of
projection on the range at a given initial
⃗⃗ 𝒅𝒓
∆𝒓
velocity. ⃗⃗ = 𝐥𝐢𝐦
𝒗 =
∆𝒕→𝟎 ∆𝒕 𝒅𝒕
Motion in Two Dimensions 𝒅𝒙 𝒅𝒚
Kinematic variables in one dimension ⃗⃗ =
𝒗 𝒊̂ + 𝒋̂
 Position: x(t) m 𝒅𝒕 𝒅𝒕
 Velocity: v(t) m/s ⃗⃗ = 𝒗
⃗⃗𝒙 𝒊̂ + 𝒗
⃗⃗𝒚 𝒋̂
𝒗
 Acceleration: a(t) m/s2
Average acceleration: change in its instantaneous
Kinematic variables in three dimensions
velocity vector divided by the time interval ∆𝑡 during
 Position: 𝑟⃗(𝑡) = 𝑥𝑖̂ + 𝑦𝑗̂ + 𝑧𝑘̂, 𝑚 which changes occurs
 Velocity: 𝑣⃗(𝑡) = 𝑣𝑥 𝑖̂ + 𝑣𝑦 𝑗̂ + 𝑣𝑧 𝑘̂ , 𝑚/𝑠
 Acceleration: 𝑎⃗(𝑡) = 𝑎𝑥 𝑖̂ + 𝑎𝑦 𝑗̂ + 𝑎𝑧 𝑘̂ , 𝑚/𝑠2 ⃗⃗ ∆𝒗𝒙
∆𝒗 ∆𝒗𝒚
⃗⃗𝒂𝒗𝒈 =
𝒂 = 𝒊̂ + 𝒋̂
∆𝒕 ∆𝒕 ∆𝒕
Position vectors : the position of an object is described
by its position vector - always points to particle from ⃗⃗𝒂𝒗𝒈 = 𝒂
𝒂 ⃗⃗𝒂𝒗𝒈𝒙 𝒊̂ + 𝒂
⃗⃗𝒂𝒗𝒈𝒚𝒋̂
origin.
Instantaneous acceleration: The derivative of the
velocity vector with respect to time.

∆𝒗 𝒅𝒗
⃗⃗ = 𝐥𝐢𝐦 𝒂
𝒂 ⃗⃗𝒂𝒗𝒈 = 𝐥𝐢𝐦 =
∆𝒕→𝟎 ∆𝒕→𝟎 ∆𝒕 𝒅𝒕
𝒅𝒗𝒙 𝒅𝒗𝒚
⃗⃗ =
𝒂 𝒊̂ + 𝒋̂
Displacement vector: difference between its final 𝒅𝒕 𝒅𝒕
position vector and its initial position vector but making
⃗⃗ = 𝒂𝒙 𝒊̂ + 𝒂𝒚 𝒋̂
𝒂
use of the full vector notation rather than positive and
negative signs to indicate the direction of motion.

∆𝒓 ⃗⃗ = ⃗⃗⃗⃗⃗
𝒓𝟐 − ⃗⃗⃗⃗⃗
𝒓𝟏  The direction of the velocity can change, even
⃗⃗ = (𝒙𝟐 𝒊̂ + 𝒚𝟐 𝒋̂) − (𝒙𝟏 𝒊̂ + 𝒚𝟏 𝒋̂)
∆𝒓 though the magnitude is constant
∆𝒓⃗⃗ = ∆𝒙𝒊̂ − ∆𝒚𝒋̂  Both the magnitude and the direction can
change
Average velocity: the displacement vector of the particle Motion in two dimensions
divided by the time interval Motions in each dimension are independent
⃗⃗ ∆𝒙
∆𝒓 ∆𝒚 components
⃗⃗𝒂𝒗𝒈 =
𝒗 = 𝒊̂ + 𝒋̂ 𝑣⃗ = 𝑣𝑖 + 𝑎̂𝑡
∆𝒕 ∆𝒕 ∆𝒕 1 2
𝑟⃗ − ⃗𝑟⃗𝑖 = ⃗𝑣⃗⃗𝑡
𝑖 + 𝑎𝑡
⃗⃗𝒂𝒗𝒈 = 𝒗
𝒗 ⃗⃗𝒂𝒗𝒈𝒙𝒊̂ + 𝒗
⃗⃗𝒂𝒗𝒈𝒚𝒋̂ 2

