I Am Alive Second Opinions
It's the game that's divided the industry, but did it divide IGN?
March 19, 2012 March 20, 2012 March 19, 2012
A few weeks ago, I -- Greg Miller -- reviewed I Am Alive. And I really didn't like it. However, it turned out that I was the minority. While Giant Bomb and UGO were in line with my 4.5 out of 10, sites such as Game Informer and Destructoid gave I Am Alive an 8.5. When I gathered comments for IGN's I Am Alive Comment Comeback, I saw a lot of you asking for second opinions from IGN editors. So, I asked Ubisoft for download codes and gave I Am Alive to my coworkers. These are their thoughts.

I couldn't get past the fact that enemies instantly forget that you have a gun the instant you lower it - for the whole game, that got on my nerves. Thematically I think I Am Alive is a success - it's bleak, it's depressing, it's a chillingly realistic portrayal of what life might look like after a catastrophic event, and the story hooks you in. But mechanically, it fails for me personally. It's just not the game I wanted it to be - I'm hanging all my hopes on The Last of Us now.

Perhaps it was some deity smiling down on me, though, because the hour or so I played of I Am Alive left me counting the minutes till I could stop. Clunky combat, brutal, learn-by-dying scenes, and a general lack of polish made every second with it a chore. Reflecting on my time, I'm hard pressed to find any redeeming qualities with I Am Alive; it takes a great premise and completely squanders it with a technically flawed and poorly realized game.

About time for me to hit that ol' dusty trail.

I Am Alive introduces several gameplay elements way too late in its running time and never really gels before it's abruptly over. You'll find yourself dealing with groups of enemies using the same strategies, the climbing mechanic results in too much trial and error, and many of the side missions are simple fetch quests. It's hard to say what went wrong with I Am Alive, or at what point the game's dev team felt that they had to push it out of the door. But one thing is certain; I Am Alive is simply not the game it should've been.

Early tutorials suggested that it was sometimes better not to fight; rather, choose to back away and save ammo. But creeping deeper into I Am Alive's world of survival, every encounter proved that choice was an illusion. The formulaic handling of every fight with more than two people went like this: shoot the guy with the gun, shoot the next toughest looking guy, get the remaining machete-wielding foes to back up, kick one dude off a ledge/into a fire, and struggle-kill the remaining bad guy. There's no choice there; you can't avoid those fights. I Am Alive is a good idea and a bad game. It blends unnecessary mechanics across a buggy, poorly-paced world.

All that said the combat is functional yet wonky, the characters you encounter are unlikable and annoying, and overall, I would highly recommend that you pass on the entire experience.
What do you think of I Am Alive? Sound off in the comments below.
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