XCOM Enemy Unknown Announced
Strategy Game From Firaxis
2011 Readers' Choice Winners
Picking The Faves
Editors' Choice Awards
Reducing 2011 Down To A Handful Of Games!
Skyrim UI Mod
Said To Boost Performance
The 12th annual Games Developers Choice Awards will be held on March 7th, but today, we have the list of nominees. It will be interesting to see who takes top honors, but with Dark Souls, Portal 2, and Skyrim leading the pack, there are some worthy contenders this year.
Lots of SOPA tidbits today; If you're unfamiliar yet find the issue exigent like Red-Cell does, you can catch up here and here and yes, even more here.
Hi folks,Some people have asked how Epic feels about the Stop Online Piracy Act (SOPA). This post is meant to provide answers. Epic Games supports efforts that would stop overseas websites profiting from pirating our games, but we have to do that in a way that's compatible with freedom of speech and due process of law. Thus, we do not support the current version of SOPA. We are members of the Entertainment Software Association (ESA), a trade organization that is working with legislators to refine the bill.
Best regards, Dana Cowley Senior PR Manager Epic Games, Inc.
Guinness World Records 2012 Gamer’s Edition is available now in the US for a suggested retail price of $14.99 and available in the UK on January 19th.
As Lana, one of Silver's stricken citizens, regains consciousness - she witnesses the onset of a new kind of mayhem. Violent outbursts, fury, rage, wreckage and death: the world she knew seems to have gone to hell.Amy will launch on January 11.Apparently consumed by a mysterious illness, people she once knew are now part of a wild, ravenous horde. In spite of her wounds, she runs - she must escape this nightmare. Lana can tell that, deep within her, the viral process has begun but refuses to become one of them. Later, an autistic eight-year-old girl with strange powers will force her to make choices that change both their lives. Her name is Amy.
Infected humans, grisly creatures, special forces and even other survivors: they will have to trust and help each other to escape their pursuers in a desperate attempt to survive.
Alex Mercer
Alex Mercer was a brilliant scientist who worked for Gentek (the scientific arm of Blackwatch) prior to the initial Blacklight viral outbreak in NYC. He worked directly on the Blacklight virus, increasing its deadliness by 1000%. When news-leaks threatened the security of their work, Blackwatch closed the Blacklight project and ordered the entire staff killed. Mercer stole a sample of the virus and escaped but was later cornered at Penn Station in NYC. Rather than surrender, Mercer smashed the vial releasing the Blacklight virus. The Blackwatch soldiers gunned him down and he was pronounced dead.
According to the article at GI, XCOM: Enemy Unknown is planned for release on the PC, Xbox 360, and Playstation 3. It will have destructible environments, a real-time strategic view with turn-based combat, and some sort of research or progression system for the player's own XCOM organization to tap into. It sounds like this is the actual sequel that fans have been demanding, and it could hit as early as Fall 2012. Here's what Firaxis President Steve Martin had to say about the reveal:
"It’s been a dream of ours to recreate X-COM with our unique creative vision. We’re huge fans of the original game and it’s a once in a lifetime opportunity to re-envision a game that is as beloved as X-COM," said Steve Martin, president of Firaxis Games. "We were careful to keep XCOM: Enemy Unknown true to the elements that made X-COM such a revered game while delivering an entirely new story and gameplay experience for both die-hard X-COM fans and newcomers to the franchise."The February issue promises to have more details. In the mean time I'll be over here pinching myself to make sure this is real. I've got faith that Firaxis will knock this out of the park, and I hope EA takes note if that's the case with the Syndicate franchise. Strategy is not dead!
In Choplifter HD, players take control of a variety of helicopters armed with a number of offensive capabilities so they can swoop in and make daring rescues in hot zones. The game features more than 30 missions ranging from straight prisoner extraction to dropping off saboteurs that blow buildings sky high to saving survivors from viral outbreaks. Pilots must bank, hover, touchdown, and sometimes even shake loose pesky zombies hanging from their choppers.Gamers can also look forward to a few cameos from some of the videogame industry's most legendary leading men including Duke Nukem and Super Meat Boy. Choplifter HD combines intense action, humor and tons of variety, creating developer inXile Entertainment's own, fresh take on the original Choplifter experience. Choplifter HD is rated T for Teen by the ESRB and dares players to risk their lives in order to save others starting today.
You can check out the latest assets below, along with a couple of other screenshots that we're playing catch-up on.
Creator of the device, British Engineering student Ben Allen, will be available to interview. If you're interested, you can find out more about the controller on POPSCI.
WHERE?
Liverpool Street Station Main Concourse (offering iconic London background). Liverpool Street, L1 1JD, UK
WHEN?
The device will be displayed on Wednesday 18th of January from 08:00am until 17:00pm.
The main photo-call will be at 08:30am.
"Our players already know how to play with the "big three" tank nations, but the French are all-different," says Mike Zhivets, Lead Game Designer for World of Tanks. "You'll have to reconsider the way you think tanks behave before they let you tame them. And that's what we love them for!" The second part of the French vehicles will appear later in 2012 and will include tank destroyers and SPGs.
Our in-house review of Trine 2 has magically materialised and can be perused over here.
Comments are disabled on this news post, but any thoughts can be sent to us via telegram or posted in the comment section of the review itself.
I'm sure our buddy Red-Cell will be among the first to get in a pre-order for this. We all know how much he loves block based games!