PHYS001C-PHYSICS FOR ENGINEERS by PMSJR/RVC/CMC Page 1


Constant acceleration equations 2. A golf ball is hit off a tee at the edge of a cliff. Its x and
𝒗𝒙 = 𝒗𝒊𝒙 + 𝒂𝒙 𝒕 𝒗𝒚 = 𝒗𝒊𝒚 + 𝒂𝒚 𝒕 y coordinates as functions of time are given by the
1 2 1 following expressions:
∆𝒙 = 𝒗𝒙𝒊 𝒕 + 2 𝑎𝑥 𝑡 ∆𝒚 = 𝒗𝒊𝒚 𝒕 + 2 𝑎𝑦 𝑡 2
𝑥 = (18.0 𝑚/𝑠)𝑡
𝒗𝒇𝒙 𝟐 = 𝒗𝒊𝒙 𝟐 + 𝟐𝑎𝑥 ∆𝑥 𝒗𝒇𝒚 𝟐 = 𝒗𝒊𝒚 𝟐 + 𝟐𝑎𝑦 ∆𝑦 𝑦 = (4.00 𝑚/𝑠)𝑡 − (4.90 𝑚/𝑠2 )𝑡 2

Constant acceleration equations hold in each dimension a.) Write a vector expression for the ball’s position as a
 𝑡 = 0 beginning of the process; function of time, using the unit vectors î and ĵ.
 𝑎⃗ = 𝑎𝑥 𝑖̂ + 𝑎𝑦 𝑗̂ where 𝑎𝑥 and 𝑎𝑦 are constant;
 Initial velocity ⃗⃗⃗⃗
𝑣𝑖 = 𝑣𝑖𝑥 𝑖̂ + 𝑣𝑖𝑦 𝑗̂ ⃗⃗ = 𝟏𝟖. 𝟎𝒕𝒊̂ + (𝟒. 𝟎𝟎𝒕 − 𝟒. 𝟗𝟎𝒕𝟐 )𝒋̂
𝒓
 initial displacement ⃗𝑟⃗𝑖 = 𝑟𝑖 𝑖̂ + 𝑟𝑖 𝑗̂ b.) The velocity vector as a function of time

