Rhythm Heaven Fever Approaches
How Nintendo can ensure we catch the bug.
January 4, 2012 January 5, 2012 January 4, 2012
The onslaught of rhythm games has substantially slowed down in recent times, especially considering the relative avalanche gamers were consistently presented with not too long ago. But if you're a huge fan of getting your digital boogie on, worry not - there are still several notable titles on the way in 2012. Theatrhythm Final Fantasy (which we can only hope will make its way to the States) and Rhythm Thief & the Emperor's Treasure have piqued our interest, both coming to the 3DS sometime this year. But the most imminent of the bunch is certainly Rhythm Heaven Fever for the Wii, which will hit store shelves in just a handful of weeks, on February 13.
Fever is a follow-up to the charming DS title Rhythm Heaven, which itself was a sequel to the Japan-only Game Boy Advance game Rhythm Tengoku. The game wowed us with its originality and addictive nature, and we can only hope this new installment can capture that same magic. While the game has already been out in Japan for a while, the rest of us have gotten relatively no hands-on time with the newest entry in this experimental rhythm series, save a short, show floor demo at E3 2011.

To be fair, the game is releasing for the discounted price of $30, the same price the DS version went for when it first launched. However, we still think it's reasonable to expect more content from a console release - especially considering gamers who missed the DS installment can now easily pick it up for $10 or less. Give us more and longer levels and a whole new soundtrack of original music, and we'll be more than happy to catch the fever.
Motion controls, if used well, could add a lot to the formula. Instead of tapping or swiping with the stylus players could move the Wii remote to the various beats. The Wii remote could also be used to mimic various instruments, or for a variety of other mini-games that could prove why this portable-centric game belongs on the Wii. Yes, if overdone or not accurate enough this could prove more frustrating than fun, but Nintendo has proven itself more than capable of well-implemented motion controls. If done right, this could be just what Fever needs to set it apart.

Those are the things we hope to see from the forthcoming Rhythm Heaven Fever. Did we miss anything? What would make you drop the cash for the Wii's newest rhythm game? Sound off in the comments below!
Audrey Drake is an Associate Editor of IGN.com and a proud member of the IGN Nintendo team. She is also a lifelong gamer, a frequent banisher of evil and a wielder of various legendary blades. You can follow her zany exploits on MyIGN and Twitter. Game on!
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