Chapter 1: Hypermesh Introduction
Chapter 1: Hypermesh Introduction
Getting Started
Organizing a Model
Pull Down
Toolbars Menus
Graphics Area
Tab Area:
• Utility Menu
• Model Browser
• Mask By Config
• Etc.
Menu Pages
Panel
Main Menu
Status Bar
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Standard Toolbar
• Not shown by Default, Customize from View Menu (Only on Win 32/64)
• BMP Image Capture System (Copy to Clipboard or File, Capture
Graphics Area, Capture Panel, Capture “free” Window, Capture Frame)
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File Operations
• General terminology:
• Open : Loads a file into HyperMesh replacing the current session
• Save : Saves the current session contents to the file name specified
• Import : Loads a file into HyperMesh, merging with the current contents
• Export : Saves data to the file name specified
• Generally refers to file types other than a HyperMesh binary file
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• Save As… : Opens file browser to specify directory and name to save current
session
• Import : Merges / combines files with the model in the current HyperMesh
session
• Various types of files: HyperMesh, geometry (IGES, Step, etc.), finite element data
(OptiStruct, Radioss, Nastran, Abaqus, Ansys, LS-Dyna, etc.)
• Opens the Import browser
• Recent Files : A listing of HyperMesh files that have been worked on previously
• Loads the file and replaces the model in the current session
• Recent Imports : A listing of files previously loaded into HyperMesh via Import
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Importing Geometry
Custom Import
Import tab
• Complete control over FE import
• Import multiple geometry files
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Toolbars
Previous Reverse
View Bottom Right Front View
Toolbars
Graphics Rectangle
Area Area
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Panels: Selection
• Entity selectors
• Control what and
how entities are Entity Type Button
selected for a Shows the type of entity
function currently being selected
Cyan border
Indicates the selector is active (there can only be 1 active selector)
Clicking the entity type button when it is active accesses the “Extended Selection Menu”
Panels: Overview
• Rectangle Inside
• Rectangle Outside
• Polygon Inside
• Polygon Outside
• Circle Inside
• Circle Outside
• Entities are selected when
mouse button is released
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Base Edit
Select a node Double click to
to position a access and enter
selected plane coordinates for N1,
N2, N3 and Base.
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N3 Direction is
N1 normal to plane
N2
Positive direction
is by “right hand
rule”
N1
N2
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• Geometry Points
• Points
Surfaces
• Lines Lines
• Surfaces
• Solids
• Connectors (used for welding)
Solids
Nodes Elements
• FE Model
• Nodes
• Temp Nodes (marks a node with a small circle)
• Elements
Temp Nodes
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• FE Loading
• Loads (constraints, forces, pressures, etc.)
• Equations (mathematical link between nodes)
Forces
Pressures
Constraints
• Contacts
• Group (defines contact between entities)
• Contact Surfs (defines a list of entities that can be
used as master or slave in a group)
Contact
Surface
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• Coordinate Entities
• Systems (coordinate axes)
• Vectors
Vectors Systems
• Reference Entities
• Sets (a simple list of a particular type of
entity)
• Blocks (a list of entities contained within a Beam Section
box shape)
• Plotting
• Curves (X-Y data)
• Plots (a display of curves with axes)
• Output Requests
• Loadsteps (combinations of load collectors)
• Output Blocks (request output from an Plot with a Curve
analysis for certain entities)
• Labels Titles
• Titles (label for a displayed item)
• Tags (assigns a name to an entity) Tags
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Component 3
Component 1 Component 3
Component 2 Component 2
Component 1
Toolbars
Collectors Toolbar
Delete Panel (F2)
Assemblies
Materials Load Organize
Collectors
Card Edit
Properties
System Collector
Components Renumber
and Options
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• Model browser
• View collectors and assemblies in a
hierarchical tree format
• Create, delete, and rename collectors
• Edit collector attributes
Right-Click on
• Organize collectors into assemblies
Collector for
• Drag and drop advanced
options
• Also available using toolbar “Collectors”
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Browsers
Model Browser
• Complete Listing of all HyperMesh Entities in Model
• Each “Collector” is expandable and lists all contained “Entities”
Component Browser
• Lists All Components in Model
• Colors Model “by Component”
• Quickly Sort by Name, ID, Color, or Property
• Display State Icons
• Geom ON/OFF Single Picking
• FE ON/OFF Single Picking
• Global Controls to Operate on all Components
• All
• None
• Reverse
• Browser Modes
• Graphics/Browser List Picking for:
• Select
• Show/Hide
• Isolate
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• Panels
• Collectors – Create new collectors
• Model Browser – Set the current collector for various entity types
• Organize – Move entities into a different collector than the one they are currently
contained in
• Reorder