To determine the magnitude of a vector and its 𝒎 𝒎


⃗⃗ = 𝟏𝟖. 𝟎
𝒗 𝒊̂ + (𝟒. 𝟎𝟎 − 𝟗. 𝟖𝟎 𝟐 𝒕) 𝒋̂
direction: 𝒔 𝒔
c.) The acceleration vector as a function of time. Next use
⃗⃗⃗| = √𝑨𝒙 𝟐 + 𝑨𝒚 𝟐
𝑨 = |𝑨 unit–vector notation to write expressions.
𝑨𝒚
𝜽 = 𝒕𝒂𝒏−𝟏 | | ⃗𝒂⃗ = (−𝟗. 𝟖𝟎 𝒎/𝒔𝟐 )𝒋̂
𝑨𝒙
d.) The position, the velocity, and the acceleration of the
1. A particle starts from the origin at t = 0 with an initial golf ball, all at t = 3.00 s.
velocity having an x component of 20 m/s and a y 𝑟⃗(3) = 18.0(3)𝑖̂ + (4.00(3) − 4.90(3)2 )𝑗̂
component of -15 m/s. The particle moves in the xy plane = (𝟓𝟒. 𝟎𝒊̂ − 𝟑𝟐. 𝟏𝒋̂)𝒎
with an x component of acceleration only, given by 𝑚 𝑚
ax=4.0 m/s2. 𝑣⃗(3) = 18.0 𝑖̂ + (4.00 − 9.80 2 (3)) 𝑗̂
𝑠 𝑠
= (𝟏𝟖. 𝟎𝒊̂ − 𝟐𝟓. 𝟒𝒋̂)𝒎/𝒔
a.) Calculate the velocity and speed of the particle at t =
5.0s. Evaluate the speed of the particle as the magnitude
⃗⃗(𝟑) = (−𝟗. 𝟖𝟎)𝒋̂ 𝒎/𝒔𝟐
𝒂
of ⃗⃗⃗⃗⃗.
𝒗𝒇
3. A web page designer creates an animation in which a
𝑚 dot on a computer screen has a position of
Given: 𝑣𝑖𝑥 = 20; 𝑣𝑖𝑦 = −15 ; 𝑎𝑥 = 4.0 ; 𝑎𝑦 = 0. 𝑟⃗ = [4.0𝑐𝑚 + (2.5𝑐𝑚/𝑠2 )𝑡 2 ]𝑖̂ + (5.0𝑐𝑚/𝑠)𝑡 𝑗̂
𝑠2
𝑣
⃗⃗⃗⃗⃗ 𝑣𝑖 + 𝑎⃗𝑡 = (𝑣𝑖𝑥 + 𝑎𝑥 𝑡)𝑖̂ + (𝑣𝑖𝑦 + 𝑎𝑦 𝑡)𝑗̂
𝑓 = ⃗⃗⃗⃗ a.) Find the magnitude and direction of the dot’s average
𝑣𝑓 = (20 + 4.0𝑡)𝑖̂ + (−15 + 0𝑡)𝑗̂
⃗⃗⃗⃗⃗ velocity between t = 0 and t =2s.
𝒗𝒇 = [(𝟐𝟎 + 𝟒. 𝟎𝒕)𝒊̂ − 𝟏𝟓𝒋̂] 𝒎/𝒔
⃗⃗⃗⃗⃗
𝑟⃗(0) = [4.0 + (2.5)(0)2 ]𝑖̂ + (5.0)(0) 𝑗̂
But t=5.0s ⃗⃗(𝟎) = 𝟎𝒊̂ + 𝟎 𝒋̂
𝒓
𝑣𝑓 = [(20 + 4.0(5.0))𝑖̂ − 15𝑗̂]𝑚/𝑠
⃗⃗⃗⃗⃗ 𝑟⃗(2) = [4.0 + (2.5)(2)2 ]𝑖̂ + (5.0)(2) 𝑗̂
𝒗𝒇 = (𝟒𝟎𝒊̂ − 𝟏𝟓𝒋̂)𝒎/𝒔
⃗⃗⃗⃗⃗ ⃗⃗(𝟐) = 𝟏𝟒. 𝟎𝒊̂ + 𝟏𝟎. 𝟎 𝒋̂
𝒓

