The Wayback Machine - https://web.archive.org/web/20121019184211/http://www.1up.com/features/solid-gold-nes
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Cover Story: Gaming's Greatest Mysteries
Solid Gold


1UP's week long celebration of the system that changed everything.

Nintendo Entertainment System
o celebrate two decades of the Nintendo Entertainment System, we asked 1UP's readers to vote for their two favorite NES games. Of the hundreds of responses we received, some of the results were completely expected, while others were nothing short of shocking. What really impressed us, though, was the sheer number of games nominated. While there were some definite winners, nearly 100 different games were suggested: Compelling proof that the NES had something for everyone, and that even the quirkiest of creations has a fan or two somewhere.





15
Dragon Warrior
Enix/Nintendo | 1989 | RPG

Enix's 1986 creation (which didn't make it overseas until three years later) established the ground rules for Japanese console RPGs, one of the most popular genres in the world. Drawing heavily from the U.S. role-playing adventures that came before it, Dragon Warrior (ne� Dragon Quest) was a little more streamlined and accessible than Wizardry or Ultima. And it created an empire. An empire of smiling blue slimes.

Nadia Oxford:
It was hard to avoid Dragon Warrior, seeing as how Nintendo force-fed it to every American NES owner. They were smart to try it; Dragon Warrior was so huge, it literally shaped at least a small aspect of Japanese culture. Instead of jumping on a monster's head or swinging a sword directly into its eye, battles were fought through a menu system and you could choose to fight, use magic, parry, or run like hell. It was an engaging process to build your warrior up from an armorless wiener with a stick to a fully-armed dragon-butcher, but it was also painfully slow. Most American players were put off at the idea of fighting slimes for hours just so they could buy a sword. They were content to name the level-1 descendent of the hero Erdrick "PEEPEE", giggle about the prospect of finding the "Balls of Light," and see how far they could travel on the map screen before a werewolf utterly destroyed them.





14
Duck Hunt
Nintendo | 1985 | Light Gun

Duck Hunt came packed in with the original NES, along with a Zapper light gun and the misbegotten R.O.B. A nearly perfect conversion of a popular arcade game, Duck Hunt was a much smoother and more entertaining experience than could have been found on older consoles -- a killer app for the NES.

Jess Ragan:
Challenging and intense, yet lighthearted and easy to play, Duck Hunt was a treat for the entire family... even those members who had reservations about holding the sleek grey light gun included with the NES. The game bore some resemblence to the sport of duck hunting, but only as much as the average Warner Bros. cartoon. Your hunting partner, a wildly expressive hound, jumped into the tall grass to flush out the waterfowl hiding inside it. As the ducks scattered, you picked them off with the Nintendo zapper. Duck Hunt wasn't an accurate simulation of the sport... in addition to the complete lack of blood, it's fair to say that no hunter has ever had to suffer the ridicule of their dog after missing an easy shot. However, it's hard to think of a video game that's as inviting as this one. It's the kind of game that just about anyone could play... and back in the Nintendo-obsessed 1980's, just about everyone did!





13
StarTropics
Nintendo | 1986 | Adventure

While derided by some as Zelda's retarded little cousin, StarTropics still earned itself a healthy fanbase with incredibly challenging gameplay and a hero that most gamers could relate to: A chubby kid who faced down the forces of evil with a yo-yo. It was easy to imagine that you could be Mike Jones, too, if you ever bothered to get up off the couch and stop playing Nintendo games. Just... one... more... level....

Ray Barnholt:
Teenage Seattleite Mike Jones' tropical adventure to save his uncle was more or less Nintendo's answer for not having a third Zelda to go along with the third Mario. Mixing an RPG overworld with underground action levels, the game quickly became a hit in North America (the only place it was released) and helped make 1990 a banner year for the NES. I loved StarTropics and its tropical seafaring story (which quickly turned to sci-fi), even though it got awfully challenging awfully quick. All the hopping and yo-yo slinging in those action levels became tiresome after a while, on top of the devious respawning enemies. At least the sequel added diagonal movement, but coming at the very end of the life of the NES what wasn't much. It may not have been a "Zelda killer," but it was a refreshing change of pace from it and the then-recent Dragon Warrior.





12
Bionic Commando
Capcom | 1988 | Action

As most NES fans know, there's a laundry list of trivia about Bionic Commando that's almost as awesome as the game itself. For instance, it wasn't really intended to be the sequel to Capcom shooter Commando; that was sort of slipped in there somewhere along the way to its U.S. release, while many more interesting things were taken out. Like the fact that the Japanese title was "The Revival of Hitler," which means that the exploding guy at the end who looked like Hitler? Yeah, he was actually Hitler. Unfortunately, Nintendo's censorship policies meant that all explicit Nazi references were completely excised -- which is sort of funny, considering how many games these days have you plinking away at the dirty Ratzis.

The good news, though, is that BC's sublime gameplay didn't change a bit in translation. Though loosely based on a mediocre arcade game by the same name, the NES version added more flexible controls, a simple level-up system, wickedly challenging level design, and a free-form sense of progress through the adventure. But the best part was the unconventional game mechanics; BC came around at a time when everyone was aping Super Mario Bros. Here Capcom told gamers, "So you think jumping is what it takes to make a great game? Here, try a hero who can't jump." And it was great anyway.





11
Zelda II
Nintendo | 1988 | Adventure

Blasphemy! Zelda II had the audacity to differ dramatically from its predecessor to the point that it was almost unrecognizable as a sequel. The forced top-down perspective became a side-scrolling view, and Link had to do strange things like "level up" and "talk to citizens of Hyrule." Nintendo had big ambitions with Zelda II, hoping to create an experience that eclipsed the original's -- as became obvious when you realized that the entire Zelda overworld map encompassed a tiny corner of the Zelda II overworld. Despite the venom so often directed toward Link's second adventure, many of the ideas seen here nevertheless turned up in later chapters: The role of townsfolk in advancing the quest, fetch quests and trading sequences, magic spells and advanced sword techniques. Combat in the modern, 3D sequels actually feels an awful lot like the sword fighting in Zelda II, except with more circling around for a weak spot.

Jonathan Drabicki:
This stands out for its interesting side-scrolling battles. I also really liked the way you gained levels in it instead of just fighting for no reason like in the first NES Zelda. It confirmed my love of the Zelda series.

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  • zambole
  • Duck Hunt

    Posted: userComment.createdDate by� zambole

    Duck Hunt shouldn't be on here. Everyone had it and everyone remembers it because we all got it for free. But it actually wasn't a� good game. A good game doesn't get boring after 5 minutes.

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