
LIGHTING - PART 1
Compositing artist Shahin Toosi shares how to get started quickly in V-Ray for Nuke and walks through the steps of layout and lighting for the Sci-fi City project.
Top artists and studios use V-Ray every day to render world-class imagery and visual effects.
V-Ray adds production-proven lighting, shading and rendering capabilities to Nuke's powerful compositing toolset.
Save time by making look development decisions on the fly, and output final frames faster by rendering directly in post.
V-Ray for Nuke gives you full control over lighting, shadows, reflections and more – without any back and forth with 3D.
V-Ray fits seamlessy into Nuke's native, node-based workflow.
V-Ray’s Academy Award winning ray traced renderer in Nuke's industry standard compositing application gives artists the best of both worlds.
Find out how the features of V-Ray for Nuke gave director Ari Rubenstein complete creative control over his game-changing short film.
Compositing artist Shahin Toosi shares how to get started quickly in V-Ray for Nuke and walks through the steps of layout and lighting for the Sci-fi City project.
Part 2 of the Lighting overview demonstrates setting up the Basic Holdout and Deep Renders in V-Ray for Nuke.
Learn how to develop the look of your materials in V-Ray for Nuke and how to bring in shaders from other V-Ray-enabled applications like 3ds Max, Modo and Maya.
Discover how to get the most from your renders in V-Ray for Nuke, with tips to output through V-Ray Standalone.
You can now take advantage of faster multi-GPU performance on workstations, plus added support for Cryptomatte render elements.
Extract and reuse individual objects from a V-Ray vrscene file. If you need more control, you can define a set of objects to generate a reusable and customizable VRayScene asset.
V-Ray for Nuke brings powerful adaptive ray traced rendering to any compositing pipeline. It’s the most full-featured rendering solution for Nuke, NukeX and Nuke Studio.
With a full suite of advanced rendering tools and support for Nuke's native features, V-Ray for Nuke is a natural evolution of the compositing workflow.
Simulate realistic ray traced lighting and shadows with a wide range of light types including spot lights, area lights, HDR environments, Nuke lights and more.
Render accurate indirect illumination with V-Ray’s precise ray traced GI. Now with light cache support.
Create multilayered physical materials directly in Nuke. Choose from purpose-built shaders for car paint, SSS, skin and more.
Choose from a number of production-ready texture types including tiled EXR & TX files, layered textures, ambient occlusion and procedural noise.
Select from a variety of camera types including physical cameras, VR panoramas and Nuke projection cameras.
Render to popular VR formats including spherical and cubic 6x1 panoramas.
Import Alembic, FBX and OBJ geometry with Nuke's built-in ReadGeo node.
Import and render memory-efficient proxy objects as Alembic or V-Ray mesh files.
Instance V-Ray proxy objects using Nuke particles.
Import and render volume simulations from applications like Houdini. Supports OpenVDB, Field3D and Phoenix FD files.
Fine-tune the look of your renders faster than ever. As you make adjustments to your scene, your rendering will update automatically.
Improved deep rendering capabilities with support for deep volumes. Save disk space by generating deep data directly inside Nuke.
Generate beauty, matte and utility passes on the fly. V-Ray for Nuke includes more than 37 built-in render elements for ultimate control.
Render individual or groups of lights as separate render elements, and accurately light mix in post with full support for global illumination, reflections and refractions.
Automatically generate ID mattes with support for transparency, depth of field and motion blur, speeding up workflows for compositors.
Import and render animated V-Ray scene (.vrscene) files.
Use the full power of V-Ray Standalone, including distributed rendering.
Automatically reduce noise for cleaner renders. Denoise individual render elements, apply noise masks and denoise final deep composites.
Render complete 3D creatures and characters directly in Nuke. Import hair geometry using V-Ray proxy objects, and assign V-Ray Hair material for optimized shading.