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CH 03

This document provides an overview of computer peripherals including input devices like keyboards, pointing devices, and scanners. It also covers output devices such as monitors, printers, and speakers. Finally, it discusses various storage devices including magnetic disks, optical disks, flash memory, and tape drives that allow computers to permanently store data and information.

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0% found this document useful (0 votes)
53 views

CH 03

This document provides an overview of computer peripherals including input devices like keyboards, pointing devices, and scanners. It also covers output devices such as monitors, printers, and speakers. Finally, it discusses various storage devices including magnetic disks, optical disks, flash memory, and tape drives that allow computers to permanently store data and information.

Uploaded by

Mirza
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOC, PDF, TXT or read online on Scribd
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CS10001 Class Note: Chapter 3Hardware Basics: Peripherals

Objectives
 List several examples of input devices and explain how they can make it easier to get
different types of information into the computer
 List several examples of output devices and then explain how they make computers more
useful
 Explain why a typical computer has different types of storage devices
 Diagram how the components of a computer system fit together
Bill Gates Rides the Digital Wave
 Formed Microsoft with Paul Allen
 Targeted software for personal computers
 Operating Systems: MS-DOS, Windows
 MS Office and Internet Explorer
Input: From Person to Processor
 Keyboard
 The most familiar input device
 QWERTY
 Used to enter letters, numbers, and special characters
 Types of keyboards
 Standard keyboard
 Ergonomic keyboards
o To address possible medical problems
 Wireless keyboard
 Folding keyboards
o Used with palm-sized computers
 One-handed keyboards
 Keyboards printed on membranes
 Pointing Devices
 Mouse
 Touchpad
 Pointing stick
 Trackball
 Joystick
 Graphics tablet
 Touch screen
 Stylus
 Reading Tools
 Read marks representing codes specifically designed for computer input
 Optical-mark readers
 Magnetic-ink character readers
 Bar-code readers
 Pen scanners
 Tablet PC
 Smart whiteboard
 RFID (Radio Frequency Identification Readers)
 Digitizing the Real World
 Scanners capture and digitize printed images.
 Flatbed
 Slide
 Drum
 Sheet fed
 Digital camera
 Snapshots captured as digital images
 Digital images stored as bit patterns on disks or other digital storage media
 Video digitizer
 Capture input from a:
 Video camera
 Video cassette recorder or television
 Convert it to a digital signal
 Stored in memory and displayed on computer screens
 Videoconferencing
 People in diverse locations can see and hear each other
 Used to conduct long-distance meetings
 Video images transmitted through networks
 Audio digitizers
 Digitize sounds from
 Microphones
 Other input devices
 Digital signals can be
 Stored
 Further processed with specialized software
 A digital signal processing chip compresses the stream of bits before it is
transmitted to the CPU.
 Speech recognition software
 Converts voice data into words that can be edited and printed
 Sensors
 Designed to monitor physical conditions
 Temperature, humidity, pressure
 Provide data used in:
 Robotics
 Environmental climate control
 Weather forecasting
 Medical monitoring
 Biofeedback
 Scientific research
Output: From Pulses to People
 Screen Output
 Monitor size: Measured as a diagonal line across the screen
 Resolution: The number of pixels displayed on the screen
 Pixels (or picture elements): tiny dots that compose a picture
 The higher the resolution, the closer together the dots
 Image quality affected by resolution and color depth (bit depth).
 Color depth refers to the number of different colors a monitor displays at
one time
 Screen Output
 Monitor classes
 CRTs (cathode-ray tubes)
 LCDs (liquid crystal displays)
o Overhead projection panels
o Video projectors
o Portable computers
 Screen Output
 Video adapter—connects the monitor to the computer
 VRAM or video memory—
 A special portion of RAM to hold video images
 The more video memory, the more picture detail is displayed.
 Paper Output
 Printers produce paper output or hard copy.
 Two basic groups of printers:
 Impact printers
o Line printers
o Dot-matrix printers
 Nonimpact printers
 Laser printers
o Laser beam reflected off a rotating drum to create patterns
of electrical charges
o Faster and more expensive than dot-matrix printer
o High-resolution output
 MFP (Multifunction printer), or all-in-one device, combines a scanner, printer, and a fax
modem.
 A plotter can produce large, finely scaled engineering blueprints and maps.
 Fax Machines and Fax Modems
 Fax (Facsimile) machine
 Sending:
o Scans each page as an image
o Converts the image into a series of electronic pulses
o Sends those signals over phone lines to another fax
 Receiving:
o Uses the signals to reconstruct the image
o Prints black-and-white facsimiles or copies of the originals
 Fax modem
 Connect from PC to fax machine via modem and phone line
 Translates a document into signals
 Output You Can Hear
 Sound card
 Enables the PC to:
o Accept microphone input
o Play music and other sound through speakers or headphones
o Process sound in a variety of ways
 Synthesizers
 Used to produce music, noise
 Controlling Other Machines
 Output devices take bit patterns and turns them into nondigital movements.
 Robot arms
 Telephone switchboards
 Transportation devices
 Automated factory equipment
 Spacecraft
 Force feedback joystick
 Rules of Thumb:
Ergonomics and Health
 Choose equipment that’s ergonomically designed.
 Create a healthful workspace.
 Build flexibility into your work environment.
 Rest your eyes.
 Stretch.
 Listen to your body.
 Seek help when you need it.
Storage Devices: Input Meets Output
 Magnetic Tape
 Can store large amounts of information in a small space at a relatively low cost
 Limitation: sequential data access
 Used mainly for backup purposes
 Magnetic Disks
 Random access capability
 Floppy disks (1.44 MB)
 Provide inexpensive, portable storage
 Hard disks
 Nonremovable, rigid disks that spin continuously and rapidly
 Provide much faster access than a floppy disk
 Optical Disks
 Use laser beams to read and write bits of information on the disk surface
 Not as fast as magnetic hard disks
 Massive storage capacity
 Very reliable
 CD–ROM
 Optical drives that read CD–ROMs
 Holds 700 MB of information
 CD–R
 WORM media (write-once, read many)
 CD–RW
 Can read CD–ROMs and write, erase, and rewrite data onto CD–R and
CD–RW disks
 DVD (digital versatile disks)
 Store and distribute all kinds of data
 Hold between 4.7 and 17 GB of information
 DVD–ROM drives
 Can play DVD movies, read DVD data disks
 Read standard CD–ROMs and play audio CDs
 Read-only: can’t record data, music, or movies
 DVD–RAM drives
 Can read, erase, and write data (but not DVD video) on multi-GB DVD–R
(but not CD–R or CD–RW) media
 BD drives (Blu–ray)
 Hold up to 50 GB of information on two layers
 Enough for a full-length HD movie
 BD–R
 Can read Blu-ray discs, DVDs, and CDs
 BD–RW drives
 Can read and record on Blu-ray discs, DVDs, and CDs
 Internal and External Drives
 Internal drives
 Reside in bays inside the system unit
 External drives
 Connected by USB or Firewire ports
 Contained in their own case
 May be compatible with more than one OS
 Flash Memory Storage Devices
 An erasable memory chip
 Compact alternative to disk storage
 Contains no moving parts
 Designed for specific applications such as storing pictures in digital
cameras
 Likely to replace disk and tape storage
 Large capacity, over 1 GB
 Portable
 SD (secure digital) cards, CF (compact flash), and memory sticks
 USB flash drives, also thumb or jump drives

