Super Stardust Delta Review
The king of the twin stick shooters is back.
February 13, 2012 February 13, 2012 February 13, 2012
Plenty of titles have enamored, addicted and outright impressed gamers on the PlayStation Network since its inception in 2006. One such game that perhaps personifies those three criteria best is Super Stardust HD. Released exclusively on the PSN by Finnish developer Housemarque in 2007, Super Stardust HD helped to define the incredible potential of downloadable PlayStation games and is widely considered one of the best games on Sony's downloadable service.
Building on that reputation, Housemarque has returned with a vengeance with the launch of the PlayStation Vita. Housemarque tried several years ago to recapture the essence of Super Stardust HD on PSP, and it didn't work out too well. The lack of true dual analog support necessary for twin stick shooters couldn't be found on the PSP hardware. But Housemarque has rectified the situation. Super Stardust Delta is an absolutely superb, appropriately priced addition to this digital franchise. Every PlayStation Vita owner should give it a go.
If you're not familiar with what Super Stardust is all about, let's catch you up. As an arcadey exercise in patience, skill and -- above all else -- high score chasing, Stardust is a twin stick shooter that requires the use of one analog stick to move a spacecraft around a planet's upper atmosphere as the other analog stick is used to blast inert asteroids and aggressive enemies alike. As you move through each planet's five phases, the game's increased difficulty will push your fingers (and your mettle) to the extreme. Enemies become smarter, stronger and more numerous, and asteroids arrive with greater frequency and with greater diversity, forcing you to switch your weapons (fire and ice) on the fly to do the most amount of damage possible.

Hectic gameplay.
But the really good news is that Housemarque didn't just stop once it successfully carried the core experience of Super Stardust HD to the PlayStation Vita. Rather, it took the time to iterate on the formula and provide various perks and extras to round the entire package out, advancing Super Stardust Delta to an even higher echelon than the lofty heights Super Stardust HD calls home. And it did so without sacrificing the essence of what makes the formula so fun, instead making all of the extra bells and whistles purely optional.
As you begin a standard game, you'll be asked to start in Pure Mode or Delta Mode. Pure Mode is my preferred way to play, the formula that Super Stardust HD veterans will be familiar with. However, if you want a modified, Vita-centric form of the game, Delta Mode may just be for you. There, the style of the game and your objectives remain identical to Pure Mode, but instead of using your special bomb weapon with the X button, you'll be given two other weapons -- missiles and black holes -- that can be used by tapping the front or back touch pads on the Vita exactly where you want those weapons deployed.

An early game boss battle.
Rating | Description | |
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out of 10 | Click here for ratings guide | |
9.0 | Presentation Once you hear the woman say "Stardust" as you get into the game, you’ll feel right at home. Load times are pleasantly short. |
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8.5 | Graphics Delta looks and runs great, with vibrant graphics that really pop on the PlayStation Vita’s OLED screen. |
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8.5 | Sound While not up to the standard of, say, PSN’s Shatter, Super Stardust Delta’s soundtrack is still full of awesome jams. |
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10 | Gameplay Twin stick shooter perfection. Easy to learn but difficult to master, Super Stardust Delta players will quickly learn that it’s their fault when they die and not the game’s. |
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9.0 | Lasting Appeal Leaderboards to chase friends and the anonymous masses on are fun. Plus, Delta Mode and Vita-centric mini-games will likely lull you into a Trophy Hunt. |
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