⃗⃗ ∆𝒙
∆𝒓 ∆𝒚
𝟐 𝟐 ⃗⃗𝒂𝒗𝒈 =
𝒇 = √(𝟒𝟎) + (−𝟏𝟓) = 𝟒𝟑 𝒎/𝒔
⃗⃗⃗⃗⃗|
𝒗𝒇 = |𝒗 𝒗 = 𝒊̂ + 𝒋̂
∆𝒕 ∆𝒕 ∆𝒕
b.) Determine the x and y coordinates of the particle at 14.0 − 0 10.0 − 0
any time t and its position vector at this time. ⃗⃗𝒂𝒗𝒈 =
𝒗 𝑖̂ + 𝑗̂ = 𝟕𝒊̂ + 𝟓𝒋̂
2−0 2−0
1 b.) Find the magnitude and direction of the dot’s
𝑥𝑓 = 𝑣𝑖𝑥 𝑡 + 𝑎𝑥 𝑡 2 = (𝟐𝟎𝒕 + 𝟐. 𝟎𝒕𝟐 )𝒎
2 instantaneous velocity at t = 0, t = 1s, and t = 2.0s.
1 𝑑𝑥 𝑑𝑦
𝑦𝑓 = 𝑣𝑖𝑦 𝑡 + 𝑎𝑦 𝑡 2 = 𝑣𝑖𝑦 𝑡 = (−𝟏𝟓𝒕)𝒎 𝑣⃗ = 𝑖̂ + 𝑗̂ = 𝟓𝒕𝒊̂ + 𝟓𝒋̂
2 𝑑𝑡 𝑑𝑡
𝑣⃗(0) = 5(0)𝑖̂ + 5𝑗̂ = +𝟓𝒋̂ ; 𝒗 = 𝟓𝒄𝒎/𝒔, 𝟗𝟎°
𝑟⃗𝑓 = 𝑥𝑓 𝑖̂ + 𝑦𝑓 𝑗̂ = (𝟐𝟎𝒕 + 𝟐. 𝟎𝒕𝟐 )𝒊̂ − 𝟏𝟓𝒕𝒋̂, 𝒎
𝑣⃗(1) = 5(1)𝑖̂ + 5𝑗̂ = 𝟓𝒊̂ + 𝟓𝒋̂ ; 𝒗 = 𝟕. 𝟎𝟕𝒄𝒎/𝒔, 𝟒𝟓°

𝑣⃗(2) = 5(2)𝑖̂ + 5𝑗̂ = 𝟏𝟎𝒊̂ + 𝟓𝒋̂ ;


𝒗 = 𝟏𝟏. 𝟏𝟖𝒄𝒎/𝒔, 𝟐𝟔. 𝟓𝟕°

PHYS001C-PHYSICS FOR ENGINEERS by PMSJR/RVC/CMC Page 2


PROJECTILE MOTION 1.) Constant velocity in the horizontal direction
 curved motion with constant acceleration. It is 𝑣𝑥 = 𝑣𝑖𝑥 = 𝑣𝑓𝑥
two dimensional motion of a particle thrown
𝑎𝑥 = 0
obliquely into the air.
 is an object thrown into the air upon which the 2.) Constant acceleration in the vertical direction
only force acting is gravity. 𝑎𝑦 = 𝑔 = −9.8 𝑚/𝑠 2
 is any object which once projected continues in
motion by its own inertia and is influenced only 3.) Initial Velocity
by the downward force of gravity 𝑣𝑖𝑥 = 𝑣𝑖 𝑐𝑜𝑠𝜃
 The path of the projectile is always a parabola.
 The path followed by the projectile is termed as 𝑣𝑖𝑦 = 𝑣𝑖 𝑠𝑖𝑛𝜃
the "trajectory of the projectile".
𝑣⃗𝑖 = 𝑣𝑖𝑥 𝑖̂ + 𝑣𝑖𝑦 𝑗̂
Example of Projectile Motion
1. An object thrown from a hill to the downward 4.) Final Velocity
direction.
2. An object thrown from the ground towards the sky or 𝑣𝑓𝑥 = 𝑣𝑖𝑥
in the upward direction.
3. An object thrown towards the sky but by making some 𝑣𝑓𝑦 = 𝑣𝑖𝑦 + 𝑎𝑦 𝑡
angle with horizontal surface .
𝑣⃗𝑓 = 𝑣𝑓𝑥 𝑖̂ + 𝑣𝑓𝑦 𝑗̂
Horizontal and Vertical Components of a Projectile’s
Motion 5.) Maximum Height
 projectile travel with a parabolic trajectory due - maximum value of the vertical distance attained by
to the influence of gravity. the projectile .
 there are no horizontal forces acting upon a
−𝑉𝑖 2 𝑠𝑖𝑛2 𝜃
projectile and thus no horizontal acceleration. 𝐻 = 𝑦𝑓 =
 the horizontal velocity of a projectile is constant 2𝑎𝑦
(considering air resistance is negligible)
 there is a vertical acceleration caused by gravity; 6.) Time to reach maximum height
its value is 9.8 m/s2, downward.
 the vertical velocity of a projectile changes by 9.8 −𝑣𝑖 𝑠𝑖𝑛𝜃
m/s each second. 𝑡=
𝑎𝑦
 the horizontal and vertical components of a
projectile motion are independent of each other. 7.) Horizontal Range or Horizontal Displacement
A projectile has both the horizontal - the distance from the point of projection to the
o𝒓 𝒙 𝒄𝒐𝒎𝒑𝒐𝒏𝒆𝒏𝒕 (𝑽𝒙 ) and vertical or y component point where the projection strikes the point in a
(𝑽𝒚 ) components of motion. Each component is horizontal plane.
independent with each other. −𝑉𝑖 2 𝑠𝑖𝑛2𝜃
𝑅 = 𝑥𝑓 =
𝑎𝑦