So I've started playing through Deus Ex:HR, picked it up for a fantastically low $10 and am really enjoying it so far. Even though I really like it, I've only played about an hour, and I'm afraid to play more. That's a constant problem for me in games that give you any kind of choice. I have a hard time getting to all of the games I want to play, let alone getting to finish all of the games I do play, let alone playing a game multiple times over. If you give me a choice and there is some consequence, I'm always afraid of what I'm missing out on, that I'm not playing it the "best" way, not getting the full experience. On the surface 'open world', 'you can play in a way that fits your style', and 'multiple endings' sound like a good thing, but it always ends up giving me a certain level of anxiety that detracts from my enjoyment of said game.
What about you guys? Would you rather the game world just told you 'who you are, why you care, and how you do it', and let you go about your business, or do you like to have 'sky is the limit' options and story branches? For those of you who have played through Deus Ex: HR multiple times, how would you recommend playing through?
If you're a Minecraft fan, and a nerd like me, check this out. Am I the only one that thinks a 3D printer would be fantastic to re-create a custom Settlers of Catan board? And now, happy New Year! Here's an obligatory reflective/uplifting speech by ... Hitler? Sure.
This edition is all about 'information warefare' and details the battle grid, the addition of modules, targeting tweaks, detection, spoofing, and more. You can check out the blog post here, and if you missed it, the first dev blog post Community Warfare here.
King Arthur II: The Role Playing Wargame launches next week, but if you pre-order, you'll get exclusive access to the prologue Dead Legions as a bonus. If you pre-order on Steam you'll get to jump in and play it right now (and 10% off). What are you waiting for?
Child's Play, the charity started by those Penny Arcade guys raised a whopping $3,512,345 in 2011. The charity has continued to grow every year since its inception in 2003 (where it raised $250,000). Good job Child's Play! Always nice to see a charity like this succeed.
In other news, Fly Away Simulation has posted an article detailing a recent trip to MS where they got a demonstration of Microsoft Flight.
In Microsoft Flight, players view the world from above in a visually stunning and realistic representation of the earth, complete with region-specific weather patterns, foliage, terrain and landmarks. Players can choose to take the helm using highly rendered, accurate cockpits and authentic piloting procedures, or simply use their mouse and keyboard to control the plane in an exterior view. More experienced players can tailor the flight controls to match their skill level, making Microsoft Flight easy for beginners while still challenging for the most accomplished PC pilots.Microsoft Studios worked with the personal airplane manufacturing team at ICON Aircraft to give aviation fans the exclusive opportunity to fly the all-new ICON A5 before real-world production starts at the end of 2012. Designed by the world-class aeronautical engineers behind the Voyager spaceship, X-Prize winning SpaceShipOne, and Virgin Galatic’s SpaceShipTwo, the ICON A5 is the “jet ski for the skies,” a high-wing amphibious monoplane with a carbon fiber airframe and a comfortable, automobile-inspired cockpit with space for two. The ICON A5 will be the first aircraft available to players for free in Microsoft Flight.
Set in a new era 17 years on from its predecessor and loaded with new game features, including the guest appearance of master assassin Ezio Auditore de Firenze from Ubisoft’s Assassin’s Creed Brotherhood, SOULCALIBUR V is heading to retailers on January 31st in North America and February 3rd in Europe.Alongside the standard retail edition, a special Collector’s Edition of SOULCALIBUR V will also be available at launch. Packed in a specially designed ‘book’ box, the Collector’s Edition will include a high quality art book, a CD containing a selection of music spanning the history of SOULCALIBUR, the making-of videos, a DLC card for the Black Knight and White Knight armour sets, plus original artwork and letter on reproduction parchment paper signed by the team at Project Soul.
Fans who pre-order either edition of the game from participating retailers will receive a code to unlock Dampierre as a playable character as soon as they fire up the game.
Following the launch of the game, NAMCO BANDAI Games are organising a tournament schedule to unite the community and let fans publicly demonstrate their weapon-wielding prowess. More details on this will follow soon.
N7 Warfare Gear, exclusive to fans who pre-order at GameStop and EB Games*, which includes:
AT-12 Raider Shotgun – Available to PC players who pre-order through EA’s Origin service*, the AT-12 Raider Shotgun fires a large pellet spread, ensuring maximum coverage for close-range targets. Designed for superior rapid fire, the AT-12 allows for optimal recovery time between shots.
N7 Warfare Gear / M55 Argus Assault Rifle / AT12 Raider Shotgun
You can read the pre-order FAQ here. Check out two pre-order bonus videos after the jump.
When Sonic the Hedgehog was just about to launch on the Sega Genesis I would chase down the UPS truck every single day just to see if my pre-order came yet. At that time I really had no idea that the cycle of wanting games would be neverending, even though I had some glimpses with a handful of other games. I literally thought that Sonic would fulfill and even end my desire for new games pretty much indefinitely, which of course was not the case. To date there hasn't been a single game that I've been indefinitely satisfied with, even those that I have the most fond memories of.
Reflecting on all of this reminded me of some of my conversations with Billy Wilson, more or less how he spent his last few years trying to get me to give some of the views presented by Buddhism a chance. The whole second noble truth and all that, becoming uninterested or unsatisfied with what you have, and wanting more. How are you supposed to break free from that? Once in awhile I think about letting my gaming and swag collection go, and only holding on to what I'm actively playing. The only problem with that is now that games are going digital it's kind of hard to escape your epic games collection, and the desire of adding to it.
All I know is I'm at a point in my life now where I'd like time to actually slow down, but it seems like the older I get the faster it goes. I'd hate to wake up tomorrow and be a delusional 85 year old, especially one that can no longer be a f'in badass in Skyrim.