Computer Systems: The Sum of Its Parts


 Personal Computer Design Classes
 Tower systems
 Tall, narrow boxes, generally have more expansion slots and bays than
other designs
 Flat desktop systems
 Designed to sit under the monitor like a platform
 All-in-one systems (like the iMac)
 Combine monitor and system unit into single housing
 Laptop computers
 Include all the essential components, including keyboard and pointing device, in
one compact box
 Ports and Slots Revisited
 Legacy ports–outdated due to slow speeds:
 Serial Port for attaching devices that send/receive messages one bit at a
time (modems)
 Parallel Port for attaching devices that send/receive bits in groups
(printers)
 Keyboard/Mouse Port for attaching a keyboard and a mouse
 Other ports are typically included on expansion boards rather than the system
board:
 A video port is used to plug a color monitor into the video board.
 Microphones, speakers, headphones, MIDI ports are used to attach
sound equipment.
 An SCSI port allows several peripherals to be strung together and
attached to a single port.
 A LAN port uses faster connections to a LAN (local area network).
 With the PC open architecture and the introduction of new interfaces, you can hot
swap devices.
 USB (Universal Serial Bus) transmits a hundred times faster than a PC
serial port
 Firewire (IEEE 1394) can move data between devices at 400 or more MB
per second. The high speed makes it ideal for data-intensive work, like digital video.
 FireWire 800, which offers 800 Mbps transfer speeds, was recently introduced on
high-end Macintosh systems.
 SATA (Serial-ATA or Serial Advanced Technology Attachment)
 Used to connect internal hard drives and optical drives
 Can transfer data up to 1200 Mbps
Inventing the Future: Tomorrow’s Peripherals
 Tomorrow’s Storage
 Smaller disks that hold more
 A single electron memory chip the size of a thumbnail that can store all of
the sounds and images of a full-length feature film
 Tomorrow’s Output
 Goggles that block out everything around you
 Retinal displays that work without a screen
 Tomorrow’s Input: Sensors
 More sophisticated devices will serve as the eyes, ears, and other types of sense
organs for computer networks.

Lesson Summary
 Peripherals allow computers to communicate with the outside world and store information
for later use.
 The most common input devices today are the keyboard and the mouse. A variety of other
input devices can be connected to the computer.
 Output devices perform the opposite function: They accept strings of bits from the computer
and transform them into a form that is useful or meaningful outside the computer.
 Storage devices are capable of two-way communication with the computer. Because of their
high-speed random access capability, magnetic disks are the most common forms of storage
on modern computers.

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