REVIEW
Sonic Riders
Taken for a ride.
Wait, what the hell is going on here? After a close examination of the game's manual and several hours of gameplay, I never really got an answer. It's as if Sonic Adventure married F-Zero GX, they had an ugly baby together, it wouldn't shut up, and nobody knew what was wrong with it. The problem is that Sonic Riders becomes far more complex than it needs to be by having an arbitrary "air" (read: fuel) system that's depleted when you use not only special moves, but regular moves necessary to navigate the spaz-tastic courses. If you can get a handle on the controls, there's plenty of adrenaline to be rushed...but it shouldn't require this much effort.
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