8.) Time of flight


– the time from the instant when it is projected to
the time when it strikes the point in a horizontal
plane passing through the point.

−2𝑉𝑖 𝑠𝑖𝑛𝜃
𝑇=
𝑎𝑦

Superposition of two motion:

PHYS001C-PHYSICS FOR ENGINEERS by PMSJR/RVC/CMC Page 3


1. To start an avalanche on a mountain slope, an artillery 3. A long jumper leaves the ground with an initial velocity
shell is fired with an initial velocity of 300 m/s at of 12 m/s at an angle of 28-degrees above the horizontal.
55.0°above the horizontal. It explodes on the a.) Determine the time of flight, b.) the horizontal
mountainside 42.0s after firing. What are the x and y
distance, c.) the peak height of the long-jumper, d.) the
coordinates of the shell where it explodes, relative to its
firing point? time it will reach the peak height, e.) the x and y
Given: 𝑣𝑖 = 300𝑚/𝑠, 𝜃 = 55° , 𝑡 = 42.0𝑠 ; 𝑥𝑓 , 𝑦𝑓 =? component at t=0.80s and f.) express the velocity at
𝑣𝑖𝑥 = 300𝑐𝑜𝑠55° = 172.07𝑚/𝑠 t=0.80s in unit vector and determine its magnitude.
𝑣𝑖𝑦 = 300𝑠𝑖𝑛55° = 245.75𝑚/𝑠
1 Given: 𝑣𝑖 = 12𝑚/𝑠, 𝜃 = 28°, 𝑎𝑥 = 0, 𝑎𝑦 = −9.80𝑚/𝑠2
𝑥𝑓 = 172.07(42.0) + (0)(42.0)2 𝑣𝑖𝑥 = 𝑣𝑓𝑥 = 12𝑐𝑜𝑠28° = 10.60𝑚/𝑠
2
= 𝟕, 𝟐𝟐𝟔. 𝟗𝟒𝒎 𝒐𝒓 𝟕. 𝟐𝟑𝒌𝒎 𝑣𝑖𝑦 = 12𝑠𝑖𝑛28° = 5.63𝑚/𝑠
1 a.)Time of Flight
𝑦𝑓 = 245.75(42.0) + (−9.8)(42.0)2
2
= 𝟏, 𝟔𝟕𝟕. 𝟗𝒎 𝒐𝒓 𝟏. 𝟔𝟖𝒌𝒎 −2𝑉𝑖 𝑠𝑖𝑛𝜃 −2(12)𝑠𝑖𝑛28°
𝑇= =
𝑎𝑦 −9.80
2. A stone is thrown from the top of a building upward at
𝑻 = 𝟏. 𝟏𝟓𝒔
an angle of 30.0° to the horizontal with an initial speed
of 20.0 m/s as shown in figure. The height of the building
b.) Horizontal Distance (Range)
is 45.0 m.
𝑉𝑖 2 𝑠𝑖𝑛2𝜃 −(12)2 𝑠𝑖𝑛54°
𝑅 = 𝑥𝑓 = =
𝑎𝑦 −9.80
𝑹 = 𝟏𝟏. 𝟖𝟗𝒎

