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Jube Weighs In On The Demo
Uprising44
In-House Interview
Demo Alert
Mass Effect 3 Demo Coming
More Max
Feel The Payne In New Video
Diablo III finally has a release date in sight, May 15th, 2012. You can now place your digital pre-orders through battle.net. Let the countdown to a resurgence of carpel tunnel syndrome commence!
Update by Ohm: We've also received the press release confirming the news, here's a word from Blizzard CEO and cofounder Mike Morhaime:
“After many years of hard work by our development team and months of beta testing by hundreds of thousands of dedicated players around the world, we’re now in the homestretch,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We look forward to putting the final polish on Diablo III over the next two months and delivering the ultimate action-RPG experience to gamers worldwide starting on May 15.”How about we give away some Diablo 3 beta keys to celebrate? Just tell me your favorite horadric cube recipe (or make a good one up) in the comments, and you'll be entered in the drawing. Our buddy random.org will generate 25 winners later this week from all valid entries! Just make sure the email account in your profile is up to date.
Thanks to a reader for the news tip that the Baldur's Gate teaser site has been updated with a countdown ticker. What is it counting down to? No one knows, but being that the timer will expire in only 6 hours, we'll know before the end of the day today! Stay tuned.
Update: The timer has reached 0:00:00 and ... the website crashed. Upon a reload, there is now just the previous background sans counter and music that was previously there. It seems as though they may have underestimated the interest in a new Baldur's gate game.
As Blizzard enters the final stretch of the tuning process, the changes have been rapid and dramatic. They cut the Mystic and scrolls, reworked the skill system, totally changed the rune system, dropped PVP for release, doubled the damage that early act 1 monsters do, changed the requirements for creating a hard core character, and innumerable other tweaks all in just a little over a month.
When asked how close they were to announcing the release date on a scale from 1 to 10, Blizzard responded "9". Further tweets from Jay Wilson have revealed that the release date is set, he just can't tell us yet. To keep the hype rolling all the way up to release, Blizzard has been updating their website with new content, namely the skill videos. Here is the latest batch of new skills courtesy of Blizzard:
Barbarian
Demon Hunter
Monk
Witch Doctor
Wizard
The most successful Kickstarter project ever has closed and officially raked in a massive $3.3 million. That's a mere 830% more than the original goal of $400k. In the end over 87,000 people pledged to back the as of yet unannounced adventure title.
So what do we know about the project? It will be a classic point-and-click adventure game, it will come in a fancy box, and nearly 90,000 people would be a rather large mob for Tim Schafer to upset by making a bad game.
The whole project and development process is supposed to be completely transparent, documented by 2 Player Productions who will release monthly updates on the game's progress. Of course, we'll keep you up to date as we learn more.
Update: There's some SoaDA gameplay footage mixed in during an interview with Blair and Craig from the Ironclad team over at GamesRadar.
Similar to Double Fine's Adventure, Fargo is looking to raise a significant chunk of capital in comparison to what's normally seen on Kickstarter with the Wasteland 2 Kickstarter campaign. In Wasteland 2's case $900k is the mark to reach, which is three times what Double Fine asked for in their record breaking campaign. Anything more turns into extra content for the game.
There are a number of potential incentives for fans that pledge, including signed collector's edition copies, trinkets, and in-game acknowledgements. Just keep in mind, much like with any other Kickstarter project, there is absolutely no guarantee on quality, release, or customer satisfaction. Once a consumer commits to the project they're locked in permanently.
If you'd like to keep tabs on Wasteland 2 outside of Kickstarter then you'll want to bookmark both the official blog and forum.
Sorry for the low flow on the news last week; there was actually a lot going on that I just couldn't keep up on. To make sure you don't miss out on any of the important tidbits I've compiled a news roundup to kick things off.
Finally here's why I love PC gamers and the mod community.
CD Projekt Red, the part of CD Projekt that does the game development, is leaving DRM behind for good. CEO Marchin Lwinski said at GDC presentation "Every subsequent game we will never use any DRM anymore, it’s just over-complicating things." They did include DRM in The Witcher 2: Assassins of Kings, but quickly patched it out, apparently realizing the futility. "We release the game. It’s cracked in two hours, it was no time for Witcher 2. What really surprised me is that the pirates didn’t use the GOG version, which was not protected. They took the SecuROM retail version, cracked it and said ‘we cracked it’ – meanwhile there’s a non-secure version with a simultaneous release. You’d think the GOG version would be the one floating around." He continued "DRM does not protect your game. If there are examples that it does, then people maybe should consider it, but then there are complications with legit users."
Steam comes to mind as a sort of DRM solution that, for the most part, plays friendly with users, but being that CD Projekt is the company behind Good Old Games (which recently started selling non-old games from more publishers) it is easy to guess why they aren't entirely jumping on that solution either.
Another space game called FTL got me good last week too. I dug into the OnLive demo almost obsessively and managed to pull off an "impossible" feat according to the developers. It turns out that the end-game boss at the end of the demo can be defeated, and I was the first to do it. I've been told that a reward is on its way, and the devs even gave gave me (and VE) a mention on their KickStarter page. Cool beans! I was actually recording with Fraps at the time, so I'll post the video showing how I did it in a bit.
There's not all that much else going on though, aside from our shift to a weekly update format that Socket mentioned last week. Let us know though what you guys have been up to, assuming you can actually log in (yep, we're having trouble with comments lately too). For now, here's a little skit on Double Fine's Adventure that the guys at The Busted Pixel sent in.