LKoK - Lost Temple of The Valiant
LKoK - Lost Temple of The Valiant
8) Office Area The massive golden eye has been removed but light still
illuminates the room.
Lower Temple Level
9) Entry Stairwell Encounter B: Going through this room a second time…
When the PCs come back through this room (after some time
10) Antechamber passes, not simply exploring side rooms or walking through the door,
then immediately back into the room), they have another encounter.
11) Well Room Grishnok was out in the surrounding forest, but has now returned
with his bodyguards. This is intended to be the final battle of the
12) Prayer Room adventure, though it is not mandatory.
NPCs: 2 orcs
Treasure: 2 scimitars (8 gp), 2 leather armor (12 gp), 4 javelins (1 NPCs: Grishnok, 2 orcs
gp), 2 shields (2 gp); Damaged copy of "To Serve" canon of faith of Treasure: Second encounter: 2 scimitars (8 gp), 3 leather armor
Valiant (75 gp) (12 gp), 2 shields (2 gp); +1 Greatsword “Elfbane” (1,300 gp); 2
These orcs hide behind the benches if the alarm is sounded. They potion of enlarge person (150 gp)
attack PCs with javelins first, then scimitars. Give the PCs a Spot
check against the orcs Hide check to see if the javelins surprise the 15) Clerics' Chambers
first PC to enter the room.
16) Chapel of Contemplation
13) Clerics Robing Room
Treasure: Silver key, 12 robes of the Valiant (4 gp) 17) False Door Trap
Treasure summary The “Uraak” certs are for the scimitars used by the orcs. Players who
Sale value of all possible mundane items: wish to keep one of the scimitars receive a cert. Otherwise, they are
Scimitars: 16 sell for 4 gp 64 gp not distributed.
Leather armor: 16 sell for 6 gp 96 gp
Shields: 15 sell for 1 gp 15 gp
Javelins: 10 sell for 0.5 gp 5 gp
Scale mail: 5 sell for 25 gp 125 gp
Scrolls about history of the area: 1 set sell for 100 gp 100 gp
Coinage: 1,100 gp
The priest of the Valiant is willing to purchase the above listed certs
for ¾ the market value. This offer is only valid during this adventure,
and if PCs do not use this option now, it is not permitted during future
events.
Temple of the Valiant Living Kingdoms of Kalamar Retail Adventure Adaptation 1
Fury In The Wastelands: The Orcs of Tellene
ATL 1 ATL 5
“Orc” “Orc”
1st-Level Fighter, Medium Humanoid (Orc) 4th-Level Fighter, Medium Humanoid (Orc)
Hit Dice: 1d10+1 (7 hp) Hit Dice: 4d10+4 (28 hp)
Initiative: +1 Initiative: +1
Speed: 30 ft. (6 squares) Speed: 30 ft. (6 squares)
Armor Class: 14 (+1 Dex, +2 leather armor, +1 shield), touch 11, flat-footed 13 Armor Class: 14 (+1 Dex, +2 leather armor, +1 shield), touch 10, flat-footed 12
Base Attack/Grapple: +1/+4 Base Attack/Grapple: +4/+8
Attack: Scimatar +5 melee (1d6+3/18–20) or javelin +2 ranged (1d6+3) Attack: Scimatar +9 melee (1d6+6/18–20) or javelin +2 ranged (1d6+4)
Full Attack: Scimatar +5 melee (1d6+3/18–20) or javelin +2 ranged (1d6+3) Full Attack: Scimatar +9 melee (1d6+6/18–20) or javelin +2 ranged (1d6+4)
Space/Reach: 5 ft./5 ft. Space/Reach: 5 ft./5 ft.
Special Attacks: — Special Attacks: —
Special Qualities: Darkvision 60 ft., light sensitivity Special Qualities: Darkvision 60 ft., light sensitivity
Saves: Fort +3, Ref +1, Will –2 Saves: Fort +5, Ref +2, Will -1
Abilities: Str 17, Dex 12, Con 12, Int 8, Wis 7, Cha 6 Abilities: Str 18, Dex 12, Con 12, Int 8, Wis 7, Cha 6
Skills: Listen +1, Spot +1 Skills: Listen +1, Spot +1
Feats: Alertness, Weapon Focus (scimatar) Feats: Alertness, Weapon Focus (scimatar), Dodge, Combat Reflexes, Weapon
Alignment: Chaotic evil Specialization (scimatar)
Alignment: Chaotic evil
“Grishnok”
Change starting hit points to 14. “Grishnok”
6th-Level Barbarian, Medium Humanoid (Orc)
“Undead” Hit Dice: 6d12+12 (48 hp) [60 hp]
Use human warrior skeletons with no weapons (as per Core Rulebook III). Initiative: +1
Speed: 40 ft. (8 squares)
ATL 3 Armor Class: 13 [11] (+1 Dex, +3 studded leather armor), touch 10, flat-footed 13
“Orc” Base Attack/Grapple: +6/+12 [+14]
2nd-Level Fighter, Medium Humanoid (Orc) Attack: Greatsword +13 [+15] melee (2d6+10/19-20) [2d6+13] or scimitar +12 melee
Hit Dice: 2d10+2 (15 hp) (1d6+9/18-20) [1d6+12]
Initiative: +1 Full Attack: Greatsword +13/+8 [+15/+10] melee (2d6+10/19-20) [2d6+13] or scimitar
Speed: 30 ft. (6 squares) +12/+7 (1d6+9/18-20) [2d6+12]
Armor Class: 14 (+1 Dex, +2 leather armor, +1 shield), touch 11, flat-footed 13 Space/Reach: 5 ft./5 ft.
