
The Final Fantasy franchise has gone through a J-popification in recent installments. That’s not necessarily a bad thing. After all, Final Fantasy XIII sold like gangbusters, even if the game itself was quite costly to produce.
But ever since the Playstation 2, and platforms capable of offering voice acting became the norm, Final Fantasy has slowly been losing itself. I don’t think it’s a coincidence that Final Fantasy XIII was uniquely Japanese and its voice acting was also uniquely terrible. I also don’t think it’s simply a fluke that Final Fantasy X-2 sported a central female protagonist turned pop star, Yuna, and that the only series sequel since, Final Fantasy XIII-2 is set to out-Popify its spiritual, if indirect, predecessor.

Somehow all of the above are interconnected and co-conspiring to break this once beloved franchise by bringing it ever further downward in a dark spiral of increasingly laughable irrelevancy.
And it all starts with the voices. The demo for Final Fantasy XIII-2 begins in some generic, though beautifully rendered ruins where main characters Serah Farron and Noel Kreiss are set to take on a “paradox” in the form of some beastly gigantic arm that’s attached to a not yet completely materialized entity called “Atlas.”
Following this battle, which plays exactly like the first Final Fantasy XIII, are a series of QTEs that lead to various outside of battle animations, which, as far as I could tell, are not necessary to complete though executing them correctly did reward me with extra loot post-fight.

After this I had a chance to wander around the ruins and talk to various NPCs which went a long way toward helping me warm up to the game. Even the absurdly not-quite-dressed Chocobo saleswoman was endearing, with dialogue and a voice over that made me feel like I was in a quirky Japanese RPG rather than some garish pop music video. With treasure spheres opened and all interesting conversations behind me I headed into the ruins to fight some monsters and find the now fully-formed Atlas.

While my feelings on the paradigm system are too complex to delve into here, I’ll admit that the use of pet monsters, like Cait Siths, is a welcome addition. Not only do these guys act as third party members, they can also be cycled into combat as part of specific custom paradigms, so switching them on the fly isn’t an issue. They also have specials that can be unleashed after a gauge build up by entering in the requisite buttom combo when it appears.

In all, this will probably be Final Fantasy XIII-2’s saving grace. As long as the game’s difficulty warrants a deep exploration of all the different monster combinations, and loot filled side quests make mastering them worthwhile, it could prevent the rest of the title’s more questionable aesthetic decisions from ruining its basic gameplay.
Because even though the visuals in XIII-2 hold up (everything is still gorgeous for the most part, though without that little bit of polish that made FFXIII look utterly breathtaking), the musical score is muddled, swinging back and forth between incoherent pop lyrics and synth infused piano melodies.

The game’s score, a collaboration between composers Masashi Hamauzu (Final Fantasy XIII), Naoshi Mizuta (Final Fantasy XI), Mitsuto Suzuki (The 3rd Birthday), may yet have potential to give the sequel its own sound, distinct from its direct predecessor. But after the demo I’m skeptical that these composers (and I love Hamauzu’s work on the Saga series as well as all of his piano contributions to the Final Fantasy franchise) will be able to deliver a coordinated and cohesive score for this title.
But for that to even be possible, Final Fantasy XII-2 will have to maintain a tight, well-formed narrative to provide a unifying direction to both the music and art. I’m glad that Square Enix is adding some complexity to XIII-2 with the consequences of time travel and the paradoxical anomalies that will often result from changing the past and altering the future. But just as it wasn’t Final Fantasy XIII’s story that was a problem, but rather the sloppy and ill-conceived way in which it was delivered, XIII-2 will need to do more than just sound good on paper to be successful. And until the finished product arrives in the United States we won’t know for sure which will be the case.