Given: 𝜃 = 30°, 𝑣𝑖 = 20𝑚/𝑠, 𝑦𝑓 = −45.0𝑚 c.) Peak Height (maximum height)


𝑣𝑖𝑥 = 𝑣𝑓𝑥 = 20𝑐𝑜𝑠30° = 17.32𝑚/𝑠
𝑣𝑖𝑦 = 20𝑠𝑖𝑛30° = 10𝑚/𝑠 −𝑉𝑖 2 𝑠𝑖𝑛2 𝜃 −(12)2 (𝑠𝑖𝑛28°)2
𝐻 = 𝑦𝑓 = =
𝑎𝑥 = 0; 𝑎𝑦 = −9.80𝑚/𝑠2 2𝑎𝑦 2(−9.80)
𝑯 = 𝟏. 𝟔𝟐𝒎

d.) Time to reach maximum height


a.) How long does it take the stone to reach the ground?
1 −𝑣𝑖 𝑠𝑖𝑛𝜃 −12𝑠𝑖𝑛28°
𝑦𝑓 = 𝑦𝑖 + 𝑣𝑖𝑦 𝑡 + 𝑎𝑦 𝑡 2 𝑡= =
2 𝑎𝑦 −9.80
1 𝐭 = 𝟎. 𝟓𝟕𝐬
−45 = 10𝑡 + (−9.80)𝑡 2
2
4.90𝑡 2 − 10𝑡 − 45 = 0 e.) the x and y component at t=0.80s
𝒕 = 𝟒. 𝟐𝟐𝒔
1
b.) What is the speed of the stone just before it strikes 𝑥𝑓 (0.80) = 10.60(0.80) + (0)(0.80)2
2
the ground? 𝒙𝒇 (𝟎. 𝟖𝟎) = 𝟖. 𝟒𝟖𝒎
1
𝑣𝑓𝑦 = 𝑣𝑖𝑦 + 𝑎𝑦 𝑡 𝑦𝑓 (0.80) = 5.63(0.80) + (−9.80)(0.80)2
2
𝒗𝒇𝒚 = 10 + (−9.80)(4.22) = −𝟑𝟏. 𝟑𝒎/𝒔 𝒚𝒇 (𝟎. 𝟖𝟎) = 𝟏. 𝟑𝟕𝒎

f.) vector and magnitude at t=0.80s


𝑣𝑓 = √𝑣𝑓𝑥 2 + 𝑣𝑓𝑦 2
𝑣𝑓𝑥 = 𝑣𝑖𝑥 = 10.60𝑚/𝑠
𝑣𝑓 = √(17.32)2 + (−31.3)2 𝑣𝑓𝑦 = 𝑣𝑖𝑦 + 𝑎𝑦 𝑡 = 5.63 + (−9.80)(0.80)
𝒗𝒇 = 𝟑𝟓. 𝟖𝒎/𝒔 = −𝟐. 𝟐𝟏𝒎/𝒔
⃗⃗ = 𝟏𝟎. 𝟔𝟎𝒊̂ − 𝟐. 𝟐𝟏𝒋̂
𝒗
𝒗(𝟎. 𝟖𝟎) = √(10.60)2 + (−2.21)2 = 𝟏𝟎. 𝟖𝟑𝒎/𝒔

PHYS001C-PHYSICS FOR ENGINEERS by PMSJR/RVC/CMC Page 4

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