After you have cleared the Gearhead Vault you can re-enter it as many times as you want without dealing with enemies. I sprint up to the third floor where there is the large tree in the courtyard and the ATM machines just through the doors in the other room. If you interact with the ATM machines you get cash and then simply sprint and leave the vault and re-enter. You can repeatedly do this for infinite cash. The other thing I found is that if you linger and casually interact with the ATMs the payouts are $6, $8, $12 but if you move quickly and interact with the machines as fast as you can the payouts are $50, $70, $80 per ATM particularly from the ATMs to the left as you enter the room (it might just be the last 3 ATMs that you interact with).
After you have cleared the Gearhead Vault you can re-enter it as many times as you want without dealing with enemies. I sprint up to the third floor where there is the large tree in the courtyard and the ATM machines just through the doors in the other room. If you interact with the ATM machines you get cash and then simply sprint and leave the vault and re-enter. You can repeatedly do this for infinite cash. The other thing I found is that if you linger and casually interact with the...
In Subway Town you can purchase rotating "deals" from Stew. Occasionally you are able to purchase items at a discount that can immediately be sold at Jani's Supplies at a higher price. For example, Stew will sell you Viper Rockets for $66 which you can sell to Jani for $75. Repeat as often as you like to continue to make a profit.
With your pistol equipped aim at an item with the scope (monocular), as you let go of the left trigger (zoom button), tap the PICK UP button fast and repeatedly. If done correctly you should pick up the item and have it in your inventory, this also works on dead guards. The key is that for some reason the icon to pick up an item pops up when you zoom out but only for a fraction of a second. Note: A future update may patch this!
Upon returning to the Ghost Hideout for the 'Missing Person' Job Board Quest, walk back over to where the zipline deposited you at the end of the first mission. Look to your right, on the blocked staircase, to find a box of 'Quayola Quayons', with the Quake logo as the Q's in the title. The box makes a Quake sound effect when picked up.
In the Ghost Hideout, there's a sequence in the very first mission, Quell the Bandit Threat, where you are stabbed in a cutscene and taught how to use the Defibrillator. After this you exit the 'killing room' into a hotel room-like area, clear out all the bandits and head to the back of the room toward a painting on the wall. Between the TV and the painting in this room, you can open up a section of wall. Behind it is a pixelated Wolfenstein room with the Wolf Goblet inside. You can sell it for 150 dollars.
In the Ghost Hideout, there's a sequence in the very first mission, Quell the Bandit Threat, where you are stabbed in a cutscene and taught how to use the Defibrillator. After this you exit the 'killing room' into a hotel room-like area, clear out all the bandits and head to the back of the room toward a painting on the wall. Between the TV and the painting in this room, you can open up a section of wall. Behind it is a pixelated Wolfenstein room with the Wolf Goblet inside. You can sell it ...
There must be some fans of AMC's Breaking Bad in the house. When you go to the sheriff's office in Wellspring, after talking to him turn and walk back into the holding cell area and on a shelf opposite the first cell you can find the cube that was presented to Hank Schrader with Tuco's "Grill" in it.
The Quake room, found in the Wasted Garage, can be accessed only after you press three well-hidden red buttons in the area. If you recall, the Wasted Garage is where you were asked to retrieve a distributor cap item during an earlier mission. It is recommended that you complete said mission and re-enter the Wasted Garage from the back entrance.
The three buttons are hard to find: one is located under a night stand, the other between a fallen file cabinet and the window, and the last behind a red tool cabinet. Each makes a Quake-like sound and glows for an instant when pressed.
After all three buttons have been activated, a hallway marked by a red Quake symbol leads to some stairs and to a portal that takes you to the hidden Quake room. Inside, you'll find the Shambler Plush in the center. To leave, you must step on the tile in the area from which you came.
The Quake room, found in the Wasted Garage, can be accessed only after you press three well-hidden red buttons in the area. If you recall, the Wasted Garage is where you were asked to retrieve a distributor cap item during an earlier mission. It is recommended that you complete said mission and re-enter the Wasted Garage from the back entrance.
The three buttons are hard to find: one is located under a night stand, the other between a fallen file cabinet and the window, and the last behind a...
In the Gearhead Vault, which you can access through Subway Town during (and after) the Gaining Influence Job, there are 7 computer terminals in an office area that can be activated. This is down the stairs from the bank vault area -- you'll want to go here after killing the final two heavy Gearheads. There are more than 7 computers, but only 7 of their keyboards make a DOOM sound when activated (you won't see an activation prompt). After you hit all 7 (some are off in separate offices), head back to the very beginning of the level. Jump on the flaming barrel and then onto the boxes next to the exit to Subway Town and you should be able to see a prompt to open the door here. Behind it is the warp to the DOOM room where you can grab the Space Marine Bobblehead.
In the Gearhead Vault, which you can access through Subway Town during (and after) the Gaining Influence Job, there are 7 computer terminals in an office area that can be activated. This is down the stairs from the bank vault area -- you'll want to go here after killing the final two heavy Gearheads. There are more than 7 computers, but only 7 of their keyboards make a DOOM sound when activated (you won't see an activation prompt). After you hit all 7 (some are off in separate offices), head...