The developers at thatgamecompany aren't interested in making the next big cover-based shooter. thatgamecompany is interested in crafting experiences that invoke feelings outside the "emotional spectrum" of most games. Flower was a perfect example of this design philosophy. Not so much a game as an interactive story, Flower followed a series of dreams that attempted to bridge the gap between an urban environment and nature. A simple gameplay mechanic of collecting flower petals facilitated an emotional quest with astonishing visuals. Flower's unusual design wasn't for everyone, but everyone should try it at least once.
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