Base Attack/Grapple: +2/+5 Special Attacks: —
Attack: Scimatar +6 melee (1d6+3/18–20) or javelin +2 ranged (1d6+3) Special Qualities: Darkvision 60 ft., light sensitivity, fast movement, illiteracy, rage
Full Attack: Scimatar +6 melee (1d6+3/18–20) or javelin +2 ranged (1d6+3) 2/day, trap sense +2, uncanny dodge, improved uncanny dodge
Space/Reach: 5 ft./5 ft. Saves: Fort +7 [+9], Ref +3, Will +3 [+5]
Special Attacks: — Abilities: Str 22 [26], Dex 12, Con 14 [18], Int 7, Wis 8, Cha 6
Special Qualities: Darkvision 60 ft., light sensitivity Skills: Listen +1, Spot +1
Saves: Fort +4, Ref +1, Will –2 Feats: Alertness, Iron Will, Power Attack
Abilities: Str 17, Dex 12, Con 12, Int 8, Wis 7, Cha 6 Alignment: Chaotic evil
Skills: Listen +1, Spot +1 Notes: greatsword statistics assume using +1 greatsword, use statistics inside [ ]
Feats: Alertness, Weapon Focus (scimatar), Dodge when raging
Alignment: Chaotic evil
“Undead”
“Grishnok” Use ettin skeletons, except undead in adventure are medium size, have 30 ft
As presented in adventure text. movement, do not have superior two-weapon fighting, and do not have weapons. (as
per Core Rulebook III) .
“Undead”
Use ghoul statistics (as per Core Rulebook III).
Temple of the Valiant Living Kingdoms of Kalamar Retail Adventure Adaptation 2
Fury and Honor: The Orcs of Tellene
ATL 7
“Orc”
6th-Level Fighter, Medium Humanoid (Orc)
Hit Dice: 6d10+6 (40 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 14 (+1 Dex, +2 leather armor, +1 shield), touch 10, flat-footed 12
Base Attack/Grapple: +6/+10
Attack: Scimatar +11 melee (1d6+6/18–20) or javelin +7 ranged (1d6+4)
Full Attack: Scimatar +11/+6 melee (1d6+6/18–20) or javelin +7 ranged (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., light sensitivity
Saves: Fort +6, Ref +3, Will +2
Abilities: Str 18, Dex 12, Con 12, Int 8, Wis 7, Cha 6
Skills: Listen +1, Spot +1
Feats: Alertness, Weapon Focus (scimatar), Dodge, Combat Reflexes, Weapon
Specialization (scimatar), Iron Will
Alignment: Chaotic evil
“Grishnok”
9th-Level Barbarian, Medium Humanoid (Orc)
Hit Dice: 10d12+18 (88 hp) [106 hp]
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 14 [12] (+2 Dex, +3 studded leather armor), touch 12, flat-footed 13
Base Attack/Grapple: +9/+15 [+17]
Attack: Greatsword +17 [+19] melee (2d6+10/19-20) [2d6+13] or scimitar +15 melee
(1d6+9/18-20) [1d6+12]
Full Attack: Greatsword +17/+12 [+19/+14] melee (2d6+10/19-20) [2d6+13] or
scimitar +15/+10 (1d6+9/18-20) [2d6+12]
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., light sensitivity, fast movement, illiteracy, rage
2/day, trap sense +2, uncanny dodge, improved uncanny dodge
Saves: Fort +8 [+10], Ref +5, Will +4 [+6]
Abilities: Str 22 [26], Dex 14, Con 14 [18], Int 7, Wis 8, Cha 6
Skills: Listen +1, Spot +1
Feats: Alertness, Iron Will, Power Attack, Weapon Focus (greatsword)
Alignment: Chaotic evil
Notes: greatsword statistics assume using +1 greatsword, use statistics inside [ ]
when raging
“Undead”
Section 23: Use mohrgs (as per Core Rulebook III).
Section 25: Use 2 mohrgs and 3 mummies (as per Core Rulebook III). Note that
since the mummies are wearing armor, they no longer have vulnerability
to fire as a Special Quality.
The following “Living Kingdoms of Kalamar” character known as
Damaged canon
This old leather case contains all 21 Heroes of “To Serve,” canon of the Knight of the Gods.
Though damaged, careful individuals can use this canon for study and copying purposes.
“Elfbane”
This large greatsword is razor sharp and in excellent condition. Upon inspection, the leather-wrapped hilt appears to
be made from the thigh bone of an elf. Also, the word “Elfbane” is etched into the blade using orcish runes.
Stallion statue
This ornate statue of a rearing stallion is of the finest quality. For some reason, those who have special bonds to
certain animals feel drawn to the powerful and majestic portrayal of the creature.
If this statue is in the possession of a paladin, his bonded mount receives +1 hp per HD.
Brindonwood map
This is a very detailed map of the region surrounding Brindonwood.
This is a suit of masterwork scale mail that weighs 15 lbs more than normal.
This cert allows the character to automatically make the next fear-based saving throw that he fails. When this
happens, a strong voice echoes about him, “The Valiant shall not fear when doing good in my name!”
Uraak
This crude orc scimitar appears relatively new, except for the chips and the blade. Due to this style of
manufacturing, it has a tendency to rip through its target, rather than make a clean cut. These weapons
have a crude symbol of two crossed human femurs etched on the blades.
Orc scimitar, one-handed melee weapon, 1d6 damage, 19-20/x2, 4 lbs, slashing
Uraak
This crude orc scimitar appears relatively new, except for the chips and the blade. Due to this style of
manufacturing, it has a tendency to rip through its target, rather than make a clean cut. These weapons
have a crude symbol of two crossed human femurs etched on the blades.
Orc scimitar, one-handed melee weapon, 1d6 damage, 19-20/x2, 4 lbs, slashing